ee6e2bc4a31345e50b3c674cdae233a5de5179d1

At image bind time, if an image's addresses can be placed into the aux-map without causing conflicts with a pre-existing mapping, do so. The code aux management code in the binding function operates on a per-plane basis. So, use the per-plane CCS memory range from the image rather than the CCS memory region for the entire BO. Another way to avoid aux-map conflicts is to rely solely on having a dedicated allocation for an image. Unfortunately, not all workloads change their behavior when drivers report a preference for dedicated allocations. In particular, 3DMark Wild Life Extreme does not make more dedicated allocations and such a solution was measured to perform ~16% worse than this solution. With this solution, I did not measure a loss of CCS on that benchmark. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6304 Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1) Reviewed-by: Jianxun Zhang <jianxun.zhang@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25003>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.3%
C++
18.2%
Python
2.7%
Assembly
1.5%
Rust
1.2%
Other
0.9%