Files
third_party_mesa3d/src/intel/vulkan/anv_allocator.c
Jason Ekstrand 651ec926fc anv: Add support for 48-bit addresses
This commit adds support for using the full 48-bit address space on
Broadwell and newer hardware.  Thanks to certain limitations, not all
objects can be placed above the 32-bit boundary.  In particular, general
and state base address need to live within 32 bits.  (See also
Wa32bitGeneralStateOffset and Wa32bitInstructionBaseOffset.)  In order
to handle this, we add a supports_48bit_address field to anv_bo and only
set EXEC_OBJECT_SUPPORTS_48B_ADDRESS if that bit is set.  We set the bit
for all client-allocated memory objects but leave it false for
driver-allocated objects.  While this is more conservative than needed,
all driver allocations should easily fit in the first 32 bits of address
space and keeps things simple because we don't have to think about
whether or not any given one of our allocation data structures will be
used in a 48-bit-unsafe way.

Reviewed-by: Kristian H. Kristensen <krh@bitplanet.net>
2017-04-04 18:33:52 -07:00

1005 lines
33 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdint.h>
#include <stdlib.h>
#include <unistd.h>
#include <limits.h>
#include <assert.h>
#include <linux/futex.h>
#include <linux/memfd.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/syscall.h>
#include "anv_private.h"
#ifdef HAVE_VALGRIND
#define VG_NOACCESS_READ(__ptr) ({ \
VALGRIND_MAKE_MEM_DEFINED((__ptr), sizeof(*(__ptr))); \
__typeof(*(__ptr)) __val = *(__ptr); \
VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr)));\
__val; \
})
#define VG_NOACCESS_WRITE(__ptr, __val) ({ \
VALGRIND_MAKE_MEM_UNDEFINED((__ptr), sizeof(*(__ptr))); \
*(__ptr) = (__val); \
VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr))); \
})
#else
#define VG_NOACCESS_READ(__ptr) (*(__ptr))
#define VG_NOACCESS_WRITE(__ptr, __val) (*(__ptr) = (__val))
#endif
/* Design goals:
*
* - Lock free (except when resizing underlying bos)
*
* - Constant time allocation with typically only one atomic
*
* - Multiple allocation sizes without fragmentation
*
* - Can grow while keeping addresses and offset of contents stable
*
* - All allocations within one bo so we can point one of the
* STATE_BASE_ADDRESS pointers at it.
*
* The overall design is a two-level allocator: top level is a fixed size, big
* block (8k) allocator, which operates out of a bo. Allocation is done by
* either pulling a block from the free list or growing the used range of the
* bo. Growing the range may run out of space in the bo which we then need to
* grow. Growing the bo is tricky in a multi-threaded, lockless environment:
* we need to keep all pointers and contents in the old map valid. GEM bos in
* general can't grow, but we use a trick: we create a memfd and use ftruncate
* to grow it as necessary. We mmap the new size and then create a gem bo for
* it using the new gem userptr ioctl. Without heavy-handed locking around
* our allocation fast-path, there isn't really a way to munmap the old mmap,
* so we just keep it around until garbage collection time. While the block
* allocator is lockless for normal operations, we block other threads trying
* to allocate while we're growing the map. It sholdn't happen often, and
* growing is fast anyway.
*
* At the next level we can use various sub-allocators. The state pool is a
* pool of smaller, fixed size objects, which operates much like the block
* pool. It uses a free list for freeing objects, but when it runs out of
* space it just allocates a new block from the block pool. This allocator is
* intended for longer lived state objects such as SURFACE_STATE and most
* other persistent state objects in the API. We may need to track more info
* with these object and a pointer back to the CPU object (eg VkImage). In
* those cases we just allocate a slightly bigger object and put the extra
* state after the GPU state object.
*
* The state stream allocator works similar to how the i965 DRI driver streams
* all its state. Even with Vulkan, we need to emit transient state (whether
* surface state base or dynamic state base), and for that we can just get a
* block and fill it up. These cases are local to a command buffer and the
* sub-allocator need not be thread safe. The streaming allocator gets a new
* block when it runs out of space and chains them together so they can be
* easily freed.
