
This is done using 3DSTATE_VF_TOPOLOGY packet that overrides topology used in subsequent 3DPRIMITIVE commands. For gen7[5] we override the pipeline topology when emitting draw commands. v2: fix the way gen7[5] is handled (Lionel) Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
688 lines
27 KiB
C
688 lines
27 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "common/gen_guardband.h"
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#if GEN_GEN == 8
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void
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gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
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uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
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const VkViewport *viewports =
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cmd_buffer->state.gfx.dynamic.viewport.viewports;
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struct anv_state sf_clip_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
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for (uint32_t i = 0; i < count; i++) {
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const VkViewport *vp = &viewports[i];
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/* The gen7 state struct has just the matrix and guardband fields, the
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* gen8 struct adds the min/max viewport fields. */
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struct GENX(SF_CLIP_VIEWPORT) sfv = {
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.ViewportMatrixElementm00 = vp->width / 2,
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.ViewportMatrixElementm11 = vp->height / 2,
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.ViewportMatrixElementm22 = vp->maxDepth - vp->minDepth,
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.ViewportMatrixElementm30 = vp->x + vp->width / 2,
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.ViewportMatrixElementm31 = vp->y + vp->height / 2,
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.ViewportMatrixElementm32 = vp->minDepth,
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.XMinClipGuardband = -1.0f,
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.XMaxClipGuardband = 1.0f,
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.YMinClipGuardband = -1.0f,
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.YMaxClipGuardband = 1.0f,
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.XMinViewPort = vp->x,
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.XMaxViewPort = vp->x + vp->width - 1,
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.YMinViewPort = MIN2(vp->y, vp->y + vp->height),
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.YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1,
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};
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if (fb) {
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/* We can only calculate a "real" guardband clip if we know the
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* framebuffer at the time we emit the packet. Otherwise, we have
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* fall back to a worst-case guardband of [-1, 1].
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*/
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gen_calculate_guardband_size(fb->width, fb->height,
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sfv.ViewportMatrixElementm00,
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sfv.ViewportMatrixElementm11,
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sfv.ViewportMatrixElementm30,
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sfv.ViewportMatrixElementm31,
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&sfv.XMinClipGuardband,
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&sfv.XMaxClipGuardband,
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&sfv.YMinClipGuardband,
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&sfv.YMaxClipGuardband);
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}
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GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64, &sfv);
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}
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anv_batch_emit(&cmd_buffer->batch,
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GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), clip) {
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clip.SFClipViewportPointer = sf_clip_state.offset;
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}
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}
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void
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gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
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bool depth_clamp_enable)
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{
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uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
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const VkViewport *viewports =
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cmd_buffer->state.gfx.dynamic.viewport.viewports;
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struct anv_state cc_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
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for (uint32_t i = 0; i < count; i++) {
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const VkViewport *vp = &viewports[i];
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/* From the Vulkan spec:
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*
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* "It is valid for minDepth to be greater than or equal to
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* maxDepth."
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*/
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float min_depth = MIN2(vp->minDepth, vp->maxDepth);
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float max_depth = MAX2(vp->minDepth, vp->maxDepth);
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struct GENX(CC_VIEWPORT) cc_viewport = {
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.MinimumDepth = depth_clamp_enable ? min_depth : 0.0f,
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.MaximumDepth = depth_clamp_enable ? max_depth : 1.0f,
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};
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GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport);
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}
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anv_batch_emit(&cmd_buffer->batch,
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GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) {
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cc.CCViewportPointer = cc_state.offset;
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}
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}
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#endif
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void
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genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool enable)
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{
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if (cmd_buffer->state.pma_fix_enabled == enable)
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return;
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cmd_buffer->state.pma_fix_enabled = enable;
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/* According to the Broadwell PIPE_CONTROL documentation, software should
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* emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
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* prior to the LRI. If stencil buffer writes are enabled, then a Render
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* Cache Flush is also necessary.
