
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
287 lines
10 KiB
C
287 lines
10 KiB
C
/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <errno.h>
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#include "program/prog_instruction.h"
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#include "blorp_priv.h"
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#include "brw_compiler.h"
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#include "brw_nir.h"
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void
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blorp_init(struct blorp_context *blorp, void *driver_ctx,
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struct isl_device *isl_dev)
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{
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blorp->driver_ctx = driver_ctx;
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blorp->isl_dev = isl_dev;
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}
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void
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blorp_finish(struct blorp_context *blorp)
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{
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blorp->driver_ctx = NULL;
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}
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void
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blorp_batch_init(struct blorp_context *blorp,
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struct blorp_batch *batch, void *driver_batch)
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{
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batch->blorp = blorp;
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batch->driver_batch = driver_batch;
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}
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void
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blorp_batch_finish(struct blorp_batch *batch)
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{
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batch->blorp = NULL;
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}
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void
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brw_blorp_surface_info_init(struct blorp_context *blorp,
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struct brw_blorp_surface_info *info,
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const struct blorp_surf *surf,
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unsigned int level, unsigned int layer,
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enum isl_format format, bool is_render_target)
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{
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if (format == ISL_FORMAT_UNSUPPORTED)
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format = surf->surf->format;
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if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
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/* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
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* a render target, which would prevent us from blitting to 24-bit
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* depth. The miptree consists of 32 bits per pixel, arranged as 24-bit
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* depth values interleaved with 8 "don't care" bits. Since depth
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* values don't require any blending, it doesn't matter how we interpret
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* the bit pattern as long as we copy the right amount of data, so just
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* map it as 8-bit BGRA.
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*/
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format = ISL_FORMAT_B8G8R8A8_UNORM;
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} else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
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assert(surf->surf->format == ISL_FORMAT_R8_UINT);
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/* Prior to Broadwell, we can't render to R8_UINT */
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if (blorp->isl_dev->info->gen < 8)
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format = ISL_FORMAT_R8_UNORM;
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}
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info->surf = *surf->surf;
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info->addr = surf->addr;
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info->aux_usage = surf->aux_usage;
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if (info->aux_usage != ISL_AUX_USAGE_NONE) {
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info->aux_surf = *surf->aux_surf;
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info->aux_addr = surf->aux_addr;
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}
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info->clear_color = surf->clear_color;
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info->view = (struct isl_view) {
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.usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
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ISL_SURF_USAGE_TEXTURE_BIT,
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.format = format,
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.base_level = level,
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.levels = 1,
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.swizzle = ISL_SWIZZLE_IDENTITY,
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};
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info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
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info->surf.logical_level0_px.array_len);
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if (!is_render_target &&
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(info->surf.dim == ISL_SURF_DIM_3D ||
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info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
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/* 3-D textures don't support base_array layer and neither do 2-D
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* multisampled textures on IVB so we need to pass it through the
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* sampler in those cases. These are also two cases where we are
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* guaranteed that we won't be doing any funny surface hacks.
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*/
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info->view.base_array_layer = 0;
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info->z_offset = layer;
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} else {
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info->view.base_array_layer = layer;
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assert(info->view.array_len >= info->view.base_array_layer);
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info->view.array_len -= info->view.base_array_layer;
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info->z_offset = 0;
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}
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/* Sandy Bridge has a limit of a maximum of 512 layers for layered
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* rendering.
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*/
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if (is_render_target && blorp->isl_dev->info->gen == 6)
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info->view.array_len = MIN2(info->view.array_len, 512);
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}
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void
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blorp_params_init(struct blorp_params *params)
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{
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memset(params, 0, sizeof(*params));
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params->num_draw_buffers = 1;
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params->num_layers = 1;
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}
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void
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brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
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{
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memset(wm_key, 0, sizeof(*wm_key));
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wm_key->nr_color_regions = 1;
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for (int i = 0; i < MAX_SAMPLERS; i++)
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wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
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}
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static int
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nir_uniform_type_size(const struct glsl_type *type)
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{
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/* Only very basic types are allowed */
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assert(glsl_type_is_vector_or_scalar(type));
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assert(glsl_get_bit_size(type) == 32);
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return glsl_get_vector_elements(type) * 4;
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}
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const unsigned *
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brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir,
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const struct brw_wm_prog_key *wm_key,
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bool use_repclear,
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struct brw_blorp_prog_data *prog_data,
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unsigned *program_size)
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{
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const struct brw_compiler *compiler = blorp->compiler;
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void *mem_ctx = ralloc_context(NULL);
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/* Calling brw_preprocess_nir and friends is destructive and, if cloning is
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* enabled, may end up completely replacing the nir_shader. Therefore, we
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* own it and might as well put it in our context for easy cleanup.
