Files
third_party_mesa3d/src/gallium/frontends/lavapipe/lvp_pipeline.c
Mike Blumenkrantz e68e612826 nir: add a helper for calculating variable slots
this will maybe avoid future bugs, but probably not

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24163>
2023-07-28 13:14:35 +00:00

1301 lines
52 KiB
C

/*
* Copyright © 2019 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "lvp_private.h"
#include "vk_nir_convert_ycbcr.h"
#include "vk_pipeline.h"
#include "vk_render_pass.h"
#include "vk_util.h"
#include "glsl_types.h"
#include "util/os_time.h"
#include "spirv/nir_spirv.h"
#include "nir/nir_builder.h"
#include "nir/nir_serialize.h"
#include "lvp_lower_vulkan_resource.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "nir/nir_xfb_info.h"
#define SPIR_V_MAGIC_NUMBER 0x07230203
#define MAX_DYNAMIC_STATES 72
typedef void (*cso_destroy_func)(struct pipe_context*, void*);
static void
shader_destroy(struct lvp_device *device, struct lvp_shader *shader)
{
if (!shader->pipeline_nir)
return;
gl_shader_stage stage = shader->pipeline_nir->nir->info.stage;
cso_destroy_func destroy[] = {
device->queue.ctx->delete_vs_state,
device->queue.ctx->delete_tcs_state,
device->queue.ctx->delete_tes_state,
device->queue.ctx->delete_gs_state,
device->queue.ctx->delete_fs_state,
device->queue.ctx->delete_compute_state,
device->queue.ctx->delete_ts_state,
device->queue.ctx->delete_ms_state,
};
set_foreach(&shader->inlines.variants, entry) {
struct lvp_inline_variant *variant = (void*)entry->key;
destroy[stage](device->queue.ctx, variant->cso);
free(variant);
}
ralloc_free(shader->inlines.variants.table);
if (shader->shader_cso)
destroy[stage](device->queue.ctx, shader->shader_cso);
if (shader->tess_ccw_cso)
destroy[stage](device->queue.ctx, shader->tess_ccw_cso);
lvp_pipeline_nir_ref(&shader->pipeline_nir, NULL);
lvp_pipeline_nir_ref(&shader->tess_ccw, NULL);
}
void
lvp_pipeline_destroy(struct lvp_device *device, struct lvp_pipeline *pipeline)
{
lvp_forall_stage(i)
shader_destroy(device, &pipeline->shaders[i]);
if (pipeline->layout)
vk_pipeline_layout_unref(&device->vk, &pipeline->layout->vk);
for (unsigned i = 0; i < pipeline->num_groups; i++) {
LVP_FROM_HANDLE(lvp_pipeline, p, pipeline->groups[i]);
lvp_pipeline_destroy(device, p);
}
vk_free(&device->vk.alloc, pipeline->state_data);
vk_object_base_finish(&pipeline->base);
vk_free(&device->vk.alloc, pipeline);
}
VKAPI_ATTR void VKAPI_CALL lvp_DestroyPipeline(
VkDevice _device,
VkPipeline _pipeline,
const VkAllocationCallbacks* pAllocator)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
LVP_FROM_HANDLE(lvp_pipeline, pipeline, _pipeline);
if (!_pipeline)
return;
if (pipeline->used) {
simple_mtx_lock(&device->queue.lock);
util_dynarray_append(&device->queue.pipeline_destroys, struct lvp_pipeline*, pipeline);
simple_mtx_unlock(&device->queue.lock);
} else {
lvp_pipeline_destroy(device, pipeline);
}
}
static void
shared_var_info(const struct glsl_type *type, unsigned *size, unsigned *align)
{
assert(glsl_type_is_vector_or_scalar(type));
uint32_t comp_size = glsl_type_is_boolean(type)
? 4 : glsl_get_bit_size(type) / 8;
unsigned length = glsl_get_vector_elements(type);
*size = comp_size * length,
*align = comp_size;
}
static bool
remove_scoped_barriers_impl(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_scoped_barrier)
return false;
if (data) {
if (nir_intrinsic_memory_scope(intr) == SCOPE_WORKGROUP ||
nir_intrinsic_memory_scope(intr) == SCOPE_DEVICE ||
nir_intrinsic_memory_scope(intr) == SCOPE_QUEUE_FAMILY)
return false;
}
nir_instr_remove(instr);
return true;
}
static bool
remove_scoped_barriers(nir_shader *nir, bool is_compute)
{
return nir_shader_instructions_pass(nir, remove_scoped_barriers_impl, nir_metadata_dominance, (void*)is_compute);
}
static bool
lower_demote_impl(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic == nir_intrinsic_demote || intr->intrinsic == nir_intrinsic_terminate) {
intr->intrinsic = nir_intrinsic_discard;
return true;
}
if (intr->intrinsic == nir_intrinsic_demote_if || intr->intrinsic == nir_intrinsic_terminate_if) {
intr->intrinsic = nir_intrinsic_discard_if;
return true;
}
return false;
}
static bool
lower_demote(nir_shader *nir)
{
return nir_shader_instructions_pass(nir, lower_demote_impl, nir_metadata_dominance, NULL);
}
static bool
find_tex(const nir_instr *instr, const void *data_cb)
{
if (instr->type == nir_instr_type_tex)
return true;
return false;
}
static nir_ssa_def *
fixup_tex_instr(struct nir_builder *b, nir_instr *instr, void *data_cb)
{
nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
unsigned offset = 0;
int idx = nir_tex_instr_src_index(tex_instr, nir_tex_src_texture_offset);
if (idx == -1)
return NULL;
if (!nir_src_is_const(tex_instr->src[idx].src))
return NULL;
offset = nir_src_comp_as_uint(tex_instr->src[idx].src, 0);
nir_tex_instr_remove_src(tex_instr, idx);
tex_instr->texture_index += offset;
return NIR_LOWER_INSTR_PROGRESS;
}
static bool
lvp_nir_fixup_indirect_tex(nir_shader *shader)
{
return nir_shader_lower_instructions(shader, find_tex, fixup_tex_instr, NULL);
}
static void
optimize(nir_shader *nir)
{
bool progress = false;
do {
progress = false;
NIR_PASS(progress, nir, nir_lower_flrp, 32|64, true);
NIR_PASS(progress, nir, nir_split_array_vars, nir_var_function_temp);
NIR_PASS(progress, nir, nir_shrink_vec_array_vars, nir_var_function_temp);
NIR_PASS(progress, nir, nir_opt_deref);
NIR_PASS(progress, nir, nir_lower_vars_to_ssa);
NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, nir, nir_opt_algebraic);
NIR_PASS(progress, nir, nir_opt_constant_folding);
NIR_PASS(progress, nir, nir_opt_remove_phis);
bool trivial_continues = false;
NIR_PASS(trivial_continues, nir, nir_opt_trivial_continues);
progress |= trivial_continues;
if (trivial_continues) {
/* If nir_opt_trivial_continues makes progress, then we need to clean
* things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
* to make progress.
