214 lines
6.8 KiB
C
214 lines
6.8 KiB
C
/*
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* Measure glTexSubImage2D rate
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*
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* Brian Paul
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* 16 Sep 2009
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*/
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#include "glmain.h"
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#include "common.h"
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int WinWidth = 100, WinHeight = 100;
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static GLuint VBO;
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static GLuint TexObj = 0;
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static GLubyte *TexImage = NULL;
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static GLsizei TexSize;
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static GLenum TexSrcFormat, TexSrcType;
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static const GLboolean DrawPoint = GL_TRUE;
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static const GLboolean TexSubImage4 = GL_TRUE;
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struct vertex
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{
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GLfloat x, y, s, t;
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};
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static const struct vertex vertices[1] = {
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{ 0.0, 0.0, 0.5, 0.5 },
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};
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#if 0
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#define VOFFSET(F) ((void *) offsetof(struct vertex, F))
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#else
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#define VOFFSET(F) ((void *) &((struct vertex *)NULL)->F)
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#endif
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/** Called from test harness/main */
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void
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PerfInit(void)
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{
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/* setup VBO w/ vertex data */
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glGenBuffersARB(1, &VBO);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB,
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sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
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glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x));
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glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s));
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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/* texture */
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glGenTextures(1, &TexObj);
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glBindTexture(GL_TEXTURE_2D, TexObj);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glEnable(GL_TEXTURE_2D);
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}
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static void
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UploadTexImage2D(unsigned count)
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{
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unsigned i;
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for (i = 0; i < count; i++) {
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/* XXX is this equivalent to a glTexSubImage call since we're
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* always specifying the same image size? That case isn't optimized
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* in Mesa but may be optimized in other drivers. Note sure how
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* much difference that might make.
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*/
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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TexSize, TexSize, 0,
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TexSrcFormat, TexSrcType, TexImage);
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if (DrawPoint)
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glDrawArrays(GL_POINTS, 0, 1);
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}
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glFinish();
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}
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static void
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UploadTexSubImage2D(unsigned count)
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{
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unsigned i;
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for (i = 0; i < count; i++) {
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if (TexSubImage4) {
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GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2;
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GLsizei halfPos = TexSize - halfSize;
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/* do glTexSubImage2D in four pieces */
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/* lower-left */
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glPixelStorei(GL_UNPACK_ROW_LENGTH, TexSize);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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0, 0, halfSize, halfSize,
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TexSrcFormat, TexSrcType, TexImage);
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/* lower-right */
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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halfPos, 0, halfSize, halfSize,
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TexSrcFormat, TexSrcType, TexImage);
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/* upper-left */
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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0, halfPos, halfSize, halfSize,
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TexSrcFormat, TexSrcType, TexImage);
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/* upper-right */
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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halfPos, halfPos, halfSize, halfSize,
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TexSrcFormat, TexSrcType, TexImage);
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/* reset the unpacking state */
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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}
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else {
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/* replace whole texture image at once */
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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0, 0, TexSize, TexSize,
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TexSrcFormat, TexSrcType, TexImage);
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}
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if (DrawPoint)
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glDrawArrays(GL_POINTS, 0, 1);
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}
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glFinish();
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}
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/* XXX any other formats to measure? */
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static const struct {
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GLenum format, type;
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const char *name;
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} SrcFormats[] = {
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{ GL_RGBA, GL_UNSIGNED_BYTE, "GL_RGBA/GLubyte" },
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{ GL_BGRA, GL_UNSIGNED_BYTE, "GL_BGRA/GLubyte" },
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{ 0, 0, NULL }
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};
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/** Called from test harness/main */
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void
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PerfDraw(void)
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{
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GLint maxSize;
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double rate;
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GLint fmt, subImage;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
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/* loop over source data formats */
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for (fmt = 0; SrcFormats[fmt].format; fmt++) {
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TexSrcFormat = SrcFormats[fmt].format;
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TexSrcType = SrcFormats[fmt].type;
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/* loop over glTexImage, glTexSubImage */
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for (subImage = 0; subImage < 2; subImage++) {
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/* loop over texture sizes */
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for (TexSize = 16; TexSize <= maxSize; TexSize *= 2) {
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GLint bytesPerImage;
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double mbPerSec;
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bytesPerImage = TexSize * TexSize * 4;
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TexImage = malloc(bytesPerImage);
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if (subImage) {
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/* create initial, empty texture */
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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TexSize, TexSize, 0,
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TexSrcFormat, TexSrcType, NULL);
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rate = PerfMeasureRate(UploadTexSubImage2D);
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}
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else {
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rate = PerfMeasureRate(UploadTexImage2D);
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}
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mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0);
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perf_printf(" glTex%sImage2D(%s %d x %d): "
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"%.1f images/sec, %.1f MB/sec\n",
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(subImage ? "Sub" : ""),
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SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec);
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free(TexImage);
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}
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}
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}
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exit(0);
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}
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