
Better tracking of resource state and synchronization. A follow on commit will clean up resource functions into a new swr_resource.cpp file. Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
746 lines
22 KiB
C++
746 lines
22 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Intel Corporation. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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***************************************************************************/
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#include "pipe/p_screen.h"
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#include "pipe/p_defines.h"
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#include "util/u_memory.h"
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#include "util/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_cpu_detect.h"
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#include "state_tracker/sw_winsys.h"
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extern "C" {
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#include "gallivm/lp_bld_limits.h"
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}
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#include "swr_public.h"
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#include "swr_screen.h"
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#include "swr_context.h"
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#include "swr_resource.h"
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#include "swr_fence.h"
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#include "gen_knobs.h"
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#include "jit_api.h"
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#include <stdio.h>
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/* MSVC case instensitive compare */
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#if defined(PIPE_CC_MSVC)
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#define strcasecmp lstrcmpiA
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#endif
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/*
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* Max texture sizes
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* XXX Check max texture size values against core and sampler.
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*/
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#define SWR_MAX_TEXTURE_SIZE (4 * 1048 * 1048 * 1024ULL) /* 4GB */
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#define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
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#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
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#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
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#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
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static const char *
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swr_get_name(struct pipe_screen *screen)
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{
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return "SWR";
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}
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static const char *
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swr_get_vendor(struct pipe_screen *screen)
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{
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return "Intel Corporation";
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}
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static boolean
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swr_is_format_supported(struct pipe_screen *screen,
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enum pipe_format format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned bind)
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{
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struct sw_winsys *winsys = swr_screen(screen)->winsys;
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const struct util_format_description *format_desc;
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assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
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|| target == PIPE_TEXTURE_1D_ARRAY
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|| target == PIPE_TEXTURE_2D
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|| target == PIPE_TEXTURE_2D_ARRAY
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|| target == PIPE_TEXTURE_RECT
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|| target == PIPE_TEXTURE_3D
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|| target == PIPE_TEXTURE_CUBE
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|| target == PIPE_TEXTURE_CUBE_ARRAY);
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format_desc = util_format_description(format);
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if (!format_desc)
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return FALSE;
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if (sample_count > 1)
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return FALSE;
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if (bind
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& (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) {
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if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
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return FALSE;
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}
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if (bind & PIPE_BIND_RENDER_TARGET) {
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if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
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return FALSE;
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if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
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return FALSE;
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/*
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* Although possible, it is unnatural to render into compressed or YUV
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* surfaces. So disable these here to avoid going into weird paths
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* inside the state trackers.
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*/
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if (format_desc->block.width != 1 || format_desc->block.height != 1)
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return FALSE;
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}
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if (bind & PIPE_BIND_DEPTH_STENCIL) {
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if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
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return FALSE;
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if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
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return FALSE;
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}
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return TRUE;
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}
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static int
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swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
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{
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switch (param) {
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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return 1;
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case PIPE_CAP_TWO_SIDED_STENCIL:
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return 1;
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case PIPE_CAP_SM3:
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return 1;
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case PIPE_CAP_ANISOTROPIC_FILTER:
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return 0;
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case PIPE_CAP_POINT_SPRITE:
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return 1;
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return PIPE_MAX_COLOR_BUFS;
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case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
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return 1;
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case PIPE_CAP_OCCLUSION_QUERY:
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case PIPE_CAP_QUERY_TIME_ELAPSED:
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case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
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return 1;
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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return 1;
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case PIPE_CAP_TEXTURE_SHADOW_MAP:
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return 1;
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case PIPE_CAP_TEXTURE_SWIZZLE:
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return 1;
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case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
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return 0;
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case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
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return SWR_MAX_TEXTURE_2D_LEVELS;
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return SWR_MAX_TEXTURE_3D_LEVELS;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return SWR_MAX_TEXTURE_CUBE_LEVELS;
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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return 1;
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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return 1;
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case PIPE_CAP_INDEP_BLEND_FUNC:
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return 1;
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
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return 0; // Don't support lower left frag coord.
