1277 lines
35 KiB
C
1277 lines
35 KiB
C
/* $Id: varray.c,v 1.9 1999/11/09 07:59:54 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.1
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#ifndef XFree86Server
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#else
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#include "GL/xf86glx.h"
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#endif
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#include "context.h"
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#include "api.h"
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#include "cva.h"
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#include "enable.h"
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#include "enums.h"
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#include "dlist.h"
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#include "light.h"
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#include "macros.h"
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#include "mmath.h"
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#include "pipeline.h"
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#include "texstate.h"
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#include "translate.h"
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#include "types.h"
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#include "varray.h"
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#include "vb.h"
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#include "vbfill.h"
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#include "vbrender.h"
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#include "vbindirect.h"
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#include "vbxform.h"
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#include "xform.h"
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#endif
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#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) && !defined(GLX_USE_DLOPEN)
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#define NEED_MESA_FUNCS_WRAPPED
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#include "mesa_api.h"
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#endif
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void GLAPIENTRY glVertexPointer(CTX_ARG GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr )
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{
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GLcontext *ctx;
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GET_CONTEXT;
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CHECK_CONTEXT;
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ctx = CC;
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if (size<2 || size>4) {
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gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" );
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return;
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}
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" );
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return;
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}
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if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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fprintf(stderr, "glVertexPointer( sz %d type %s stride %d )\n", size,
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gl_lookup_enum_by_nr( type ),
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stride);
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ctx->Array.Vertex.StrideB = stride;
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if (!stride) {
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switch (type) {
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case GL_SHORT:
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ctx->Array.Vertex.StrideB = size*sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.Vertex.StrideB = size*sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.Vertex.StrideB = size*sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.Vertex.StrideB = size*sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
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return;
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}
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}
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ctx->Array.Vertex.Size = size;
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ctx->Array.Vertex.Type = type;
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ctx->Array.Vertex.Stride = stride;
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ctx->Array.Vertex.Ptr = (void *) ptr;
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ctx->Array.VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
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ctx->Array.VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
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ctx->Array.NewArrayState |= VERT_OBJ_ANY;
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ctx->NewState |= NEW_CLIENT_STATE;
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}
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void GLAPIENTRY glNormalPointer(CTX_ARG GLenum type, GLsizei stride,
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const GLvoid *ptr )
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{
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GLcontext *ctx;
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GET_CONTEXT;
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CHECK_CONTEXT;
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ctx = CC;
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" );
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return;
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}
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if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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fprintf(stderr, "glNormalPointer( type %s stride %d )\n",
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gl_lookup_enum_by_nr( type ),
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stride);
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ctx->Array.Normal.StrideB = stride;
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if (!stride) {
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switch (type) {
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case GL_BYTE:
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ctx->Array.Normal.StrideB = 3*sizeof(GLbyte);
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break;
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case GL_SHORT:
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ctx->Array.Normal.StrideB = 3*sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.Normal.StrideB = 3*sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.Normal.StrideB = 3*sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.Normal.StrideB = 3*sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
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return;
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}
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}
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ctx->Array.Normal.Type = type;
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ctx->Array.Normal.Stride = stride;
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ctx->Array.Normal.Ptr = (void *) ptr;
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ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
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ctx->Array.NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)];
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ctx->Array.NewArrayState |= VERT_NORM;
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ctx->NewState |= NEW_CLIENT_STATE;
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}
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void GLAPIENTRY glColorPointer(CTX_ARG GLint size, GLenum type, GLsizei stride,
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const GLvoid *ptr )
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{
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GLcontext *ctx;
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GET_CONTEXT;
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CHECK_CONTEXT;
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ctx = CC;
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if (size<3 || size>4) {
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gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" );
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return;
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}
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" );
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return;
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}
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if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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fprintf(stderr, "glColorPointer( sz %d type %s stride %d )\n", size,
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gl_lookup_enum_by_nr( type ),
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stride);
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ctx->Array.Color.StrideB = stride;
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if (!stride) {
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switch (type) {
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case GL_BYTE:
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ctx->Array.Color.StrideB = size*sizeof(GLbyte);
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break;
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case GL_UNSIGNED_BYTE:
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ctx->Array.Color.StrideB = size*sizeof(GLubyte);
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break;
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case GL_SHORT:
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ctx->Array.Color.StrideB = size*sizeof(GLshort);
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break;
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case GL_UNSIGNED_SHORT:
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ctx->Array.Color.StrideB = size*sizeof(GLushort);
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break;
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case GL_INT:
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ctx->Array.Color.StrideB = size*sizeof(GLint);
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break;
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case GL_UNSIGNED_INT:
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ctx->Array.Color.StrideB = size*sizeof(GLuint);
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break;
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case GL_FLOAT:
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ctx->Array.Color.StrideB = size*sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.Color.StrideB = size*sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
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return;
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}
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}
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ctx->Array.Color.Size = size;
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ctx->Array.Color.Type = type;
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ctx->Array.Color.Stride = stride;
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ctx->Array.Color.Ptr = (void *) ptr;
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ctx->Array.ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
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ctx->Array.ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
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ctx->Array.NewArrayState |= VERT_RGBA;
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ctx->NewState |= NEW_CLIENT_STATE;
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}
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void GLAPIENTRY glIndexPointer(CTX_ARG GLenum type, GLsizei stride,
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const GLvoid *ptr )
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{
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GLcontext *ctx;
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GET_CONTEXT;
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CHECK_CONTEXT;
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ctx = CC;
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" );
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return;
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}
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ctx->Array.Index.StrideB = stride;
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if (!stride) {
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switch (type) {
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case GL_UNSIGNED_BYTE:
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ctx->Array.Index.StrideB = sizeof(GLubyte);
