
Previously, we would just store the data as malloced memory hanging off the object, which would get memcpyed in at validate time. This broke an oglconform render-to-texture test, since validate wasn't called but a miptree was expected.
Previously, we would just store the data as malloced memory hanging off the object, which would get memcpyed in at validate time. This broke an oglconform render-to-texture test, since validate wasn't called but a miptree was expected.