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*
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* The Skylake docs say to use a depth stall rather than a command
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* streamer stall. However, the hardware seems to violently disagree.
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* A full command streamer stall seems to be needed in both cases.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.DepthCacheFlushEnable = true;
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pc.CommandStreamerStallEnable = true;
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pc.RenderTargetCacheFlushEnable = true;
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#if GEN_GEN >= 12
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pc.TileCacheFlushEnable = true;
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/* GEN:BUG:1409600907: "PIPE_CONTROL with Depth Stall Enable bit must
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* be set with any PIPE_CONTROL with Depth Flush Enable bit set.
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*/
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pc.DepthStallEnable = true;
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#endif
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}
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#if GEN_GEN == 9
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uint32_t cache_mode;
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anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0),
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.STCPMAOptimizationEnable = enable,
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.STCPMAOptimizationEnableMask = true);
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anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
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lri.RegisterOffset = GENX(CACHE_MODE_0_num);
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lri.DataDWord = cache_mode;
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}
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#elif GEN_GEN == 8
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uint32_t cache_mode;
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anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
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.NPPMAFixEnable = enable,
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.NPEarlyZFailsDisable = enable,
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.NPPMAFixEnableMask = true,
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.NPEarlyZFailsDisableMask = true);
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anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
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lri.RegisterOffset = GENX(CACHE_MODE_1_num);
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lri.DataDWord = cache_mode;
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}
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#endif /* GEN_GEN == 8 */
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/* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
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* Flush bits is often necessary. We do it regardless because it's easier.
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* The render cache flush is also necessary if stencil writes are enabled.
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*
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* Again, the Skylake docs give a different set of flushes but the BDW
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* flushes seem to work just as well.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.DepthStallEnable = true;
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pc.DepthCacheFlushEnable = true;
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pc.RenderTargetCacheFlushEnable = true;
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#if GEN_GEN >= 12
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pc.TileCacheFlushEnable = true;
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#endif
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}
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}
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UNUSED static bool
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want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer)
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{
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assert(GEN_GEN == 8);
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/* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE:
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*
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* SW must set this bit in order to enable this fix when following
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* expression is TRUE.
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*
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
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* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
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* (3DSTATE_DEPTH_BUFFER::HIZ Enable) &&
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* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) &&
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* (3DSTATE_PS_EXTRA::PixelShaderValid) &&
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
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* (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) &&
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* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
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* 3DSTATE_WM::ForceKillPix != ForceOff &&
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* ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
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* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
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* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
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* (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
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*/
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/* These are always true:
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
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*/
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/* We only enable the PMA fix if we know for certain that HiZ is enabled.
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* If we don't know whether HiZ is enabled or not, we disable the PMA fix
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* and there is no harm.
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*
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* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
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* 3DSTATE_DEPTH_BUFFER::HIZ Enable
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*/
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if (!cmd_buffer->state.hiz_enabled)
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return false;
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/* 3DSTATE_PS_EXTRA::PixelShaderValid */
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struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
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return false;
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/* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (wm_prog_data->early_fragment_tests)
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return false;
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/* We never use anv_pipeline for HiZ ops so this is trivially true:
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear)
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*/
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/* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */
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if (!pipeline->depth_test_enable)
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return false;
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/* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
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* 3DSTATE_WM::ForceKillPix != ForceOff &&
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* ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
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* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
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* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
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* (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
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*/
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return (pipeline->kill_pixel && (pipeline->writes_depth ||
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pipeline->writes_stencil)) ||
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wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
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}
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UNUSED static bool
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want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
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{
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if (GEN_GEN > 9)
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return false;
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assert(GEN_GEN == 9);
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/* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable:
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*
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* Clearing this bit will force the STC cache to wait for pending
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* retirement of pixels at the HZ-read stage and do the STC-test for
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* Non-promoted, R-computed and Computed depth modes instead of
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* postponing the STC-test to RCPFE.
