Yogesh Mohan Marimuthu ff4d658fd5 vulkan/runtime: add compute astc decoder helper functions
The astc compute decode and lut creation code is copied
from https://github.com/Themaister/Granite/

Always set DECODE_8BIT idea is copied from
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19886

v2: use astc glsl shader code (Chia-I Wu)
v3: fix 32bit compilation error (Christopher Snowhill)
v4: use pitch to copy in vk_create_fill_image_visible_mem() function
    pass correct layer to decode_astc()
v5: use existing ASTCLutHolder (Chia-I Wu)
v6: use only staging buffer (Chia-I Wu)
    use texel buffer for partition table (Chia-I Wu)
v7: use 2DArray for input and output
v8: check for == mem_property (Chia-I Wu)
    do not use vk_common* functions (Chia-I Wu)
    squash single buffer patch (Chia-I Wu)
    fix for minTexelBufferOffsetAlignment (Chia-I Wu)
    avoid wasting 4 slots (Chia-I Wu)
    remove partition_tbl_mask (Chia-I Wu)
    remove wrong bindings count (Chia-I Wu)
    use binding names from glsl code (Chia-I Wu)
    use ARRAY_SIZE (Chia-I Wu)
    use VkFormat for getting partition table index (Chia-I Wu)
    fix mutex lock (Chia-I Wu)
    image layout should be based on function call (Chia-I Wu)
    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE is wrong (Chia-I Wu)
    add vk_texcompress_astc tag to helpder functions (Chia-I Wu)
    remove write_desc_set_count (Chia-I Wu)
    use desc_i++ (Chia-I Wu)
    add assert for desc_i count at end (Chia-I Wu)
    remove unused vk_create_map_texel_buffer() function (Chia-I Wu)
    dynamically create the lut offset (Chia-I Wu)
    offset not to pass as push contant (Chia-I Wu)
v9: use correct stoage and sampled flags (Chia-I Wu)
    always pass single_buf_size (Chia-I Wu)
    query drivers for minTexelBufferOffsetAlignment (Chia-I Wu)
    remove blank lines (Chia-I Wu)
    remove unnecessary if check in destroy (Chia-I Wu)
    name label as unlock instead of fail and pass (Chia-I Wu)
    use prog_glslang.found() (Chia-I Wu)
    add offset,extent check to astc shader (Chia-I Wu)
v10: prog_glslang can be undefined in meson.build (Chia-I Wu)
v11: remove with_texcompress_astc and use required in find_program (Chia-I Wu)
v12: offset are aligned to blk size (Chia-I Wu)
v13: texel_blk_start should be under vulkan if check (Chia-I Wu)
     dst image layout is always VK_IMAGE_LAYOUT_GENERAL (Chia-I Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
2023-10-11 19:28:40 +00:00
2022-11-22 19:04:13 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

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appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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