
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
1319 lines
38 KiB
C
1319 lines
38 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.3
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Off-Screen Mesa rendering / Rendering into client memory space
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*
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* Note on thread safety: this driver is thread safe. All
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* functions are reentrant. The notion of current context is
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* managed by the core _mesa_make_current() and _mesa_get_current_context()
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* functions. Those functions are thread-safe.
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*/
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#include "glheader.h"
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#include "GL/osmesa.h"
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#include "context.h"
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#include "extensions.h"
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#include "framebuffer.h"
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#include "fbobject.h"
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#include "imports.h"
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#include "mtypes.h"
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#include "renderbuffer.h"
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#include "array_cache/acache.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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#include "swrast/s_context.h"
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#include "swrast/s_depth.h"
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#include "swrast/s_lines.h"
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#include "swrast/s_triangle.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "tnl/t_pipeline.h"
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#include "drivers/common/driverfuncs.h"
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/*
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* This is the OS/Mesa context struct.
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* Notice how it includes a GLcontext. By doing this we're mimicking
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* C++ inheritance/derivation.
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* Later, we can cast a GLcontext pointer into an OSMesaContext pointer
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* or vice versa.
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*/
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struct osmesa_context {
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GLcontext mesa; /* The core GL/Mesa context */
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GLvisual *gl_visual; /* Describes the buffers */
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GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
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GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
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void *buffer; /* the image buffer */
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GLint width, height; /* size of image buffer */
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GLint rowlength; /* number of pixels per row */
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GLint userRowLength; /* user-specified number of pixels per row */
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GLint rshift, gshift; /* bit shifts for RGBA formats */
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GLint bshift, ashift;
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GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
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GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
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GLboolean yup; /* TRUE -> Y increases upward */
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/* FALSE -> Y increases downward */
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};
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/* Just cast, since we're using structure containment */
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#define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx))
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/**********************************************************************/
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/*** Private Device Driver Functions ***/
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/**********************************************************************/
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static const GLubyte *
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get_string( GLcontext *ctx, GLenum name )
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{
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(void) ctx;
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switch (name) {
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case GL_RENDERER:
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#if CHAN_BITS == 32
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return (const GLubyte *) "Mesa OffScreen32";
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#elif CHAN_BITS == 16
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return (const GLubyte *) "Mesa OffScreen16";
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#else
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return (const GLubyte *) "Mesa OffScreen";
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#endif
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default:
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return NULL;
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}
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}
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static void
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osmesa_update_state( GLcontext *ctx, GLuint new_state )
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{
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/* easy - just propogate */
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_swrast_InvalidateState( ctx, new_state );
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_swsetup_InvalidateState( ctx, new_state );
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_ac_InvalidateState( ctx, new_state );
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_tnl_InvalidateState( ctx, new_state );
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}
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static void
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set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit )
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{
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/* separate read buffer not supported */
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ASSERT(buffer == ctx->DrawBuffer);
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ASSERT(bufferBit == BUFFER_BIT_FRONT_LEFT);
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}
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/*
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* Just return the current buffer size.
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* There's no window to track the size of.
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*/
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static void
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get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
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{
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/* don't use GET_CURRENT_CONTEXT(ctx) here - it's a problem on Windows */
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GLcontext *ctx = (GLcontext *) _glapi_get_context();
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(void) buffer;
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if (ctx) {
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OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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*width = osmesa->width;
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*height = osmesa->height;
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}
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}
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/**********************************************************************/
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/***** Read/write spans/arrays of pixels *****/
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/**********************************************************************/
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/* RGBA */
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#define NAME(PREFIX) PREFIX##_RGBA
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#define FORMAT GL_RGBA
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#define SPAN_VARS \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
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#define INC_PIXEL_PTR(P) P += 4
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#if CHAN_TYPE == GL_FLOAT
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \
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DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \
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DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \
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DST[3] = CLAMP((VALUE[ACOMP]), 0.0F, CHAN_MAXF)
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#else
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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DST[0] = VALUE[RCOMP]; \
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DST[1] = VALUE[GCOMP]; \
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DST[2] = VALUE[BCOMP]; \
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DST[3] = VALUE[ACOMP]
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#endif
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#define FETCH_PIXEL(DST, SRC) \
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DST[RCOMP] = SRC[0]; \
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DST[GCOMP] = SRC[1]; \
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DST[BCOMP] = SRC[2]; \
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DST[BCOMP] = SRC[3]
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#include "swrast/s_spantemp2.h"
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/* BGRA */