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break;
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case GL_SHORT:
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ctx->Array.Index.StrideB = sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.Index.StrideB = sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.Index.StrideB = sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.Index.StrideB = sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" );
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return;
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}
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}
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ctx->Array.Index.Type = type;
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ctx->Array.Index.Stride = stride;
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ctx->Array.Index.Ptr = (void *) ptr;
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ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
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ctx->Array.IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)];
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ctx->Array.NewArrayState |= VERT_INDEX;
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ctx->NewState |= NEW_CLIENT_STATE;
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}
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void GLAPIENTRY glTexCoordPointer(CTX_ARG GLint size, GLenum type,
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GLsizei stride, const GLvoid *ptr )
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{
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GLuint texUnit;
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GLcontext *ctx;
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GET_CONTEXT;
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CHECK_CONTEXT;
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ctx = CC;
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texUnit = ctx->Array.ActiveTexture;
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if (size<1 || size>4) {
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gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" );
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return;
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}
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" );
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return;
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}
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if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API))
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fprintf(stderr, "glTexCoordPointer( unit %u sz %d type %s stride %d )\n",
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texUnit,
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size,
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gl_lookup_enum_by_nr( type ),
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stride);
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ctx->Array.TexCoord[texUnit].StrideB = stride;
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if (!stride) {
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switch (type) {
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case GL_SHORT:
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ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLshort);
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break;
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case GL_INT:
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ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLint);
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break;
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case GL_FLOAT:
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ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLfloat);
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break;
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case GL_DOUBLE:
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ctx->Array.TexCoord[texUnit].StrideB = size*sizeof(GLdouble);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
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return;
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}
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}
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ctx->Array.TexCoord[texUnit].Size = size;
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ctx->Array.TexCoord[texUnit].Type = type;
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ctx->Array.TexCoord[texUnit].Stride = stride;
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ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr;
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ctx->Array.TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
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ctx->Array.TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
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ctx->Array.NewArrayState |= PIPE_TEX(texUnit);
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ctx->NewState |= NEW_CLIENT_STATE;
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}
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void GLAPIENTRY glEdgeFlagPointer(CTX_ARG GLsizei stride, const void *vptr )
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{
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const GLboolean *ptr = (GLboolean *)vptr;
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GLcontext *ctx;
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GET_CONTEXT;
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CHECK_CONTEXT;
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ctx = CC;
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if (stride<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" );
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return;
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}
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ctx->Array.EdgeFlag.Stride = stride;
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ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean);
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ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr;
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if (stride != sizeof(GLboolean)) {
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ctx->Array.EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
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} else {
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ctx->Array.EdgeFlagFunc = 0;
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}
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ctx->Array.EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
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ctx->Array.NewArrayState |= VERT_EDGE;
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ctx->NewState |= NEW_CLIENT_STATE;
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}
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/* Called only from gl_DrawElements
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*/
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void gl_CVAEltPointer( GLcontext *ctx, GLenum type, const GLvoid *ptr )
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{
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switch (type) {
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case GL_UNSIGNED_BYTE:
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ctx->CVA.Elt.StrideB = sizeof(GLubyte);
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break;
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case GL_UNSIGNED_SHORT:
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ctx->CVA.Elt.StrideB = sizeof(GLushort);
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break;
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case GL_UNSIGNED_INT:
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ctx->CVA.Elt.StrideB = sizeof(GLuint);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glEltPointer(type)" );
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return;
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}
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ctx->CVA.Elt.Type = type;
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ctx->CVA.Elt.Stride = 0;
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ctx->CVA.Elt.Ptr = (void *) ptr;
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ctx->CVA.EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
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ctx->Array.NewArrayState |= VERT_ELT; /* ??? */
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}
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/* KW: Batch function to exec all the array elements in the input
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* buffer prior to transform. Done only the first time a vertex
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* buffer is executed or compiled.
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*
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* KW: Have to do this after each glEnd if cva isn't active. (also
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* have to do it after each full buffer)
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*/
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void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
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GLuint start,
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GLuint count)
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{
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GLuint *flags = IM->Flag;
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GLuint *elts = IM->Elt;
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GLuint translate = ctx->Array.Flags;
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GLuint i;
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if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
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if (translate & VERT_OBJ_ANY)
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(ctx->Array.VertexEltFunc)( IM->Obj,
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&ctx->Array.Vertex,
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flags, elts, (VERT_ELT|VERT_OBJ_ANY),
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start, count);
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if (translate & VERT_NORM)
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(ctx->Array.NormalEltFunc)( IM->Normal,
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&ctx->Array.Normal,
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flags, elts, (VERT_ELT|VERT_NORM),
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start, count);
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if (translate & VERT_EDGE)
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(ctx->Array.EdgeFlagEltFunc)( IM->EdgeFlag,
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&ctx->Array.EdgeFlag,
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flags, elts, (VERT_ELT|VERT_EDGE),
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start, count);
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if (translate & VERT_RGBA)
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(ctx->Array.ColorEltFunc)( IM->Color,
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&ctx->Array.Color,
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flags, elts, (VERT_ELT|VERT_RGBA),
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start, count);
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if (translate & VERT_INDEX)
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(ctx->Array.IndexEltFunc)( IM->Index,
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&ctx->Array.Index,
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flags, elts, (VERT_ELT|VERT_INDEX),
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start, count);
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|
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if (translate & VERT_TEX0_ANY)
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(ctx->Array.TexCoordEltFunc[0])( IM->TexCoord[0],
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&ctx->Array.TexCoord[0],
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flags, elts, (VERT_ELT|VERT_TEX0_ANY),
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start, count);
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|
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if (translate & VERT_TEX1_ANY)
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(ctx->Array.TexCoordEltFunc[1])( IM->TexCoord[1],
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&ctx->Array.TexCoord[1],
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flags, elts, (VERT_ELT|VERT_TEX1_ANY),
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|
start, count);
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|
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/* Lighting ignores the and-flag, so still need to do this.