*/
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(progress, nir, nir_opt_remove_phis);
}
NIR_PASS(progress, nir, nir_opt_if, nir_opt_if_aggressive_last_continue | nir_opt_if_optimize_phi_true_false);
NIR_PASS(progress, nir, nir_opt_dead_cf);
NIR_PASS(progress, nir, nir_opt_conditional_discard);
NIR_PASS(progress, nir, nir_opt_remove_phis);
NIR_PASS(progress, nir, nir_opt_cse);
NIR_PASS(progress, nir, nir_opt_undef);
NIR_PASS(progress, nir, nir_opt_deref);
NIR_PASS(progress, nir, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS(progress, nir, nir_opt_loop_unroll);
NIR_PASS(progress, nir, lvp_nir_fixup_indirect_tex);
} while (progress);
}
void
lvp_shader_optimize(nir_shader *nir)
{
optimize(nir);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
NIR_PASS_V(nir, nir_opt_dce);
nir_sweep(nir);
}
static struct lvp_pipeline_nir *
create_pipeline_nir(nir_shader *nir)
{
struct lvp_pipeline_nir *pipeline_nir = ralloc(NULL, struct lvp_pipeline_nir);
pipeline_nir->nir = nir;
pipeline_nir->ref_cnt = 1;
return pipeline_nir;
}
static VkResult
compile_spirv(struct lvp_device *pdevice, const VkPipelineShaderStageCreateInfo *sinfo, nir_shader **nir)
{
gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
VkResult result;
const struct spirv_to_nir_options spirv_options = {
.environment = NIR_SPIRV_VULKAN,
.caps = {
.float64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_DOUBLES) == 1),
.int16 = true,
.int64 = (pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_INT64) == 1),
.tessellation = true,
.float_controls = true,
.float32_atomic_add = true,
#if LLVM_VERSION_MAJOR >= 15
.float32_atomic_min_max = true,
#endif
.image_ms_array = true,
.image_read_without_format = true,
.image_write_without_format = true,
.storage_image_ms = true,
.geometry_streams = true,
.storage_8bit = true,
.storage_16bit = true,
.variable_pointers = true,
.stencil_export = true,
.post_depth_coverage = true,
.transform_feedback = true,
.device_group = true,
.draw_parameters = true,
.shader_viewport_index_layer = true,
.shader_clock = true,
.multiview = true,
.physical_storage_buffer_address = true,
.int64_atomics = true,
.subgroup_arithmetic = true,
.subgroup_basic = true,
.subgroup_ballot = true,
.subgroup_quad = true,
#if LLVM_VERSION_MAJOR >= 10
.subgroup_shuffle = true,
#endif
.subgroup_vote = true,
.vk_memory_model = true,
.vk_memory_model_device_scope = true,
.int8 = true,
.float16 = true,
.demote_to_helper_invocation = true,
.mesh_shading = true,
.descriptor_array_dynamic_indexing = true,
.descriptor_array_non_uniform_indexing = true,
.descriptor_indexing = true,
.runtime_descriptor_array = true,
},
.ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
.ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
.phys_ssbo_addr_format = nir_address_format_64bit_global,
.push_const_addr_format = nir_address_format_logical,
.shared_addr_format = nir_address_format_32bit_offset,
};
result = vk_pipeline_shader_stage_to_nir(&pdevice->vk, sinfo,
&spirv_options, pdevice->physical_device->drv_options[stage],
NULL, nir);
return result;
}
static bool
inline_variant_equals(const void *a, const void *b)
{
const struct lvp_inline_variant *av = a, *bv = b;
assert(av->mask == bv->mask);
u_foreach_bit(slot, av->mask) {
if (memcmp(av->vals[slot], bv->vals[slot], sizeof(av->vals[slot])))
return false;
}
return true;
}
static const struct vk_ycbcr_conversion_state *
lvp_ycbcr_conversion_lookup(const void *data, uint32_t set, uint32_t binding, uint32_t array_index)
{
const struct lvp_pipeline_layout *layout = data;
const struct lvp_descriptor_set_layout *set_layout = container_of(layout->vk.set_layouts[set], struct lvp_descriptor_set_layout, vk);
const struct lvp_descriptor_set_binding_layout *binding_layout = &set_layout->binding[binding];
if (!binding_layout->immutable_samplers)
return NULL;
struct vk_ycbcr_conversion *ycbcr_conversion = binding_layout->immutable_samplers[array_index]->ycbcr_conversion;
return ycbcr_conversion ? &ycbcr_conversion->state : NULL;
}
static void
lvp_shader_lower(struct lvp_device *pdevice, nir_shader *nir, struct lvp_shader *shader, struct lvp_pipeline_layout *layout)
{
if (nir->info.stage != MESA_SHADER_TESS_CTRL)
NIR_PASS_V(nir, remove_scoped_barriers, nir->info.stage == MESA_SHADER_COMPUTE || nir->info.stage == MESA_SHADER_MESH || nir->info.stage == MESA_SHADER_TASK);
const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
.frag_coord = true,
.point_coord = true,
};
NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