*/
/* Allocations are always at least 64 byte aligned, so 1 is an invalid value.
* We use it to indicate the free list is empty. */
#define EMPTY 1
struct anv_mmap_cleanup {
void *map;
size_t size;
uint32_t gem_handle;
};
#define ANV_MMAP_CLEANUP_INIT ((struct anv_mmap_cleanup){0})
static inline long
sys_futex(void *addr1, int op, int val1,
struct timespec *timeout, void *addr2, int val3)
{
return syscall(SYS_futex, addr1, op, val1, timeout, addr2, val3);
}
static inline int
futex_wake(uint32_t *addr, int count)
{
return sys_futex(addr, FUTEX_WAKE, count, NULL, NULL, 0);
}
static inline int
futex_wait(uint32_t *addr, int32_t value)
{
return sys_futex(addr, FUTEX_WAIT, value, NULL, NULL, 0);
}
static inline int
memfd_create(const char *name, unsigned int flags)
{
return syscall(SYS_memfd_create, name, flags);
}
static inline uint32_t
ilog2_round_up(uint32_t value)
{
assert(value != 0);
return 32 - __builtin_clz(value - 1);
}
static inline uint32_t
round_to_power_of_two(uint32_t value)
{
return 1 << ilog2_round_up(value);
}
static bool
anv_free_list_pop(union anv_free_list *list, void **map, int32_t *offset)
{
union anv_free_list current, new, old;
current.u64 = list->u64;
while (current.offset != EMPTY) {
/* We have to add a memory barrier here so that the list head (and
* offset) gets read before we read the map pointer. This way we
* know that the map pointer is valid for the given offset at the
* point where we read it.
*/
__sync_synchronize();
int32_t *next_ptr = *map + current.offset;
new.offset = VG_NOACCESS_READ(next_ptr);
new.count = current.count + 1;
old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64);
if (old.u64 == current.u64) {
*offset = current.offset;
return true;
}
current = old;
}
return false;
}
static void
anv_free_list_push(union anv_free_list *list, void *map, int32_t offset)
{
union anv_free_list current, old, new;
int32_t *next_ptr = map + offset;
old = *list;
do {
current = old;
VG_NOACCESS_WRITE(next_ptr, current.offset);
new.offset = offset;
new.count = current.count + 1;
old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64);
} while (old.u64 != current.u64);
}
/* All pointers in the ptr_free_list are assumed to be page-aligned. This
* means that the bottom 12 bits should all be zero.
*/
#define PFL_COUNT(x) ((uintptr_t)(x) & 0xfff)
#define PFL_PTR(x) ((void *)((uintptr_t)(x) & ~(uintptr_t)0xfff))
#define PFL_PACK(ptr, count) ({ \
(void *)(((uintptr_t)(ptr) & ~(uintptr_t)0xfff) | ((count) & 0xfff)); \
})
static bool
anv_ptr_free_list_pop(void **list, void **elem)
{
void *current = *list;
while (PFL_PTR(current) != NULL) {
void **next_ptr = PFL_PTR(current);
void *new_ptr = VG_NOACCESS_READ(next_ptr);
unsigned new_count = PFL_COUNT(current) + 1;
void *new = PFL_PACK(new_ptr, new_count);
void *old = __sync_val_compare_and_swap(list, current, new);
if (old == current) {
*elem = PFL_PTR(current);
return true;
}
current = old;
}
return false;
}
static void
anv_ptr_free_list_push(void **list, void *elem)
{
void *old, *current;
void **next_ptr = elem;
/* The pointer-based free list requires that the pointer be
* page-aligned. This is because we use the bottom 12 bits of the
* pointer to store a counter to solve the ABA concurrency problem.
