
>From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of the PDF states: "If multiple shaders using members of a built-in block belonging to the same interface are linked together in the same program, they must all redeclare the built-in block in the same way, as described in section 4.3.9 “Interface Blocks” for interface-block matching, or a link-time error will result." Fixes: * GL45-CTS.CommonBugs.CommonBug_PerVertexValidation v2 (Neil Roberts): Explicitly look for gl_PerVertex in the symbol tables instead of waiting to find a variable in the interface. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Eduardo Lima Mitev <elima@igalia.com> Signed-off-by: Neil Roberts <nroberts@igalia.com>
471 lines
17 KiB
C++
471 lines
17 KiB
C++
/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file link_interface_blocks.cpp
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* Linker support for GLSL's interface blocks.
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*/
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#include "ir.h"
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#include "glsl_symbol_table.h"
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#include "linker.h"
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#include "main/macros.h"
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#include "util/hash_table.h"
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namespace {
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/**
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* Return true if interface members mismatch and its not allowed by GLSL.
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*/
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static bool
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interstage_member_mismatch(struct gl_shader_program *prog,
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const glsl_type *c, const glsl_type *p) {
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if (c->length != p->length)
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return true;
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for (unsigned i = 0; i < c->length; i++) {
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if (c->fields.structure[i].type != p->fields.structure[i].type)
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return true;
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if (strcmp(c->fields.structure[i].name,
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p->fields.structure[i].name) != 0)
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return true;
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if (c->fields.structure[i].location !=
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p->fields.structure[i].location)
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return true;
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if (c->fields.structure[i].patch !=
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p->fields.structure[i].patch)
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return true;
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/* From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
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*
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* "It is a link-time error if, within the same stage, the
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* interpolation qualifiers of variables of the same name do not
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* match."
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*/
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if (prog->IsES || prog->data->Version < 440)
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if (c->fields.structure[i].interpolation !=
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p->fields.structure[i].interpolation)
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return true;
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/* From Section 4.3.4 (Input Variables) of the GLSL ES 3.0 spec:
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*
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* "The output of the vertex shader and the input of the fragment
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* shader form an interface. For this interface, vertex shader
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* output variables and fragment shader input variables of the same
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* name must match in type and qualification (other than precision
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* and out matching to in).
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*
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* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.1 spec
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* says that centroid no longer needs to match for varyings.
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*
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* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec
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* says that sample need not match for varyings.
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*/
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if (!prog->IsES || prog->data->Version < 310)
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if (c->fields.structure[i].centroid !=
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p->fields.structure[i].centroid)
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return true;
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if (!prog->IsES)
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if (c->fields.structure[i].sample !=
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p->fields.structure[i].sample)
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return true;
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}
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return false;
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}
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/**
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* Check if two interfaces match, according to intrastage interface matching
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* rules. If they do, and the first interface uses an unsized array, it will
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* be updated to reflect the array size declared in the second interface.
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*/
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bool
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intrastage_match(ir_variable *a,
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ir_variable *b,
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struct gl_shader_program *prog)
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{
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/* Types must match. */
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if (a->get_interface_type() != b->get_interface_type()) {
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/* Exception: if both the interface blocks are implicitly declared,
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* don't force their types to match. They might mismatch due to the two
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* shaders using different GLSL versions, and that's ok.
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*/
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if ((a->data.how_declared != ir_var_declared_implicitly ||
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b->data.how_declared != ir_var_declared_implicitly) &&
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(!prog->IsES || prog->data->Version != 310 ||
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interstage_member_mismatch(prog, a->get_interface_type(),
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b->get_interface_type())))
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return false;
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}
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/* Presence/absence of interface names must match. */
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if (a->is_interface_instance() != b->is_interface_instance())
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return false;
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/* For uniforms, instance names need not match. For shader ins/outs,
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* it's not clear from the spec whether they need to match, but
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* Mesa's implementation relies on them matching.
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*/
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if (a->is_interface_instance() && b->data.mode != ir_var_uniform &&
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b->data.mode != ir_var_shader_storage &&
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strcmp(a->name, b->name) != 0) {
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return false;
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}
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/* If a block is an array then it must match across the shader.
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* Unsized arrays are also processed and matched agaist sized arrays.
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*/
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if (b->type != a->type &&
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(b->is_interface_instance() || a->is_interface_instance()) &&
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!validate_intrastage_arrays(prog, b, a))
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return false;
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return true;
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}
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/**
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* Check if two interfaces match, according to interstage (in/out) interface
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* matching rules.
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*
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* If \c extra_array_level is true, the consumer interface is required to be
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* an array and the producer interface is required to be a non-array.
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* This is used for tessellation control and geometry shader consumers.
