
I keep wanting to hack this knob in as a one-time thing, so it seemed useful to have all the time.
302 lines
9.1 KiB
C
302 lines
9.1 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
#include "intel_context.h"
|
|
#include "intel_batchbuffer.h"
|
|
#include "intel_decode.h"
|
|
#include "intel_reg.h"
|
|
#include "intel_bufmgr.h"
|
|
#include "intel_buffers.h"
|
|
|
|
/* Relocations in kernel space:
|
|
* - pass dma buffer seperately
|
|
* - memory manager knows how to patch
|
|
* - pass list of dependent buffers
|
|
* - pass relocation list
|
|
*
|
|
* Either:
|
|
* - get back an offset for buffer to fire
|
|
* - memory manager knows how to fire buffer
|
|
*
|
|
* Really want the buffer to be AGP and pinned.
|
|
*
|
|
*/
|
|
|
|
/* Cliprect fence: The highest fence protecting a dma buffer
|
|
* containing explicit cliprect information. Like the old drawable
|
|
* lock but irq-driven. X server must wait for this fence to expire
|
|
* before changing cliprects [and then doing sw rendering?]. For
|
|
* other dma buffers, the scheduler will grab current cliprect info
|
|
* and mix into buffer. X server must hold the lock while changing
|
|
* cliprects??? Make per-drawable. Need cliprects in shared memory
|
|
* -- beats storing them with every cmd buffer in the queue.
|
|
*
|
|
* ==> X server must wait for this fence to expire before touching the
|
|
* framebuffer with new cliprects.
|
|
*
|
|
* ==> Cliprect-dependent buffers associated with a
|
|
* cliprect-timestamp. All of the buffers associated with a timestamp
|
|
* must go to hardware before any buffer with a newer timestamp.
|
|
*
|
|
* ==> Dma should be queued per-drawable for correct X/GL
|
|
* synchronization. Or can fences be used for this?
|
|
*
|
|
* Applies to: Blit operations, metaops, X server operations -- X
|
|
* server automatically waits on its own dma to complete before
|
|
* modifying cliprects ???
|
|
*/
|
|
|
|
void
|
|
intel_batchbuffer_reset(struct intel_batchbuffer *batch)
|
|
{
|
|
struct intel_context *intel = batch->intel;
|
|
|
|
if (batch->buf != NULL) {
|
|
dri_bo_unreference(batch->buf);
|
|
batch->buf = NULL;
|
|
}
|
|
|
|
if (!batch->buffer && intel->ttm == GL_TRUE)
|
|
batch->buffer = malloc (intel->maxBatchSize);
|
|
|
|
batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",
|
|
intel->maxBatchSize, 4096);
|
|
if (batch->buffer)
|
|
batch->map = batch->buffer;
|
|
else {
|
|
dri_bo_map(batch->buf, GL_TRUE);
|
|
batch->map = batch->buf->virtual;
|
|
}
|
|
batch->size = intel->maxBatchSize;
|
|
batch->ptr = batch->map;
|
|
batch->dirty_state = ~0;
|
|
batch->cliprect_mode = IGNORE_CLIPRECTS;
|
|
}
|
|
|
|
struct intel_batchbuffer *
|
|
intel_batchbuffer_alloc(struct intel_context *intel)
|
|
{
|
|
struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
|
|
|
|
batch->intel = intel;
|
|
intel_batchbuffer_reset(batch);
|
|
|
|
return batch;
|
|
}
|
|
|
|
void
|
|
intel_batchbuffer_free(struct intel_batchbuffer *batch)
|
|
{
|
|
if (batch->buffer)
|
|
free (batch->buffer);
|
|
else {
|
|
if (batch->map) {
|
|
dri_bo_unmap(batch->buf);
|
|
batch->map = NULL;
|
|
}
|
|
}
|
|
dri_bo_unreference(batch->buf);
|
|
batch->buf = NULL;
|
|
free(batch);
|
|
}
|
|
|
|
|
|
|
|
/* TODO: Push this whole function into bufmgr.
|
|
*/
|
|
static void
|
|
do_flush_locked(struct intel_batchbuffer *batch,
|
|
GLuint used, GLboolean allow_unlock)
|
|
{
|
|
struct intel_context *intel = batch->intel;
|
|
int ret = 0;
|
|
unsigned int num_cliprects = 0;
|
|
struct drm_clip_rect *cliprects = NULL;
|
|
int x_off = 0, y_off = 0;
|
|
|
|
if (batch->buffer)
|
|
dri_bo_subdata (batch->buf, 0, used, batch->buffer);
|
|
else
|
|
dri_bo_unmap(batch->buf);
|
|
|
|
batch->map = NULL;
|
|
batch->ptr = NULL;
|
|
|
|
|
|
if (batch->cliprect_mode == LOOP_CLIPRECTS) {
|
|
intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
|
|
}
|
|
/* Dispatch the batchbuffer, if it has some effect (nonzero cliprects).
|
|
* Can't short-circuit like this once we have hardware contexts, but we
|
|
* should always be in DRI2 mode by then anyway.