*/
assert(((uintptr_t)elem & 0xfff) == 0);
old = *list;
do {
current = old;
VG_NOACCESS_WRITE(next_ptr, PFL_PTR(current));
unsigned new_count = PFL_COUNT(current) + 1;
void *new = PFL_PACK(elem, new_count);
old = __sync_val_compare_and_swap(list, current, new);
} while (old != current);
}
static uint32_t
anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state);
VkResult
anv_block_pool_init(struct anv_block_pool *pool,
struct anv_device *device, uint32_t block_size)
{
VkResult result;
assert(util_is_power_of_two(block_size));
pool->device = device;
anv_bo_init(&pool->bo, 0, 0);
pool->block_size = block_size;
pool->free_list = ANV_FREE_LIST_EMPTY;
pool->back_free_list = ANV_FREE_LIST_EMPTY;
pool->fd = memfd_create("block pool", MFD_CLOEXEC);
if (pool->fd == -1)
return vk_error(VK_ERROR_INITIALIZATION_FAILED);
/* Just make it 2GB up-front. The Linux kernel won't actually back it
* with pages until we either map and fault on one of them or we use
* userptr and send a chunk of it off to the GPU.
*/
if (ftruncate(pool->fd, BLOCK_POOL_MEMFD_SIZE) == -1) {
result = vk_error(VK_ERROR_INITIALIZATION_FAILED);
goto fail_fd;
}
if (!u_vector_init(&pool->mmap_cleanups,
round_to_power_of_two(sizeof(struct anv_mmap_cleanup)),
128)) {
result = vk_error(VK_ERROR_INITIALIZATION_FAILED);
goto fail_fd;
}
pool->state.next = 0;
pool->state.end = 0;
pool->back_state.next = 0;
pool->back_state.end = 0;
/* Immediately grow the pool so we'll have a backing bo. */
pool->state.end = anv_block_pool_grow(pool, &pool->state);
return VK_SUCCESS;
fail_fd:
close(pool->fd);
return result;
}
void
anv_block_pool_finish(struct anv_block_pool *pool)
{
struct anv_mmap_cleanup *cleanup;
u_vector_foreach(cleanup, &pool->mmap_cleanups) {
if (cleanup->map)
munmap(cleanup->map, cleanup->size);
if (cleanup->gem_handle)
anv_gem_close(pool->device, cleanup->gem_handle);
}
u_vector_finish(&pool->mmap_cleanups);
close(pool->fd);
}
#define PAGE_SIZE 4096
/** Grows and re-centers the block pool.
*
* We grow the block pool in one or both directions in such a way that the
* following conditions are met:
*
* 1) The size of the entire pool is always a power of two.
*
* 2) The pool only grows on both ends. Neither end can get
* shortened.
*
* 3) At the end of the allocation, we have about twice as much space
* allocated for each end as we have used. This way the pool doesn't
* grow too far in one direction or the other.
*
* 4) If the _alloc_back() has never been called, then the back portion of
* the pool retains a size of zero. (This makes it easier for users of
* the block pool that only want a one-sided pool.)
*
* 5) We have enough space allocated for at least one more block in
* whichever side `state` points to.
*
* 6) The center of the pool is always aligned to both the block_size of
* the pool and a 4K CPU page.
*/
static uint32_t
anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state)
{
size_t size;
void *map;
uint32_t gem_handle;
struct anv_mmap_cleanup *cleanup;
pthread_mutex_lock(&pool->device->mutex);
assert(state == &pool->state || state == &pool->back_state);
/* Gather a little usage information on the pool. Since we may have
* threadsd waiting in queue to get some storage while we resize, it's
* actually possible that total_used will be larger than old_size. In
* particular, block_pool_alloc() increments state->next prior to
* calling block_pool_grow, so this ensures that we get enough space for
* which ever side tries to grow the pool.
*
* We align to a page size because it makes it easier to do our
* calculations later in such a way that we state page-aigned.
*/
uint32_t back_used = align_u32(pool->back_state.next, PAGE_SIZE);
uint32_t front_used = align_u32(pool->state.next, PAGE_SIZE);
uint32_t total_used = front_used + back_used;
assert(state == &pool->state || back_used > 0);
size_t old_size = pool->bo.size;
if (old_size != 0 &&
back_used * 2 <= pool->center_bo_offset &&
front_used * 2 <= (old_size - pool->center_bo_offset)) {
/* If we're in this case then this isn't the firsta allocation and we
* already have enough space on both sides to hold double what we
* have allocated. There's nothing for us to do.
