
This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
1167 lines
46 KiB
C
1167 lines
46 KiB
C
/**
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* \file dd.h
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* Device driver interfaces.
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*/
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.2
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DD_INCLUDED
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#define DD_INCLUDED
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/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
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struct gl_pixelstore_attrib;
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struct gl_display_list;
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#if FEATURE_ARB_vertex_buffer_object
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/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
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* NULL) if buffer is unavailable for immediate mapping.
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*
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* Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
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* would require more book-keeping in the driver than seems necessary
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* at this point.
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*
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* Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
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* want to provoke the driver to throw away the old storage, we will
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* respect the contents of already referenced data.
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*/
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#define MESA_MAP_NOWAIT_BIT 0x0040
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#endif
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/**
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* Device driver function table.
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* Core Mesa uses these function pointers to call into device drivers.
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* Most of these functions directly correspond to OpenGL state commands.
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* Core Mesa will call these functions after error checking has been done
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* so that the drivers don't have to worry about error testing.
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*
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* Vertex transformation/clipping/lighting is patched into the T&L module.
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* Rasterization functions are patched into the swrast module.
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*
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* Note: when new functions are added here, the drivers/common/driverfuncs.c
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* file should be updated too!!!
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*/
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struct dd_function_table {
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/**
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* Return a string as needed by glGetString().
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* Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
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* returned.
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*/
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const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
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/**
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* Notify the driver after Mesa has made some internal state changes.
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*
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* This is in addition to any state change callbacks Mesa may already have
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* made.
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*/
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void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
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/**
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* Get the width and height of the named buffer/window.
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*
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* Mesa uses this to determine when the driver's window size has changed.
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* XXX OBSOLETE: this function will be removed in the future.
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*/
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void (*GetBufferSize)( GLframebuffer *buffer,
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GLuint *width, GLuint *height );
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/**
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* Resize the given framebuffer to the given size.
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* XXX OBSOLETE: this function will be removed in the future.
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*/
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void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
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GLuint width, GLuint height);
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/**
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* Called whenever an error is generated.
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* __GLcontextRec::ErrorValue contains the error value.
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*/
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void (*Error)( GLcontext *ctx );
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/**
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* This is called whenever glFinish() is called.
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*/
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void (*Finish)( GLcontext *ctx );
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/**
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* This is called whenever glFlush() is called.
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*/
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void (*Flush)( GLcontext *ctx );
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/**
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* Clear the color/depth/stencil/accum buffer(s).
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* \param buffers a bitmask of BUFFER_BIT_* flags indicating which
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* renderbuffers need to be cleared.
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*/
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void (*Clear)( GLcontext *ctx, GLbitfield buffers );
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/**
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* Execute glAccum command.
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*/
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void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
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/**
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* Execute glRasterPos, updating the ctx->Current.Raster fields
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*/
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void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
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/**
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* \name Image-related functions
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*/
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/*@{*/
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/**
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* Called by glDrawPixels().
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* \p unpack describes how to unpack the source image data.
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*/
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void (*DrawPixels)( GLcontext *ctx,
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GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid *pixels );
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/**
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* Called by glReadPixels().
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*/
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void (*ReadPixels)( GLcontext *ctx,
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GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack,
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GLvoid *dest );
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/**
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* Called by glCopyPixels().
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*/
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void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
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GLsizei width, GLsizei height,
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GLint dstx, GLint dsty, GLenum type );
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/**
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* Called by glBitmap().
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*/
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void (*Bitmap)( GLcontext *ctx,
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GLint x, GLint y, GLsizei width, GLsizei height,
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const struct gl_pixelstore_attrib *unpack,
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const GLubyte *bitmap );
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/*@}*/
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/**
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* \name Texture image functions
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*/
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/*@{*/
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/**
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* Choose texture format.
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*
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* This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
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* functions. The driver should examine \p internalFormat and return a
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* gl_format value.
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*/
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GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
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GLenum srcFormat, GLenum srcType );
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/**
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* Called by glTexImage1D().
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*
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* \param target user specified.
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* \param format user specified.
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* \param type user specified.
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* \param pixels user specified.
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* \param packing indicates the image packing of pixels.
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* \param texObj is the target texture object.
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* \param texImage is the target texture image. It will have the texture \p
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* width, \p height, \p depth, \p border and \p internalFormat information.
