
1. Write the code 2. Add comments 3. PROFIT (or just avoid cost of explaining or relearning things...)
411 lines
13 KiB
C
411 lines
13 KiB
C
/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* @file iris_program_cache.c
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*
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* The in-memory program cache. This is basically a hash table mapping
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* API-specified shaders and a state key to a compiled variant. It also
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* takes care of uploading shader assembly into a BO for use on the GPU.
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*/
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#include <stdio.h>
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#include <errno.h>
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "util/u_atomic.h"
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#include "util/u_upload_mgr.h"
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "intel/compiler/brw_compiler.h"
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#include "intel/compiler/brw_eu.h"
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#include "intel/compiler/brw_nir.h"
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#include "iris_context.h"
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#include "iris_resource.h"
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struct keybox {
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uint8_t size;
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enum iris_program_cache_id cache_id;
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uint8_t data[0];
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};
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static uint32_t
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key_size_for_cache(enum iris_program_cache_id cache_id)
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{
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static const unsigned key_sizes[] = {
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[IRIS_CACHE_VS] = sizeof(struct brw_vs_prog_key),
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[IRIS_CACHE_TCS] = sizeof(struct brw_tcs_prog_key),
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[IRIS_CACHE_TES] = sizeof(struct brw_tes_prog_key),
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[IRIS_CACHE_GS] = sizeof(struct brw_gs_prog_key),
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[IRIS_CACHE_FS] = sizeof(struct brw_wm_prog_key),
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[IRIS_CACHE_CS] = sizeof(struct brw_cs_prog_key),
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};
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/* BLORP keys aren't all the same size. */
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assert(cache_id != IRIS_CACHE_BLORP);
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return key_sizes[cache_id];
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}
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static struct keybox *
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make_keybox(void *mem_ctx,
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enum iris_program_cache_id cache_id,
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const void *key,
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uint32_t key_size)
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{
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struct keybox *keybox =
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ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);
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keybox->cache_id = cache_id;
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keybox->size = key_size;
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memcpy(keybox->data, key, key_size);
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return keybox;
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}
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static uint32_t
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keybox_hash(const void *void_key)
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{
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const struct keybox *key = void_key;
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return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
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}
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static bool
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keybox_equals(const void *void_a, const void *void_b)
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{
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const struct keybox *a = void_a, *b = void_b;
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if (a->size != b->size)
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return false;
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return memcmp(a->data, b->data, a->size) == 0;
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}
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static uint64_t
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dirty_flag_for_cache(enum iris_program_cache_id cache_id)
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{
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assert(cache_id <= MESA_SHADER_STAGES);
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// XXX: ugly...
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// XXX: move this flagging out to a higher level, allow comparison of
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// XXX: new and old programs to decide what bits to twiddle
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// XXX: CLIP: toggle if barycentric modes has any NONPERSPECTIVE or not
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if (cache_id == IRIS_CACHE_FS)
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return IRIS_DIRTY_WM | IRIS_DIRTY_FS | IRIS_DIRTY_CLIP;
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if (cache_id == IRIS_CACHE_VS)
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return IRIS_DIRTY_VS | IRIS_DIRTY_VF_SGVS;
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return IRIS_DIRTY_VS << cache_id | IRIS_DIRTY_BINDINGS_VS << cache_id;
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}
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static unsigned
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get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
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{
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switch (cache_id) {
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case IRIS_CACHE_VS:
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return ((struct brw_vs_prog_key *) key)->program_string_id;
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case IRIS_CACHE_TCS:
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return ((struct brw_tcs_prog_key *) key)->program_string_id;
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case IRIS_CACHE_TES:
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return ((struct brw_tes_prog_key *) key)->program_string_id;
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case IRIS_CACHE_GS:
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return ((struct brw_gs_prog_key *) key)->program_string_id;
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case IRIS_CACHE_CS:
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return ((struct brw_cs_prog_key *) key)->program_string_id;
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case IRIS_CACHE_FS:
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return ((struct brw_wm_prog_key *) key)->program_string_id;
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default:
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unreachable("no program string id for this kind of program");
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}
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}
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static struct iris_compiled_shader *
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iris_find_cached_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key,
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uint32_t key_size)
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{
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struct keybox *keybox =
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make_keybox(ice->shaders.cache, cache_id, key, key_size);
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struct hash_entry *entry =
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_mesa_hash_table_search(ice->shaders.cache, keybox);
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ralloc_free(keybox);
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return entry ? entry->data : NULL;
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}
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/**
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* Looks for a program in the cache and binds it.