*/
goto done;
}
if (old_size == 0) {
/* This is the first allocation */
size = MAX2(32 * pool->block_size, PAGE_SIZE);
} else {
size = old_size * 2;
}
/* We can't have a block pool bigger than 1GB because we use signed
* 32-bit offsets in the free list and we don't want overflow. We
* should never need a block pool bigger than 1GB anyway.
*/
assert(size <= (1u << 31));
/* We compute a new center_bo_offset such that, when we double the size
* of the pool, we maintain the ratio of how much is used by each side.
* This way things should remain more-or-less balanced.
*/
uint32_t center_bo_offset;
if (back_used == 0) {
/* If we're in this case then we have never called alloc_back(). In
* this case, we want keep the offset at 0 to make things as simple
* as possible for users that don't care about back allocations.
*/
center_bo_offset = 0;
} else {
/* Try to "center" the allocation based on how much is currently in
* use on each side of the center line.
*/
center_bo_offset = ((uint64_t)size * back_used) / total_used;
/* Align down to a multiple of both the block size and page size */
uint32_t granularity = MAX2(pool->block_size, PAGE_SIZE);
assert(util_is_power_of_two(granularity));
center_bo_offset &= ~(granularity - 1);
assert(center_bo_offset >= back_used);
/* Make sure we don't shrink the back end of the pool */
if (center_bo_offset < pool->back_state.end)
center_bo_offset = pool->back_state.end;
/* Make sure that we don't shrink the front end of the pool */
if (size - center_bo_offset < pool->state.end)
center_bo_offset = size - pool->state.end;
}
assert(center_bo_offset % pool->block_size == 0);
assert(center_bo_offset % PAGE_SIZE == 0);
/* Assert that we only ever grow the pool */
assert(center_bo_offset >= pool->back_state.end);
assert(size - center_bo_offset >= pool->state.end);
cleanup = u_vector_add(&pool->mmap_cleanups);
if (!cleanup)
goto fail;
*cleanup = ANV_MMAP_CLEANUP_INIT;
/* Just leak the old map until we destroy the pool. We can't munmap it
* without races or imposing locking on the block allocate fast path. On
* the whole the leaked maps adds up to less than the size of the
* current map. MAP_POPULATE seems like the right thing to do, but we
* should try to get some numbers.
*/
map = mmap(NULL, size, PROT_READ | PROT_WRITE,
MAP_SHARED | MAP_POPULATE, pool->fd,
BLOCK_POOL_MEMFD_CENTER - center_bo_offset);
cleanup->map = map;
cleanup->size = size;
if (map == MAP_FAILED)
goto fail;
gem_handle = anv_gem_userptr(pool->device, map, size);
if (gem_handle == 0)
goto fail;
cleanup->gem_handle = gem_handle;
#if 0
/* Regular objects are created I915_CACHING_CACHED on LLC platforms and
* I915_CACHING_NONE on non-LLC platforms. However, userptr objects are
* always created as I915_CACHING_CACHED, which on non-LLC means
* snooped. That can be useful but comes with a bit of overheard. Since
* we're eplicitly clflushing and don't want the overhead we need to turn
* it off. */
if (!pool->device->info.has_llc) {
anv_gem_set_caching(pool->device, gem_handle, I915_CACHING_NONE);
anv_gem_set_domain(pool->device, gem_handle,
I915_GEM_DOMAIN_GTT, I915_GEM_DOMAIN_GTT);
}
#endif
/* Now that we successfull allocated everything, we can write the new
* values back into pool. */
pool->map = map + center_bo_offset;
pool->center_bo_offset = center_bo_offset;
/* For block pool BOs we have to be a bit careful about where we place them
* in the GTT. There are two documented workarounds for state base address
* placement : Wa32bitGeneralStateOffset and Wa32bitInstructionBaseOffset
* which state that those two base addresses do not support 48-bit
* addresses and need to be placed in the bottom 32-bit range.
