
Using 1 bit per wrap mode looked very suspicious and after some experiments it turns out it's 3-bit enum. Border color is also here, it sits right after depth field. For some reason it uses 16 bit per channel just like for clear color in RSW GL_CLAMP mode is broken for nearest filter just as on Midgard, so add the same workaround - use GL_CLAMP_TO_EDGE for nearest filter. Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13213>