Connor Abbott efaf77bbdd tu: Rewrite tessellation modes handling
Before this, we combined the modes after compiling the shaders when
constructing the pipeline. But that's a bit awkward with shader objects,
where there is no good place to put state derived from TCS and TES but
not the other stages. However, shader objects leaves us with an out:
when compiling separately, the modes must be on one of the shaders. So
instead we just copy the modes earlier, in the NIR shaders, and then get
them from the appropriate shader later. That way there is no extra
overhead when fast-linking, as there currently is, and we don't need to
create an awkward separate object just for this.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25276>
2023-09-25 19:03:56 +00:00
2022-11-22 19:04:13 +00:00
2023-09-25 11:49:10 +00:00
2023-09-13 16:38:15 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-09-21 10:50:34 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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