* Unfortunately, this is not quite accurate.
*
* The real problem is that we always set the size of our state pools in
* STATE_BASE_ADDRESS to 0xfffff (the maximum) even though the BO is most
* likely significantly smaller. We do this because we do not no at the
* time we emit STATE_BASE_ADDRESS whether or not we will need to expand
* the pool during command buffer building so we don't actually have a
* valid final size. If the address + size, as seen by STATE_BASE_ADDRESS
* overflows 48 bits, the GPU appears to treat all accesses to the buffer
* as being out of bounds and returns zero. For dynamic state, this
* usually just leads to rendering corruptions, but shaders that are all
* zero hang the GPU immediately.
*
* The easiest solution to do is exactly what the bogus workarounds say to
* do: restrict these buffers to 32-bit addresses. We could also pin the
* BO to some particular location of our choosing, but that's significantly
* more work than just not setting a flag. So, we explicitly DO NOT set
* the EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag and the kernel does all of the
* hard work for us.
*/
anv_bo_init(&pool->bo, gem_handle, size);
pool->bo.map = map;
done:
pthread_mutex_unlock(&pool->device->mutex);
/* Return the appropreate new size. This function never actually
* updates state->next. Instead, we let the caller do that because it
* needs to do so in order to maintain its concurrency model.
*/
if (state == &pool->state) {
return pool->bo.size - pool->center_bo_offset;
} else {
assert(pool->center_bo_offset > 0);
return pool->center_bo_offset;
}
fail:
pthread_mutex_unlock(&pool->device->mutex);
return 0;
}
static uint32_t
anv_block_pool_alloc_new(struct anv_block_pool *pool,
struct anv_block_state *pool_state)
{
struct anv_block_state state, old, new;
while (1) {
state.u64 = __sync_fetch_and_add(&pool_state->u64, pool->block_size);
if (state.next < state.end) {
assert(pool->map);
return state.next;
} else if (state.next == state.end) {
/* We allocated the first block outside the pool, we have to grow it.
* pool_state->next acts a mutex: threads who try to allocate now will
* get block indexes above the current limit and hit futex_wait
* below. */
new.next = state.next + pool->block_size;
new.end = anv_block_pool_grow(pool, pool_state);
assert(new.end >= new.next && new.end % pool->block_size == 0);
old.u64 = __sync_lock_test_and_set(&pool_state->u64, new.u64);
if (old.next != state.next)
futex_wake(&pool_state->end, INT_MAX);
return state.next;
} else {
futex_wait(&pool_state->end, state.end);
continue;
}
}
}
int32_t
anv_block_pool_alloc(struct anv_block_pool *pool)
{
int32_t offset;
/* Try free list first. */
if (anv_free_list_pop(&pool->free_list, &pool->map, &offset)) {
assert(offset >= 0);
assert(pool->map);
return offset;
}
return anv_block_pool_alloc_new(pool, &pool->state);
}
/* Allocates a block out of the back of the block pool.
*
* This will allocated a block earlier than the "start" of the block pool.
* The offsets returned from this function will be negative but will still
* be correct relative to the block pool's map pointer.
*
* If you ever use anv_block_pool_alloc_back, then you will have to do
* gymnastics with the block pool's BO when doing relocations.
*/
int32_t
anv_block_pool_alloc_back(struct anv_block_pool *pool)
{
int32_t offset;
/* Try free list first. */
if (anv_free_list_pop(&pool->back_free_list, &pool->map, &offset)) {
assert(offset < 0);
assert(pool->map);
return offset;
}
offset = anv_block_pool_alloc_new(pool, &pool->back_state);
/* The offset we get out of anv_block_pool_alloc_new() is actually the
* number of bytes downwards from the middle to the end of the block.
* We need to turn it into a (negative) offset from the middle to the
* start of the block.