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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return 1;
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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return 1;
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case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
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return MAX_SO_STREAMS;
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case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
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case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
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return MAX_ATTRIBUTES;
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case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return 1024;
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case PIPE_CAP_MAX_VERTEX_STREAMS:
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return 1;
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case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
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return 2048;
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case PIPE_CAP_PRIMITIVE_RESTART:
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return 1;
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case PIPE_CAP_SHADER_STENCIL_EXPORT:
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return 1;
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_START_INSTANCE:
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return 1;
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
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return 1;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return SWR_MAX_TEXTURE_ARRAY_LAYERS;
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case PIPE_CAP_MIN_TEXEL_OFFSET:
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return -8;
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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return 7;
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case PIPE_CAP_CONDITIONAL_RENDER:
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return 1;
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case PIPE_CAP_TEXTURE_BARRIER:
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return 0;
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
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case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
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return 1;
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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return 1;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 330;
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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return 0;
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case PIPE_CAP_COMPUTE:
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return 0;
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case PIPE_CAP_USER_VERTEX_BUFFERS:
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case PIPE_CAP_USER_INDEX_BUFFERS:
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case PIPE_CAP_USER_CONSTANT_BUFFERS:
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case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
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case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
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return 1;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return 16;
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case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
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case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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return 0;
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case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
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return 64;
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case PIPE_CAP_QUERY_TIMESTAMP:
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return 1;
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case PIPE_CAP_CUBE_MAP_ARRAY:
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return 0;
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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return 1;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return 65536;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return 0;
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case PIPE_CAP_TGSI_TEXCOORD:
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case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
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return 0;
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case PIPE_CAP_MAX_VIEWPORTS:
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return 1;
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case PIPE_CAP_ENDIANNESS:
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return PIPE_ENDIAN_NATIVE;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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case PIPE_CAP_TEXTURE_GATHER_SM5:
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return 0;
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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return 1;
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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case PIPE_CAP_SAMPLE_SHADING:
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case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
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case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
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case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
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return 0;
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case PIPE_CAP_FAKE_SW_MSAA:
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return 1;
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case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
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case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
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return 0;
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case PIPE_CAP_DRAW_INDIRECT:
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return 1;
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case PIPE_CAP_VENDOR_ID:
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return 0xFFFFFFFF;
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case PIPE_CAP_DEVICE_ID:
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return 0xFFFFFFFF;
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case PIPE_CAP_ACCELERATED:
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return 0;
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case PIPE_CAP_VIDEO_MEMORY: {
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/* XXX: Do we want to return the full amount of system memory ? */
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uint64_t system_memory;
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if (!os_get_total_physical_memory(&system_memory))
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return 0;
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return (int)(system_memory >> 20);
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}
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case PIPE_CAP_UMA:
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return 1;
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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return 1;
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case PIPE_CAP_CLIP_HALFZ:
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return 1;
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case PIPE_CAP_VERTEXID_NOBASE:
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return 0;
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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return 1;