struct nir_lower_subgroups_options subgroup_opts = {0};
subgroup_opts.lower_quad = true;
subgroup_opts.ballot_components = 1;
subgroup_opts.ballot_bit_size = 32;
NIR_PASS_V(nir, nir_lower_subgroups, &subgroup_opts);
if (nir->info.stage == MESA_SHADER_FRAGMENT)
lvp_lower_input_attachments(nir, false);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_is_helper_invocation);
NIR_PASS_V(nir, lower_demote);
NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_uniform | nir_var_image, NULL);
optimize(nir);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_push_const,
nir_address_format_32bit_offset);
NIR_PASS_V(nir, nir_lower_explicit_io,
nir_var_mem_ubo | nir_var_mem_ssbo,
nir_address_format_vec2_index_32bit_offset);
NIR_PASS_V(nir, nir_lower_explicit_io,
nir_var_mem_global,
nir_address_format_64bit_global);
NIR_PASS(_, nir, nir_vk_lower_ycbcr_tex, lvp_ycbcr_conversion_lookup, layout);
nir_lower_non_uniform_access_options options = {
.types = nir_lower_non_uniform_ubo_access | nir_lower_non_uniform_texture_access | nir_lower_non_uniform_image_access,
};
NIR_PASS(_, nir, nir_lower_non_uniform_access, &options);
lvp_lower_pipeline_layout(pdevice, layout, nir);
if (nir->info.stage == MESA_SHADER_COMPUTE ||
nir->info.stage == MESA_SHADER_TASK ||
nir->info.stage == MESA_SHADER_MESH) {
NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_shared, shared_var_info);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_shared, nir_address_format_32bit_offset);
}
if (nir->info.stage == MESA_SHADER_TASK ||
nir->info.stage == MESA_SHADER_MESH) {
NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_task_payload, shared_var_info);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_task_payload, nir_address_format_32bit_offset);
}
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL);
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_GEOMETRY) {
NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
} else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, true);
}
// TODO: also optimize the tex srcs. see radeonSI for reference */
/* Skip if there are potentially conflicting rounding modes */
struct nir_fold_16bit_tex_image_options fold_16bit_options = {
.rounding_mode = nir_rounding_mode_undef,
.fold_tex_dest_types = nir_type_float | nir_type_uint | nir_type_int,
};
NIR_PASS_V(nir, nir_fold_16bit_tex_image, &fold_16bit_options);
/* Lower texture OPs llvmpipe supports to reduce the amount of sample
* functions that need to be pre-compiled.
*/
const nir_lower_tex_options tex_options = {
.lower_txd = true,
};
NIR_PASS(_, nir, nir_lower_tex, &tex_options);
lvp_shader_optimize(nir);
if (nir->info.stage != MESA_SHADER_VERTEX)
nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, nir->info.stage);
else {
nir->num_inputs = util_last_bit64(nir->info.inputs_read);
nir_foreach_shader_in_variable(var, nir) {
var->data.driver_location = var->data.location - VERT_ATTRIB_GENERIC0;
}
}
nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
nir->info.stage);
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
if (impl->ssa_alloc > 100) //skip for small shaders
shader->inlines.must_inline = lvp_find_inlinable_uniforms(shader, nir);
shader->pipeline_nir = create_pipeline_nir(nir);
if (shader->inlines.can_inline)
_mesa_set_init(&shader->inlines.variants, NULL, NULL, inline_variant_equals);
}
static VkResult
lvp_shader_compile_to_ir(struct lvp_pipeline *pipeline,
const VkPipelineShaderStageCreateInfo *sinfo)
{
struct lvp_device *pdevice = pipeline->device;
gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
struct lvp_shader *shader = &pipeline->shaders[stage];
nir_shader *nir;
VkResult result = compile_spirv(pdevice, sinfo, &nir);
if (result == VK_SUCCESS)
lvp_shader_lower(pdevice, nir, shader, pipeline->layout);
return result;
}
static void
merge_tess_info(struct shader_info *tes_info,
const struct shader_info *tcs_info)
{
/* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
*
* "PointMode. Controls generation of points rather than triangles
* or lines. This functionality defaults to disabled, and is
* enabled if either shader stage includes the execution mode.
*
* and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
* PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
* and OutputVertices, it says:
*
* "One mode must be set in at least one of the tessellation
* shader stages."
*
* So, the fields can be set in either the TCS or TES, but they must
* agree if set in both. Our backend looks at TES, so bitwise-or in
* the values from the TCS.