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*
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* \p retainInternalCopy is returned by this function and indicates whether
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* core Mesa should keep an internal copy of the texture image.
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*
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* Drivers should call a fallback routine from texstore.c if needed.
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*/
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void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint border,
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GLenum format, GLenum type, const GLvoid *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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/**
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* Called by glTexImage2D().
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*
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* \sa dd_function_table::TexImage1D.
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*/
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void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint border,
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GLenum format, GLenum type, const GLvoid *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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/**
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* Called by glTexImage3D().
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*
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* \sa dd_function_table::TexImage1D.
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*/
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void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint depth, GLint border,
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GLenum format, GLenum type, const GLvoid *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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/**
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* Called by glTexSubImage1D().
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*
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* \param target user specified.
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* \param level user specified.
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* \param xoffset user specified.
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* \param yoffset user specified.
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* \param zoffset user specified.
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* \param width user specified.
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* \param height user specified.
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* \param depth user specified.
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* \param format user specified.
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* \param type user specified.
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* \param pixels user specified.
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* \param packing indicates the image packing of pixels.
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* \param texObj is the target texture object.
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* \param texImage is the target texture image. It will have the texture \p
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* width, \p height, \p border and \p internalFormat information.
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*
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* The driver should use a fallback routine from texstore.c if needed.
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*/
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void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
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GLint xoffset, GLsizei width,
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GLenum format, GLenum type,
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const GLvoid *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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/**
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* Called by glTexSubImage2D().
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*
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* \sa dd_function_table::TexSubImage1D.
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*/
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void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const GLvoid *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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|
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/**
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* Called by glTexSubImage3D().
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*
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* \sa dd_function_table::TexSubImage1D.
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*/
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void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type,
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const GLvoid *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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|
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/**
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* Called by glGetTexImage().
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*/
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void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
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GLenum format, GLenum type, GLvoid *pixels,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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|
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/**
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* Called by glCopyTexImage1D().
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*
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* Drivers should use a fallback routine from texstore.c if needed.
|
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*/
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void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
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GLenum internalFormat, GLint x, GLint y,
|
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GLsizei width, GLint border );
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|
|
/**
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* Called by glCopyTexImage2D().
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*
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* Drivers should use a fallback routine from texstore.c if needed.
|
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*/
|
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void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
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GLenum internalFormat, GLint x, GLint y,
|
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GLsizei width, GLsizei height, GLint border );
|
|
|
|
/**
|
|
* Called by glCopyTexSubImage1D().
|
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*
|
|
* Drivers should use a fallback routine from texstore.c if needed.
|
|
*/
|
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void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
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GLint xoffset,
|
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GLint x, GLint y, GLsizei width );
|
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/**
|
|
* Called by glCopyTexSubImage2D().
|
|
*
|
|
* Drivers should use a fallback routine from texstore.c if needed.
|
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*/
|
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void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
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GLint xoffset, GLint yoffset,
|
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GLint x, GLint y,
|
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GLsizei width, GLsizei height );
|
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/**
|
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* Called by glCopyTexSubImage3D().
|
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*
|
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* Drivers should use a fallback routine from texstore.c if needed.
|
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*/
|
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void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
|
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GLint xoffset, GLint yoffset, GLint zoffset,
|
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GLint x, GLint y,
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GLsizei width, GLsizei height );
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|
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/**
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* Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
|
|
*/
|
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void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
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struct gl_texture_object *texObj);
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|
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/**
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* Called by glTexImage[123]D when user specifies a proxy texture
|
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* target.
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*
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* \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
|
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*/
|
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GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
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GLint level, GLint internalFormat,
|
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GLenum format, GLenum type,
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GLint width, GLint height,
|
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GLint depth, GLint border);
|
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/*@}*/
|
|
|
|
|
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/**
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* \name Compressed texture functions
|
|
*/
|
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/*@{*/
|
|
|
|
/**
|
|
* Called by glCompressedTexImage1D().
|
|
*
|
|
* \param target user specified.
|
|
* \param format user specified.
|
|
* \param type user specified.
|
|
* \param pixels user specified.
|
|
* \param packing indicates the image packing of pixels.
|
|
* \param texObj is the target texture object.
|
|
* \param texImage is the target texture image. It will have the texture \p
|
|
* width, \p height, \p depth, \p border and \p internalFormat information.
