Files
third_party_mesa3d/src/gallium/drivers/iris/iris_binder.c
Caio Marcelo de Oliveira Filho 1c8ea8b300 iris: Handle binding table in the driver
Stop using brw_compiler to lower the final binding table indices for
surface access.  This is done by simply not setting the
'prog_data->binding_table.*_start' fields.  Then make the driver
perform this lowering.

This is a better place to perfom the binding table assignments, since
the driver has more information and will also later consume those
assignments to upload resources.

This also prepares us for two changes: use ibc without having to
implement binding table logic there; and remove unused entries from
the binding table.

Since the `block` field in brw_ubo_range now refers to the final
binding table index, we need to adjust it before using to index
shs->constbuf.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-06-03 14:14:45 -07:00

223 lines
7.3 KiB
C

/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file iris_binder.c
*
* Shader programs refer to most resources via integer handles. These are
* indexes (BTIs) into a "Binding Table", which is simply a list of pointers
* to SURFACE_STATE entries. Each shader stage has its own binding table,
* set by the 3DSTATE_BINDING_TABLE_POINTERS_* commands. We stream out
* binding tables dynamically, storing them in special BOs we call "binders."
*
* Unfortunately, the hardware designers made 3DSTATE_BINDING_TABLE_POINTERS
* only accept a 16-bit pointer. This means that all binding tables have to
* live within the 64kB range starting at Surface State Base Address. (The
* actual SURFACE_STATE entries can live anywhere in the 4GB zone, as the
* binding table entries are full 32-bit pointers.)
*
* To handle this, we split a 4GB region of VMA into two memory zones.
* IRIS_MEMZONE_BINDER is a small region at the bottom able to hold a few
* binder BOs. IRIS_MEMZONE_SURFACE contains the rest of the 4GB, and is
* always at a higher address than the binders. This allows us to program
* Surface State Base Address to the binder BO's address, and offset the
* values in the binding table to account for the base not starting at the
* beginning of the 4GB region.
*
* This does mean that we have to emit STATE_BASE_ADDRESS and stall when
* we run out of space in the binder, which hopefully won't happen too often.
*/
#include <stdlib.h>
#include "util/u_math.h"
#include "iris_binder.h"
#include "iris_bufmgr.h"
#include "iris_context.h"
#define BTP_ALIGNMENT 32
/* Avoid using offset 0, tools consider it NULL */
#define INIT_INSERT_POINT BTP_ALIGNMENT
static bool
binder_has_space(struct iris_binder *binder, unsigned size)
{
return binder->insert_point + size <= IRIS_BINDER_SIZE;
}
static void
binder_realloc(struct iris_context *ice)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
struct iris_bufmgr *bufmgr = screen->bufmgr;
struct iris_binder *binder = &ice->state.binder;
uint64_t next_address = IRIS_MEMZONE_BINDER_START;
if (binder->bo) {
/* Place the new binder just after the old binder, unless we've hit the
* end of the memory zone...then wrap around to the start again.
*/
next_address = binder->bo->gtt_offset + IRIS_BINDER_SIZE;
if (next_address >= IRIS_MEMZONE_SURFACE_START)
next_address = IRIS_MEMZONE_BINDER_START;
iris_bo_unreference(binder->bo);
}
binder->bo =
iris_bo_alloc(bufmgr, "binder", IRIS_BINDER_SIZE, IRIS_MEMZONE_BINDER);
binder->bo->gtt_offset = next_address;
binder->map = iris_bo_map(NULL, binder->bo, MAP_WRITE);
binder->insert_point = INIT_INSERT_POINT;
/* Allocating a new binder requires changing Surface State Base Address,
* which also invalidates all our previous binding tables - each entry
* in those tables is an offset from the old base.
*
* We do this here so that iris_binder_reserve_3d correctly gets a new
* larger total_size when making the updated reservation.
*/
ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
}
static uint32_t
binder_insert(struct iris_binder *binder, unsigned size)
{
uint32_t offset = binder->insert_point;
binder->insert_point = align(binder->insert_point + size, BTP_ALIGNMENT);
return offset;
}
/**
* Reserve a block of space in the binder, given the raw size in bytes.
*/
uint32_t
iris_binder_reserve(struct iris_context *ice,
unsigned size)
{
struct iris_binder *binder = &ice->state.binder;
if (!binder_has_space(binder, size))
binder_realloc(ice);
assert(size > 0);
return binder_insert(binder, size);
}
/**
* Reserve and record binder space for 3D pipeline shader stages.
*
* Note that you must actually populate the new binding tables after
* calling this command - the new area is uninitialized.
*/
void
iris_binder_reserve_3d(struct iris_context *ice)
{
struct iris_compiled_shader **shaders = ice->shaders.prog;
struct iris_binder *binder = &ice->state.binder;
unsigned sizes[MESA_SHADER_STAGES] = {};
unsigned total_size;
/* If nothing is dirty, skip all this. */
if (!(ice->state.dirty & IRIS_ALL_DIRTY_BINDINGS))
return;
/* Get the binding table sizes for each stage */
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!shaders[stage])
continue;
/* Round up the size so our next table has an aligned starting offset */
sizes[stage] = align(shaders[stage]->bt.size_bytes, BTP_ALIGNMENT);
}
/* Make space for the new binding tables...this may take two tries. */
while (true) {
total_size = 0;
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_VS << stage))
total_size += sizes[stage];
}
assert(total_size < IRIS_BINDER_SIZE);
if (total_size == 0)
return;
if (binder_has_space(binder, total_size))
break;
/* It didn't fit. Allocate a new buffer and try again. Note that
* this will flag all bindings dirty, which may increase total_size
* on the next iteration.
*/
binder_realloc(ice);
}
/* Assign space and record the new binding table offsets. */
uint32_t offset = binder_insert(binder, total_size);
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
binder->bt_offset[stage] = sizes[stage] > 0 ? offset : 0;
iris_record_state_size(ice->state.sizes,
binder->bo->gtt_offset + offset, sizes[stage]);
offset += sizes[stage];
}
}
}
void
iris_binder_reserve_compute(struct iris_context *ice)
{
if (!(ice->state.dirty & IRIS_DIRTY_BINDINGS_CS))
return;
struct iris_binder *binder = &ice->state.binder;
struct iris_compiled_shader *shader =
ice->shaders.prog[MESA_SHADER_COMPUTE];
unsigned size = shader->bt.size_bytes;
if (size == 0)
return;
binder->bt_offset[MESA_SHADER_COMPUTE] = iris_binder_reserve(ice, size);
}
void
iris_init_binder(struct iris_context *ice)
{
memset(&ice->state.binder, 0, sizeof(struct iris_binder));
binder_realloc(ice);
}
void
iris_destroy_binder(struct iris_binder *binder)
{
iris_bo_unreference(binder->bo);
}