*/
assert(offset >= 0);
return -(offset + pool->block_size);
}
void
anv_block_pool_free(struct anv_block_pool *pool, int32_t offset)
{
if (offset < 0) {
anv_free_list_push(&pool->back_free_list, pool->map, offset);
} else {
anv_free_list_push(&pool->free_list, pool->map, offset);
}
}
static void
anv_fixed_size_state_pool_init(struct anv_fixed_size_state_pool *pool,
size_t state_size)
{
/* At least a cache line and must divide the block size. */
assert(state_size >= 64 && util_is_power_of_two(state_size));
pool->state_size = state_size;
pool->free_list = ANV_FREE_LIST_EMPTY;
pool->block.next = 0;
pool->block.end = 0;
}
static uint32_t
anv_fixed_size_state_pool_alloc(struct anv_fixed_size_state_pool *pool,
struct anv_block_pool *block_pool)
{
int32_t offset;
struct anv_block_state block, old, new;
/* Try free list first. */
if (anv_free_list_pop(&pool->free_list, &block_pool->map, &offset)) {
assert(offset >= 0);
return offset;
}
/* If free list was empty (or somebody raced us and took the items) we
* allocate a new item from the end of the block */
restart:
block.u64 = __sync_fetch_and_add(&pool->block.u64, pool->state_size);
if (block.next < block.end) {
return block.next;
} else if (block.next == block.end) {
offset = anv_block_pool_alloc(block_pool);
new.next = offset + pool->state_size;
new.end = offset + block_pool->block_size;
old.u64 = __sync_lock_test_and_set(&pool->block.u64, new.u64);
if (old.next != block.next)
futex_wake(&pool->block.end, INT_MAX);
return offset;
} else {
futex_wait(&pool->block.end, block.end);
goto restart;
}
}
static void
anv_fixed_size_state_pool_free(struct anv_fixed_size_state_pool *pool,
struct anv_block_pool *block_pool,
uint32_t offset)
{
anv_free_list_push(&pool->free_list, block_pool->map, offset);
}
void
anv_state_pool_init(struct anv_state_pool *pool,
struct anv_block_pool *block_pool)
{
pool->block_pool = block_pool;
for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) {
size_t size = 1 << (ANV_MIN_STATE_SIZE_LOG2 + i);
anv_fixed_size_state_pool_init(&pool->buckets[i], size);
}
VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
}
void
anv_state_pool_finish(struct anv_state_pool *pool)
{
VG(VALGRIND_DESTROY_MEMPOOL(pool));
}
struct anv_state
anv_state_pool_alloc(struct anv_state_pool *pool, size_t size, size_t align)
{
unsigned size_log2 = ilog2_round_up(size < align ? align : size);
assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
if (size_log2 < ANV_MIN_STATE_SIZE_LOG2)
size_log2 = ANV_MIN_STATE_SIZE_LOG2;
unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2;
struct anv_state state;
state.alloc_size = 1 << size_log2;
state.offset = anv_fixed_size_state_pool_alloc(&pool->buckets[bucket],
pool->block_pool);
state.map = pool->block_pool->map + state.offset;
VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, size));
return state;
}
void
anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state)
{
assert(util_is_power_of_two(state.alloc_size));
unsigned size_log2 = ilog2_round_up(state.alloc_size);
assert(size_log2 >= ANV_MIN_STATE_SIZE_LOG2 &&
size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2;
VG(VALGRIND_MEMPOOL_FREE(pool, state.map));
anv_fixed_size_state_pool_free(&pool->buckets[bucket],
pool->block_pool, state.offset);
}
#define NULL_BLOCK 1
struct anv_state_stream_block {
/* The next block */
struct anv_state_stream_block *next;
/* The offset into the block pool at which this block starts */
uint32_t offset;
#ifdef HAVE_VALGRIND
/* A pointer to the first user-allocated thing in this block. This is
* what valgrind sees as the start of the block.
*/
void *_vg_ptr;
#endif
};
/* The state stream allocator is a one-shot, single threaded allocator for
* variable sized blocks. We use it for allocating dynamic state.