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|
*/
|
|
/* fprintf(stderr, "start %d count %d\n", start, count); */
|
|
/* gl_print_vert_flags("translate", translate); */
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|
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for (i = start ; i < count ; i++)
|
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if (flags[i] & VERT_ELT) {
|
|
/* flags[i] &= ~VERT_ELT; */
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flags[i] |= translate;
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}
|
|
}
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|
|
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|
|
/* KW: I think this is moving in the right direction, but it still feels
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* like we are doing way too much work.
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|
*/
|
|
void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
|
|
{
|
|
struct vertex_buffer *VB = ctx->VB;
|
|
GLint i;
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|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawArrays");
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|
|
|
if (count<0) {
|
|
gl_error( ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
|
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return;
|
|
}
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|
|
|
if (!ctx->CompileFlag && ctx->Array.Vertex.Enabled)
|
|
{
|
|
GLint remaining = count;
|
|
GLint i;
|
|
GLvector4f obj;
|
|
GLvector3f norm;
|
|
GLvector4f tc[MAX_TEXTURE_UNITS];
|
|
GLvector4ub col;
|
|
GLvector1ub edge;
|
|
GLvector1ui index;
|
|
GLuint update = 0, translate = 0;
|
|
struct vertex_array_pointers VSrc;
|
|
struct immediate *IM = VB->IM;
|
|
struct gl_client_array *client_data;
|
|
struct gl_pipeline *elt = &ctx->CVA.elt;
|
|
GLboolean relock;
|
|
GLuint fallback, required;
|
|
|
|
if (ctx->NewState)
|
|
gl_update_state( ctx );
|
|
|
|
/* This will die miserably with CVA... Need more work to support this.
|
|
*/
|
|
relock = ctx->CompileCVAFlag;
|
|
ctx->CompileCVAFlag = 0;
|
|
|
|
if (!elt->pipeline_valid || relock)
|
|
gl_build_immediate_pipeline( ctx );
|
|
|
|
required = elt->inputs;
|
|
fallback = (elt->inputs & ~ctx->Array.Summary);
|
|
|
|
VSrc.Color = &IM->v.Color;
|
|
VSrc.Index = &IM->v.Index;
|
|
VSrc.EdgeFlag = &IM->v.EdgeFlag;
|
|
VSrc.TexCoord[0] = &IM->v.TexCoord[0];
|
|
VSrc.TexCoord[1] = &IM->v.TexCoord[1];
|
|
VSrc.Obj = &IM->v.Obj;
|
|
VSrc.Normal = &IM->v.Normal;
|
|
|
|
if (required & VERT_RGBA)
|
|
{
|
|
client_data = &ctx->Array.Color;
|
|
if (fallback & VERT_RGBA)
|
|
client_data = &ctx->Fallback.Color;
|
|
|
|
if (client_data->Type == GL_UNSIGNED_BYTE &&
|
|
client_data->Size == 4)
|
|
{
|
|
VSrc.Color = &col;
|
|
col.data = (GLubyte (*)[4]) client_data->Ptr;
|
|
col.stride = client_data->StrideB;
|
|
col.flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
|
|
if (client_data->StrideB != 4 * sizeof(GLubyte))
|
|
col.flags ^= VEC_STRIDE_FLAGS;
|
|
|
|
update |= VERT_RGBA;
|
|
} else {
|
|
translate |= VERT_RGBA;
|
|
}
|
|
}
|
|
|
|
if (required & VERT_INDEX)
|
|
{
|
|
client_data = &ctx->Array.Index;
|
|
if (fallback & VERT_INDEX)
|
|
client_data = &ctx->Fallback.Index;
|
|
|
|
if (client_data->Type == GL_UNSIGNED_INT)
|
|
{
|
|
VSrc.Index = &index;
|
|
index.data = (GLuint *) client_data->Ptr;
|
|
index.stride = client_data->StrideB;
|
|
index.flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
|
|
if (client_data->StrideB != sizeof(GLuint))
|
|
index.flags ^= VEC_STRIDE_FLAGS;