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*/
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static bool
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interstage_match(struct gl_shader_program *prog, ir_variable *producer,
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ir_variable *consumer, bool extra_array_level)
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{
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/* Types must match. */
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if (consumer->get_interface_type() != producer->get_interface_type()) {
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/* Exception: if both the interface blocks are implicitly declared,
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* don't force their types to match. They might mismatch due to the two
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* shaders using different GLSL versions, and that's ok.
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*
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* Also we store some member information such as interpolation in
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* glsl_type that doesn't always have to match across shader stages.
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* Therefore we make a pass over the members glsl_struct_field to make
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* sure we don't reject shaders where fields don't need to match.
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*/
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if ((consumer->data.how_declared != ir_var_declared_implicitly ||
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producer->data.how_declared != ir_var_declared_implicitly) &&
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interstage_member_mismatch(prog, consumer->get_interface_type(),
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producer->get_interface_type()))
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return false;
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}
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/* Ignore outermost array if geom shader */
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const glsl_type *consumer_instance_type;
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if (extra_array_level) {
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consumer_instance_type = consumer->type->fields.array;
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} else {
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consumer_instance_type = consumer->type;
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}
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/* If a block is an array then it must match across shaders.
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* Since unsized arrays have been ruled out, we can check this by just
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* making sure the types are equal.
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*/
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if ((consumer->is_interface_instance() &&
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consumer_instance_type->is_array()) ||
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(producer->is_interface_instance() &&
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producer->type->is_array())) {
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if (consumer_instance_type != producer->type)
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return false;
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}
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return true;
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}
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/**
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* This class keeps track of a mapping from an interface block name to the
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* necessary information about that interface block to determine whether to
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* generate a link error.
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*
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* Note: this class is expected to be short lived, so it doesn't make copies
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* of the strings it references; it simply borrows the pointers from the
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* ir_variable class.
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*/
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class interface_block_definitions
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{
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public:
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interface_block_definitions()
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: mem_ctx(ralloc_context(NULL)),
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ht(_mesa_hash_table_create(NULL, _mesa_key_hash_string,
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_mesa_key_string_equal))
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{
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}
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~interface_block_definitions()
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{
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ralloc_free(mem_ctx);
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_mesa_hash_table_destroy(ht, NULL);
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}
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/**
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* Lookup the interface definition. Return NULL if none is found.
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*/
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ir_variable *lookup(ir_variable *var)
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{
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if (var->data.explicit_location &&
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var->data.location >= VARYING_SLOT_VAR0) {
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char location_str[11];
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snprintf(location_str, 11, "%d", var->data.location);
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const struct hash_entry *entry =
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_mesa_hash_table_search(ht, location_str);
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return entry ? (ir_variable *) entry->data : NULL;
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} else {
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const struct hash_entry *entry =
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_mesa_hash_table_search(ht,
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var->get_interface_type()->without_array()->name);
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return entry ? (ir_variable *) entry->data : NULL;
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}
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}
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/**
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* Add a new interface definition.
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*/
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void store(ir_variable *var)
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{
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if (var->data.explicit_location &&
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var->data.location >= VARYING_SLOT_VAR0) {
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/* If explicit location is given then lookup the variable by location.
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* We turn the location into a string and use this as the hash key
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* rather than the name. Note: We allocate enough space for a 32-bit
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* unsigned location value which is overkill but future proof.
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*/
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char location_str[11];
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snprintf(location_str, 11, "%d", var->data.location);
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_mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), var);
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} else {
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_mesa_hash_table_insert(ht,
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var->get_interface_type()->without_array()->name, var);
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}
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}
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private:
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/**
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* Ralloc context for data structures allocated by this class.
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*/
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void *mem_ctx;
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/**
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* Hash table mapping interface block name to an \c
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* ir_variable.
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*/
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hash_table *ht;
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};
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}; /* anonymous namespace */
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void
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validate_intrastage_interface_blocks(struct gl_shader_program *prog,
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const gl_shader **shader_list,
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unsigned num_shaders)
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{
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interface_block_definitions in_interfaces;
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interface_block_definitions out_interfaces;
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interface_block_definitions uniform_interfaces;
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interface_block_definitions buffer_interfaces;
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for (unsigned int i = 0; i < num_shaders; i++) {
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if (shader_list[i] == NULL)
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continue;
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foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
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ir_variable *var = node->as_variable();
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if (!var)
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continue;
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const glsl_type *iface_type = var->get_interface_type();
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if (iface_type == NULL)
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continue;
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interface_block_definitions *definitions;
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switch (var->data.mode) {
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case ir_var_shader_in:
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definitions = &in_interfaces;
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break;
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case ir_var_shader_out:
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definitions = &out_interfaces;
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break;
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case ir_var_uniform:
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definitions = &uniform_interfaces;
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break;
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case ir_var_shader_storage:
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definitions = &buffer_interfaces;
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break;
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default:
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/* Only in, out, and uniform interfaces are legal, so we should
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* never get here.