|
|
*
|
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* \a retainInternalCopy is returned by this function and indicates whether
|
|
* core Mesa should keep an internal copy of the texture image.
|
|
*/
|
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void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
|
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GLint level, GLint internalFormat,
|
|
GLsizei width, GLint border,
|
|
GLsizei imageSize, const GLvoid *data,
|
|
struct gl_texture_object *texObj,
|
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struct gl_texture_image *texImage );
|
|
/**
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|
* Called by glCompressedTexImage2D().
|
|
*
|
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* \sa dd_function_table::CompressedTexImage1D.
|
|
*/
|
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void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
|
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GLint level, GLint internalFormat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
GLsizei imageSize, const GLvoid *data,
|
|
struct gl_texture_object *texObj,
|
|
struct gl_texture_image *texImage );
|
|
/**
|
|
* Called by glCompressedTexImage3D().
|
|
*
|
|
* \sa dd_function_table::CompressedTexImage3D.
|
|
*/
|
|
void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
|
|
GLint level, GLint internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border,
|
|
GLsizei imageSize, const GLvoid *data,
|
|
struct gl_texture_object *texObj,
|
|
struct gl_texture_image *texImage );
|
|
|
|
/**
|
|
* Called by glCompressedTexSubImage1D().
|
|
*
|
|
* \param target user specified.
|
|
* \param level user specified.
|
|
* \param xoffset user specified.
|
|
* \param yoffset user specified.
|
|
* \param zoffset user specified.
|
|
* \param width user specified.
|
|
* \param height user specified.
|
|
* \param depth user specified.
|
|
* \param imageSize user specified.
|
|
* \param data user specified.
|
|
* \param texObj is the target texture object.
|
|
* \param texImage is the target texture image. It will have the texture \p
|
|
* width, \p height, \p depth, \p border and \p internalFormat information.
|
|
*/
|
|
void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
|
|
GLint xoffset, GLsizei width,
|
|
GLenum format,
|
|
GLsizei imageSize, const GLvoid *data,
|
|
struct gl_texture_object *texObj,
|
|
struct gl_texture_image *texImage);
|
|
/**
|
|
* Called by glCompressedTexSubImage2D().
|
|
*
|
|
* \sa dd_function_table::CompressedTexImage3D.
|
|
*/
|
|
void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLint height,
|
|
GLenum format,
|
|
GLsizei imageSize, const GLvoid *data,
|
|
struct gl_texture_object *texObj,
|
|
struct gl_texture_image *texImage);
|
|
/**
|
|
* Called by glCompressedTexSubImage3D().
|
|
*
|
|
* \sa dd_function_table::CompressedTexImage3D.
|
|
*/
|
|
void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLint height, GLint depth,
|
|
GLenum format,
|
|
GLsizei imageSize, const GLvoid *data,
|
|
struct gl_texture_object *texObj,
|
|
struct gl_texture_image *texImage);
|
|
|
|
|
|
/**
|
|
* Called by glGetCompressedTexImage.
|
|
*/
|
|
void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
|
|
GLvoid *img,
|
|
struct gl_texture_object *texObj,
|
|
struct gl_texture_image *texImage);
|
|
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name Texture object functions
|
|
*/
|
|
/*@{*/
|
|
|
|
/**
|
|
* Called by glBindTexture().
|
|
*/
|
|
void (*BindTexture)( GLcontext *ctx, GLenum target,
|
|
struct gl_texture_object *tObj );
|
|
|
|
/**
|
|
* Called to allocate a new texture object.
|
|
* A new gl_texture_object should be returned. The driver should
|
|
* attach to it any device-specific info it needs.
|
|
*/
|
|
struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
|
|
GLenum target );
|
|
/**
|
|
* Called when a texture object is about to be deallocated.
|
|
*
|
|
* Driver should delete the gl_texture_object object and anything
|
|
* hanging off of it.
|
|
*/
|
|
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
|
|
|
|
/**
|
|
* Called to allocate a new texture image object.
|
|
*/
|
|
struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
|
|
|
|
/**
|
|
* Called to free tImage->Data.