*/
assert(tcs_info->tess.tcs_vertices_out == 0 ||
tes_info->tess.tcs_vertices_out == 0 ||
tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
tcs_info->tess.spacing == tes_info->tess.spacing);
tes_info->tess.spacing |= tcs_info->tess.spacing;
assert(tcs_info->tess._primitive_mode == 0 ||
tes_info->tess._primitive_mode == 0 ||
tcs_info->tess._primitive_mode == tes_info->tess._primitive_mode);
tes_info->tess._primitive_mode |= tcs_info->tess._primitive_mode;
tes_info->tess.ccw |= tcs_info->tess.ccw;
tes_info->tess.point_mode |= tcs_info->tess.point_mode;
}
static void
lvp_shader_xfb_init(struct lvp_shader *shader)
{
nir_xfb_info *xfb_info = shader->pipeline_nir->nir->xfb_info;
if (xfb_info) {
uint8_t output_mapping[VARYING_SLOT_TESS_MAX];
memset(output_mapping, 0, sizeof(output_mapping));
nir_foreach_shader_out_variable(var, shader->pipeline_nir->nir) {
unsigned slots = nir_variable_count_slots(var, var->type);
for (unsigned i = 0; i < slots; i++)
output_mapping[var->data.location + i] = var->data.driver_location + i;
}
shader->stream_output.num_outputs = xfb_info->output_count;
for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
if (xfb_info->buffers_written & (1 << i)) {
shader->stream_output.stride[i] = xfb_info->buffers[i].stride / 4;
}
}
for (unsigned i = 0; i < xfb_info->output_count; i++) {
shader->stream_output.output[i].output_buffer = xfb_info->outputs[i].buffer;
shader->stream_output.output[i].dst_offset = xfb_info->outputs[i].offset / 4;
shader->stream_output.output[i].register_index = output_mapping[xfb_info->outputs[i].location];
shader->stream_output.output[i].num_components = util_bitcount(xfb_info->outputs[i].component_mask);
shader->stream_output.output[i].start_component = xfb_info->outputs[i].component_offset;
shader->stream_output.output[i].stream = xfb_info->buffer_to_stream[xfb_info->outputs[i].buffer];
}
}
}
static void
lvp_pipeline_xfb_init(struct lvp_pipeline *pipeline)
{
gl_shader_stage stage = MESA_SHADER_VERTEX;
if (pipeline->shaders[MESA_SHADER_GEOMETRY].pipeline_nir)
stage = MESA_SHADER_GEOMETRY;
else if (pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir)
stage = MESA_SHADER_TESS_EVAL;
else if (pipeline->shaders[MESA_SHADER_MESH].pipeline_nir)
stage = MESA_SHADER_MESH;
pipeline->last_vertex = stage;
lvp_shader_xfb_init(&pipeline->shaders[stage]);
}
static void *
lvp_shader_compile_stage(struct lvp_device *device, struct lvp_shader *shader, nir_shader *nir)
{
if (nir->info.stage == MESA_SHADER_COMPUTE) {
struct pipe_compute_state shstate = {0};
shstate.prog = nir;
shstate.ir_type = PIPE_SHADER_IR_NIR;
shstate.static_shared_mem = nir->info.shared_size;
return device->queue.ctx->create_compute_state(device->queue.ctx, &shstate);
} else {
struct pipe_shader_state shstate = {0};
shstate.type = PIPE_SHADER_IR_NIR;
shstate.ir.nir = nir;
memcpy(&shstate.stream_output, &shader->stream_output, sizeof(shstate.stream_output));
switch (nir->info.stage) {
case MESA_SHADER_FRAGMENT:
return device->queue.ctx->create_fs_state(device->queue.ctx, &shstate);
case MESA_SHADER_VERTEX:
return device->queue.ctx->create_vs_state(device->queue.ctx, &shstate);
case MESA_SHADER_GEOMETRY:
return device->queue.ctx->create_gs_state(device->queue.ctx, &shstate);
case MESA_SHADER_TESS_CTRL:
return device->queue.ctx->create_tcs_state(device->queue.ctx, &shstate);
case MESA_SHADER_TESS_EVAL:
return device->queue.ctx->create_tes_state(device->queue.ctx, &shstate);
case MESA_SHADER_TASK:
return device->queue.ctx->create_ts_state(device->queue.ctx, &shstate);
case MESA_SHADER_MESH:
return device->queue.ctx->create_ms_state(device->queue.ctx, &shstate);
default:
unreachable("illegal shader");
break;
}
}
return NULL;
}
void *
lvp_shader_compile(struct lvp_device *device, struct lvp_shader *shader, nir_shader *nir, bool locked)
{
device->physical_device->pscreen->finalize_nir(device->physical_device->pscreen, nir);
if (!locked)
simple_mtx_lock(&device->queue.lock);
void *state = lvp_shader_compile_stage(device, shader, nir);
if (!locked)
simple_mtx_unlock(&device->queue.lock);
return state;
}
#ifndef NDEBUG
static bool
layouts_equal(const struct lvp_descriptor_set_layout *a, const struct lvp_descriptor_set_layout *b)
{
const uint8_t *pa = (const uint8_t*)a, *pb = (const uint8_t*)b;
uint32_t hash_start_offset = sizeof(struct vk_descriptor_set_layout);
uint32_t binding_offset = offsetof(struct lvp_descriptor_set_layout, binding);
/* base equal */
if (memcmp(pa + hash_start_offset, pb + hash_start_offset, binding_offset - hash_start_offset))
return false;
/* bindings equal */
if (a->binding_count != b->binding_count)
return false;
size_t binding_size = a->binding_count * sizeof(struct lvp_descriptor_set_binding_layout);
const struct lvp_descriptor_set_binding_layout *la = a->binding;
const struct lvp_descriptor_set_binding_layout *lb = b->binding;
if (memcmp(la, lb, binding_size)) {
for (unsigned i = 0; i < a->binding_count; i++) {
if (memcmp(&la[i], &lb[i], offsetof(struct lvp_descriptor_set_binding_layout, immutable_samplers)))
return false;
}
}
/* immutable sampler equal */
if (a->immutable_sampler_count != b->immutable_sampler_count)
return false;
if (a->immutable_sampler_count) {
size_t sampler_size = a->immutable_sampler_count * sizeof(struct lvp_sampler *);
if (memcmp(pa + binding_offset + binding_size, pb + binding_offset + binding_size, sampler_size)) {
struct lvp_sampler **sa = (struct lvp_sampler **)(pa + binding_offset);
struct lvp_sampler **sb = (struct lvp_sampler **)(pb + binding_offset);