*/
void
anv_state_stream_init(struct anv_state_stream *stream,
struct anv_block_pool *block_pool)
{
stream->block_pool = block_pool;
stream->block = NULL;
/* Ensure that next + whatever > end. This way the first call to
* state_stream_alloc fetches a new block.
*/
stream->next = 1;
stream->end = 0;
VG(VALGRIND_CREATE_MEMPOOL(stream, 0, false));
}
void
anv_state_stream_finish(struct anv_state_stream *stream)
{
VG(const uint32_t block_size = stream->block_pool->block_size);
struct anv_state_stream_block *next = stream->block;
while (next != NULL) {
VG(VALGRIND_MAKE_MEM_DEFINED(next, sizeof(*next)));
struct anv_state_stream_block sb = VG_NOACCESS_READ(next);
VG(VALGRIND_MEMPOOL_FREE(stream, sb._vg_ptr));
VG(VALGRIND_MAKE_MEM_UNDEFINED(next, block_size));
anv_block_pool_free(stream->block_pool, sb.offset);
next = sb.next;
}
VG(VALGRIND_DESTROY_MEMPOOL(stream));
}
struct anv_state
anv_state_stream_alloc(struct anv_state_stream *stream,
uint32_t size, uint32_t alignment)
{
struct anv_state_stream_block *sb = stream->block;
struct anv_state state;
state.offset = align_u32(stream->next, alignment);
if (state.offset + size > stream->end) {
uint32_t block = anv_block_pool_alloc(stream->block_pool);
sb = stream->block_pool->map + block;
VG(VALGRIND_MAKE_MEM_UNDEFINED(sb, sizeof(*sb)));
sb->next = stream->block;
sb->offset = block;
VG(sb->_vg_ptr = NULL);
VG(VALGRIND_MAKE_MEM_NOACCESS(sb, stream->block_pool->block_size));
stream->block = sb;
stream->start = block;
stream->next = block + sizeof(*sb);
stream->end = block + stream->block_pool->block_size;
state.offset = align_u32(stream->next, alignment);
assert(state.offset + size <= stream->end);
}
assert(state.offset > stream->start);
state.map = (void *)sb + (state.offset - stream->start);
state.alloc_size = size;
#ifdef HAVE_VALGRIND
void *vg_ptr = VG_NOACCESS_READ(&sb->_vg_ptr);
if (vg_ptr == NULL) {
vg_ptr = state.map;
VG_NOACCESS_WRITE(&sb->_vg_ptr, vg_ptr);
VALGRIND_MEMPOOL_ALLOC(stream, vg_ptr, size);
} else {
void *state_end = state.map + state.alloc_size;
/* This only updates the mempool. The newly allocated chunk is still
* marked as NOACCESS. */
VALGRIND_MEMPOOL_CHANGE(stream, vg_ptr, vg_ptr, state_end - vg_ptr);
/* Mark the newly allocated chunk as undefined */
VALGRIND_MAKE_MEM_UNDEFINED(state.map, state.alloc_size);
}
#endif
stream->next = state.offset + size;
return state;
}
struct bo_pool_bo_link {
struct bo_pool_bo_link *next;
struct anv_bo bo;
};
void
anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device)
{
pool->device = device;
memset(pool->free_list, 0, sizeof(pool->free_list));
VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
}
void
anv_bo_pool_finish(struct anv_bo_pool *pool)
{
for (unsigned i = 0; i < ARRAY_SIZE(pool->free_list); i++) {
struct bo_pool_bo_link *link = PFL_PTR(pool->free_list[i]);
while (link != NULL) {
struct bo_pool_bo_link link_copy = VG_NOACCESS_READ(link);
anv_gem_munmap(link_copy.bo.map, link_copy.bo.size);
anv_gem_close(pool->device, link_copy.bo.gem_handle);
link = link_copy.next;
}
}
VG(VALGRIND_DESTROY_MEMPOOL(pool));
}
VkResult
anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo, uint32_t size)
{
VkResult result;
const unsigned size_log2 = size < 4096 ? 12 : ilog2_round_up(size);
const unsigned pow2_size = 1 << size_log2;
const unsigned bucket = size_log2 - 12;
assert(bucket < ARRAY_SIZE(pool->free_list));
void *next_free_void;
if (anv_ptr_free_list_pop(&pool->free_list[bucket], &next_free_void)) {
struct bo_pool_bo_link *next_free = next_free_void;
*bo = VG_NOACCESS_READ(&next_free->bo);
assert(bo->gem_handle);
assert(bo->map == next_free);