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#define NAME(PREFIX) PREFIX##_BGRA
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#define FORMAT GL_RGBA
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#define SPAN_VARS \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
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#define INC_PIXEL_PTR(P) P += 4
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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DST[2] = VALUE[RCOMP]; \
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DST[1] = VALUE[GCOMP]; \
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DST[0] = VALUE[BCOMP]; \
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DST[3] = VALUE[ACOMP]
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#define FETCH_PIXEL(DST, SRC) \
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DST[RCOMP] = SRC[2]; \
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DST[GCOMP] = SRC[1]; \
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DST[BCOMP] = SRC[0]; \
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DST[BCOMP] = SRC[3]
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#include "swrast/s_spantemp2.h"
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/* ARGB */
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#define NAME(PREFIX) PREFIX##_ARGB
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#define FORMAT GL_RGBA
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#define SPAN_VARS \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
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#define INC_PIXEL_PTR(P) P += 4
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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DST[1] = VALUE[RCOMP]; \
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DST[2] = VALUE[GCOMP]; \
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DST[3] = VALUE[BCOMP]; \
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DST[0] = VALUE[ACOMP]
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#define FETCH_PIXEL(DST, SRC) \
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DST[RCOMP] = SRC[1]; \
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DST[GCOMP] = SRC[2]; \
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DST[BCOMP] = SRC[3]; \
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DST[BCOMP] = SRC[0]
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#include "swrast/s_spantemp2.h"
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/* RGB */
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#define NAME(PREFIX) PREFIX##_RGB
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#define FORMAT GL_RGBA
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#define SPAN_VARS \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
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#define INC_PIXEL_PTR(P) P += 3
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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DST[0] = VALUE[RCOMP]; \
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DST[1] = VALUE[GCOMP]; \
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DST[2] = VALUE[BCOMP]
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#define FETCH_PIXEL(DST, SRC) \
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DST[RCOMP] = SRC[0]; \
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DST[GCOMP] = SRC[1]; \
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DST[BCOMP] = SRC[2]; \
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DST[BCOMP] = CHAN_MAX
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#include "swrast/s_spantemp2.h"
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/* BGR */
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#define NAME(PREFIX) PREFIX##_BGR
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#define FORMAT GL_RGBA
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#define SPAN_VARS \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLchan *P = osmesa->rowaddr[Y] + 4 * (X)
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#define INC_PIXEL_PTR(P) P += 3
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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DST[2] = VALUE[RCOMP]; \
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DST[1] = VALUE[GCOMP]; \
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DST[0] = VALUE[BCOMP]
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#define FETCH_PIXEL(DST, SRC) \
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DST[RCOMP] = SRC[2]; \
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DST[GCOMP] = SRC[1]; \
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DST[BCOMP] = SRC[0]; \
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DST[BCOMP] = CHAN_MAX
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#include "swrast/s_spantemp2.h"
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/* 16-bit BGR */
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#if CHAN_TYPE == GL_UNSIGNED_BYTE
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#define NAME(PREFIX) PREFIX##_RGB_565
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#define FORMAT GL_RGBA
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#define SPAN_VARS \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLushort *P = (GLushort *) osmesa->rowaddr[Y] + (X)
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#define INC_PIXEL_PTR(P) P += 1
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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*DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
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#define FETCH_PIXEL(DST, SRC) \
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DST[RCOMP] = ( (((*SRC) >> 8) & 0xf8) | (((*SRC) >> 11) & 0x7) ); \
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DST[GCOMP] = ( (((*SRC) >> 3) & 0xfc) | (((*SRC) >> 5) & 0x3) ); \
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DST[BCOMP] = ( (((*SRC) << 3) & 0xf8) | (((*SRC) ) & 0x7) ); \
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DST[ACOMP] = CHAN_MAX
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#include "swrast/s_spantemp2.h"
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#endif /* CHAN_TYPE == GL_UNSIGNED_BYTE */
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/* color index */
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#define NAME(PREFIX) PREFIX##_CI
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#define FORMAT GL_COLOR_INDEX8_EXT
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#define SPAN_VARS \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLubyte *P = osmesa->rowaddr[Y] + (X)
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#define INC_PIXEL_PTR(P) P += 1
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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*DST = VALUE[0]
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#define FETCH_PIXEL(DST, SRC) \
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DST = SRC[0]
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#include "swrast/s_spantemp2.h"
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/**********************************************************************/
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/***** Optimized line rendering *****/
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/**********************************************************************/
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#if CHAN_TYPE == GL_FLOAT
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#define PACK_RGBA(DST, R, G, B, A) \
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do { \
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(DST)[0] = MAX2( R, 0.0F ); \
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(DST)[1] = MAX2( G, 0.0F ); \
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(DST)[2] = MAX2( B, 0.0F ); \
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(DST)[3] = CLAMP(A, 0.0F, CHAN_MAXF);\
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} while (0)
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#else
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#define PACK_RGBA(DST, R, G, B, A) \
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do { \
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(DST)[osmesa->rInd] = R; \
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(DST)[osmesa->gInd] = G; \
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(DST)[osmesa->bInd] = B; \
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(DST)[osmesa->aInd] = A; \
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} while (0)
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#endif
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#define PACK_RGB(DST, R, G, B) \
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do { \
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(DST)[0] = R; \
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(DST)[1] = G; \
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(DST)[2] = B; \
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} while (0)
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#define PACK_BGR(DST, R, G, B) \
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do { \
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(DST)[0] = B; \
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(DST)[1] = G; \
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(DST)[2] = R; \
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} while (0)
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#define PACK_RGB_565(DST, R, G, B) \
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do { \
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(DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
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} while (0)
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#define UNPACK_RED(P) ( (P)[osmesa->rInd] )
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#define UNPACK_GREEN(P) ( (P)[osmesa->gInd] )
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#define UNPACK_BLUE(P) ( (P)[osmesa->bInd] )
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#define UNPACK_ALPHA(P) ( (P)[osmesa->aInd] )
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#define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
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#define PIXELADDR2(X,Y) (osmesa->rowaddr[Y] + 2 * (X))
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#define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
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#define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
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/*
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* Draw a flat-shaded, RGB line into an osmesa buffer.