|
|
|
|
update |= VERT_INDEX;
|
|
} else {
|
|
translate |= VERT_INDEX;
|
|
}
|
|
}
|
|
|
|
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
|
|
{
|
|
GLuint flag = VERT_TEX_ANY(i);
|
|
|
|
if (required & flag) {
|
|
|
|
client_data = &ctx->Array.TexCoord[i];
|
|
|
|
if (fallback & flag)
|
|
{
|
|
client_data = &ctx->Fallback.TexCoord[i];
|
|
client_data->Size = gl_texcoord_size( ctx->Current.Flag, i );
|
|
}
|
|
|
|
if (client_data->Type == GL_FLOAT)
|
|
{
|
|
VSrc.TexCoord[i] = &tc[i];
|
|
tc[i].data = (GLfloat (*)[4]) client_data->Ptr;
|
|
tc[i].stride = client_data->StrideB;
|
|
tc[i].size = client_data->Size;
|
|
tc[i].flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
|
|
if (tc[i].stride != 4 * sizeof(GLfloat))
|
|
tc[i].flags ^= VEC_STRIDE_FLAGS;
|
|
update |= flag;
|
|
} else {
|
|
translate |= flag;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ctx->Array.Flags != ctx->Array.Flag[0])
|
|
for (i = 0 ; i < VB_MAX ; i++)
|
|
ctx->Array.Flag[i] = ctx->Array.Flags;
|
|
|
|
|
|
if (ctx->Array.Vertex.Type == GL_FLOAT)
|
|
{
|
|
VSrc.Obj = &obj;
|
|
obj.data = (GLfloat (*)[4]) ctx->Array.Vertex.Ptr;
|
|
obj.stride = ctx->Array.Vertex.StrideB;
|
|
obj.size = ctx->Array.Vertex.Size;
|
|
obj.flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
|
|
if (obj.stride != 4 * sizeof(GLfloat))
|
|
obj.flags ^= VEC_STRIDE_FLAGS;
|
|
|
|
update |= VERT_OBJ_ANY;
|
|
}
|
|
else
|
|
{
|
|
translate |= VERT_OBJ_ANY;
|
|
}
|
|
|
|
if (required & VERT_NORM)
|
|
{
|
|
client_data = &ctx->Array.Normal;
|
|
if (fallback & VERT_NORM)
|
|
client_data = &ctx->Fallback.Normal;
|
|
|
|
if (client_data->Type == GL_FLOAT)
|
|
{
|
|
VSrc.Normal = &norm;
|
|
norm.flags = 0;
|
|
norm.data = (GLfloat (*)[3]) client_data->Ptr;
|
|
norm.stride = client_data->StrideB;
|
|
update |= VERT_NORM;
|
|
} else {
|
|
translate |= VERT_NORM;
|
|
}
|
|
}
|
|
|
|
if ( (required & VERT_EDGE) &&
|
|
(mode == GL_TRIANGLES ||
|
|
mode == GL_QUADS ||
|
|
mode == GL_POLYGON))
|
|
{
|
|
client_data = &ctx->Array.EdgeFlag;
|
|
|
|
if (fallback & VERT_EDGE)
|
|
client_data = &ctx->Fallback.EdgeFlag;
|
|
|
|
VSrc.EdgeFlag = &edge;
|
|
edge.data = (GLboolean *) client_data->Ptr;
|
|
edge.stride = client_data->StrideB;
|
|
edge.flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
|
|
if (edge.stride != sizeof(GLubyte))
|
|
edge.flags ^= VEC_STRIDE_FLAGS;
|
|
|
|
update |= VERT_EDGE;
|
|
}
|
|
|
|
VB->Primitive = IM->Primitive;
|
|
VB->NextPrimitive = IM->NextPrimitive;
|
|
VB->MaterialMask = IM->MaterialMask;
|
|
VB->Material = IM->Material;
|
|
VB->BoundsPtr = 0;
|
|
|
|
while (remaining > 0) {
|
|
GLint vbspace = VB_MAX - VB_START;
|
|
GLuint count, n;
|
|
|
|
|
|
if (vbspace >= remaining) {
|
|
n = remaining;
|
|
VB->LastPrimitive = VB_START + n;
|
|
} else {
|
|
n = vbspace;
|
|
VB->LastPrimitive = VB_START;
|
|
}
|
|
|
|
VB->CullMode = 0;
|
|
|
|
|
|
/* Update pointers.
|
|
*/
|
|
if (update) {
|
|
if (update & VERT_OBJ_ANY)
|
|
obj.start = VEC_ELT(&obj, GLfloat, start);
|
|
|
|
if (update & VERT_NORM)
|
|
norm.start = VEC_ELT(&norm, GLfloat, start);
|
|
|
|
if (update & VERT_EDGE)
|
|
edge.start = VEC_ELT(&edge, GLubyte, start);
|
|
|
|
if (update & VERT_RGBA)
|
|
col.start = VEC_ELT(&col, GLubyte, start);
|
|
|
|
if (update & VERT_INDEX)
|
|
index.start = VEC_ELT(&index, GLuint, start);
|
|
|
|
if (update & VERT_TEX0_ANY)
|
|
tc[0].start = VEC_ELT(&tc[0], GLfloat, start);
|
|
|
|
if (update & VERT_TEX1_ANY)
|
|
tc[1].start = VEC_ELT(&tc[1], GLfloat, start);
|
|
}
|
|
|
|
|
|
/* Translate data to fix up type and stride.
