Files
third_party_mesa3d/src/compiler/glsl/gl_nir.h
Timothy Arceri e3a45a4778 glsl: implement lower_packed_varyings() as a NIR pass
This is essentially the old GLSL IR packing pass rewritten as a
NIR based pass.

Doing this packing in NIR after we have preformed NIRs
optimisation passes can give us better packing results.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
2022-05-16 03:33:18 +00:00

66 lines
2.6 KiB
C

/*
* Copyright © 2018 Timothy Arceri
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef GL_NIR_H
#define GL_NIR_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
struct nir_shader;
struct gl_constants;
struct gl_linked_shader;
struct gl_shader_program;
bool gl_nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program,
bool use_binding_as_idx);
bool gl_nir_lower_images(nir_shader *shader, bool bindless_only);
bool gl_nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program);
bool gl_nir_lower_samplers_as_deref(nir_shader *shader,
const struct gl_shader_program *shader_program);
bool gl_nir_lower_buffers(nir_shader *shader,
const struct gl_shader_program *shader_program);
void gl_nir_lower_packed_varyings(const struct gl_constants *consts,
struct gl_shader_program *prog,
void *mem_ctx, unsigned locations_used,
const uint8_t *components,
nir_variable_mode mode,
unsigned gs_input_vertices,
struct gl_linked_shader *linked_shader,
bool disable_varying_packing,
bool disable_xfb_packing, bool xfb_enabled);
#ifdef __cplusplus
}
#endif
#endif /* GL_NIR_H */