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*
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* If no program was found, returns false and leaves the binding alone.
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*/
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bool
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iris_bind_cached_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key)
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{
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unsigned key_size = key_size_for_cache(cache_id);
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struct iris_compiled_shader *shader =
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iris_find_cached_shader(ice, cache_id, key, key_size);
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if (!shader)
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return false;
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if (memcmp(shader, ice->shaders.prog[cache_id], sizeof(*shader)) != 0) {
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ice->shaders.prog[cache_id] = shader;
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ice->state.dirty |= dirty_flag_for_cache(cache_id);
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}
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return true;
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}
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void
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iris_unbind_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id)
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{
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if (ice->shaders.prog[cache_id]) {
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ice->shaders.prog[cache_id] = NULL;
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ice->state.dirty |= dirty_flag_for_cache(cache_id);
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}
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}
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const void *
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iris_find_previous_compile(const struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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unsigned program_string_id)
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{
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hash_table_foreach(ice->shaders.cache, entry) {
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const struct keybox *keybox = entry->key;
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if (keybox->cache_id == cache_id &&
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get_program_string_id(cache_id, keybox->data) == program_string_id) {
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return keybox->data;
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}
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}
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return NULL;
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}
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/**
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* Look for an existing entry in the cache that has identical assembly code.
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*
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* This is useful for programs generating shaders at runtime, where multiple
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* distinct shaders (from an API perspective) may compile to the same assembly
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* in our backend. This saves space in the program cache buffer.
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*/
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static const struct iris_compiled_shader *
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find_existing_assembly(struct hash_table *cache,
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const void *assembly,
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unsigned assembly_size)
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{
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hash_table_foreach(cache, entry) {
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const struct iris_compiled_shader *existing = entry->data;
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if (existing->prog_data->program_size == assembly_size &&
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memcmp(existing->map, assembly, assembly_size) == 0)
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return existing;
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}
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return NULL;
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}
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static struct iris_compiled_shader *
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iris_upload_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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uint32_t key_size,
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const void *key,
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const void *assembly,
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struct brw_stage_prog_data *prog_data,
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uint32_t *streamout)
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{
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struct iris_screen *screen = (void *) ice->ctx.screen;
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struct gen_device_info *devinfo = &screen->devinfo;
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struct hash_table *cache = ice->shaders.cache;
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struct iris_compiled_shader *shader =
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rzalloc_size(cache, sizeof(struct iris_compiled_shader) +
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ice->vtbl.derived_program_state_size(cache_id));
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const struct iris_compiled_shader *existing =
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find_existing_assembly(cache, assembly, prog_data->program_size);
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/* If we can find a matching prog in the cache already, then reuse the
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* existing stuff without creating new copy into the underlying buffer
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* object. This is notably useful for programs generating shaders at
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* runtime, where multiple shaders may compile to the same thing in our
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* backend.
