Marek Olšák e640d5a9c3 amd: vectorize SMEM loads aggressively, allow overfetching for ACO
If there is a 4-byte hole between 2 loads, they are vectorized. Example:
    load 4 + hole 4 + load 8 -> load 16
This helps GLSL uniform loads, which are often sparse. See the code for more
info.

RADV could get better code by vectorizing later.

radeonsi+ACO - TOTALS FROM AFFECTED SHADERS (45482/58355)
  Spilled SGPRs: 841 -> 747 (-11.18 %)
  Code Size: 67552396 -> 65291092 (-3.35 %) bytes
  Max Waves: 714439 -> 714520 (0.01 %)

This should have no effect on LLVM because ac_build_buffer_load scalarizes
SMEM, but it's improved for some reason:

radeonsi+LLVM - TOTALS FROM AFFECTED SHADERS (4673/58355)
  Spilled SGPRs: 1450 -> 1282 (-11.59 %)
  Spilled VGPRs: 106 -> 107 (0.94 %)
  Scratch size: 101 -> 102 (0.99 %) dwords per thread
  Code Size: 14994624 -> 14956316 (-0.26 %) bytes
  Max Waves: 66679 -> 66735 (0.08 %)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29399>
2025-01-09 22:01:54 +00:00
2025-01-06 22:46:02 +00:00
2022-11-22 19:04:13 +00:00
2025-01-09 17:06:07 +00:00
2025-01-08 20:37:51 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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