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third_party_mesa3d/src/vulkan/runtime/vk_android.c
2023-05-11 22:18:02 +00:00

284 lines
9.5 KiB
C

/*
* Copyright © 2022 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "vk_android.h"
#include "vk_buffer.h"
#include "vk_common_entrypoints.h"
#include "vk_device.h"
#include "vk_image.h"
#include "vk_log.h"
#include "vk_queue.h"
#include "vk_util.h"
#include "util/libsync.h"
#include <hardware/gralloc.h>
#if ANDROID_API_LEVEL >= 26
#include <hardware/gralloc1.h>
#endif
#include <unistd.h>
#if ANDROID_API_LEVEL >= 26
#include <vndk/hardware_buffer.h>
/* From the Android hardware_buffer.h header:
*
* "The buffer will be written to by the GPU as a framebuffer attachment.
*
* Note that the name of this flag is somewhat misleading: it does not
* imply that the buffer contains a color format. A buffer with depth or
* stencil format that will be used as a framebuffer attachment should
* also have this flag. Use the equivalent flag
* AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion."
*
* The flag was renamed from COLOR_OUTPUT to FRAMEBUFFER at Android API
* version 29.
*/
#if ANDROID_API_LEVEL < 29
#define AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT
#endif
/* Construct ahw usage mask from image usage bits, see
* 'AHardwareBuffer Usage Equivalence' in Vulkan spec.
*/
uint64_t
vk_image_usage_to_ahb_usage(const VkImageCreateFlags vk_create,
const VkImageUsageFlags vk_usage)
{
uint64_t ahb_usage = 0;
if (vk_usage & (VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
ahb_usage |= AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
if (vk_usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
ahb_usage |= AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
if (vk_usage & (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT))
ahb_usage |= AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER;
if (vk_usage & VK_IMAGE_USAGE_STORAGE_BIT)
ahb_usage |= AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER;
if (vk_create & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT)
ahb_usage |= AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP;
if (vk_create & VK_IMAGE_CREATE_PROTECTED_BIT)
ahb_usage |= AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT;
/* No usage bits set - set at least one GPU usage. */
if (ahb_usage == 0)
ahb_usage = AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
return ahb_usage;
}
struct AHardwareBuffer *
vk_alloc_ahardware_buffer(const VkMemoryAllocateInfo *pAllocateInfo)
{
const VkMemoryDedicatedAllocateInfo *dedicated_info =
vk_find_struct_const(pAllocateInfo->pNext,
MEMORY_DEDICATED_ALLOCATE_INFO);
uint32_t w = 0;
uint32_t h = 1;
uint32_t layers = 1;
uint32_t format = 0;
uint64_t usage = 0;
/* If caller passed dedicated information. */
if (dedicated_info && dedicated_info->image) {
VK_FROM_HANDLE(vk_image, image, dedicated_info->image);
w = image->extent.width;
h = image->extent.height;
layers = image->array_layers;
assert(image->ahb_format != 0);
/* TODO: This feels a bit sketchy. We should probably be taking the
* external format into account somehow.
*/
format = image->ahb_format;
usage = vk_image_usage_to_ahb_usage(image->create_flags,
image->usage);
} else if (dedicated_info && dedicated_info->buffer) {
VK_FROM_HANDLE(vk_buffer, buffer, dedicated_info->buffer);
w = buffer->size;
format = AHARDWAREBUFFER_FORMAT_BLOB;
usage = AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN |
AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN;
} else {
w = pAllocateInfo->allocationSize;
format = AHARDWAREBUFFER_FORMAT_BLOB;
usage = AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN |
AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN;
}
struct AHardwareBuffer_Desc desc = {
.width = w,
.height = h,
.layers = layers,
.format = format,
.usage = usage,
};
struct AHardwareBuffer *ahb;
if (AHardwareBuffer_allocate(&desc, &ahb) != 0)
return NULL;
return ahb;
}
#endif /* ANDROID_API_LEVEL >= 26 */
VKAPI_ATTR VkResult VKAPI_CALL
vk_common_AcquireImageANDROID(VkDevice _device,
VkImage image,
int nativeFenceFd,
VkSemaphore semaphore,
VkFence fence)
{
VK_FROM_HANDLE(vk_device, device, _device);
VkResult result = VK_SUCCESS;
/* From https://source.android.com/devices/graphics/implement-vulkan :
*
* "The driver takes ownership of the fence file descriptor and closes
* the fence file descriptor when no longer needed. The driver must do
* so even if neither a semaphore or fence object is provided, or even
* if vkAcquireImageANDROID fails and returns an error."
