
We need to force persample shading when a) shader uses sample_id b) shader uses sample_position c) shader uses sample qualifier. Also since ps_iter_samples can now change independently of the rasterizer samples we need to move setting the regs more often. This fixes: dEQP-VK.pipeline.multisample_interpolation.centroid_interpolate_at_consistency.* dEQP-VK.pipeline.multisample_interpolation.centroid_qualifier_inside_primitive.137_191_1.* dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_distinct_values.* dEQP-VK.pipeline.multisample_interpolation.sample_qualifier_distinct_values.128_128_1.* Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
117 lines
3.2 KiB
C
117 lines
3.2 KiB
C
/*
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#pragma once
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#include <stdbool.h>
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#include "llvm-c/Core.h"
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#include "llvm-c/TargetMachine.h"
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#include "amd_family.h"
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struct ac_shader_binary;
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struct ac_shader_config;
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struct nir_shader;
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struct radv_pipeline_layout;
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struct ac_vs_variant_key {
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uint32_t instance_rate_inputs;
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};
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struct ac_fs_variant_key {
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uint32_t col_format;
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uint32_t is_int8;
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};
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union ac_shader_variant_key {
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struct ac_vs_variant_key vs;
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struct ac_fs_variant_key fs;
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};
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struct ac_nir_compiler_options {
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struct radv_pipeline_layout *layout;
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union ac_shader_variant_key key;
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bool unsafe_math;
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enum radeon_family family;
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enum chip_class chip_class;
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};
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struct ac_shader_variant_info {
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unsigned num_user_sgprs;
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unsigned num_input_sgprs;
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unsigned num_input_vgprs;
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union {
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struct {
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unsigned param_exports;
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unsigned pos_exports;
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unsigned vgpr_comp_cnt;
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uint32_t export_mask;
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bool writes_pointsize;
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uint8_t clip_dist_mask;
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uint8_t cull_dist_mask;
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} vs;
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struct {
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unsigned num_interp;
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uint32_t input_mask;
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unsigned output_mask;
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uint32_t flat_shaded_mask;
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bool has_pcoord;
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bool can_discard;
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bool writes_z;
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bool writes_stencil;
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bool early_fragment_test;
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bool writes_memory;
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bool force_persample;
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} fs;
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struct {
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unsigned block_size[3];
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} cs;
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};
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};
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void ac_compile_nir_shader(LLVMTargetMachineRef tm,
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struct ac_shader_binary *binary,
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struct ac_shader_config *config,
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struct ac_shader_variant_info *shader_info,
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struct nir_shader *nir,
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const struct ac_nir_compiler_options *options,
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bool dump_shader);
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/* SHADER ABI defines */
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/* offset in dwords */
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#define AC_USERDATA_DESCRIPTOR_SET_0 0
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#define AC_USERDATA_DESCRIPTOR_SET_1 2
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#define AC_USERDATA_DESCRIPTOR_SET_2 4
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#define AC_USERDATA_DESCRIPTOR_SET_3 6
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#define AC_USERDATA_PUSH_CONST_DYN 8
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#define AC_USERDATA_VS_VERTEX_BUFFERS 10
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#define AC_USERDATA_VS_BASE_VERTEX 12
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#define AC_USERDATA_VS_START_INSTANCE 13
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#define AC_USERDATA_PS_SAMPLE_POS 10
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#define AC_USERDATA_CS_GRID_SIZE 10
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