for (unsigned i = 0; i < a->immutable_sampler_count; i++) {
if (memcmp(sa[i], sb[i], sizeof(struct lvp_sampler)))
return false;
}
}
}
return true;
}
#endif
static void
merge_layouts(struct vk_device *device, struct lvp_pipeline *dst, struct lvp_pipeline_layout *src)
{
if (!src)
return;
if (dst->layout) {
/* these must match */
ASSERTED VkPipelineCreateFlags src_flag = src->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
ASSERTED VkPipelineCreateFlags dst_flag = dst->layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
assert(src_flag == dst_flag);
}
/* always try to reuse existing layout: independent sets bit doesn't guarantee independent sets */
if (!dst->layout) {
dst->layout = (struct lvp_pipeline_layout*)vk_pipeline_layout_ref(&src->vk);
return;
}
/* this is a big optimization when hit */
if (dst->layout == src)
return;
#ifndef NDEBUG
/* verify that layouts match */
const struct lvp_pipeline_layout *smaller = dst->layout->vk.set_count < src->vk.set_count ? dst->layout : src;
const struct lvp_pipeline_layout *bigger = smaller == dst->layout ? src : dst->layout;
for (unsigned i = 0; i < smaller->vk.set_count; i++) {
if (!smaller->vk.set_layouts[i] || !bigger->vk.set_layouts[i] ||
smaller->vk.set_layouts[i] == bigger->vk.set_layouts[i])
continue;
const struct lvp_descriptor_set_layout *smaller_set_layout =
vk_to_lvp_descriptor_set_layout(smaller->vk.set_layouts[i]);
const struct lvp_descriptor_set_layout *bigger_set_layout =
vk_to_lvp_descriptor_set_layout(bigger->vk.set_layouts[i]);
assert(!smaller_set_layout->binding_count ||
!bigger_set_layout->binding_count ||
layouts_equal(smaller_set_layout, bigger_set_layout));
}
#endif
/* must be independent sets with different layouts: reallocate to avoid modifying original layout */
struct lvp_pipeline_layout *old_layout = dst->layout;
dst->layout = vk_zalloc(&device->alloc, sizeof(struct lvp_pipeline_layout), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
memcpy(dst->layout, old_layout, sizeof(struct lvp_pipeline_layout));
dst->layout->vk.ref_cnt = 1;
for (unsigned i = 0; i < dst->layout->vk.set_count; i++) {
if (dst->layout->vk.set_layouts[i])
vk_descriptor_set_layout_ref(dst->layout->vk.set_layouts[i]);
}
vk_pipeline_layout_unref(device, &old_layout->vk);
for (unsigned i = 0; i < src->vk.set_count; i++) {
if (!dst->layout->vk.set_layouts[i]) {
dst->layout->vk.set_layouts[i] = src->vk.set_layouts[i];
if (dst->layout->vk.set_layouts[i])
vk_descriptor_set_layout_ref(src->vk.set_layouts[i]);
}
}
dst->layout->vk.set_count = MAX2(dst->layout->vk.set_count,
src->vk.set_count);
dst->layout->push_constant_size += src->push_constant_size;
dst->layout->push_constant_stages |= src->push_constant_stages;
}
static void
copy_shader_sanitized(struct lvp_shader *dst, const struct lvp_shader *src)
{
*dst = *src;
dst->pipeline_nir = NULL; //this gets handled later
dst->tess_ccw = NULL; //this gets handled later
assert(!dst->shader_cso);
assert(!dst->tess_ccw_cso);
if (src->inlines.can_inline)
_mesa_set_init(&dst->inlines.variants, NULL, NULL, inline_variant_equals);
}
static VkResult
lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
struct lvp_device *device,
struct lvp_pipeline_cache *cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
{
VkResult result;
const VkGraphicsPipelineLibraryCreateInfoEXT *libinfo = vk_find_struct_const(pCreateInfo,
GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT);
const VkPipelineLibraryCreateInfoKHR *libstate = vk_find_struct_const(pCreateInfo,
PIPELINE_LIBRARY_CREATE_INFO_KHR);
const VkGraphicsPipelineLibraryFlagsEXT layout_stages = VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT;
if (libinfo)
pipeline->stages = libinfo->flags;
else if (!libstate)
pipeline->stages = VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT;
if (pCreateInfo->flags & VK_PIPELINE_CREATE_LIBRARY_BIT_KHR)
pipeline->library = true;
struct lvp_pipeline_layout *layout = lvp_pipeline_layout_from_handle(pCreateInfo->layout);
if (!layout || !(layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT))
/* this is a regular pipeline with no partials: directly reuse */
pipeline->layout = layout ? (void*)vk_pipeline_layout_ref(&layout->vk) : NULL;
else if (pipeline->stages & layout_stages) {
if ((pipeline->stages & layout_stages) == layout_stages)
/* this has all the layout stages: directly reuse */
pipeline->layout = (void*)vk_pipeline_layout_ref(&layout->vk);
else {
/* this is a partial: copy for later merging to avoid modifying another layout */
merge_layouts(&device->vk, pipeline, layout);
}
}
if (libstate) {
for (unsigned i = 0; i < libstate->libraryCount; i++) {
LVP_FROM_HANDLE(lvp_pipeline, p, libstate->pLibraries[i]);
vk_graphics_pipeline_state_merge(&pipeline->graphics_state,
&p->graphics_state);
if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
pipeline->line_smooth = p->line_smooth;
pipeline->disable_multisample = p->disable_multisample;
pipeline->line_rectangular = p->line_rectangular;
memcpy(pipeline->shaders, p->shaders, sizeof(struct lvp_shader) * 4);
memcpy(&pipeline->shaders[MESA_SHADER_TASK], &p->shaders[MESA_SHADER_TASK], sizeof(struct lvp_shader) * 2);
lvp_forall_gfx_stage(i) {
if (i == MESA_SHADER_FRAGMENT)
continue;
copy_shader_sanitized(&pipeline->shaders[i], &p->shaders[i]);
}
}
if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) {
pipeline->force_min_sample = p->force_min_sample;
copy_shader_sanitized(&pipeline->shaders[MESA_SHADER_FRAGMENT], &p->shaders[MESA_SHADER_FRAGMENT]);
}
