Files
third_party_mesa3d/src/gallium/auxiliary/util/u_simple_shaders.h
Keith Whitwell fa0f48504a gallium: no need to keep a copy of shader tokens in state tracker
Any driver who needs a copy of the shader tokens must organize to
do so itself.  This has been the case for a long time, but there
was still defensive code in the state tracker, which is now removed.

Any bugs resulting from this need to be fixed in the offending driver...
2009-03-13 16:24:22 +00:00

66 lines
2.0 KiB
C

/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef U_SIMPLE_SHADERS_H
#define U_SIMPLE_SHADERS_H
#include "pipe/p_compiler.h"
struct pipe_context;
struct pipe_shader_state;
#ifdef __cplusplus
extern "C" {
#endif
extern void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes);
extern void *
util_make_fragment_tex_shader(struct pipe_context *pipe);
extern void *
util_make_fragment_passthrough_shader(struct pipe_context *pipe);
#ifdef __cplusplus
}
#endif
#endif