assert(size <= bo->size);
VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, size));
return VK_SUCCESS;
}
struct anv_bo new_bo;
result = anv_bo_init_new(&new_bo, pool->device, pow2_size);
if (result != VK_SUCCESS)
return result;
assert(new_bo.size == pow2_size);
new_bo.map = anv_gem_mmap(pool->device, new_bo.gem_handle, 0, pow2_size, 0);
if (new_bo.map == NULL) {
anv_gem_close(pool->device, new_bo.gem_handle);
return vk_error(VK_ERROR_MEMORY_MAP_FAILED);
}
*bo = new_bo;
VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, size));
return VK_SUCCESS;
}
void
anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo_in)
{
/* Make a copy in case the anv_bo happens to be storred in the BO */
struct anv_bo bo = *bo_in;
VG(VALGRIND_MEMPOOL_FREE(pool, bo.map));
struct bo_pool_bo_link *link = bo.map;
VG_NOACCESS_WRITE(&link->bo, bo);
assert(util_is_power_of_two(bo.size));
const unsigned size_log2 = ilog2_round_up(bo.size);
const unsigned bucket = size_log2 - 12;
assert(bucket < ARRAY_SIZE(pool->free_list));
anv_ptr_free_list_push(&pool->free_list[bucket], link);
}
// Scratch pool
void
anv_scratch_pool_init(struct anv_device *device, struct anv_scratch_pool *pool)
{
memset(pool, 0, sizeof(*pool));
}
void
anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool)
{
for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
for (unsigned i = 0; i < 16; i++) {
struct anv_scratch_bo *bo = &pool->bos[i][s];
if (bo->exists > 0)
anv_gem_close(device, bo->bo.gem_handle);
}
}
}
struct anv_bo *
anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
gl_shader_stage stage, unsigned per_thread_scratch)
{
if (per_thread_scratch == 0)
return NULL;
unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048);
assert(scratch_size_log2 < 16);
struct anv_scratch_bo *bo = &pool->bos[scratch_size_log2][stage];
/* We can use "exists" to shortcut and ignore the critical section */
if (bo->exists)
return &bo->bo;
pthread_mutex_lock(&device->mutex);
__sync_synchronize();
if (bo->exists)
return &bo->bo;
const struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
const struct gen_device_info *devinfo = &physical_device->info;
/* WaCSScratchSize:hsw
*
* Haswell's scratch space address calculation appears to be sparse
* rather than tightly packed. The Thread ID has bits indicating which
* subslice, EU within a subslice, and thread within an EU it is.
* There's a maximum of two slices and two subslices, so these can be
* stored with a single bit. Even though there are only 10 EUs per
* subslice, this is stored in 4 bits, so there's an effective maximum
* value of 16 EUs. Similarly, although there are only 7 threads per EU,
* this is stored in a 3 bit number, giving an effective maximum value
* of 8 threads per EU.
*
* This means that we need to use 16 * 8 instead of 10 * 7 for the
* number of threads per subslice.
*/
const unsigned subslices = MAX2(physical_device->subslice_total, 1);
const unsigned scratch_ids_per_subslice =
device->info.is_haswell ? 16 * 8 : devinfo->max_cs_threads;
uint32_t max_threads[] = {
[MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
[MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
[MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
[MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
[MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
[MESA_SHADER_COMPUTE] = scratch_ids_per_subslice * subslices,
};
uint32_t size = per_thread_scratch * max_threads[stage];
anv_bo_init_new(&bo->bo, device, size);
/* Set the exists last because it may be read by other threads */
__sync_synchronize();
bo->exists = true;
pthread_mutex_unlock(&device->mutex);
return &bo->bo;
}