f97b449e9e332026a4b352423f71c6031e5f9e8b

this patch calls the init and finish functions of the vk runtime astc decoder. initializes emulate_astc flag. sets up the additional plane to store decoded texture. v2: fix _tex_dataformat() and _tex_numformat() (Chia-I Wu) use correct function for bufferToImage (Chia-I Wu) v3: add radv_is_layout_emulated() (Chia-I Wu) avoid repeated pattern (Chia-I Wu) v4: not create all pipelines on_demand (Chia-I Wu) v5: current code does not support astc hdr (Chia-I Wu) v6: keep luts in staging buffer only (Chia-I Wu) v7: use 2DArray for both input and output v8: document todo to use fp16 (Chia-I Wu) not required to move meta init anymore (Chia-I Wu) move astc_emulation_format to vk_texcompress_astc.h (Chia-I Wu) v9: remove LAYOUT check (Chia-I Wu) check on iview->vk.view_format move setting tiled flags for astc (Chia-I Wu) remove is format emulated check in radv_is_storage_image* (Chia-I Wu) use LAYOUT_ASTC for if check (Chia-I Wu) no 1D support (Chia-I Wu) calculate start end offset in 2x blk size v10: remove old wrong code (Chia-I Wu) v11: use existing defined local format variable (Chia-I Wu) dst image layout is always VK_IMAGE_LAYOUT_GENERAL (Chia-I Wu) Reviewed-by: Chia-I Wu <olvaffe@gmail.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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