|
|
*/
|
|
if (translate) {
|
|
if (translate & VERT_OBJ_ANY) {
|
|
ctx->Array.VertexFunc( IM->Obj + VB_START,
|
|
&ctx->Array.Vertex, start, n );
|
|
}
|
|
|
|
if (translate & VERT_NORM) {
|
|
ctx->Array.NormalFunc( IM->Normal + VB_START,
|
|
&ctx->Array.Normal, start, n );
|
|
}
|
|
|
|
if (translate & VERT_EDGE) {
|
|
ctx->Array.EdgeFlagFunc( IM->EdgeFlag + VB_START,
|
|
&ctx->Array.EdgeFlag, start, n );
|
|
}
|
|
|
|
if (translate & VERT_RGBA) {
|
|
ctx->Array.ColorFunc( IM->Color + VB_START,
|
|
&ctx->Array.Color, start, n );
|
|
}
|
|
|
|
if (translate & VERT_INDEX) {
|
|
ctx->Array.IndexFunc( IM->Index + VB_START,
|
|
&ctx->Array.Index, start, n );
|
|
}
|
|
|
|
if (translate & VERT_TEX0_ANY) {
|
|
IM->v.TexCoord[0].size = tc[0].size;
|
|
ctx->Array.TexCoordFunc[0]( IM->TexCoord[0] + VB_START,
|
|
&ctx->Array.TexCoord[0], start, n );
|
|
}
|
|
|
|
if (translate & VERT_TEX1_ANY) {
|
|
IM->v.TexCoord[1].size = tc[1].size;
|
|
ctx->Array.TexCoordFunc[1]( IM->TexCoord[1] + VB_START,
|
|
&ctx->Array.TexCoord[1], start, n );
|
|
}
|
|
}
|
|
|
|
|
|
VB->ObjPtr = VSrc.Obj;
|
|
VB->NormalPtr = VSrc.Normal;
|
|
VB->Color[0] = VB->Color[1] = VB->ColorPtr = VSrc.Color;
|
|
VB->IndexPtr = VSrc.Index;
|
|
VB->EdgeFlagPtr = VSrc.EdgeFlag;
|
|
VB->TexCoordPtr[0] = VSrc.TexCoord[0];
|
|
VB->TexCoordPtr[1] = VSrc.TexCoord[1];
|
|
|
|
VB->Flag = ctx->Array.Flag;
|
|
VB->OrFlag = ctx->Array.Flags;
|
|
|
|
count = VB->Count = VB_START + n;
|
|
|
|
VB->ObjPtr->count = count;
|
|
VB->NormalPtr->count = count;
|
|
VB->ColorPtr->count = count;
|
|
VB->IndexPtr->count = count;
|
|
VB->EdgeFlagPtr->count = count;
|
|
VB->TexCoordPtr[0]->count = count;
|
|
VB->TexCoordPtr[1]->count = count;
|
|
|
|
VB->Flag[count] |= VERT_END_VB;
|
|
VB->Flag[VB_START] |= VERT_NORM;
|
|
|
|
VB->NextPrimitive[VB->CopyStart] = VB->Count;
|
|
VB->Primitive[VB->CopyStart] = mode;
|
|
|
|
/* Transform and render.
|
|
*/
|
|
gl_run_pipeline( VB );
|
|
gl_reset_vb( VB );
|
|
|
|
ctx->Array.Flag[count] = ctx->Array.Flags;
|
|
ctx->Array.Flag[VB_START] = ctx->Array.Flags;
|
|
IM->Flag[VB_START] = 0;
|
|
|
|
start += n;
|
|
remaining -= n;
|
|
}
|
|
|
|
ctx->CompileCVAFlag = relock;
|
|
}
|
|
else if (ctx->Array.Vertex.Enabled)
|
|
{
|
|
/* The GL_COMPILE and GL_COMPILE_AND_EXECUTE cases. These
|
|
* could be handled by the above code, but it gets a little
|
|
* complex.
|
|
*/
|
|
/* No need to reset - never called from inside a display list */
|
|
gl_Begin( ctx, mode );
|
|
for (i=0;i<count;i++) {
|
|
gl_ArrayElement( ctx, start+i );
|
|
}
|
|
gl_End( ctx );
|
|
}
|
|
else
|
|
{
|
|
/* The degenerate case where vertices are not enabled - only
|
|
* need to process the very final array element, as all of the
|
|
* preceding ones would be overwritten anyway.
|
|
*/
|
|
gl_Begin( ctx, mode );
|
|
gl_ArrayElement( ctx, start+count );
|
|
gl_End( ctx );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* KW: Exactly fakes the effects of calling glArrayElement multiple times.
|
|
* Compilation is handled via. the IM->maybe_transform_vb() callback.
