
This is more consistent with gen8+ Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
415 lines
18 KiB
C
415 lines
18 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "genX_pipeline_util.h"
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static void
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gen7_emit_rs_state(struct anv_pipeline *pipeline,
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const VkPipelineRasterizationStateCreateInfo *info,
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const struct anv_graphics_pipeline_create_info *extra)
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{
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struct GENX(3DSTATE_SF) sf = {
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GENX(3DSTATE_SF_header),
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/* LegacyGlobalDepthBiasEnable */
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.StatisticsEnable = true,
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.FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
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.BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
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.ViewTransformEnable = !(extra && extra->use_rectlist),
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.FrontWinding = vk_to_gen_front_face[info->frontFace],
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/* bool AntiAliasingEnable; */
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.CullMode = vk_to_gen_cullmode[info->cullMode],
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/* uint32_t LineEndCapAntialiasingRegionWidth; */
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.ScissorRectangleEnable = !(extra && extra->use_rectlist),
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/* uint32_t MultisampleRasterizationMode; */
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/* bool LastPixelEnable; */
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.TriangleStripListProvokingVertexSelect = 0,
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.LineStripListProvokingVertexSelect = 0,
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.TriangleFanProvokingVertexSelect = 1,
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/* uint32_t AALineDistanceMode; */
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/* uint32_t VertexSubPixelPrecisionSelect; */
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.UsePointWidthState = false,
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.PointWidth = 1.0,
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.GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
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.GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
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.GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
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};
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GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
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}
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static void
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gen7_emit_ds_state(struct anv_pipeline *pipeline,
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const VkPipelineDepthStencilStateCreateInfo *info)
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{
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if (info == NULL) {
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/* We're going to OR this together with the dynamic state. We need
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* to make sure it's initialized to something useful.
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*/
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memset(pipeline->gen7.depth_stencil_state, 0,
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sizeof(pipeline->gen7.depth_stencil_state));
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return;
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}
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struct GENX(DEPTH_STENCIL_STATE) state = {
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.DepthTestEnable = info->depthTestEnable,
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.DepthBufferWriteEnable = info->depthWriteEnable,
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.DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
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.DoubleSidedStencilEnable = true,
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.StencilTestEnable = info->stencilTestEnable,
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.StencilBufferWriteEnable = info->stencilTestEnable,
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.StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
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.StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
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.StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
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.StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
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.BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
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.BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
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.BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.depthFailOp],
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.BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
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};
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GENX(DEPTH_STENCIL_STATE_pack)(NULL, &pipeline->gen7.depth_stencil_state, &state);
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}
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static void
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gen7_emit_cb_state(struct anv_pipeline *pipeline,
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const VkPipelineColorBlendStateCreateInfo *info,
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const VkPipelineMultisampleStateCreateInfo *ms_info)
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{
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struct anv_device *device = pipeline->device;
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if (info == NULL || info->attachmentCount == 0) {
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pipeline->blend_state =
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anv_state_pool_emit(&device->dynamic_state_pool,
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GENX(BLEND_STATE), 64,
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.ColorBufferBlendEnable = false,
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.WriteDisableAlpha = true,
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.WriteDisableRed = true,
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.WriteDisableGreen = true,
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.WriteDisableBlue = true);
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} else {
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const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
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struct GENX(BLEND_STATE) blend = {
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.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
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.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
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.LogicOpEnable = info->logicOpEnable,
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.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
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.ColorBufferBlendEnable = a->blendEnable,
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.ColorClampRange = COLORCLAMP_RTFORMAT,
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.PreBlendColorClampEnable = true,
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.PostBlendColorClampEnable = true,
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.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
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.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
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.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
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.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
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.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
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.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
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.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
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.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
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.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
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.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
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};
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/* Our hardware applies the blend factor prior to the blend function
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* regardless of what function is used. Technically, this means the
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* hardware can do MORE than GL or Vulkan specify. However, it also
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* means that, for MIN and MAX, we have to stomp the blend factor to
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* ONE to make it a no-op.
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*/
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if (a->colorBlendOp == VK_BLEND_OP_MIN ||
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a->colorBlendOp == VK_BLEND_OP_MAX) {
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blend.SourceBlendFactor = BLENDFACTOR_ONE;
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blend.DestinationBlendFactor = BLENDFACTOR_ONE;
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}
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if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
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a->alphaBlendOp == VK_BLEND_OP_MAX) {
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blend.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
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blend.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
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}
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pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool,
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GENX(BLEND_STATE_length) * 4,
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64);
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GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend);
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if (pipeline->device->info.has_llc)
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anv_state_clflush(pipeline->blend_state);
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}
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
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bsp.BlendStatePointer = pipeline->blend_state.offset;
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}
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}
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VkResult
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genX(graphics_pipeline_create)(
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VkDevice _device,
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struct anv_pipeline_cache * cache,
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const VkGraphicsPipelineCreateInfo* pCreateInfo,
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const struct anv_graphics_pipeline_create_info *extra,
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const VkAllocationCallbacks* pAllocator,
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VkPipeline* pPipeline)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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struct anv_pipeline *pipeline;
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VkResult result;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
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pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (pipeline == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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result = anv_pipeline_init(pipeline, device, cache,
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pCreateInfo, extra, pAllocator);
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if (result != VK_SUCCESS) {
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anv_free2(&device->alloc, pAllocator, pipeline);
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return result;
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}
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assert(pCreateInfo->pVertexInputState);
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emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
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assert(pCreateInfo->pRasterizationState);
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gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
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gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
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gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
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pCreateInfo->pMultisampleState);
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emit_urb_setup(pipeline);
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const VkPipelineRasterizationStateCreateInfo *rs_info =
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pCreateInfo->pRasterizationState;
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), clip) {
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clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
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clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode],
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clip.ClipEnable = !(extra && extra->use_rectlist),
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clip.APIMode = APIMODE_OGL,
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clip.ViewportXYClipTestEnable = true,
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clip.ClipMode = CLIPMODE_NORMAL,
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clip.TriangleStripListProvokingVertexSelect = 0,
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clip.LineStripListProvokingVertexSelect = 0,
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clip.TriangleFanProvokingVertexSelect = 1,
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clip.MinimumPointWidth = 0.125,
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clip.MaximumPointWidth = 255.875,
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clip.MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1;
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}
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if (pCreateInfo->pMultisampleState &&
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pCreateInfo->pMultisampleState->rasterizationSamples > 1)
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anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
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uint32_t samples = 1;
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uint32_t log2_samples = __builtin_ffs(samples) - 1;
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), ms) {
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ms.PixelLocation = PIXLOC_CENTER;
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ms.NumberofMultisamples = log2_samples;
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}
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), sm) {
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sm.SampleMask = 0xff;
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}
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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#if 0
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/* From gen7_vs_state.c */
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/**
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* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
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* Geometry > Geometry Shader > State:
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*
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* "Note: Because of corruption in IVB:GT2, software needs to flush the
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* whole fixed function pipeline when the GS enable changes value in
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* the 3DSTATE_GS."