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*
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* STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
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* 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
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*
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* STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
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*
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* COMP_STC_EN = STC_TEST_EN &&
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* 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
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*
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* SW parses the pipeline states to generate the following logical
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* signal indicating if PMA FIX can be enabled.
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*
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* STC_PMA_OPT =
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
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* 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
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* 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
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* !(3DSTATE_WM::EDSC_Mode == 2) &&
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* 3DSTATE_PS_EXTRA::PixelShaderValid &&
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
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* (COMP_STC_EN || STC_WRITE_EN) &&
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* ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_WM::ForceKillPix == ON ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
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* (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
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*/
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/* These are always true:
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* 3DSTATE_WM::ForceThreadDispatch != 1 &&
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* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
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*/
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/* We only enable the PMA fix if we know for certain that HiZ is enabled.
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* If we don't know whether HiZ is enabled or not, we disable the PMA fix
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* and there is no harm.
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*
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* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
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* 3DSTATE_DEPTH_BUFFER::HIZ Enable
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*/
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if (!cmd_buffer->state.hiz_enabled)
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return false;
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/* We can't possibly know if HiZ is enabled without the framebuffer */
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assert(cmd_buffer->state.framebuffer);
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/* HiZ is enabled so we had better have a depth buffer with HiZ */
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const struct anv_image_view *ds_iview =
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anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
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assert(ds_iview && ds_iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
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/* 3DSTATE_PS_EXTRA::PixelShaderValid */
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struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
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return false;
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/* !(3DSTATE_WM::EDSC_Mode == 2) */
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (wm_prog_data->early_fragment_tests)
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return false;
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/* We never use anv_pipeline for HiZ ops so this is trivially true:
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* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
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* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
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* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
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* 3DSTATE_WM_HZ_OP::StencilBufferClear)
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*/
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/* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
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* 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
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*/
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const bool stc_test_en =
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(ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
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pipeline->stencil_test_enable;
