ee5fb8d1ba7f50ed94e1a34fa0f6e15a0588145e

With everything in place, we can now use the scalar backend compiler for vertex shaders on BDW+. We make scalar vertex shaders the default on BDW+ but add a new vec4vs debug option to force the vec4 backend. No piglit regressions. Performance impact is minimal, I see a ~1.5 improvement on the T-Rex GLBenchmark case, but in general it's in the noise. Some of our internal synthetic, vs bounded benchmarks show great improvement, 20%-40% in some cases, but real-world cases are mostly unaffected. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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