
We will use this helper to correctly calculate xfb offsets in the following patch. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18175>
126 lines
5.0 KiB
C
126 lines
5.0 KiB
C
/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef GL_NIR_LINKER_H
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#define GL_NIR_LINKER_H
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#include <stdbool.h>
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#include "nir.h"
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#include "main/glheader.h"
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#include "main/menums.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct gl_constants;
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struct gl_extensions;
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struct gl_linked_shader;
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struct gl_shader_program;
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struct gl_transform_feedback_info;
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struct xfb_decl;
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struct nir_xfb_info;
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struct gl_nir_linker_options {
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bool fill_parameters;
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};
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#define nir_foreach_gl_uniform_variable(var, shader) \
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nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
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nir_var_mem_ubo | \
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nir_var_mem_ssbo | \
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nir_var_image)
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void gl_nir_opts(nir_shader *nir);
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bool gl_nir_link_spirv(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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const struct gl_nir_linker_options *options);
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bool gl_nir_link_glsl(const struct gl_constants *consts,
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const struct gl_extensions *exts,
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gl_api api,
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struct gl_shader_program *prog);
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bool gl_nir_link_uniforms(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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bool fill_parameters);
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bool gl_nir_link_varyings(const struct gl_constants *consts,
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const struct gl_extensions *exts,
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gl_api api, struct gl_shader_program *prog);
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struct nir_xfb_info *
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gl_to_nir_xfb_info(struct gl_transform_feedback_info *info, void *mem_ctx);
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nir_variable * gl_nir_lower_xfb_varying(nir_shader *shader,
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const char *old_var_name,
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nir_variable *toplevel_var);
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void gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts,
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gl_api api,
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struct gl_shader_program *prog,
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struct gl_linked_shader *producer,
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struct gl_linked_shader *consumer,
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unsigned num_tfeedback_decls,
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struct xfb_decl *tfeedback_decls);
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void gl_nir_set_uniform_initializers(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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bool nir_add_packed_var_to_resource_list(const struct gl_constants *consts,
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struct gl_shader_program *shProg,
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struct set *resource_set,
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nir_variable *var,
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unsigned stage, GLenum type);
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void
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init_program_resource_list(struct gl_shader_program *prog);
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void nir_build_program_resource_list(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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bool rebuild_resourse_list);
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void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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void gl_nir_link_assign_xfb_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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bool gl_nir_link_uniform_blocks(struct gl_shader_program *prog);
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bool lower_packed_varying_needs_lowering(nir_shader *shader, nir_variable *var,
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bool xfb_enabled,
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bool disable_xfb_packing,
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bool disable_varying_packing);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* GL_NIR_LINKER_H */
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