|
|
*/
|
|
void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
|
|
|
|
/** Map texture image data into user space */
|
|
void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
|
|
/** Unmap texture images from user space */
|
|
void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
|
|
|
|
/**
|
|
* Note: no context argument. This function doesn't initially look
|
|
* like it belongs here, except that the driver is the only entity
|
|
* that knows for sure how the texture memory is allocated - via
|
|
* the above callbacks. There is then an argument that the driver
|
|
* knows what memcpy paths might be fast. Typically this is invoked with
|
|
*
|
|
* to -- a pointer into texture memory allocated by NewTextureImage() above.
|
|
* from -- a pointer into client memory or a mesa temporary.
|
|
* sz -- nr bytes to copy.
|
|
*/
|
|
void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
|
|
|
|
/**
|
|
* Called by glAreTextureResident().
|
|
*/
|
|
GLboolean (*IsTextureResident)( GLcontext *ctx,
|
|
struct gl_texture_object *t );
|
|
|
|
/**
|
|
* Called when the texture's color lookup table is changed.
|
|
*
|
|
* If \p tObj is NULL then the shared texture palette
|
|
* gl_texture_object::Palette is to be updated.
|
|
*/
|
|
void (*UpdateTexturePalette)( GLcontext *ctx,
|
|
struct gl_texture_object *tObj );
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* \name Imaging functionality
|
|
*/
|
|
/*@{*/
|
|
void (*CopyColorTable)( GLcontext *ctx,
|
|
GLenum target, GLenum internalformat,
|
|
GLint x, GLint y, GLsizei width );
|
|
|
|
void (*CopyColorSubTable)( GLcontext *ctx,
|
|
GLenum target, GLsizei start,
|
|
GLint x, GLint y, GLsizei width );
|
|
|
|
void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
|
|
GLenum internalFormat,
|
|
GLint x, GLint y, GLsizei width );
|
|
|
|
void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
|
|
GLenum internalFormat,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height );
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* \name Vertex/fragment program functions
|
|
*/
|
|
/*@{*/
|
|
/** Bind a vertex/fragment program */
|
|
void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
|
|
/** Allocate a new program */
|
|
struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
|
|
/** Delete a program */
|
|
void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
|
|
/** Notify driver that a program string has been specified. */
|
|
void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
|
|
struct gl_program *prog);
|
|
|
|
/** Query if program can be loaded onto hardware */
|
|
GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
|
|
struct gl_program *prog);
|
|
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* \name State-changing functions.
|
|
*
|
|
* \note drawing functions are above.
|
|
*
|
|
* These functions are called by their corresponding OpenGL API functions.
|
|
* They are \e also called by the gl_PopAttrib() function!!!
|
|
* May add more functions like these to the device driver in the future.
|
|
*/
|
|
/*@{*/
|
|
/** Specify the alpha test function */
|
|
void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
|
|
/** Set the blend color */
|
|
void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
|
|
/** Set the blend equation */
|
|
void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
|
|
/** Specify pixel arithmetic */
|
|
void (*BlendFuncSeparate)(GLcontext *ctx,
|
|
GLenum sfactorRGB, GLenum dfactorRGB,
|
|
GLenum sfactorA, GLenum dfactorA);
|
|
/** Specify clear values for the color buffers */
|
|
void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
|
|
/** Specify the clear value for the depth buffer */
|
|
void (*ClearDepth)(GLcontext *ctx, GLclampd d);
|
|
/** Specify the clear value for the color index buffers */
|
|
void (*ClearIndex)(GLcontext *ctx, GLuint index);
|
|
/** Specify the clear value for the stencil buffer */
|
|
void (*ClearStencil)(GLcontext *ctx, GLint s);
|
|
/** Specify a plane against which all geometry is clipped */
|
|
void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
|
|
/** Enable and disable writing of frame buffer color components */
|
|
void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
|
|
GLboolean bmask, GLboolean amask );
|
|
void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask,
|
|
GLboolean gmask, GLboolean bmask, GLboolean amask);
|
|
/** Cause a material color to track the current color */
|
|
void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
|
|
/** Specify whether front- or back-facing facets can be culled */
|
|
void (*CullFace)(GLcontext *ctx, GLenum mode);
|
|
/** Define front- and back-facing polygons */
|
|
void (*FrontFace)(GLcontext *ctx, GLenum mode);
|
|
/** Specify the value used for depth buffer comparisons */
|
|
void (*DepthFunc)(GLcontext *ctx, GLenum func);
|
|
/** Enable or disable writing into the depth buffer */
|
|
void (*DepthMask)(GLcontext *ctx, GLboolean flag);
|
|
/** Specify mapping of depth values from NDC to window coordinates */
|
|
void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
|
|
/** Specify the current buffer for writing */
|
|
void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
|
|
/** Specify the buffers for writing for fragment programs*/
|
|
void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
|
|
/** Enable or disable server-side gl capabilities */
|
|
void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
|
|
/** Specify fog parameters */
|
|
void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
|
|
/** Specify implementation-specific hints */
|
|
void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
|
|
/** Control the writing of individual bits in the color index buffers */
|
|
void (*IndexMask)(GLcontext *ctx, GLuint mask);
|
|
/** Set light source parameters.
