742 lines
18 KiB
C
742 lines
18 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.3
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*
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* Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glheader.h"
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#include "context.h"
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#include "shaders.h"
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#include "shader/shader_api.h"
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/** Define this to enable shader substitution (see below) */
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#define SHADER_SUBST 0
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/**
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* These are basically just wrappers/adaptors for calling the
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* ctx->Driver.foobar() GLSL-related functions.
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*
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* Things are biased toward the OpenGL 2.0 functions rather than the
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* ARB extensions (i.e. the ARB functions are layered on the 2.0 functions).
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*
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* The general idea here is to allow enough modularity such that a
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* completely different GLSL implemenation can be plugged in and co-exist
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* with Mesa's native GLSL code.
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*/
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void GLAPIENTRY
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_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.AttachShader(ctx, program, shader);
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}
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void GLAPIENTRY
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_mesa_AttachShader(GLuint program, GLuint shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.AttachShader(ctx, program, shader);
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}
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void GLAPIENTRY
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_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
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const GLcharARB *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.BindAttribLocation(ctx, program, index, name);
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}
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void GLAPIENTRY
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_mesa_CompileShaderARB(GLhandleARB shaderObj)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.CompileShader(ctx, shaderObj);
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}
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GLuint GLAPIENTRY
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_mesa_CreateShader(GLenum type)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.CreateShader(ctx, type);
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}
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GLhandleARB GLAPIENTRY
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_mesa_CreateShaderObjectARB(GLenum type)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.CreateShader(ctx, type);
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}
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GLuint GLAPIENTRY
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_mesa_CreateProgram(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.CreateProgram(ctx);
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}
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GLhandleARB GLAPIENTRY
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_mesa_CreateProgramObjectARB(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.CreateProgram(ctx);
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}
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void GLAPIENTRY
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_mesa_DeleteObjectARB(GLhandleARB obj)
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{
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if (obj) {
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->Driver.IsProgram(ctx, obj)) {
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ctx->Driver.DeleteProgram2(ctx, obj);
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}
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else if (ctx->Driver.IsShader(ctx, obj)) {
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ctx->Driver.DeleteShader(ctx, obj);
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}
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else {
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/* error? */
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}
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}
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}
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void GLAPIENTRY
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_mesa_DeleteProgram(GLuint name)
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{
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if (name) {
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.DeleteProgram2(ctx, name);
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}
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}
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void GLAPIENTRY
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_mesa_DeleteShader(GLuint name)
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{
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if (name) {
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.DeleteShader(ctx, name);
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}
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}
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void GLAPIENTRY
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_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.DetachShader(ctx, program, shader);
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}
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void GLAPIENTRY
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_mesa_DetachShader(GLuint program, GLuint shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.DetachShader(ctx, program, shader);
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}
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void GLAPIENTRY
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_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetActiveAttrib(ctx, program, index, maxLength, length, size,
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type, name);
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}
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void GLAPIENTRY
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_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetActiveUniform(ctx, program, index, maxLength, length, size,
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type, name);
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}
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void GLAPIENTRY
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_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
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GLsizei * count, GLhandleARB * obj)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetAttachedShaders(ctx, container, maxCount, count, obj);
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}
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void GLAPIENTRY
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_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
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GLsizei *count, GLuint *obj)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetAttachedShaders(ctx, program, maxCount, count, obj);
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}
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GLint GLAPIENTRY
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_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.GetAttribLocation(ctx, program, name);
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}
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void GLAPIENTRY
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_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
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GLcharARB * infoLog)
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{
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GET_CURRENT_CONTEXT(ctx);
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/* Implement in terms of GetProgramInfoLog, GetShaderInfoLog */
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if (ctx->Driver.IsProgram(ctx, object)) {
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ctx->Driver.GetProgramInfoLog(ctx, object, maxLength, length, infoLog);
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}
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else if (ctx->Driver.IsShader(ctx, object)) {
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ctx->Driver.GetShaderInfoLog(ctx, object, maxLength, length, infoLog);
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}
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else {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
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}
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}
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void GLAPIENTRY