*
* The Vulkan spec for VkImportFence/SemaphoreFdKHR(), however, requires
* the file descriptor to be left alone on failure.
*/
int semaphore_fd = -1, fence_fd = -1;
if (nativeFenceFd >= 0) {
if (semaphore != VK_NULL_HANDLE && fence != VK_NULL_HANDLE) {
/* We have both so we have to import the sync file twice. One of
* them needs to be a dup.
*/
semaphore_fd = nativeFenceFd;
fence_fd = dup(nativeFenceFd);
if (fence_fd < 0) {
VkResult err = (errno == EMFILE) ? VK_ERROR_TOO_MANY_OBJECTS :
VK_ERROR_OUT_OF_HOST_MEMORY;
close(nativeFenceFd);
return vk_error(device, err);
}
} else if (semaphore != VK_NULL_HANDLE) {
semaphore_fd = nativeFenceFd;
} else if (fence != VK_NULL_HANDLE) {
fence_fd = nativeFenceFd;
} else {
/* Nothing to import into so we have to close the file */
close(nativeFenceFd);
}
}
if (semaphore != VK_NULL_HANDLE) {
const VkImportSemaphoreFdInfoKHR info = {
.sType = VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR,
.semaphore = semaphore,
.flags = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
.fd = semaphore_fd,
};
result = device->dispatch_table.ImportSemaphoreFdKHR(_device, &info);
if (result == VK_SUCCESS)
semaphore_fd = -1; /* The driver took ownership */
}
if (result == VK_SUCCESS && fence != VK_NULL_HANDLE) {
const VkImportFenceFdInfoKHR info = {
.sType = VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR,
.fence = fence,
.flags = VK_FENCE_IMPORT_TEMPORARY_BIT,
.handleType = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT,
.fd = fence_fd,
};
result = device->dispatch_table.ImportFenceFdKHR(_device, &info);
if (result == VK_SUCCESS)
fence_fd = -1; /* The driver took ownership */
}
if (semaphore_fd >= 0)
close(semaphore_fd);
if (fence_fd >= 0)
close(fence_fd);
return result;
}
VKAPI_ATTR VkResult VKAPI_CALL
vk_common_QueueSignalReleaseImageANDROID(VkQueue _queue,
uint32_t waitSemaphoreCount,
const VkSemaphore *pWaitSemaphores,
VkImage image,
int *pNativeFenceFd)
{
VK_FROM_HANDLE(vk_queue, queue, _queue);
struct vk_device *device = queue->base.device;
VkResult result = VK_SUCCESS;
if (waitSemaphoreCount == 0) {
if (pNativeFenceFd)
*pNativeFenceFd = -1;
return VK_SUCCESS;
}
int fd = -1;
for (uint32_t i = 0; i < waitSemaphoreCount; ++i) {
const VkSemaphoreGetFdInfoKHR get_fd = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR,
.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
.semaphore = pWaitSemaphores[i],
};
int tmp_fd;
result = device->dispatch_table.GetSemaphoreFdKHR(vk_device_to_handle(device),
&get_fd, &tmp_fd);
if (result != VK_SUCCESS) {
if (fd >= 0)
close(fd);
return result;
}
if (fd < 0) {
fd = tmp_fd;
} else if (tmp_fd >= 0) {
sync_accumulate("vulkan", &fd, tmp_fd);
close(tmp_fd);
}
}
if (pNativeFenceFd) {
*pNativeFenceFd = fd;
} else if (fd >= 0) {
close(fd);
/* We still need to do the exports, to reset the semaphores, but
* otherwise we don't wait on them. */
}
return VK_SUCCESS;
}