|
|
*/
|
|
#if 1
|
|
#define DRAW_ELT(FUNC, TYPE) \
|
|
static void FUNC( GLcontext *ctx, GLenum mode, \
|
|
TYPE *indices, GLuint count ) \
|
|
{ \
|
|
GLuint i,j; \
|
|
\
|
|
gl_Begin( ctx, mode ); \
|
|
\
|
|
for (j = 0 ; j < count ; ) { \
|
|
struct immediate *IM = ctx->input; \
|
|
GLuint start = IM->Start; \
|
|
GLuint nr = MIN2( VB_MAX, count - j + start ); \
|
|
GLuint sf = IM->Flag[start]; \
|
|
IM->FlushElt |= IM->ArrayEltFlush; \
|
|
\
|
|
for (i = start ; i < nr ; i++) { \
|
|
IM->Elt[i] = (GLuint) *indices++; \
|
|
IM->Flag[i] = VERT_ELT; \
|
|
} \
|
|
\
|
|
if (j == 0) IM->Flag[start] |= sf; \
|
|
\
|
|
IM->Count = nr; \
|
|
j += nr - start; \
|
|
\
|
|
if (j == count) gl_End( ctx ); \
|
|
IM->maybe_transform_vb( IM ); \
|
|
} \
|
|
}
|
|
#else
|
|
#define DRAW_ELT(FUNC, TYPE) \
|
|
static void FUNC( GLcontext *ctx, GLenum mode, \
|
|
TYPE *indices, GLuint count ) \
|
|
{ \
|
|
int i; \
|
|
glBegin(mode); \
|
|
for (i = 0 ; i < count ; i++) \
|
|
glArrayElement( indices[i] ); \
|
|
glEnd(); \
|
|
}
|
|
#endif
|
|
|
|
|
|
DRAW_ELT( draw_elt_ubyte, GLubyte )
|
|
DRAW_ELT( draw_elt_ushort, GLushort )
|
|
DRAW_ELT( draw_elt_uint, GLuint )
|
|
|
|
|
|
static GLuint natural_stride[0x10] =
|
|
{
|
|
sizeof(GLbyte), /* 0 */
|
|
sizeof(GLubyte), /* 1 */
|
|
sizeof(GLshort), /* 2 */
|
|
sizeof(GLushort), /* 3 */
|
|
sizeof(GLint), /* 4 */
|
|
sizeof(GLuint), /* 5 */
|
|
sizeof(GLfloat), /* 6 */
|
|
2 * sizeof(GLbyte), /* 7 */
|
|
3 * sizeof(GLbyte), /* 8 */
|
|
4 * sizeof(GLbyte), /* 9 */
|
|
sizeof(GLdouble), /* a */
|
|
0, /* b */
|
|
0, /* c */
|
|
0, /* d */
|
|
0, /* e */
|
|
0 /* f */
|
|
};
|
|
|
|
void GLAPIENTRY glDrawElements(CTX_ARG GLenum mode, GLsizei count,
|
|
GLenum type, const GLvoid *indices )
|
|
{
|
|
GLcontext *ctx;
|
|
struct gl_cva *cva;
|
|
|
|
GET_CONTEXT;
|
|
CHECK_CONTEXT;
|
|
ctx = CC;
|
|
|
|
cva = &ctx->CVA;
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements");
|
|
|
|
if (count <= 0) {
|
|
if (count < 0)
|
|
gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
|
|
return;
|
|
}
|
|
|
|
if (mode < 0 || mode > GL_POLYGON) {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
|
|
return;
|
|
}
|
|
|
|
if (type != GL_UNSIGNED_INT && type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT)
|
|
{
|
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
|
return;
|
|
}
|
|
|
|
if (ctx->NewState)
|
|
gl_update_state(ctx);
|
|
|
|
if (ctx->CompileCVAFlag)
|
|
{
|
|
#if defined(MESA_CVA_PROF)
|
|
force_init_prof();
|
|
#endif
|
|
|
|
/* Treat VERT_ELT like a special client array.
|
|
*/
|
|
ctx->Array.NewArrayState |= VERT_ELT;
|
|
ctx->Array.Summary |= VERT_ELT;
|
|
ctx->Array.Flags |= VERT_ELT;
|
|
|
|
cva->elt_mode = mode;
|
|
cva->elt_count = count;
|
|
cva->Elt.Type = type;
|
|
cva->Elt.Ptr = (void *) indices;
|
|
cva->Elt.StrideB = natural_stride[TYPE_IDX(type)];
|
|
cva->EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
|
|
|
|
if (!cva->pre.pipeline_valid)
|
|
gl_build_precalc_pipeline( ctx );
|
|
else if (MESA_VERBOSE & VERBOSE_PIPELINE)
|
|
fprintf(stderr, ": dont rebuild\n");
|
|
|
|
gl_cva_force_precalc( ctx );
|
|
|
|
/* Did we 'precalculate' the render op?
|
|
*/
|
|
if (ctx->CVA.pre.ops & PIPE_OP_RENDER) {
|
|
ctx->Array.NewArrayState |= VERT_ELT;
|
|
ctx->Array.Summary &= ~VERT_ELT;
|
|
ctx->Array.Flags &= ~VERT_ELT;
|
|
return;
|
|
}
|
|
|
|
if ( (MESA_VERBOSE&VERBOSE_VARRAY) )
|
|
printf("using immediate\n");
|
|
}
|
|
|
|
|
|
/* Otherwise, have to use the immediate path to render.