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_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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/* Implement in terms of GetProgramiv, GetShaderiv */
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if (ctx->Driver.IsProgram(ctx, object)) {
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if (pname == GL_OBJECT_TYPE_ARB) {
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*params = GL_PROGRAM_OBJECT_ARB;
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}
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else {
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ctx->Driver.GetProgramiv(ctx, object, pname, params);
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}
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}
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else if (ctx->Driver.IsShader(ctx, object)) {
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if (pname == GL_OBJECT_TYPE_ARB) {
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*params = GL_SHADER_OBJECT_ARB;
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}
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else {
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ctx->Driver.GetShaderiv(ctx, object, pname, params);
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}
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}
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else {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
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}
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}
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void GLAPIENTRY
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_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
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GLfloat *params)
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{
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GLint iparams[1]; /* XXX is one element enough? */
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_mesa_GetObjectParameterivARB(object, pname, iparams);
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params[0] = (GLfloat) iparams[0];
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}
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void GLAPIENTRY
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_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetProgramiv(ctx, program, pname, params);
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}
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void GLAPIENTRY
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_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetShaderiv(ctx, shader, pname, params);
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}
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void GLAPIENTRY
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_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
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GLsizei *length, GLchar *infoLog)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetProgramInfoLog(ctx, program, bufSize, length, infoLog);
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}
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void GLAPIENTRY
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_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
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GLsizei *length, GLchar *infoLog)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetShaderInfoLog(ctx, shader, bufSize, length, infoLog);
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}
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void GLAPIENTRY
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_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
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GLsizei *length, GLcharARB *sourceOut)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetShaderSource(ctx, shader, maxLength, length, sourceOut);
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}
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void GLAPIENTRY
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_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetUniformfv(ctx, program, location, params);
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}
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void GLAPIENTRY
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_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.GetUniformiv(ctx, program, location, params);
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}
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#if 0
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GLint GLAPIENTRY
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_mesa_GetUniformLocation(GLuint program, const GLcharARB *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.GetUniformLocation(ctx, program, name);
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}
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#endif
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GLhandleARB GLAPIENTRY
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_mesa_GetHandleARB(GLenum pname)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.GetHandle(ctx, pname);
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}
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GLint GLAPIENTRY
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_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.GetUniformLocation(ctx, programObj, name);
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}
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GLboolean GLAPIENTRY
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_mesa_IsProgram(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.IsProgram(ctx, name);
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}
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GLboolean GLAPIENTRY
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_mesa_IsShader(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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return ctx->Driver.IsShader(ctx, name);
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}
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void GLAPIENTRY
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_mesa_LinkProgramARB(GLhandleARB programObj)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.LinkProgram(ctx, programObj);
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}
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/**
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* Read shader source code from a file.
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* Useful for debugging to override an app's shader.
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*/
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static GLcharARB *
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_mesa_read_shader(const char *fname)
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{
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const int max = 50*1000;
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FILE *f = fopen(fname, "r");
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GLcharARB *buffer, *shader;
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int len;
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if (!f) {
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return NULL;
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}
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buffer = (char *) malloc(max);
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len = fread(buffer, 1, max, f);
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buffer[len] = 0;
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fclose(f);
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shader = _mesa_strdup(buffer);
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free(buffer);
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return shader;
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}
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/**
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* Called via glShaderSource() and glShaderSourceARB() API functions.
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* Basically, concatenate the source code strings into one long string
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* and pass it to ctx->Driver.ShaderSource().
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*/
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void GLAPIENTRY
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_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
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const GLcharARB ** string, const GLint * length)
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{
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GET_CURRENT_CONTEXT(ctx);
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GLint *offsets;
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GLsizei i, totalLength;
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GLcharARB *source;
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GLuint checksum;
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if (!shaderObj || string == NULL) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
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return;
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}
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/*
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* This array holds offsets of where the appropriate string ends, thus the
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* last element will be set to the total length of the source code.
