
Now that we have 7 (soon 8) boards available, there's capacity to be testing GLES 3.0. However, due to (it looks like) buffer overflows in the driver, we end up with flaky test results: 1/60 jobs spuriously failed, and another 6/60 jobs reported flakes. At 6 jobs per pipeline, that's way too high of a failure rate to enable for non-freedreno developers. Leave the job present but disabled so that we can do manual test runs for regressions. Reviewed-by: Daniel Stone <daniels@collabora.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3661> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3661>
24 lines
1.1 KiB
Plaintext
24 lines
1.1 KiB
Plaintext
# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Skip the perf/stress tests to keep runtime manageable
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dEQP-GLES[0-9]*.performance.*
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dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# Flaky results
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dEQP-GLES3.functional.occlusion_query.stencil_write
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dEQP-GLES3.functional.rasterization.fbo.rbo_.*
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dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles
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dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
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dEQP-GLES3.functional.rasterization.flatshading.lines_wide
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dEQP-GLES3.functional.rasterization.flatshading.triangles
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dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
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dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*
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dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.*
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dEQP-GLES3.functional.texture.units.4_units.only_3d.*
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dEQP-GLES3.functional.vertex_arrays.single_attribute.*
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