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/* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
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* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
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* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
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*/
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const bool stc_write_en =
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(ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
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(cmd_buffer->state.gfx.dynamic.stencil_write_mask.front ||
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cmd_buffer->state.gfx.dynamic.stencil_write_mask.back) &&
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pipeline->writes_stencil;
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/* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
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const bool comp_stc_en = stc_test_en && wm_prog_data->computed_stencil;
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/* COMP_STC_EN || STC_WRITE_EN */
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if (!(comp_stc_en || stc_write_en))
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return false;
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/* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
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* 3DSTATE_WM::ForceKillPix == ON ||
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* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
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* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
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* 3DSTATE_PS_BLEND::AlphaTestEnable ||
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* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
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* (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF)
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*/
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return pipeline->kill_pixel ||
|
|
wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
|
|
}
|
|
|
|
void
|
|
genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
|
|
{
|
|
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
|
|
struct anv_dynamic_state *d = &cmd_buffer->state.gfx.dynamic;
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
|
|
uint32_t sf_dw[GENX(3DSTATE_SF_length)];
|
|
struct GENX(3DSTATE_SF) sf = {
|
|
GENX(3DSTATE_SF_header),
|
|
};
|
|
#if GEN_GEN == 8
|
|
if (cmd_buffer->device->info.is_cherryview) {
|
|
sf.CHVLineWidth = d->line_width;
|
|
} else {
|
|
sf.LineWidth = d->line_width;
|
|
}
|
|
#else
|
|
sf.LineWidth = d->line_width,
|
|
#endif
|
|
GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
|
|
anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen8.sf);
|
|
}
|
|
|
|
static const uint32_t vk_to_gen_cullmode[] = {
|
|
[VK_CULL_MODE_NONE] = CULLMODE_NONE,
|
|
[VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
|
|
[VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
|
|
[VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
|
|
};
|
|
static const uint32_t vk_to_gen_front_face[] = {
|
|
[VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
|
|
[VK_FRONT_FACE_CLOCKWISE] = 0
|
|
};
|
|
static const uint32_t vk_to_gen_primitive_type[] = {
|
|
[VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
|
|
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
|
|
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
|
|
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
|
|
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
|
|
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
|
|
[VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
|
|
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
|
|
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
|
|
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
|
|
};
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS |
|
|
ANV_CMD_DIRTY_DYNAMIC_CULL_MODE |
|
|
ANV_CMD_DIRTY_DYNAMIC_FRONT_FACE)) {
|
|
uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
|
|
struct GENX(3DSTATE_RASTER) raster = {
|
|
GENX(3DSTATE_RASTER_header),
|
|
.GlobalDepthOffsetConstant = d->depth_bias.bias,
|
|
.GlobalDepthOffsetScale = d->depth_bias.slope,
|
|
.GlobalDepthOffsetClamp = d->depth_bias.clamp,
|
|
.CullMode = vk_to_gen_cullmode[d->cull_mode],
|
|
.FrontWinding = vk_to_gen_front_face[d->front_face],
|
|
};
|
|
GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
|
|
anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
|
|
pipeline->gen8.raster);
|
|
}
|
|
|
|
/* Stencil reference values moved from COLOR_CALC_STATE in gen8 to
|
|
* 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split
|
|
* across different state packets for gen8 and gen9. We handle that by
|
|
* using a big old #if switch here.
|
|
*/
|
|
#if GEN_GEN == 8
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
|
|
struct anv_state cc_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
|
|
GENX(COLOR_CALC_STATE_length) * 4,
|
|
64);
|
|
struct GENX(COLOR_CALC_STATE) cc = {
|
|
.BlendConstantColorRed = d->blend_constants[0],
|
|
.BlendConstantColorGreen = d->blend_constants[1],
|
|
.BlendConstantColorBlue = d->blend_constants[2],
|
|
.BlendConstantColorAlpha = d->blend_constants[3],
|
|
.StencilReferenceValue = d->stencil_reference.front & 0xff,
|
|