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*
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* The hardware architects have clarified that in this context "flush the
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* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
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* Stall" bit set.
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*/
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if (!brw->is_haswell && !brw->is_baytrail)
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gen7_emit_vs_workaround_flush(brw);
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#endif
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if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs);
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else
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
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vs.KernelStartPointer = pipeline->vs_vec4;
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vs.ScratchSpaceBaseOffset = pipeline->scratch_start[MESA_SHADER_VERTEX];
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vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
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vs.DispatchGRFStartRegisterforURBData =
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vs_prog_data->base.base.dispatch_grf_start_reg;
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vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
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vs.VertexURBEntryReadOffset = 0;
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vs.MaximumNumberofThreads = device->info.max_vs_threads - 1;
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vs.StatisticsEnable = true;
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vs.VSFunctionEnable = true;
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}
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
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} else {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
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gs.KernelStartPointer = pipeline->gs_kernel;
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gs.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY];
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gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
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gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
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gs.OutputTopology = gs_prog_data->output_topology;
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gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
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gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
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gs.DispatchGRFStartRegisterforURBData =
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gs_prog_data->base.base.dispatch_grf_start_reg;
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gs.MaximumNumberofThreads = device->info.max_gs_threads - 1;
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/* This in the next dword on HSW. */
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gs.ControlDataFormat = gs_prog_data->control_data_format;
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gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
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gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
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gs.DispatchMode = gs_prog_data->base.dispatch_mode;
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gs.GSStatisticsEnable = true;
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gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
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# if (GEN_IS_HASWELL)
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gs.ReorderMode = REORDER_TRAILING;
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# else
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gs.ReorderEnable = true;
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# endif
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gs.GSEnable = true;
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}
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}
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if (pipeline->ps_ksp0 == NO_KERNEL) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
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wm.StatisticsEnable = true;
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wm.ThreadDispatchEnable = false;
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wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
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wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
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wm.EarlyDepthStencilControl = EDSC_NORMAL;
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wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
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}
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/* Even if no fragments are ever dispatched, the hardware hangs if we
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* don't at least set the maximum number of threads.
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*/
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
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ps.MaximumNumberofThreads = device->info.max_wm_threads - 1;
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}
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} else {
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
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wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
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anv_finishme("two-sided color needs sbe swizzling setup");
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if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
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anv_finishme("primitive_id needs sbe swizzling setup");
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emit_3dstate_sbe(pipeline);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
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ps.KernelStartPointer0 = pipeline->ps_ksp0;
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ps.ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT];
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ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
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ps.MaximumNumberofThreads = device->info.max_wm_threads - 1;
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ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
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ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
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ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
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ps.RenderTargetFastClearEnable = false;
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ps.DualSourceBlendEnable = false;
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ps.RenderTargetResolveEnable = false;
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ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
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POSOFFSET_SAMPLE : POSOFFSET_NONE;
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ps._32PixelDispatchEnable = false;
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ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
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ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
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ps.DispatchGRFStartRegisterforConstantSetupData0 =
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wm_prog_data->base.dispatch_grf_start_reg,
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ps.DispatchGRFStartRegisterforConstantSetupData1 = 0,
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ps.DispatchGRFStartRegisterforConstantSetupData2 =
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wm_prog_data->dispatch_grf_start_reg_2,
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/* Haswell requires the sample mask to be set in this packet as well as
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* in 3DSTATE_SAMPLE_MASK; the values should match. */
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/* _NEW_BUFFERS, _NEW_MULTISAMPLE */
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ps.KernelStartPointer1 = 0;
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ps.KernelStartPointer2 = pipeline->ps_ksp0 + wm_prog_data->prog_offset_2;
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}
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/* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
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wm.StatisticsEnable = true;
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wm.ThreadDispatchEnable = true;
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wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
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wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
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wm.EarlyDepthStencilControl = EDSC_NORMAL;
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wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
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wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
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wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
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wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
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wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
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wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
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}
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}
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*pPipeline = anv_pipeline_to_handle(pipeline);
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return VK_SUCCESS;
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}
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