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case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
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return 0;
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case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
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return 0; // xxx
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case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
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return 0;
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case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
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return 0;
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case PIPE_CAP_DEPTH_BOUNDS_TEST:
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return 0; // xxx
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case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
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case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
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return 1;
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case PIPE_CAP_TGSI_TXQS:
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case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
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case PIPE_CAP_SHAREABLE_SHADERS:
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case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
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case PIPE_CAP_CLEAR_TEXTURE:
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case PIPE_CAP_DRAW_PARAMETERS:
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case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
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case PIPE_CAP_MULTI_DRAW_INDIRECT:
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case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
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case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
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case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
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case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
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case PIPE_CAP_INVALIDATE_BUFFER:
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case PIPE_CAP_GENERATE_MIPMAP:
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case PIPE_CAP_STRING_MARKER:
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case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
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case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
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case PIPE_CAP_QUERY_BUFFER_OBJECT:
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case PIPE_CAP_QUERY_MEMORY_INFO:
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return 0;
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}
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/* should only get here on unhandled cases */
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debug_printf("Unexpected PIPE_CAP %d query\n", param);
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return 0;
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}
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static int
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swr_get_shader_param(struct pipe_screen *screen,
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unsigned shader,
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enum pipe_shader_cap param)
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{
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if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
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return gallivm_get_shader_param(param);
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// Todo: geometry, tesselation, compute
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return 0;
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}
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static float
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swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
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{
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switch (param) {
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case PIPE_CAPF_MAX_LINE_WIDTH:
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case PIPE_CAPF_MAX_LINE_WIDTH_AA:
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case PIPE_CAPF_MAX_POINT_WIDTH:
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return 255.0; /* arbitrary */
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case PIPE_CAPF_MAX_POINT_WIDTH_AA:
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return 0.0;
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case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
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return 0.0;
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case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
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return 0.0;
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case PIPE_CAPF_GUARD_BAND_LEFT:
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case PIPE_CAPF_GUARD_BAND_TOP:
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case PIPE_CAPF_GUARD_BAND_RIGHT:
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case PIPE_CAPF_GUARD_BAND_BOTTOM:
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return 0.0;
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}
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/* should only get here on unhandled cases */
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debug_printf("Unexpected PIPE_CAPF %d query\n", param);
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return 0.0;
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}
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SWR_FORMAT
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mesa_to_swr_format(enum pipe_format format)
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{
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const struct util_format_description *format_desc =
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util_format_description(format);
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if (!format_desc)
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return (SWR_FORMAT)-1;
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// more robust check would be comparing all attributes of the formats
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// luckily format names are mostly standardized
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for (int i = 0; i < NUM_SWR_FORMATS; i++) {
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const SWR_FORMAT_INFO &swr_desc = GetFormatInfo((SWR_FORMAT)i);
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if (!strcasecmp(format_desc->short_name, swr_desc.name))
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return (SWR_FORMAT)i;
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}
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// ... with some exceptions
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switch (format) {
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case PIPE_FORMAT_R8G8B8A8_SRGB:
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return R8G8B8A8_UNORM_SRGB;
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case PIPE_FORMAT_B8G8R8A8_SRGB:
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return B8G8R8A8_UNORM_SRGB;
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case PIPE_FORMAT_I8_UNORM:
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return R8_UNORM;
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case PIPE_FORMAT_Z16_UNORM:
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return R16_UNORM;
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case PIPE_FORMAT_Z24X8_UNORM:
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case PIPE_FORMAT_Z24_UNORM_S8_UINT:
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return R24_UNORM_X8_TYPELESS;
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case PIPE_FORMAT_Z32_FLOAT:
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return R32_FLOAT;
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case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
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return R32_FLOAT_X8X24_TYPELESS;
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case PIPE_FORMAT_L8A8_UNORM:
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return R8G8_UNORM;
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default:
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break;
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}
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debug_printf("asked to convert unsupported format %s\n",
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format_desc->name);
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return (SWR_FORMAT)-1;
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}
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static boolean
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swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
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{
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struct sw_winsys *winsys = screen->winsys;
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struct sw_displaytarget *dt;
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UINT stride;
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dt = winsys->displaytarget_create(winsys,
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res->base.bind,
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res->base.format,
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res->alignedWidth,
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res->alignedHeight,
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64, NULL,
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&stride);
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|
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if (dt == NULL)
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return FALSE;
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|
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void *map = winsys->displaytarget_map(winsys, dt, 0);
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res->display_target = dt;
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res->swr.pBaseAddress = (uint8_t*) map;
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/* Clear the display target surface */
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if (map)
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memset(map, 0, res->alignedHeight * stride);
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winsys->displaytarget_unmap(winsys, dt);
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return TRUE;
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}
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static boolean
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swr_texture_layout(struct swr_screen *screen,
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struct swr_resource *res,
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boolean allocate)
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{
|
|
struct pipe_resource *pt = &res->base;
|
|
|
|
pipe_format fmt = pt->format;
|
|
const struct util_format_description *desc = util_format_description(fmt);
|
|
|
|
res->has_depth = util_format_has_depth(desc);
|
|
res->has_stencil = util_format_has_stencil(desc);
|
|
|
|
if (res->has_stencil && !res->has_depth)
|
|
fmt = PIPE_FORMAT_R8_UINT;
|
|
|
|
res->swr.width = pt->width0;
|
|
res->swr.height = pt->height0;
|
|
res->swr.depth = pt->depth0;
|
|
res->swr.type = swr_convert_target_type(pt->target);
|
|
res->swr.tileMode = SWR_TILE_NONE;
|
|
res->swr.format = mesa_to_swr_format(fmt);
|
|
res->swr.numSamples = (1 << pt->nr_samples);
|
|
|
|
SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format);
|
|
|
|
unsigned total_size = 0;
|
|
unsigned width = pt->width0;
|
|
unsigned height = pt->height0;
|
|
unsigned depth = pt->depth0;
|
|
unsigned layers = pt->array_size;
|
|
|
|
for (int level = 0; level <= pt->last_level; level++) {
|
|
unsigned alignedWidth, alignedHeight;
|
|
unsigned num_slices;
|
|
|
|
if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
|
|
alignedWidth = align(width, KNOB_MACROTILE_X_DIM);
|
|
alignedHeight = align(height, KNOB_MACROTILE_Y_DIM);
|
|
} else {
|
|
alignedWidth = width;
|
|
alignedHeight = height;
|
|
}
|
|
|
|
if (level == 0) {
|
|
res->alignedWidth = alignedWidth;
|
|
res->alignedHeight = alignedHeight;
|
|
}
|
|
|
|
res->row_stride[level] = alignedWidth * finfo.Bpp;
|
|
res->img_stride[level] = res->row_stride[level] * alignedHeight;
|
|
res->mip_offsets[level] = total_size;
|
|
|
|
if (pt->target == PIPE_TEXTURE_3D)
|
|
num_slices = depth;
|
|
else if (pt->target == PIPE_TEXTURE_1D_ARRAY
|
|
|| pt->target == PIPE_TEXTURE_2D_ARRAY
|
|
|| pt->target == PIPE_TEXTURE_CUBE
|
|
|| pt->target == PIPE_TEXTURE_CUBE_ARRAY)
|
|
num_slices = layers;
|
|
else
|
|
num_slices = 1;
|
|
|
|
total_size += res->img_stride[level] * num_slices;
|
|
if (total_size > SWR_MAX_TEXTURE_SIZE)
|
|
return FALSE;
|
|
|
|
width = u_minify(width, 1);
|
|
height = u_minify(height, 1);
|
|
depth = u_minify(depth, 1);
|
|
}
|
|
|
|
res->swr.halign = res->alignedWidth;
|
|
res->swr.valign = res->alignedHeight;
|
|
res->swr.pitch = res->row_stride[0];
|
|
|
|
if (allocate) {
|
|
res->swr.pBaseAddress = (uint8_t *)_aligned_malloc(total_size, 64);
|
|
|
|
if (res->has_depth && res->has_stencil) {
|
|
SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format);
|
|
res->secondary.width = pt->width0;
|
|
res->secondary.height = pt->height0;
|
|
res->secondary.depth = pt->depth0;
|
|
res->secondary.type = SURFACE_2D;
|
|
res->secondary.tileMode = SWR_TILE_NONE;
|
|
res->secondary.format = R8_UINT;
|
|
res->secondary.numSamples = (1 << pt->nr_samples);
|
|
res->secondary.pitch = res->alignedWidth * finfo.Bpp;
|
|
|
|
res->secondary.pBaseAddress = (uint8_t *)_aligned_malloc(
|
|
res->alignedHeight * res->secondary.pitch, 64);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static boolean
|
|
swr_can_create_resource(struct pipe_screen *screen,
|
|
const struct pipe_resource *templat)
|
|
{
|
|
struct swr_resource res;
|
|
memset(&res, 0, sizeof(res));
|
|
res.base = *templat;
|
|
return swr_texture_layout(swr_screen(screen), &res, false);
|
|
}
|
|
|
|
static struct pipe_resource *
|
|
swr_resource_create(struct pipe_screen *_screen,
|
|
const struct pipe_resource *templat)
|
|
{
|
|
struct swr_screen *screen = swr_screen(_screen);
|
|
struct swr_resource *res = CALLOC_STRUCT(swr_resource);
|
|
if (!res)
|
|
return NULL;
|
|
|
|
res->base = *templat;
|
|
pipe_reference_init(&res->base.reference, 1);
|
|
res->base.screen = &screen->base;
|
|
|
|
if (swr_resource_is_texture(&res->base)) {
|
|
if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
|
|
| PIPE_BIND_SHARED)) {
|
|
/* displayable surface
|
|
* first call swr_texture_layout without allocating to finish
|
|
* filling out the SWR_SURFAE_STATE in res */
|
|
swr_texture_layout(screen, res, false);
|
|
if (!swr_displaytarget_layout(screen, res))
|
|
goto fail;
|
|
} else {
|
|
/* texture map */
|
|
if (!swr_texture_layout(screen, res, true))
|
|
goto fail;
|
|
}
|
|
} else {
|
|
/* other data (vertex buffer, const buffer, etc) */
|
|
assert(util_format_get_blocksize(templat->format) == 1);
|
|
assert(templat->height0 == 1);
|
|
assert(templat->depth0 == 1);
|
|
assert(templat->last_level == 0);
|
|
|
|
/* Easiest to just call swr_texture_layout, as it sets up
|
|
* SWR_SURFAE_STATE in res */
|
|
if (!swr_texture_layout(screen, res, true))
|
|
goto fail;
|
|
}
|
|
|
|
return &res->base;
|
|
|
|
fail:
|
|
FREE(res);
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
|
|
{
|
|
struct swr_screen *screen = swr_screen(p_screen);
|
|
struct swr_resource *spr = swr_resource(pt);
|
|
struct pipe_context *pipe = spr->bound_to_context;
|
|
|
|
/* Only wait on fence if the resource is being used */
|
|
if (pipe && spr->status) {
|
|
/* But, if there's no fence pending, submit one.