.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
|
|
};
|
|
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
|
|
ccp.ColorCalcStatePointer = cc_state.offset;
|
|
ccp.ColorCalcStatePointerValid = true;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_RENDER_TARGETS |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
|
|
uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
|
|
|
|
struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil) = {
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_header),
|
|
|
|
.StencilTestMask = d->stencil_compare_mask.front & 0xff,
|
|
.StencilWriteMask = d->stencil_write_mask.front & 0xff,
|
|
|
|
.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
|
|
.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
|
|
|
|
.StencilBufferWriteEnable =
|
|
(d->stencil_write_mask.front || d->stencil_write_mask.back) &&
|
|
pipeline->writes_stencil,
|
|
};
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw,
|
|
&wm_depth_stencil);
|
|
|
|
anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
|
|
pipeline->gen8.wm_depth_stencil);
|
|
|
|
genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
|
|
want_depth_pma_fix(cmd_buffer));
|
|
}
|
|
#else
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
|
|
struct anv_state cc_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
|
|
GENX(COLOR_CALC_STATE_length) * 4,
|
|
64);
|
|
struct GENX(COLOR_CALC_STATE) cc = {
|
|
.BlendConstantColorRed = d->blend_constants[0],
|
|
.BlendConstantColorGreen = d->blend_constants[1],
|
|
.BlendConstantColorBlue = d->blend_constants[2],
|
|
.BlendConstantColorAlpha = d->blend_constants[3],
|
|
};
|
|
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
|
|
ccp.ColorCalcStatePointer = cc_state.offset;
|
|
ccp.ColorCalcStatePointerValid = true;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_RENDER_TARGETS |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
|
|
uint32_t dwords[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
|
|
struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_header),
|
|
|
|
.StencilTestMask = d->stencil_compare_mask.front & 0xff,
|
|
.StencilWriteMask = d->stencil_write_mask.front & 0xff,
|
|
|
|
.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
|
|
.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
|
|
|
|
.StencilReferenceValue = d->stencil_reference.front & 0xff,
|
|
.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
|
|
|
|
.StencilBufferWriteEnable =
|
|
(d->stencil_write_mask.front || d->stencil_write_mask.back) &&
|
|
pipeline->writes_stencil,
|
|
};
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dwords, &wm_depth_stencil);
|
|
|
|
anv_batch_emit_merge(&cmd_buffer->batch, dwords,
|
|
pipeline->gen9.wm_depth_stencil);
|
|
|
|
genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
|
|
want_stencil_pma_fix(cmd_buffer));
|
|
}
|
|
#endif
|
|
|
|
#if GEN_GEN >= 12
|
|
if(cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BOUNDS), db) {
|
|
db.DepthBoundsTestValueModifyDisable = false;
|
|
db.DepthBoundsTestEnableModifyDisable = false;
|
|
db.DepthBoundsTestEnable = pipeline->depth_bounds_test_enable;
|
|
db.DepthBoundsTestMinValue = d->depth_bounds.min;
|
|
db.DepthBoundsTestMaxValue = d->depth_bounds.max;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_LINE_STIPPLE), ls) {
|
|
ls.LineStipplePattern = d->line_stipple.pattern;
|
|
ls.LineStippleInverseRepeatCount =
|
|
1.0f / MAX2(1, d->line_stipple.factor);
|
|
ls.LineStippleRepeatCount = d->line_stipple.factor;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_INDEX_BUFFER)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), vf) {
|
|
vf.IndexedDrawCutIndexEnable = pipeline->primitive_restart;
|
|
vf.CutIndex = cmd_buffer->state.restart_index;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY)) {
|
|
uint32_t topology;
|
|
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
|
|
topology = d->primitive_topology;
|
|
else
|
|
topology = vk_to_gen_primitive_type[d->primitive_topology];
|
|
|
|
cmd_buffer->state.gfx.primitive_topology = topology;
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
|
|
vft.PrimitiveTopologyType = topology;
|
|
}
|
|
}
|
|
|
|
cmd_buffer->state.gfx.dirty = 0;
|
|
}
|
|
|
|
static uint32_t vk_to_gen_index_type(VkIndexType type)
|
|
{
|
|
switch (type) {
|
|
case VK_INDEX_TYPE_UINT8_EXT:
|
|
return INDEX_BYTE;
|
|
case VK_INDEX_TYPE_UINT16:
|
|
return INDEX_WORD;
|
|
case VK_INDEX_TYPE_UINT32:
|
|
return INDEX_DWORD;
|
|
default:
|
|
unreachable("invalid index type");
|
|
}
|
|
}
|
|
|
|
static uint32_t restart_index_for_type(VkIndexType type)
|
|
{
|
|
switch (type) {
|
|
case VK_INDEX_TYPE_UINT8_EXT:
|
|
return UINT8_MAX;
|
|
case VK_INDEX_TYPE_UINT16:
|
|
return UINT16_MAX;
|
|
case VK_INDEX_TYPE_UINT32:
|
|
return UINT32_MAX;
|
|
default:
|
|
unreachable("invalid index type");
|
|
}
|
|
}
|
|
|
|
void genX(CmdBindIndexBuffer)(
|
|
VkCommandBuffer commandBuffer,
|
|
VkBuffer _buffer,
|
|
VkDeviceSize offset,
|
|
VkIndexType indexType)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
|
|
|
|
cmd_buffer->state.restart_index = restart_index_for_type(indexType);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
|
|
ib.IndexFormat = vk_to_gen_index_type(indexType);
|
|
ib.MOCS = anv_mocs_for_bo(cmd_buffer->device,
|
|
buffer->address.bo);
|
|
ib.BufferStartingAddress = anv_address_add(buffer->address, offset);
|
|
ib.BufferSize = buffer->size - offset;
|
|
}
|
|
|
|
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
|
|
}
|