if (p->stages & layout_stages) {
if (!layout || (layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT))
merge_layouts(&device->vk, pipeline, p->layout);
}
pipeline->stages |= p->stages;
}
}
result = vk_graphics_pipeline_state_fill(&device->vk,
&pipeline->graphics_state,
pCreateInfo, NULL, NULL, NULL,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT,
&pipeline->state_data);
if (result != VK_SUCCESS)
return result;
assert(pipeline->library || pipeline->stages & (VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT |
VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT));
pipeline->device = device;
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
const VkPipelineShaderStageCreateInfo *sinfo = &pCreateInfo->pStages[i];
gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
if (stage == MESA_SHADER_FRAGMENT) {
if (!(pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT))
continue;
} else {
if (!(pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT))
continue;
}
result = lvp_shader_compile_to_ir(pipeline, sinfo);
if (result != VK_SUCCESS)
goto fail;
switch (stage) {
case MESA_SHADER_FRAGMENT:
if (pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir->nir->info.fs.uses_sample_shading)
pipeline->force_min_sample = true;
break;
default: break;
}
}
if (pCreateInfo->stageCount && pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir) {
nir_lower_patch_vertices(pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir, pipeline->shaders[MESA_SHADER_TESS_CTRL].pipeline_nir->nir->info.tess.tcs_vertices_out, NULL);
merge_tess_info(&pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info, &pipeline->shaders[MESA_SHADER_TESS_CTRL].pipeline_nir->nir->info);
if (BITSET_TEST(pipeline->graphics_state.dynamic,
MESA_VK_DYNAMIC_TS_DOMAIN_ORIGIN)) {
pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw = create_pipeline_nir(nir_shader_clone(NULL, pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir));
pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->nir->info.tess.ccw = !pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw;
} else if (pipeline->graphics_state.ts &&
pipeline->graphics_state.ts->domain_origin == VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT) {
pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw = !pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw;
}
}
if (libstate) {
for (unsigned i = 0; i < libstate->libraryCount; i++) {
LVP_FROM_HANDLE(lvp_pipeline, p, libstate->pLibraries[i]);
if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) {
if (p->shaders[MESA_SHADER_FRAGMENT].pipeline_nir)
lvp_pipeline_nir_ref(&pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir, p->shaders[MESA_SHADER_FRAGMENT].pipeline_nir);
}
if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
lvp_forall_gfx_stage(j) {
if (j == MESA_SHADER_FRAGMENT)
continue;
if (p->shaders[j].pipeline_nir)
lvp_pipeline_nir_ref(&pipeline->shaders[j].pipeline_nir, p->shaders[j].pipeline_nir);
}
if (p->shaders[MESA_SHADER_TESS_EVAL].tess_ccw)
lvp_pipeline_nir_ref(&pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw, p->shaders[MESA_SHADER_TESS_EVAL].tess_ccw);
}
}
} else if (pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
const struct vk_rasterization_state *rs = pipeline->graphics_state.rs;
if (rs) {
/* always draw bresenham if !smooth */
pipeline->line_smooth = rs->line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT;
pipeline->disable_multisample = rs->line.mode == VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT ||
rs->line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT;
pipeline->line_rectangular = rs->line.mode != VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT;
} else
pipeline->line_rectangular = true;
lvp_pipeline_xfb_init(pipeline);
}
if (!libstate && !pipeline->library)
lvp_pipeline_shaders_compile(pipeline, false);
return VK_SUCCESS;
fail:
for (unsigned i = 0; i < ARRAY_SIZE(pipeline->shaders); i++) {
lvp_pipeline_nir_ref(&pipeline->shaders[i].pipeline_nir, NULL);
}
vk_free(&device->vk.alloc, pipeline->state_data);
return result;
}
void
lvp_pipeline_shaders_compile(struct lvp_pipeline *pipeline, bool locked)
{
if (pipeline->compiled)
return;
for (uint32_t i = 0; i < ARRAY_SIZE(pipeline->shaders); i++) {
if (!pipeline->shaders[i].pipeline_nir)
continue;
gl_shader_stage stage = i;
assert(stage == pipeline->shaders[i].pipeline_nir->nir->info.stage);
if (!pipeline->shaders[stage].inlines.can_inline) {
pipeline->shaders[stage].shader_cso = lvp_shader_compile(pipeline->device, &pipeline->shaders[stage],
nir_shader_clone(NULL, pipeline->shaders[stage].pipeline_nir->nir), locked);
if (pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw)
pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw_cso = lvp_shader_compile(pipeline->device, &pipeline->shaders[stage],
nir_shader_clone(NULL, pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->nir), locked);
}
}
pipeline->compiled = true;
}
static VkResult
lvp_graphics_pipeline_create(
VkDevice _device,
VkPipelineCache _cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
VkPipeline *pPipeline,
bool group)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
LVP_FROM_HANDLE(lvp_pipeline_cache, cache, _cache);
struct lvp_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
size_t size = 0;
const VkGraphicsPipelineShaderGroupsCreateInfoNV *groupinfo = vk_find_struct_const(pCreateInfo, GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV);
if (!group && groupinfo)