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*/
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assert(!"illegal interface type");
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continue;
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}
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ir_variable *prev_def = definitions->lookup(var);
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if (prev_def == NULL) {
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/* This is the first time we've seen the interface, so save
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* it into the appropriate data structure.
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*/
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definitions->store(var);
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} else if (!intrastage_match(prev_def, var, prog)) {
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linker_error(prog, "definitions of interface block `%s' do not"
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" match\n", iface_type->name);
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return;
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}
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}
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}
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}
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static bool
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is_builtin_gl_in_block(ir_variable *var, int consumer_stage)
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{
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return !strcmp(var->name, "gl_in") &&
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(consumer_stage == MESA_SHADER_TESS_CTRL ||
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consumer_stage == MESA_SHADER_TESS_EVAL ||
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consumer_stage == MESA_SHADER_GEOMETRY);
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}
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void
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validate_interstage_inout_blocks(struct gl_shader_program *prog,
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const gl_linked_shader *producer,
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const gl_linked_shader *consumer)
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{
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interface_block_definitions definitions;
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/* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
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const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX &&
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consumer->Stage != MESA_SHADER_FRAGMENT) ||
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consumer->Stage == MESA_SHADER_GEOMETRY;
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/* Check that block re-declarations of gl_PerVertex are compatible
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* across shaders: From OpenGL Shading Language 4.5, section
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* "7.1 Built-In Language Variables", page 130 of the PDF:
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*
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* "If multiple shaders using members of a built-in block belonging
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* to the same interface are linked together in the same program,
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* they must all redeclare the built-in block in the same way, as
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* described in section 4.3.9 “Interface Blocks” for interface-block
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* matching, or a link-time error will result."
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*
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* This is done explicitly outside of iterating the member variable
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* declarations because it is possible that the variables are not used and
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* so they would have been optimised out.
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*/
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const glsl_type *consumer_iface =
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consumer->symbols->get_interface("gl_PerVertex",
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ir_var_shader_in);
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const glsl_type *producer_iface =
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producer->symbols->get_interface("gl_PerVertex",
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ir_var_shader_out);
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if (producer_iface && consumer_iface &&
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interstage_member_mismatch(prog, consumer_iface, producer_iface)) {
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linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration "
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"in consecutive shaders");
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return;
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}
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/* Add output interfaces from the producer to the symbol table. */
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foreach_in_list(ir_instruction, node, producer->ir) {
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ir_variable *var = node->as_variable();
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if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
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continue;
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definitions.store(var);
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}
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/* Verify that the consumer's input interfaces match. */
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foreach_in_list(ir_instruction, node, consumer->ir) {
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ir_variable *var = node->as_variable();
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if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
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continue;
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ir_variable *producer_def = definitions.lookup(var);
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/* The producer doesn't generate this input: fail to link. Skip built-in
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* 'gl_in[]' since that may not be present if the producer does not
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* write to any of the pre-defined outputs (e.g. if the vertex shader
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* does not write to gl_Position, etc), which is allowed and results in
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* undefined behavior.
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*/
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if (producer_def == NULL &&
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!is_builtin_gl_in_block(var, consumer->Stage)) {
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linker_error(prog, "Input block `%s' is not an output of "
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"the previous stage\n", var->get_interface_type()->name);
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return;
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}
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if (producer_def &&
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!interstage_match(prog, producer_def, var, extra_array_level)) {
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linker_error(prog, "definitions of interface block `%s' do not "
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"match\n", var->get_interface_type()->name);
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return;
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}
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}
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}
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void
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validate_interstage_uniform_blocks(struct gl_shader_program *prog,
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gl_linked_shader **stages)
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{
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interface_block_definitions definitions;
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for (int i = 0; i < MESA_SHADER_STAGES; i++) {
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if (stages[i] == NULL)
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continue;
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const gl_linked_shader *stage = stages[i];
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foreach_in_list(ir_instruction, node, stage->ir) {
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ir_variable *var = node->as_variable();
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if (!var || !var->get_interface_type() ||
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(var->data.mode != ir_var_uniform &&
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var->data.mode != ir_var_shader_storage))
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continue;
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ir_variable *old_def = definitions.lookup(var);
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if (old_def == NULL) {
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definitions.store(var);
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} else {
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/* Interstage uniform matching rules are the same as intrastage
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* uniform matchin rules (for uniforms, it is as though all
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* shaders are in the same shader stage).
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*/
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if (!intrastage_match(old_def, var, prog)) {
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linker_error(prog, "definitions of uniform block `%s' do not "
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"match\n", var->get_interface_type()->name);
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return;
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}
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}
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}
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}
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}
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