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*/
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ralloc_steal(mem_ctx, nir);
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nir->options =
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compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
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struct brw_wm_prog_data wm_prog_data;
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memset(&wm_prog_data, 0, sizeof(wm_prog_data));
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wm_prog_data.base.nr_params = 0;
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wm_prog_data.base.param = NULL;
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/* BLORP always just uses the first two binding table entries */
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wm_prog_data.binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
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wm_prog_data.base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
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nir = brw_preprocess_nir(compiler, nir);
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nir_remove_dead_variables(nir, nir_var_shader_in);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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/* Uniforms are required to be lowered before going into compile_fs. For
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* BLORP, we'll assume that whoever builds the shader sets the location
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* they want so we just need to lower them and figure out how many we have
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* in total.
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*/
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nir->num_uniforms = 0;
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nir_foreach_variable(var, &nir->uniforms) {
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var->data.driver_location = var->data.location;
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unsigned end = var->data.location + nir_uniform_type_size(var->type);
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nir->num_uniforms = MAX2(nir->num_uniforms, end);
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}
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nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size, 0);
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const unsigned *program =
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brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx,
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wm_key, &wm_prog_data, nir,
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NULL, -1, -1, false, use_repclear, program_size, NULL);
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/* Copy the relavent bits of wm_prog_data over into the blorp prog data */
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prog_data->dispatch_8 = wm_prog_data.dispatch_8;
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prog_data->dispatch_16 = wm_prog_data.dispatch_16;
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prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
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prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
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prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
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prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
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prog_data->flat_inputs = wm_prog_data.flat_inputs;
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prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
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prog_data->inputs_read = nir->info.inputs_read;
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assert(wm_prog_data.base.nr_params == 0);
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return program;
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}
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void
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blorp_gen6_hiz_op(struct blorp_batch *batch,
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struct blorp_surf *surf, unsigned level, unsigned layer,
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enum blorp_hiz_op op)
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{
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struct blorp_params params;
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blorp_params_init(¶ms);
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params.hiz_op = op;
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brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, layer,
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surf->surf->format, true);
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/* Align the rectangle primitive to 8x4 pixels.
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*
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* During fast depth clears, the emitted rectangle primitive must be
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* aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
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* 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
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* PRM):
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* If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
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* aligned to an 8x4 pixel block relative to the upper left corner
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* of the depth buffer [...]
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*
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* For hiz resolves, the rectangle must also be 8x4 aligned. Item
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* WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
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* Ivybridge simulator require the alignment.
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*
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* To be safe, let's just align the rect for all hiz operations and all
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* hardware generations.
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*
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* However, for some miptree slices of a Z24 texture, emitting an 8x4
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* aligned rectangle that covers the slice may clobber adjacent slices if
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* we strictly adhered to the texture alignments specified in the PRM. The
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* Ivybridge PRM, Section "Alignment Unit Size", states that
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* SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
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* not 8. But commit 1f112cc increased the alignment from 4 to 8, which
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* prevents the clobbering.
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*/
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params.x1 = minify(params.depth.surf.logical_level0_px.width,
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params.depth.view.base_level);
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params.y1 = minify(params.depth.surf.logical_level0_px.height,
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params.depth.view.base_level);
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params.x1 = ALIGN(params.x1, 8);
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params.y1 = ALIGN(params.y1, 4);
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if (params.depth.view.base_level == 0) {
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/* TODO: What about MSAA? */
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params.depth.surf.logical_level0_px.width = params.x1;
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params.depth.surf.logical_level0_px.height = params.y1;
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}
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params.dst.surf.samples = params.depth.surf.samples;
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params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
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params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
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batch->blorp->exec(batch, ¶ms);
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}
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