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*/
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if (existing) {
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pipe_resource_reference(&shader->assembly.res, existing->assembly.res);
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shader->assembly.offset = existing->assembly.offset;
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shader->map = existing->map;
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} else {
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shader->assembly.res = NULL;
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u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64,
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&shader->assembly.offset, &shader->assembly.res,
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&shader->map);
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memcpy(shader->map, assembly, prog_data->program_size);
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}
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shader->prog_data = prog_data;
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shader->streamout = streamout;
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ralloc_steal(shader, shader->prog_data);
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ralloc_steal(shader->prog_data, prog_data->param);
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ralloc_steal(shader->prog_data, prog_data->pull_param);
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ralloc_steal(shader, shader->streamout);
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/* Store the 3DSTATE shader packets and other derived state. */
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ice->vtbl.store_derived_program_state(devinfo, cache_id, shader);
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struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
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_mesa_hash_table_insert(ice->shaders.cache, keybox, shader);
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return shader;
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}
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/**
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* Upload a new shader to the program cache, and bind it for use.
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*
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* \param prog_data must be ralloc'd and will be stolen.
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*/
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void
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iris_upload_and_bind_shader(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key,
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const void *assembly,
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struct brw_stage_prog_data *prog_data,
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uint32_t *streamout)
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{
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assert(cache_id != IRIS_CACHE_BLORP);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, cache_id, key_size_for_cache(cache_id), key,
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assembly, prog_data, streamout);
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ice->shaders.prog[cache_id] = shader;
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ice->state.dirty |= dirty_flag_for_cache(cache_id);
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}
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bool
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iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
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const void *key, uint32_t key_size,
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uint32_t *kernel_out, void *prog_data_out)
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{
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struct blorp_context *blorp = blorp_batch->blorp;
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struct iris_context *ice = blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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struct iris_compiled_shader *shader =
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iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key, key_size);
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if (!shader)
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return false;
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struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
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*kernel_out =
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iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
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*((void **) prog_data_out) = shader->prog_data;
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iris_use_pinned_bo(batch, bo, false);
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return true;
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}
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bool
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iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
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const void *key, uint32_t key_size,
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const void *kernel, UNUSED uint32_t kernel_size,
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const struct brw_stage_prog_data *prog_data_templ,
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UNUSED uint32_t prog_data_size,
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uint32_t *kernel_out, void *prog_data_out)
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{
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struct blorp_context *blorp = blorp_batch->blorp;
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struct iris_context *ice = blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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void *prog_data = ralloc_size(NULL, prog_data_size);
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memcpy(prog_data, prog_data_templ, prog_data_size);
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struct iris_compiled_shader *shader =
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iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel,
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prog_data, NULL);
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struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
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*kernel_out =
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iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
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*((void **) prog_data_out) = shader->prog_data;
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iris_use_pinned_bo(batch, bo, false);
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return true;
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}
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void
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iris_init_program_cache(struct iris_context *ice)
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{
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ice->shaders.cache =
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_mesa_hash_table_create(ice, keybox_hash, keybox_equals);
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ice->shaders.uploader =
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u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
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IRIS_RESOURCE_FLAG_SHADER_MEMZONE);
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}
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void
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iris_destroy_program_cache(struct iris_context *ice)
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{
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for (int i = 0; i < MESA_SHADER_STAGES; i++) {
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ice->shaders.prog[i] = NULL;
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}
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hash_table_foreach(ice->shaders.cache, entry) {
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struct iris_compiled_shader *shader = entry->data;
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pipe_resource_reference(&shader->assembly.res, NULL);
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}
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u_upload_destroy(ice->shaders.uploader);
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ralloc_free(ice->shaders.cache);
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}
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static const char *
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cache_name(enum iris_program_cache_id cache_id)
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{
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if (cache_id == IRIS_CACHE_BLORP)
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return "BLORP";
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return _mesa_shader_stage_to_string(cache_id);
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}
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void
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iris_print_program_cache(struct iris_context *ice)
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{
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
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const struct gen_device_info *devinfo = &screen->devinfo;
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hash_table_foreach(ice->shaders.cache, entry) {
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const struct keybox *keybox = entry->key;
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struct iris_compiled_shader *shader = entry->data;
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fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
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brw_disassemble(devinfo, shader->map, 0,
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shader->prog_data->program_size, stderr);
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}
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}
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