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*/
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offsets = (GLint *) malloc(count * sizeof(GLint));
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if (offsets == NULL) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
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return;
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}
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for (i = 0; i < count; i++) {
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if (string[i] == NULL) {
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free((GLvoid *) offsets);
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_mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
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return;
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}
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if (length == NULL || length[i] < 0)
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offsets[i] = strlen(string[i]);
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else
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offsets[i] = length[i];
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/* accumulate string lengths */
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if (i > 0)
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offsets[i] += offsets[i - 1];
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}
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/* Total length of source string is sum off all strings plus two.
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* One extra byte for terminating zero, another extra byte to silence
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* valgrind warnings in the parser/grammer code.
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*/
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totalLength = offsets[count - 1] + 2;
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source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB));
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if (source == NULL) {
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free((GLvoid *) offsets);
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
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return;
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}
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for (i = 0; i < count; i++) {
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GLint start = (i > 0) ? offsets[i - 1] : 0;
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memcpy(source + start, string[i],
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(offsets[i] - start) * sizeof(GLcharARB));
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}
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source[totalLength - 1] = '\0';
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source[totalLength - 2] = '\0';
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if (SHADER_SUBST) {
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/* Compute the shader's source code checksum then try to open a file
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* named newshader_<CHECKSUM>. If it exists, use it in place of the
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* original shader source code. For debugging.
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*/
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char filename[100];
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GLcharARB *newSource;
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checksum = _mesa_str_checksum(source);
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_mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
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newSource = _mesa_read_shader(filename);
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if (newSource) {
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fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
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shaderObj, checksum, filename);
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free(source);
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source = newSource;
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}
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}
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ctx->Driver.ShaderSource(ctx, shaderObj, source);
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if (SHADER_SUBST) {
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
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if (sh)
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sh->SourceChecksum = checksum; /* save original checksum */
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}
|
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free(offsets);
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|
}
|
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|
|
|
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void GLAPIENTRY
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|
_mesa_Uniform1fARB(GLint location, GLfloat v0)
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|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
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ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT);
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}
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|
|
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void GLAPIENTRY
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_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
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{
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|
GET_CURRENT_CONTEXT(ctx);
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|
GLfloat v[2];
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v[0] = v0;
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v[1] = v1;
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
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}
|
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|
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void GLAPIENTRY
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_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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{
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GET_CURRENT_CONTEXT(ctx);
|
|
GLfloat v[3];
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v[0] = v0;
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v[1] = v1;
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v[2] = v2;
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
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}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
|
|
GLfloat v3)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLfloat v[4];
|
|
v[0] = v0;
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|
v[1] = v1;
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v[2] = v2;
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v[3] = v3;
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
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|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform1iARB(GLint location, GLint v0)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLint v[2];
|
|
v[0] = v0;
|
|
v[1] = v1;
|
|
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLint v[3];
|
|
v[0] = v0;
|
|
v[1] = v1;
|
|
v[2] = v2;
|
|
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLint v[4];
|
|
v[0] = v0;
|
|
v[1] = v1;
|
|
v[2] = v2;
|
|
v[3] = v3;
|
|
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, count, value, GL_INT);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC4);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat * value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 4, 4, location, count, transpose, value);
|
|
}
|
|
|
|
|
|
/**
|
|
* Non-square UniformMatrix are OpenGL 2.1
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat *value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat *value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat *value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat *value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat *value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
|
|
const GLfloat *value)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.UniformMatrix(ctx, 4, 3, location, count, transpose, value);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_UseProgramObjectARB(GLhandleARB program)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
|
|
ctx->Driver.UseProgram(ctx, program);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_ValidateProgramARB(GLhandleARB program)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Driver.ValidateProgram(ctx, program);
|
|
}
|
|
|