|
|
* Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
|
|
* been transformed to eye-space.
|
|
*/
|
|
void (*Lightfv)(GLcontext *ctx, GLenum light,
|
|
GLenum pname, const GLfloat *params );
|
|
/** Set the lighting model parameters */
|
|
void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
|
|
/** Specify the line stipple pattern */
|
|
void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
|
|
/** Specify the width of rasterized lines */
|
|
void (*LineWidth)(GLcontext *ctx, GLfloat width);
|
|
/** Specify a logical pixel operation for color index rendering */
|
|
void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
|
|
void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
|
|
const GLfloat *params);
|
|
/** Specify the diameter of rasterized points */
|
|
void (*PointSize)(GLcontext *ctx, GLfloat size);
|
|
/** Select a polygon rasterization mode */
|
|
void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
|
|
/** Set the scale and units used to calculate depth values */
|
|
void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
|
|
/** Set the polygon stippling pattern */
|
|
void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
|
|
/* Specifies the current buffer for reading */
|
|
void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
|
|
/** Set rasterization mode */
|
|
void (*RenderMode)(GLcontext *ctx, GLenum mode );
|
|
/** Define the scissor box */
|
|
void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
|
|
/** Select flat or smooth shading */
|
|
void (*ShadeModel)(GLcontext *ctx, GLenum mode);
|
|
/** OpenGL 2.0 two-sided StencilFunc */
|
|
void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
|
|
GLint ref, GLuint mask);
|
|
/** OpenGL 2.0 two-sided StencilMask */
|
|
void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
|
|
/** OpenGL 2.0 two-sided StencilOp */
|
|
void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
|
|
GLenum zfail, GLenum zpass);
|
|
/** Control the generation of texture coordinates */
|
|
void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
|
|
const GLfloat *params);
|
|
/** Set texture environment parameters */
|
|
void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
|
|
const GLfloat *param);
|
|
/** Set texture parameters */
|
|
void (*TexParameter)(GLcontext *ctx, GLenum target,
|
|
struct gl_texture_object *texObj,
|
|
GLenum pname, const GLfloat *params);
|
|
/** Set the viewport */
|
|
void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* \name State-query functions
|
|
*
|
|
* Return GL_TRUE if query was completed, GL_FALSE otherwise.