size += (groupinfo->groupCount + groupinfo->pipelineCount) * sizeof(VkPipeline);
pipeline = vk_zalloc(&device->vk.alloc, sizeof(*pipeline) + size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
vk_object_base_init(&device->vk, &pipeline->base,
VK_OBJECT_TYPE_PIPELINE);
uint64_t t0 = os_time_get_nano();
result = lvp_graphics_pipeline_init(pipeline, device, cache, pCreateInfo);
if (result != VK_SUCCESS) {
vk_free(&device->vk.alloc, pipeline);
return result;
}
if (!group && groupinfo) {
VkGraphicsPipelineCreateInfo pci = *pCreateInfo;
for (unsigned i = 0; i < groupinfo->groupCount; i++) {
const VkGraphicsShaderGroupCreateInfoNV *g = &groupinfo->pGroups[i];
pci.pVertexInputState = g->pVertexInputState;
pci.pTessellationState = g->pTessellationState;
pci.pStages = g->pStages;
pci.stageCount = g->stageCount;
result = lvp_graphics_pipeline_create(_device, _cache, &pci, &pipeline->groups[i], true);
if (result != VK_SUCCESS) {
lvp_pipeline_destroy(device, pipeline);
return result;
}
pipeline->num_groups++;
}
for (unsigned i = 0; i < groupinfo->pipelineCount; i++)
pipeline->groups[pipeline->num_groups + i] = groupinfo->pPipelines[i];
pipeline->num_groups_total = groupinfo->groupCount + groupinfo->pipelineCount;
}
VkPipelineCreationFeedbackCreateInfo *feedback = (void*)vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
if (feedback && !group) {
feedback->pPipelineCreationFeedback->duration = os_time_get_nano() - t0;
feedback->pPipelineCreationFeedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
memset(feedback->pPipelineStageCreationFeedbacks, 0, sizeof(VkPipelineCreationFeedback) * feedback->pipelineStageCreationFeedbackCount);
}
*pPipeline = lvp_pipeline_to_handle(pipeline);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateGraphicsPipelines(
VkDevice _device,
VkPipelineCache pipelineCache,
uint32_t count,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines)
{
VkResult result = VK_SUCCESS;
unsigned i = 0;
for (; i < count; i++) {
VkResult r = VK_PIPELINE_COMPILE_REQUIRED;
if (!(pCreateInfos[i].flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT))
r = lvp_graphics_pipeline_create(_device,
pipelineCache,
&pCreateInfos[i],
&pPipelines[i],
false);
if (r != VK_SUCCESS) {
result = r;
pPipelines[i] = VK_NULL_HANDLE;
if (pCreateInfos[i].flags & VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT)
break;
}
}
if (result != VK_SUCCESS) {
for (; i < count; i++)
pPipelines[i] = VK_NULL_HANDLE;
}
return result;
}
static VkResult
lvp_compute_pipeline_init(struct lvp_pipeline *pipeline,
struct lvp_device *device,
struct lvp_pipeline_cache *cache,
const VkComputePipelineCreateInfo *pCreateInfo)
{
pipeline->device = device;
pipeline->layout = lvp_pipeline_layout_from_handle(pCreateInfo->layout);
vk_pipeline_layout_ref(&pipeline->layout->vk);
pipeline->force_min_sample = false;
pipeline->is_compute_pipeline = true;
VkResult result = lvp_shader_compile_to_ir(pipeline, &pCreateInfo->stage);
if (result != VK_SUCCESS)
return result;
struct lvp_shader *shader = &pipeline->shaders[MESA_SHADER_COMPUTE];
if (!shader->inlines.can_inline)
shader->shader_cso = lvp_shader_compile(pipeline->device, shader, nir_shader_clone(NULL, shader->pipeline_nir->nir), false);
pipeline->compiled = true;
return VK_SUCCESS;
}
static VkResult
lvp_compute_pipeline_create(
VkDevice _device,
VkPipelineCache _cache,
const VkComputePipelineCreateInfo *pCreateInfo,
VkPipeline *pPipeline)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
LVP_FROM_HANDLE(lvp_pipeline_cache, cache, _cache);
struct lvp_pipeline *pipeline;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
pipeline = vk_zalloc(&device->vk.alloc, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pipeline == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
vk_object_base_init(&device->vk, &pipeline->base,
VK_OBJECT_TYPE_PIPELINE);
uint64_t t0 = os_time_get_nano();
result = lvp_compute_pipeline_init(pipeline, device, cache, pCreateInfo);
if (result != VK_SUCCESS) {
vk_free(&device->vk.alloc, pipeline);
return result;
}
const VkPipelineCreationFeedbackCreateInfo *feedback = (void*)vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
if (feedback) {
feedback->pPipelineCreationFeedback->duration = os_time_get_nano() - t0;
feedback->pPipelineCreationFeedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
memset(feedback->pPipelineStageCreationFeedbacks, 0, sizeof(VkPipelineCreationFeedback) * feedback->pipelineStageCreationFeedbackCount);
}
*pPipeline = lvp_pipeline_to_handle(pipeline);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateComputePipelines(
VkDevice _device,
VkPipelineCache pipelineCache,
uint32_t count,
const VkComputePipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines)
{
VkResult result = VK_SUCCESS;
unsigned i = 0;
for (; i < count; i++) {
VkResult r = VK_PIPELINE_COMPILE_REQUIRED;
if (!(pCreateInfos[i].flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT))
r = lvp_compute_pipeline_create(_device,
pipelineCache,
&pCreateInfos[i],
&pPipelines[i]);
if (r != VK_SUCCESS) {
result = r;
pPipelines[i] = VK_NULL_HANDLE;
if (pCreateInfos[i].flags & VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT)
break;
}
}
if (result != VK_SUCCESS) {
for (; i < count; i++)
pPipelines[i] = VK_NULL_HANDLE;
}
return result;
}
VKAPI_ATTR void VKAPI_CALL lvp_DestroyShaderEXT(
VkDevice _device,
VkShaderEXT _shader,
const VkAllocationCallbacks* pAllocator)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
LVP_FROM_HANDLE(lvp_shader, shader, _shader);
if (!shader)
return;