|
|
*/
|
|
if ((batch->cliprect_mode != LOOP_CLIPRECTS ||
|
|
num_cliprects != 0) && !intel->no_hw) {
|
|
dri_bo_exec(batch->buf, used, cliprects, num_cliprects,
|
|
(x_off & 0xffff) | (y_off << 16));
|
|
}
|
|
|
|
if (batch->cliprect_mode == LOOP_CLIPRECTS && num_cliprects == 0) {
|
|
if (allow_unlock) {
|
|
/* If we are not doing any actual user-visible rendering,
|
|
* do a sched_yield to keep the app from pegging the cpu while
|
|
* achieving nothing.
|
|
*/
|
|
UNLOCK_HARDWARE(intel);
|
|
sched_yield();
|
|
LOCK_HARDWARE(intel);
|
|
}
|
|
}
|
|
|
|
if (INTEL_DEBUG & DEBUG_BATCH) {
|
|
dri_bo_map(batch->buf, GL_FALSE);
|
|
intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
|
|
intel->intelScreen->deviceID);
|
|
dri_bo_unmap(batch->buf);
|
|
|
|
if (intel->vtbl.debug_batch != NULL)
|
|
intel->vtbl.debug_batch(intel);
|
|
}
|
|
|
|
if (ret != 0) {
|
|
UNLOCK_HARDWARE(intel);
|
|
exit(1);
|
|
}
|
|
intel->vtbl.new_batch(intel);
|
|
}
|
|
|
|
void
|
|
_intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
|
|
int line)
|
|
{
|
|
struct intel_context *intel = batch->intel;
|
|
GLuint used = batch->ptr - batch->map;
|
|
GLboolean was_locked = intel->locked;
|
|
|
|
if (used == 0) {
|
|
batch->cliprect_mode = IGNORE_CLIPRECTS;
|
|
return;
|
|
}
|
|
|
|
if (INTEL_DEBUG & DEBUG_BATCH)
|
|
fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
|
|
used);
|
|
|
|
/* Emit a flush if the bufmgr doesn't do it for us. */
|
|
if (intel->always_flush_cache || !intel->ttm) {
|
|
*(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd();
|
|
batch->ptr += 4;
|
|
used = batch->ptr - batch->map;
|
|
}
|
|
|
|
/* Round batchbuffer usage to 2 DWORDs. */
|
|
|
|
if ((used & 4) == 0) {
|
|
*(GLuint *) (batch->ptr) = 0; /* noop */
|
|
batch->ptr += 4;
|
|
used = batch->ptr - batch->map;
|
|
}
|
|
|
|
/* Mark the end of the buffer. */
|
|
*(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; /* noop */
|
|
batch->ptr += 4;
|
|
used = batch->ptr - batch->map;
|
|
|
|
/* Workaround for recursive batchbuffer flushing: If the window is
|
|
* moved, we can get into a case where we try to flush during a
|
|
* flush. What happens is that when we try to grab the lock for
|
|
* the first flush, we detect that the window moved which then
|
|
* causes another flush (from the intel_draw_buffer() call in
|
|
* intelUpdatePageFlipping()). To work around this we reset the
|
|
* batchbuffer tail pointer before trying to get the lock. This
|
|
* prevent the nested buffer flush, but a better fix would be to
|
|
* avoid that in the first place. */
|
|
batch->ptr = batch->map;
|
|
|
|
if (intel->vtbl.finish_batch)
|
|
intel->vtbl.finish_batch(intel);
|
|
|
|
/* TODO: Just pass the relocation list and dma buffer up to the
|
|
* kernel.
|
|
*/
|
|
if (!was_locked)
|
|
LOCK_HARDWARE(intel);
|
|
|
|
do_flush_locked(batch, used, GL_FALSE);
|
|
|
|
if (!was_locked)
|
|
UNLOCK_HARDWARE(intel);
|
|
|
|
if (INTEL_DEBUG & DEBUG_SYNC) {
|
|
fprintf(stderr, "waiting for idle\n");
|
|
dri_bo_map(batch->buf, GL_TRUE);
|
|
dri_bo_unmap(batch->buf);
|
|
}
|
|
|
|
/* Reset the buffer:
|
|
*/
|
|
intel_batchbuffer_reset(batch);
|
|
}
|
|
|
|
|
|
/* This is the only way buffers get added to the validate list.
|
|
*/
|
|
GLboolean
|
|
intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
|
|
dri_bo *buffer,
|
|
uint32_t read_domains, uint32_t write_domain,
|
|
uint32_t delta)
|
|
{
|
|
int ret;
|
|
|
|
if (batch->ptr - batch->map > batch->buf->size)
|
|
_mesa_printf ("bad relocation ptr %p map %p offset %d size %d\n",
|
|
batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
|
|
ret = dri_bo_emit_reloc(batch->buf, read_domains, write_domain,
|
|
delta, batch->ptr - batch->map, buffer);
|
|
|
|
/*
|
|
* Using the old buffer offset, write in what the right data would be, in case
|
|
* the buffer doesn't move and we can short-circuit the relocation processing
|
|
* in the kernel
|
|
*/
|
|
intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
void
|
|
intel_batchbuffer_data(struct intel_batchbuffer *batch,
|
|
const void *data, GLuint bytes,
|
|
enum cliprect_mode cliprect_mode)
|
|
{
|
|
assert((bytes & 3) == 0);
|
|
intel_batchbuffer_require_space(batch, bytes, cliprect_mode);
|
|
__memcpy(batch->ptr, data, bytes);
|
|
batch->ptr += bytes;
|
|
}
|