|
|
*/
|
|
/*@{*/
|
|
/** Return the value or values of a selected parameter */
|
|
GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
|
|
/** Return the value or values of a selected parameter */
|
|
GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
|
|
/** Return the value or values of a selected parameter */
|
|
GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
|
|
/** Return the value or values of a selected parameter */
|
|
GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
|
|
/** Return the value or values of a selected parameter */
|
|
GLboolean (*GetInteger64v)(GLcontext *ctx, GLenum pname, GLint64 *result);
|
|
/** Return the value or values of a selected parameter */
|
|
GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* \name Vertex/pixel buffer object functions
|
|
*/
|
|
#if FEATURE_ARB_vertex_buffer_object
|
|
/*@{*/
|
|
void (*BindBuffer)( GLcontext *ctx, GLenum target,
|
|
struct gl_buffer_object *obj );
|
|
|
|
struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
|
|
GLenum target );
|
|
|
|
void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
|
|
|
|
GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
|
|
const GLvoid *data, GLenum usage,
|
|
struct gl_buffer_object *obj );
|
|
|
|
void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
|
|
GLsizeiptrARB size, const GLvoid *data,
|
|
struct gl_buffer_object *obj );
|
|
|
|
void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
|
|
GLintptrARB offset, GLsizeiptrARB size,
|
|
GLvoid *data, struct gl_buffer_object *obj );
|
|
|
|
void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
|
|
struct gl_buffer_object *obj );
|
|
|
|
void (*CopyBufferSubData)( GLcontext *ctx,
|
|
struct gl_buffer_object *src,
|
|
struct gl_buffer_object *dst,
|
|
GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size );
|
|
|
|
/* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
|
|
*/
|
|
void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset,
|
|
GLsizeiptr length, GLbitfield access,
|
|
struct gl_buffer_object *obj);
|
|
|
|
void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target,
|
|
GLintptr offset, GLsizeiptr length,
|
|
struct gl_buffer_object *obj);
|
|
|
|
GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
|
|
struct gl_buffer_object *obj );
|
|
/*@}*/
|
|
#endif
|
|
|
|
/**
|
|
* \name Functions for GL_EXT_framebuffer_object
|
|
*/
|
|
#if FEATURE_EXT_framebuffer_object
|
|
/*@{*/
|
|
struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
|
|
struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
|
|
void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
|
|
struct gl_framebuffer *drawFb,
|
|
struct gl_framebuffer *readFb);
|
|
void (*FramebufferRenderbuffer)(GLcontext *ctx,
|
|
struct gl_framebuffer *fb,
|
|
GLenum attachment,
|
|
struct gl_renderbuffer *rb);
|
|
void (*RenderTexture)(GLcontext *ctx,
|
|
struct gl_framebuffer *fb,
|
|
struct gl_renderbuffer_attachment *att);
|
|
void (*FinishRenderTexture)(GLcontext *ctx,
|
|
struct gl_renderbuffer_attachment *att);
|
|
void (*ValidateFramebuffer)(GLcontext *ctx,
|
|
struct gl_framebuffer *fb);
|
|
/*@}*/
|
|
#endif
|
|
#if FEATURE_EXT_framebuffer_blit
|
|
void (*BlitFramebuffer)(GLcontext *ctx,
|
|
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLbitfield mask, GLenum filter);
|
|
#endif
|
|
|
|
/**
|
|
* \name Query objects
|
|
*/
|
|
/*@{*/
|
|
struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
|
|
void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
|
|
void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
|
|
void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
|
|
void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
|
|
void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* \name Vertex Array objects
|
|
*/
|
|
/*@{*/
|
|
struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
|
|
void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
|
|
void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
|
|
*/
|
|
/*@{*/
|
|
void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
|
|
void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
|
|
const GLcharARB *name);
|
|
void (*CompileShader)(GLcontext *ctx, GLuint shader);
|
|
GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
|
|
GLuint (*CreateProgram)(GLcontext *ctx);
|
|
void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
|
|
void (*DeleteShader)(GLcontext *ctx, GLuint shader);
|
|
void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
|
|
void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
|
|
GLsizei maxLength, GLsizei * length, GLint * size,
|
|
GLenum * type, GLcharARB * name);
|
|
void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
|
|
GLsizei maxLength, GLsizei *length, GLint *size,
|
|
GLenum *type, GLcharARB *name);
|
|
void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
|
|
GLsizei *count, GLuint *obj);
|
|
GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
|
|
const GLcharARB *name);
|
|
GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
|
|
void (*GetProgramiv)(GLcontext *ctx, GLuint program,
|
|
GLenum pname, GLint *params);
|
|
void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
|
|
GLsizei *length, GLchar *infoLog);
|
|
void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
|
|
GLenum pname, GLint *params);
|
|
void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
|
|
GLsizei *length, GLchar *infoLog);
|
|
void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
|
|
GLsizei *length, GLcharARB *sourceOut);
|
|
void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
|
|
GLfloat *params);
|
|
void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location,
|
|
GLint *params);
|
|
GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
|
|
const GLcharARB *name);
|
|
GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
|
|
GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
|
|
void (*LinkProgram)(GLcontext *ctx, GLuint program);
|
|
void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
|
|
void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
|
|
const GLvoid *values, GLenum type);
|
|
void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
|
|
GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *values);
|
|
void (*UseProgram)(GLcontext *ctx, GLuint program);
|
|
void (*ValidateProgram)(GLcontext *ctx, GLuint program);
|
|
/* XXX many more to come */
|
|
/*@}*/
|
|
|
|
|
|
/**
|
|
* \name Support for multiple T&L engines
|
|
*/
|
|
/*@{*/
|
|
|
|
/**
|
|
* Bitmask of state changes that require the current T&L module to be
|
|
* validated, using ValidateTnlModule() below.
