Files
third_party_mesa3d/src/gallium/drivers/vc4/vc4_resource.c

355 lines
12 KiB
C

/*
* Copyright © 2014 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdio.h>
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "util/u_blitter.h"
#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"
static void
vc4_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct vc4_context *vc4 = vc4_context(pctx);
pipe_resource_reference(&ptrans->resource, NULL);
util_slab_free(&vc4->transfer_pool, ptrans);
}
static void *
vc4_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **pptrans)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_resource *rsc = vc4_resource(prsc);
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
char *buf;
vc4_flush_for_bo(pctx, rsc->bo);
ptrans = util_slab_alloc(&vc4->transfer_pool);
if (!ptrans)
return NULL;
/* util_slab_alloc() doesn't zero: */
memset(ptrans, 0, sizeof(*ptrans));
pipe_resource_reference(&ptrans->resource, prsc);
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
ptrans->stride = rsc->slices[level].stride;
ptrans->layer_stride = ptrans->stride;
/* Note that the current kernel implementation is synchronous, so no
* need to do syncing stuff here yet.
*/
buf = vc4_bo_map(rsc->bo);
if (!buf) {
fprintf(stderr, "Failed to map bo\n");
goto fail;
}
*pptrans = ptrans;
return buf + rsc->slices[level].offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
box->z * rsc->slices[level].size0;
fail:
vc4_resource_transfer_unmap(pctx, ptrans);
return NULL;
}
static void
vc4_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
struct vc4_resource *rsc = vc4_resource(prsc);
vc4_bo_unreference(&rsc->bo);
free(rsc);
}
static boolean
vc4_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_resource *prsc,
struct winsys_handle *handle)
{
struct vc4_resource *rsc = vc4_resource(prsc);
return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
handle);
}
static const struct u_resource_vtbl vc4_resource_vtbl = {
.resource_get_handle = vc4_resource_get_handle,
.resource_destroy = vc4_resource_destroy,
.transfer_map = vc4_resource_transfer_map,
.transfer_flush_region = u_default_transfer_flush_region,
.transfer_unmap = vc4_resource_transfer_unmap,
.transfer_inline_write = u_default_transfer_inline_write,
};
static void
vc4_setup_slices(struct vc4_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base.b;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
uint32_t depth = prsc->depth0;
uint32_t offset = 0;
for (int i = prsc->last_level; i >= 0; i--) {
struct vc4_resource_slice *slice = &rsc->slices[i];
uint32_t level_width = u_minify(width, i);
uint32_t level_height = u_minify(height, i);
slice->offset = offset;
slice->stride = align(level_width * rsc->cpp, 16);
slice->size0 = level_height * slice->stride;
/* Note, since we have cubes but no 3D, depth is invariant
* with miplevel.
*/
offset += slice->size0 * depth;
}
/* XXX: align level 0 offset? */
}
static struct vc4_resource *
vc4_resource_setup(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
if (!rsc)
return NULL;
struct pipe_resource *prsc = &rsc->base.b;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
rsc->base.vtbl = &vc4_resource_vtbl;
rsc->cpp = util_format_get_blocksize(tmpl->format);
assert(rsc->cpp);
return rsc;
}
static struct pipe_resource *
vc4_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
vc4_setup_slices(rsc);
rsc->tiling = VC4_TILING_FORMAT_LINEAR;
rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
rsc->slices[0].size0 * prsc->depth0,
"resource");
if (!rsc->bo)
goto fail;
return prsc;
fail:
vc4_resource_destroy(pscreen, prsc);
return NULL;
}
static struct pipe_resource *
vc4_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct winsys_handle *handle)
{
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
struct vc4_resource_slice *slice = &rsc->slices[0];
if (!rsc)
return NULL;
rsc->tiling = VC4_TILING_FORMAT_LINEAR;
rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride);
if (!rsc->bo)
goto fail;
#ifdef USE_VC4_SIMULATOR
slice->stride = align(prsc->width0 * rsc->cpp, 16);
#endif
return prsc;
fail:
vc4_resource_destroy(pscreen, prsc);
return NULL;
}
static struct pipe_surface *
vc4_create_surface(struct pipe_context *pctx,
struct pipe_resource *ptex,
const struct pipe_surface *surf_tmpl)
{
struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
if (!surface)
return NULL;
assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
struct pipe_surface *psurf = &surface->base;
unsigned level = surf_tmpl->u.tex.level;
pipe_reference_init(&psurf->reference, 1);
pipe_resource_reference(&psurf->texture, ptex);
psurf->context = pctx;
psurf->format = surf_tmpl->format;
psurf->width = u_minify(ptex->width0, level);
psurf->height = u_minify(ptex->height0, level);
psurf->u.tex.level = level;
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
return &surface->base;
}
static void
vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
{
pipe_resource_reference(&psurf->texture, NULL);
FREE(psurf);
}
static void
vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
{
struct vc4_context *vc4 = vc4_context(pctx);
/* XXX: Skip this if we don't have any queued drawing to it. */
vc4->base.flush(pctx, NULL, 0);
}
static bool
render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
{
struct vc4_context *vc4 = vc4_context(ctx);
if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
fprintf(stderr, "blit unsupported %s -> %s",
util_format_short_name(info->src.resource->format),
util_format_short_name(info->dst.resource->format));
return false;
}
util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.vs);
util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.fs);
util_blitter_save_blend(vc4->blitter, vc4->blend);
util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask);
util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
util_blitter_save_fragment_sampler_states(vc4->blitter,
vc4->fragtex.num_samplers,
(void **)vc4->fragtex.samplers);
util_blitter_save_fragment_sampler_views(vc4->blitter,
vc4->fragtex.num_textures, vc4->fragtex.textures);
util_blitter_blit(vc4->blitter, info);
return true;
}
/* Optimal hardware path for blitting pixels.
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
static void
vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
struct pipe_blit_info info = *blit_info;
if (info.src.resource->nr_samples > 1 &&
info.dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info.src.resource->format) &&
!util_format_is_pure_integer(info.src.resource->format)) {
fprintf(stderr, "color resolve unimplemented");
return;
}
if (util_try_blit_via_copy_region(pctx, &info)) {
return; /* done */
}
if (info.mask & PIPE_MASK_S) {
fprintf(stderr, "cannot blit stencil, skipping");
info.mask &= ~PIPE_MASK_S;
}
render_blit(pctx, &info);
}
void
vc4_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->resource_create = vc4_resource_create;
pscreen->resource_from_handle = vc4_resource_from_handle;
pscreen->resource_get_handle = u_resource_get_handle_vtbl;
pscreen->resource_destroy = u_resource_destroy_vtbl;
}
void
vc4_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_map_vtbl;
pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
pctx->transfer_unmap = u_transfer_unmap_vtbl;
pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
pctx->create_surface = vc4_create_surface;
pctx->surface_destroy = vc4_surface_destroy;
pctx->resource_copy_region = util_resource_copy_region;
pctx->blit = vc4_blit;
pctx->flush_resource = vc4_flush_resource;
}