Roland Scheidegger f23d54cfaa llvmpipe: fix some corner cases with line rendering
Some comparisons were wrong depending on swapped endpoints and
the bottom_edge_rule (if the endpoint was exactly touching
pixel center), hence the code assuming a line endpoint which
should be drawn according to diamond exit rules would already be
drawn (so not adjusting the endpoint) when in reality it was not,
in which case the line would end up one pixel too short.

Note that this is still not fully correct - the logic as such
should be correct now, however these comparisons can give wrong
results due to float math vs. fixed point planes (an endpoint very
close to a pixel center might be exactly at pixel center in fixed
point), but this should do for now. (Also, the logic is still
completely wrong for state trackers not using half_pixel_center
setting, but this is only really a concern for dx9 state tracker.)

Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22481>
2023-04-14 20:41:09 +00:00
2022-11-22 19:04:13 +00:00
2023-03-30 21:37:00 +00:00
2023-04-14 09:09:12 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-04-10 21:54:05 +00:00
2023-03-26 00:16:26 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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