|
|
*/
|
|
GLuint NeedValidate;
|
|
|
|
/**
|
|
* Validate the current T&L module.
|
|
*
|
|
* This is called directly after UpdateState() when a state change that has
|
|
* occurred matches the dd_function_table::NeedValidate bitmask above. This
|
|
* ensures all computed values are up to date, thus allowing the driver to
|
|
* decide if the current T&L module needs to be swapped out.
|
|
*
|
|
* This must be non-NULL if a driver installs a custom T&L module and sets
|
|
* the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
|
|
*/
|
|
void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
|
|
|
|
|
|
#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
|
|
#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
|
|
#define PRIM_UNKNOWN (GL_POLYGON+3)
|
|
|
|
/**
|
|
* Set by the driver-supplied T&L engine.
|
|
*
|
|
* Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
|
|
*/
|
|
GLuint CurrentExecPrimitive;
|
|
|
|
/**
|
|
* Current state of an in-progress compilation.
|
|
*
|
|
* May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
|
|
* PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
|
|
*/
|
|
GLuint CurrentSavePrimitive;
|
|
|
|
|
|
#define FLUSH_STORED_VERTICES 0x1
|
|
#define FLUSH_UPDATE_CURRENT 0x2
|
|
/**
|
|
* Set by the driver-supplied T&L engine whenever vertices are buffered
|
|
* between glBegin()/glEnd() objects or __GLcontextRec::Current is not
|
|
* updated.
|
|
*
|
|
* The dd_function_table::FlushVertices call below may be used to resolve
|
|
* these conditions.
|
|
*/
|
|
GLuint NeedFlush;
|
|
GLuint SaveNeedFlush;
|
|
|
|
|
|
/* Called prior to any of the GLvertexformat functions being
|
|
* called. Paired with Driver.FlushVertices().
|
|
*/
|
|
void (*BeginVertices)( GLcontext *ctx );
|
|
|
|
/**
|
|
* If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
|
|
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
|
|
* vertices, if FLUSH_UPDATE_CURRENT bit is set updates
|
|
* __GLcontextRec::Current and gl_light_attrib::Material
|
|
*
|
|
* Note that the default T&L engine never clears the
|
|
* FLUSH_UPDATE_CURRENT bit, even after performing the update.
|
|
*/
|
|
void (*FlushVertices)( GLcontext *ctx, GLuint flags );
|
|
void (*SaveFlushVertices)( GLcontext *ctx );
|
|
|
|
/**
|
|
* Give the driver the opportunity to hook in its own vtxfmt for
|
|
* compiling optimized display lists. This is called on each valid
|
|
* glBegin() during list compilation.
|
|
*/
|
|
GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
|
|
|
|
/**
|
|
* Notify driver that the special derived value _NeedEyeCoords has
|
|
* changed.
|
|
*/
|
|
void (*LightingSpaceChange)( GLcontext *ctx );
|
|
|
|
/**
|
|
* Called by glNewList().
|
|
*
|
|
* Let the T&L component know what is going on with display lists
|
|
* in time to make changes to dispatch tables, etc.
|
|
*/
|
|
void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
|
|
/**
|
|
* Called by glEndList().
|
|
*
|
|
* \sa dd_function_table::NewList.
|
|
*/
|
|
void (*EndList)( GLcontext *ctx );
|
|
|
|
/**
|
|
* Called by glCallList(s).
|
|
*
|
|
* Notify the T&L component before and after calling a display list.
|
|
*/
|
|
void (*BeginCallList)( GLcontext *ctx,
|
|
struct gl_display_list *dlist );
|
|
/**
|
|
* Called by glEndCallList().
|
|
*
|
|
* \sa dd_function_table::BeginCallList.