|
|
* XXX: Remove once draw timestamps are implmented. */
|
|
if (!swr_is_fence_pending(screen->flush_fence))
|
|
swr_fence_submit(swr_context(pipe), screen->flush_fence);
|
|
|
|
swr_fence_finish(p_screen, screen->flush_fence, 0);
|
|
swr_resource_unused(pipe, spr);
|
|
}
|
|
|
|
/*
|
|
* Free resource primary surface. If resource is display target, winsys
|
|
* manages the buffer and will free it on displaytarget_destroy.
|
|
*/
|
|
if (spr->display_target) {
|
|
/* display target */
|
|
struct sw_winsys *winsys = screen->winsys;
|
|
winsys->displaytarget_destroy(winsys, spr->display_target);
|
|
} else
|
|
_aligned_free(spr->swr.pBaseAddress);
|
|
|
|
_aligned_free(spr->secondary.pBaseAddress);
|
|
|
|
FREE(spr);
|
|
}
|
|
|
|
|
|
static void
|
|
swr_flush_frontbuffer(struct pipe_screen *p_screen,
|
|
struct pipe_resource *resource,
|
|
unsigned level,
|
|
unsigned layer,
|
|
void *context_private,
|
|
struct pipe_box *sub_box)
|
|
{
|
|
struct swr_screen *screen = swr_screen(p_screen);
|
|
struct sw_winsys *winsys = screen->winsys;
|
|
struct swr_resource *spr = swr_resource(resource);
|
|
struct pipe_context *pipe = spr->bound_to_context;
|
|
|
|
if (pipe) {
|
|
swr_fence_finish(p_screen, screen->flush_fence, 0);
|
|
swr_resource_unused(pipe, spr);
|
|
SwrEndFrame(swr_context(pipe)->swrContext);
|
|
}
|
|
|
|
debug_assert(spr->display_target);
|
|
if (spr->display_target)
|
|
winsys->displaytarget_display(
|
|
winsys, spr->display_target, context_private, sub_box);
|
|
}
|
|
|
|
|
|
static void
|
|
swr_destroy_screen(struct pipe_screen *p_screen)
|
|
{
|
|
struct swr_screen *screen = swr_screen(p_screen);
|
|
struct sw_winsys *winsys = screen->winsys;
|
|
|
|
fprintf(stderr, "SWR destroy screen!\n");
|
|
|
|
swr_fence_finish(p_screen, screen->flush_fence, 0);
|
|
swr_fence_reference(p_screen, &screen->flush_fence, NULL);
|
|
|
|
JitDestroyContext(screen->hJitMgr);
|
|
|
|
if (winsys->destroy)
|
|
winsys->destroy(winsys);
|
|
|
|
FREE(screen);
|
|
}
|
|
|
|
PUBLIC
|
|
struct pipe_screen *
|
|
swr_create_screen(struct sw_winsys *winsys)
|
|
{
|
|
struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
|
|
|
|
if (!screen)
|
|
return NULL;
|
|
|
|
if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
|
|
g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
|
|
}
|
|
|
|
screen->winsys = winsys;
|
|
screen->base.get_name = swr_get_name;
|
|
screen->base.get_vendor = swr_get_vendor;
|
|
screen->base.is_format_supported = swr_is_format_supported;
|
|
screen->base.context_create = swr_create_context;
|
|
screen->base.can_create_resource = swr_can_create_resource;
|
|
|
|
screen->base.destroy = swr_destroy_screen;
|
|
screen->base.get_param = swr_get_param;
|
|
screen->base.get_shader_param = swr_get_shader_param;
|
|
screen->base.get_paramf = swr_get_paramf;
|
|
|
|
screen->base.resource_create = swr_resource_create;
|
|
screen->base.resource_destroy = swr_resource_destroy;
|
|
|
|
screen->base.flush_frontbuffer = swr_flush_frontbuffer;
|
|
|
|
screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR);
|
|
|
|
swr_fence_init(&screen->base);
|
|
|
|
return &screen->base;
|
|
}
|
|
|
|
struct sw_winsys *
|
|
swr_get_winsys(struct pipe_screen *pipe)
|
|
{
|
|
return ((struct swr_screen *)pipe)->winsys;
|
|
}
|
|
|
|
struct sw_displaytarget *
|
|
swr_get_displaytarget(struct pipe_resource *resource)
|
|
{
|
|
return ((struct swr_resource *)resource)->display_target;
|
|
}
|