|
|
*/
|
|
switch (type) {
|
|
case GL_UNSIGNED_BYTE:
|
|
{
|
|
GLubyte *ub_indices = (GLubyte *) indices;
|
|
if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
|
draw_elt_ubyte( ctx, mode, ub_indices, count );
|
|
} else {
|
|
gl_ArrayElement( ctx, (GLuint) ub_indices[count-1] );
|
|
}
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
{
|
|
GLushort *us_indices = (GLushort *) indices;
|
|
if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
|
draw_elt_ushort( ctx, mode, us_indices, count );
|
|
} else {
|
|
gl_ArrayElement( ctx, (GLuint) us_indices[count-1] );
|
|
}
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
{
|
|
GLuint *ui_indices = (GLuint *) indices;
|
|
if (ctx->Array.Summary & VERT_OBJ_ANY) {
|
|
draw_elt_uint( ctx, mode, ui_indices, count );
|
|
} else {
|
|
gl_ArrayElement( ctx, ui_indices[count-1] );
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
|
|
break;
|
|
}
|
|
|
|
if (ctx->CompileCVAFlag) {
|
|
ctx->Array.NewArrayState |= VERT_ELT;
|
|
ctx->Array.Summary &= ~VERT_ELT;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY glInterleavedArrays(CTX_ARG GLenum format, GLsizei stride,
|
|
const GLvoid *pointer )
|
|
{
|
|
GLcontext *ctx;
|
|
GLboolean tflag, cflag, nflag; /* enable/disable flags */
|
|
GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
|
|
|
|
GLenum ctype; /* color type */
|
|
GLint coffset, noffset, voffset;/* color, normal, vertex offsets */
|
|
GLint defstride; /* default stride */
|
|
GLint c, f;
|
|
GLint coordUnitSave;
|
|
|
|
GET_CONTEXT;
|
|
CHECK_CONTEXT;
|
|
ctx = CC;
|
|
|
|
|
|
f = sizeof(GLfloat);
|
|
c = f * ((4*sizeof(GLubyte) + (f-1)) / f);
|
|
|
|
if (stride<0) {
|
|
gl_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
|
|
return;
|
|
}
|
|
|
|
switch (format) {
|
|
case GL_V2F:
|
|
tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
|
|
tcomps = 0; ccomps = 0; vcomps = 2;
|
|
voffset = 0;
|
|
defstride = 2*f;
|
|
break;
|
|
case GL_V3F:
|
|
tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
|
|
tcomps = 0; ccomps = 0; vcomps = 3;
|
|
voffset = 0;
|
|
defstride = 3*f;
|
|
break;
|
|
case GL_C4UB_V2F:
|
|
tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
|
tcomps = 0; ccomps = 4; vcomps = 2;
|
|
ctype = GL_UNSIGNED_BYTE;
|
|
coffset = 0;
|
|
voffset = c;
|
|
defstride = c + 2*f;
|
|
break;
|
|
case GL_C4UB_V3F:
|
|
tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
|
tcomps = 0; ccomps = 4; vcomps = 3;
|
|
ctype = GL_UNSIGNED_BYTE;
|
|
coffset = 0;
|
|
voffset = c;
|
|
defstride = c + 3*f;
|
|
break;
|
|
case GL_C3F_V3F:
|
|
tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
|
|
tcomps = 0; ccomps = 3; vcomps = 3;
|
|
ctype = GL_FLOAT;
|
|
coffset = 0;
|
|
voffset = 3*f;
|
|
defstride = 6*f;
|
|
break;
|
|
case GL_N3F_V3F:
|
|
tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
|
|
tcomps = 0; ccomps = 0; vcomps = 3;
|
|
noffset = 0;
|
|
voffset = 3*f;
|
|
defstride = 6*f;
|
|
break;
|
|
case GL_C4F_N3F_V3F:
|
|
tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
|
|
tcomps = 0; ccomps = 4; vcomps = 3;
|
|
ctype = GL_FLOAT;
|
|
coffset = 0;
|
|
noffset = 4*f;
|
|
voffset = 7*f;
|
|
defstride = 10*f;
|
|
break;
|
|
case GL_T2F_V3F:
|
|
tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
|
|
tcomps = 2; ccomps = 0; vcomps = 3;
|
|
voffset = 2*f;
|
|
defstride = 5*f;
|
|
break;
|
|
case GL_T4F_V4F:
|
|
tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
|
|
tcomps = 4; ccomps = 0; vcomps = 4;
|
|
voffset = 4*f;
|
|
defstride = 8*f;
|
|
break;
|
|
case GL_T2F_C4UB_V3F:
|
|
tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
|
|
tcomps = 2; ccomps = 4; vcomps = 3;
|
|
ctype = GL_UNSIGNED_BYTE;
|
|
coffset = 2*f;
|
|
voffset = c+2*f;
|
|
defstride = c+5*f;
|
|
break;
|
|
case GL_T2F_C3F_V3F:
|
|
tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
|
|
tcomps = 2; ccomps = 3; vcomps = 3;
|
|
ctype = GL_FLOAT;
|
|
coffset = 2*f;
|
|
voffset = 5*f;
|
|
defstride = 8*f;
|
|
break;
|
|
case GL_T2F_N3F_V3F:
|
|
tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
|
|
tcomps = 2; ccomps = 0; vcomps = 3;
|
|
noffset = 2*f;
|
|
voffset = 5*f;
|
|
defstride = 8*f;
|
|
break;
|
|
case GL_T2F_C4F_N3F_V3F:
|
|
tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
|
|
tcomps = 2; ccomps = 4; vcomps = 3;
|
|
ctype = GL_FLOAT;
|
|
coffset = 2*f;
|
|
noffset = 6*f;
|
|
voffset = 9*f;
|
|
defstride = 12*f;
|
|
break;
|
|
case GL_T4F_C4F_N3F_V4F:
|
|
tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
|
|
tcomps = 4; ccomps = 4; vcomps = 4;
|
|
ctype = GL_FLOAT;
|
|
coffset = 4*f;
|
|
noffset = 8*f;
|
|
voffset = 11*f;
|
|
defstride = 15*f;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
|
|
return;
|
|
}
|
|
|
|
if (stride==0) {
|
|
stride = defstride;
|
|
}
|
|
|
|
gl_DisableClientState( ctx, GL_EDGE_FLAG_ARRAY );
|
|
gl_DisableClientState( ctx, GL_INDEX_ARRAY );
|
|
|
|
/* Texcoords */
|
|
coordUnitSave = ctx->Array.ActiveTexture;
|
|
if (tflag) {
|
|
GLint i;
|
|
GLint factor = ctx->Array.TexCoordInterleaveFactor;
|
|
for (i = 0; i < factor; i++) {
|
|
gl_ActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
|
|
gl_EnableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
|
|
glTexCoordPointer(CTX_PRM tcomps, GL_FLOAT, stride,
|
|
(GLubyte *) pointer + i * coffset );
|
|
}
|
|
for (i = factor; i < ctx->Const.MaxTextureUnits; i++) {
|
|
gl_ActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
|
|
gl_DisableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
|
|
}
|
|
}
|
|
else {
|
|
GLint i;
|
|
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
|
|
gl_ActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + i) );
|
|
gl_DisableClientState( ctx, GL_TEXTURE_COORD_ARRAY );
|
|
}
|
|
}
|
|
/* Restore texture coordinate unit index */
|
|
gl_ActiveTexture( ctx, (GLenum) (GL_TEXTURE0_ARB + coordUnitSave) );
|
|
|
|
|
|
/* Color */
|
|
if (cflag) {
|
|
gl_EnableClientState( ctx, GL_COLOR_ARRAY );
|
|
glColorPointer(CTX_PRM ccomps, ctype, stride,
|
|
(GLubyte*) pointer + coffset );
|
|
}
|
|
else {
|
|
gl_DisableClientState( ctx, GL_COLOR_ARRAY );
|
|
}
|
|
|
|
|
|
/* Normals */
|
|
if (nflag) {
|
|
gl_EnableClientState( ctx, GL_NORMAL_ARRAY );
|
|
glNormalPointer(CTX_PRM GL_FLOAT, stride,
|
|
(GLubyte*) pointer + noffset );
|
|
}
|
|
else {
|
|
gl_DisableClientState( ctx, GL_NORMAL_ARRAY );
|
|
}
|
|
|
|
gl_EnableClientState( ctx, GL_VERTEX_ARRAY );
|
|
glVertexPointer(CTX_PRM vcomps, GL_FLOAT, stride,
|
|
(GLubyte *) pointer + voffset );
|
|
}
|
|
|
|
|
|
|
|
void GLAPIENTRY glDrawRangeElements(CTX_ARG GLenum mode, GLuint start,
|
|
GLuint end, GLsizei count,
|
|
GLenum type, const GLvoid *indices )
|
|
{
|
|
GLcontext *ctx;
|
|
GET_CONTEXT;
|
|
CHECK_CONTEXT;
|
|
ctx = CC;
|
|
|
|
if (end < start) {
|
|
gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements( end < start )");
|
|
return;
|
|
}
|
|
|
|
if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
|
|
glLockArraysEXT(CTX_PRM start, end );
|
|
glDrawElements(CTX_PRM mode, count, type, indices );
|
|
glUnlockArraysEXT(CTX_VPRM );
|
|
} else {
|
|
glDrawElements(CTX_PRM mode, count, type, indices );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void gl_update_client_state( GLcontext *ctx )
|
|
{
|
|
static GLuint sz_flags[5] = { 0,
|
|
0,
|
|
VERT_OBJ_2,
|
|
VERT_OBJ_23,
|
|
VERT_OBJ_234 };
|
|
|
|
static GLuint tc_flags[5] = { 0,
|
|
VERT_TEX0_1,
|
|
VERT_TEX0_12,
|
|
VERT_TEX0_123,
|
|
VERT_TEX0_1234 };
|
|
|
|
ctx->Array.Flags = 0;
|
|
ctx->Array.Summary = 0;
|
|
ctx->input->ArrayIncr = 0;
|
|
|
|
if (ctx->Array.Normal.Enabled) ctx->Array.Flags |= VERT_NORM;
|
|
if (ctx->Array.Color.Enabled) ctx->Array.Flags |= VERT_RGBA;
|
|
if (ctx->Array.Index.Enabled) ctx->Array.Flags |= VERT_INDEX;
|
|
if (ctx->Array.EdgeFlag.Enabled) ctx->Array.Flags |= VERT_EDGE;
|
|
if (ctx->Array.Vertex.Enabled) {
|
|
ctx->Array.Flags |= sz_flags[ctx->Array.Vertex.Size];
|
|
ctx->input->ArrayIncr = 1;
|
|
}
|
|
if (ctx->Array.TexCoord[0].Enabled) {
|
|
ctx->Array.Flags |= tc_flags[ctx->Array.TexCoord[0].Size];
|
|
}
|
|
if (ctx->Array.TexCoord[1].Enabled) {
|
|
ctx->Array.Flags |= (tc_flags[ctx->Array.TexCoord[1].Size] << NR_TEXSIZE_BITS);
|
|
}
|
|
|
|
/* Not really important any more:
|
|
*/
|
|
ctx->Array.Summary = ctx->Array.Flags & VERT_DATA;
|
|
ctx->input->ArrayAndFlags = ~ctx->Array.Flags;
|
|
ctx->input->ArrayEltFlush = !(ctx->CompileCVAFlag);
|
|
}
|
|
|