shader_destroy(device, shader);
vk_pipeline_layout_unref(&device->vk, &shader->layout->vk);
blob_finish(&shader->blob);
vk_object_base_finish(&shader->base);
vk_free2(&device->vk.alloc, pAllocator, shader);
}
static VkShaderEXT
create_shader_object(struct lvp_device *device, const VkShaderCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator)
{
nir_shader *nir = NULL;
gl_shader_stage stage = vk_to_mesa_shader_stage(pCreateInfo->stage);
assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
if (pCreateInfo->codeType == VK_SHADER_CODE_TYPE_SPIRV_EXT) {
VkShaderModuleCreateInfo minfo = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
NULL,
0,
pCreateInfo->codeSize,
pCreateInfo->pCode,
};
VkPipelineShaderStageCreateFlagBits flags = 0;
if (pCreateInfo->flags & VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT)
flags |= VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT;
if (pCreateInfo->flags & VK_SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT)
flags |= VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT;
VkPipelineShaderStageCreateInfo sinfo = {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
&minfo,
flags,
pCreateInfo->stage,
VK_NULL_HANDLE,
pCreateInfo->pName,
pCreateInfo->pSpecializationInfo,
};
VkResult result = compile_spirv(device, &sinfo, &nir);
if (result != VK_SUCCESS)
goto fail;
} else {
assert(pCreateInfo->codeType == VK_SHADER_CODE_TYPE_BINARY_EXT);
if (pCreateInfo->codeSize < SHA1_DIGEST_LENGTH + VK_UUID_SIZE + 1)
return VK_NULL_HANDLE;
struct blob_reader blob;
const uint8_t *data = pCreateInfo->pCode;
uint8_t uuid[VK_UUID_SIZE];
lvp_device_get_cache_uuid(uuid);
if (memcmp(uuid, data, VK_UUID_SIZE))
return VK_NULL_HANDLE;
size_t size = pCreateInfo->codeSize - SHA1_DIGEST_LENGTH - VK_UUID_SIZE;
unsigned char sha1[20];
struct mesa_sha1 sctx;
_mesa_sha1_init(&sctx);
_mesa_sha1_update(&sctx, data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, size);
_mesa_sha1_final(&sctx, sha1);
if (memcmp(sha1, data + VK_UUID_SIZE, SHA1_DIGEST_LENGTH))
return VK_NULL_HANDLE;
blob_reader_init(&blob, data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, size);
nir = nir_deserialize(NULL, device->pscreen->get_compiler_options(device->pscreen, PIPE_SHADER_IR_NIR, stage), &blob);
if (!nir)
goto fail;
}
if (!nir_shader_get_entrypoint(nir))
goto fail;
struct lvp_shader *shader = vk_object_zalloc(&device->vk, pAllocator, sizeof(struct lvp_shader), VK_OBJECT_TYPE_SHADER_EXT);
if (!shader)
goto fail;
blob_init(&shader->blob);
VkPipelineLayoutCreateInfo pci = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
NULL,
0,
pCreateInfo->setLayoutCount,
pCreateInfo->pSetLayouts,
pCreateInfo->pushConstantRangeCount,
pCreateInfo->pPushConstantRanges,
};
shader->layout = lvp_pipeline_layout_create(device, &pci, pAllocator);
lvp_shader_lower(device, nir, shader, shader->layout);
lvp_shader_xfb_init(shader);
if (stage == MESA_SHADER_TESS_EVAL) {
/* spec requires that all tess modes are set in both shaders */
nir_lower_patch_vertices(shader->pipeline_nir->nir, shader->pipeline_nir->nir->info.tess.tcs_vertices_out, NULL);
shader->tess_ccw = create_pipeline_nir(nir_shader_clone(NULL, shader->pipeline_nir->nir));
shader->tess_ccw->nir->info.tess.ccw = !shader->pipeline_nir->nir->info.tess.ccw;
shader->tess_ccw_cso = lvp_shader_compile(device, shader, nir_shader_clone(NULL, shader->tess_ccw->nir), false);
} else if (stage == MESA_SHADER_FRAGMENT && nir->info.fs.uses_fbfetch_output) {
/* this is (currently) illegal */
assert(!nir->info.fs.uses_fbfetch_output);
shader_destroy(device, shader);
vk_object_base_finish(&shader->base);
vk_free2(&device->vk.alloc, pAllocator, shader);
return VK_NULL_HANDLE;
}
nir_serialize(&shader->blob, nir, true);
shader->shader_cso = lvp_shader_compile(device, shader, nir_shader_clone(NULL, nir), false);
return lvp_shader_to_handle(shader);
fail:
ralloc_free(nir);
return VK_NULL_HANDLE;
}
VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateShadersEXT(
VkDevice _device,
uint32_t createInfoCount,
const VkShaderCreateInfoEXT* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkShaderEXT* pShaders)
{
LVP_FROM_HANDLE(lvp_device, device, _device);
unsigned i;
for (i = 0; i < createInfoCount; i++) {
pShaders[i] = create_shader_object(device, &pCreateInfos[i], pAllocator);
if (!pShaders[i]) {
if (pCreateInfos[i].codeType == VK_SHADER_CODE_TYPE_BINARY_EXT) {
if (i < createInfoCount - 1)
memset(&pShaders[i + 1], 0, (createInfoCount - i - 1) * sizeof(VkShaderEXT));
return vk_error(device, VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT);
}
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
}
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL lvp_GetShaderBinaryDataEXT(
VkDevice device,
VkShaderEXT _shader,
size_t* pDataSize,
void* pData)
{
LVP_FROM_HANDLE(lvp_shader, shader, _shader);
VkResult ret = VK_SUCCESS;
if (pData) {
if (*pDataSize < shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE) {
ret = VK_INCOMPLETE;
*pDataSize = 0;
} else {
*pDataSize = MIN2(*pDataSize, shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE);
uint8_t *data = pData;
lvp_device_get_cache_uuid(data);
struct mesa_sha1 sctx;
_mesa_sha1_init(&sctx);
_mesa_sha1_update(&sctx, shader->blob.data, shader->blob.size);
_mesa_sha1_final(&sctx, data + VK_UUID_SIZE);
memcpy(data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, shader->blob.data, shader->blob.size);
}
} else {
*pDataSize = shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE;
}
return ret;
}