|
|
*/
|
|
void (*EndCallList)( GLcontext *ctx );
|
|
|
|
|
|
#if FEATURE_ARB_sync
|
|
/**
|
|
* \name GL_ARB_sync interfaces
|
|
*/
|
|
/*@{*/
|
|
struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum);
|
|
void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield);
|
|
void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *);
|
|
void (*CheckSync)(GLcontext *, struct gl_sync_object *);
|
|
void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *,
|
|
GLbitfield, GLuint64);
|
|
void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *,
|
|
GLbitfield, GLuint64);
|
|
/*@}*/
|
|
#endif
|
|
};
|
|
|
|
|
|
/**
|
|
* Transform/Clip/Lighting interface
|
|
*
|
|
* Drivers present a reduced set of the functions possible in
|
|
* glBegin()/glEnd() objects. Core mesa provides translation stubs for the
|
|
* remaining functions to map down to these entry points.
|
|
*
|
|
* These are the initial values to be installed into dispatch by
|
|
* mesa. If the T&L driver wants to modify the dispatch table
|
|
* while installed, it must do so itself. It would be possible for
|
|
* the vertexformat to install it's own initial values for these
|
|
* functions, but this way there is an obvious list of what is
|
|
* expected of the driver.
|
|
*
|
|
* If the driver wants to hook in entry points other than those
|
|
* listed, it must restore them to their original values in
|
|
* the disable() callback, below.
|
|
*/
|
|
typedef struct {
|
|
/**
|
|
* \name Vertex
|
|
*/
|
|
/*@{*/
|
|
void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
|
|
void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP Color3fv)( const GLfloat * );
|
|
void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP Color4fv)( const GLfloat * );
|
|
void (GLAPIENTRYP EdgeFlag)( GLboolean );
|
|
void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
|
|
void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
|
|
void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
|
|
void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
|
|
void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
|
|
void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
|
|
void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
|
|
void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
|
|
void (GLAPIENTRYP Indexf)( GLfloat );
|
|
void (GLAPIENTRYP Indexfv)( const GLfloat * );
|
|
void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
|
|
void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
|
|
void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
|
|
void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
|
|
void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
|
|
void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
|
|
void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP Normal3fv)( const GLfloat * );
|
|
void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
|
|
void (GLAPIENTRYP TexCoord1f)( GLfloat );
|
|
void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
|
|
void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
|
|
void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
|
|
void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
|
|
void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
|
|
void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
|
|
void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
|
|
void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
|
|
void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
|
|
void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
|
|
void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
|
|
void (GLAPIENTRYP Begin)( GLenum );
|
|
void (GLAPIENTRYP End)( void );
|
|
/* GL_NV_vertex_program */
|
|
void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
|
|
void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
|
|
void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
|
|
void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
|
|
void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
|
|
void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
|
|
void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
|
|
#if FEATURE_ARB_vertex_program
|
|
void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
|
|
void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
|
|
void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
|
|
void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
|
|
void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
|
|
void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
|
|
void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
|
|
#endif
|
|
/*@}*/
|
|
|
|
/*
|
|
*/
|
|
void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
|
|
|
|
/**
|
|
* \name Array
|
|
*/
|
|
/*@{*/
|
|
void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
|
|
void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
|
|
const GLvoid *indices );
|
|
void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
|
|
GLuint end, GLsizei count,
|
|
GLenum type, const GLvoid *indices );
|
|
void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
|
|
GLenum type,
|
|
const GLvoid **indices,
|
|
GLsizei primcount);
|
|
void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
|
|
GLenum type,
|
|
const GLvoid *indices,
|
|
GLint basevertex );
|
|
void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
|
|
GLuint end, GLsizei count,
|
|
GLenum type,
|
|
const GLvoid *indices,
|
|
GLint basevertex);
|
|
void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
|
|
const GLsizei *count,
|
|
GLenum type,
|
|
const GLvoid **indices,
|
|
GLsizei primcount,
|
|
const GLint *basevertex);
|
|
/*@}*/
|
|
|
|
/**
|
|
* \name Eval
|
|
*
|
|
* If you don't support eval, fallback to the default vertex format
|
|
* on receiving an eval call and use the pipeline mechanism to
|
|
* provide partial T&L acceleration.
|
|
*
|
|
* Mesa will provide a set of helper functions to do eval within
|
|
* accelerated vertex formats, eventually...
|
|
*/
|
|
/*@{*/
|
|
void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
|
|
void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
|
|
/*@}*/
|
|
|
|
} GLvertexformat;
|
|
|
|
|
|
#endif /* DD_INCLUDED */
|