
Previously, we've set element_size == 16 which causes loads from packed vec3 arrays to cross the boundary and return wrong data. This patch sets element_size = 4 and splits loads into single channel. Fixes all of dEQP-VK.subgroups.ballot_broadcast.* Cc: 20.1 <mesa-stable@lists.freedesktop.org> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5977>
30 lines
2.5 KiB
Plaintext
30 lines
2.5 KiB
Plaintext
# Interesting failures...
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_max
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_min
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_zero
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_max
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_min
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_zero
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_max
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_min
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_zero
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_max
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_min
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_zero
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_max
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_min
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_zero
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_max
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_min
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dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_zero
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dEQP-VK.rasterization.flatshading.line_strip_wide
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dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
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dEQP-VK.rasterization.flatshading.non_strict_lines_wide
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dEQP-VK.rasterization.interpolation.basic.line_strip_wide
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dEQP-VK.rasterization.interpolation.basic.non_strict_line_strip_wide
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dEQP-VK.rasterization.interpolation.basic.non_strict_lines_wide
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dEQP-VK.rasterization.interpolation.projected.lines_wide
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dEQP-VK.rasterization.interpolation.projected.non_strict_line_strip_wide
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dEQP-VK.rasterization.interpolation.projected.non_strict_lines_wide
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