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*/
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#define NAME flat_rgba_line
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#define CLIP_HACK 1
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#define SETUP_CODE \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
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const GLchan *color = vert1->color;
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#define PLOT(X, Y) \
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do { \
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GLchan *p = PIXELADDR4(X, Y); \
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PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
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} while (0)
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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#include "swrast/s_linetemp.h"
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#endif
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/*
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* Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
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*/
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#define NAME flat_rgba_z_line
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#define CLIP_HACK 1
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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#define SETUP_CODE \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
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const GLchan *color = vert1->color;
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#define PLOT(X, Y) \
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do { \
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if (Z < *zPtr) { \
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GLchan *p = PIXELADDR4(X, Y); \
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PACK_RGBA(p, color[RCOMP], color[GCOMP], \
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color[BCOMP], color[ACOMP]); \
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*zPtr = Z; \
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} \
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} while (0)
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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#include "swrast/s_linetemp.h"
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#endif
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/*
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* Analyze context state to see if we can provide a fast line drawing
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* function, like those in lines.c. Otherwise, return NULL.
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*/
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static swrast_line_func
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osmesa_choose_line_function( GLcontext *ctx )
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{
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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const SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (CHAN_BITS != 8) return NULL;
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if (ctx->RenderMode != GL_RENDER) return NULL;
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if (ctx->Line.SmoothFlag) return NULL;
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if (ctx->Texture._EnabledUnits) return NULL;
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if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
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if (ctx->Line.Width != 1.0F) return NULL;
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if (ctx->Line.StippleFlag) return NULL;
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if (ctx->Line.SmoothFlag) return NULL;
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if (osmesa->format != OSMESA_RGBA &&
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osmesa->format != OSMESA_BGRA &&
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osmesa->format != OSMESA_ARGB) return NULL;
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if (swrast->_RasterMask==DEPTH_BIT
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&& ctx->Depth.Func==GL_LESS
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&& ctx->Depth.Mask==GL_TRUE
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&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
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return (swrast_line_func) flat_rgba_z_line;
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}
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if (swrast->_RasterMask == 0) {
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return (swrast_line_func) flat_rgba_line;
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}
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return (swrast_line_func) NULL;
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}
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/**********************************************************************/
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/***** Optimized triangle rendering *****/
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/**********************************************************************/
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/*
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* Smooth-shaded, z-less triangle, RGBA color.
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*/
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#define NAME smooth_rgba_z_triangle
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#define INTERP_Z 1
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#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
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#define INTERP_RGB 1
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#define INTERP_ALPHA 1
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#define SETUP_CODE \
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
#define RENDER_SPAN( span ) \
|
|
GLuint i; \
|
|
GLchan *img = PIXELADDR4(span.x, span.y); \
|
|
for (i = 0; i < span.end; i++, img += 4) { \
|
|
const GLdepth z = FixedToDepth(span.z); \
|
|
if (z < zRow[i]) { \
|
|
PACK_RGBA(img, FixedToChan(span.red), \
|
|
FixedToChan(span.green), FixedToChan(span.blue), \
|
|
FixedToChan(span.alpha)); \
|
|
zRow[i] = z; \
|
|
} \
|
|
span.red += span.redStep; \
|
|
span.green += span.greenStep; \
|
|
span.blue += span.blueStep; \
|
|
span.alpha += span.alphaStep; \
|
|
span.z += span.zStep; \
|
|
}
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_tritemp.h"
|
|
#else
|
|
#include "swrast/s_tritemp.h"
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
* Flat-shaded, z-less triangle, RGBA color.
|
|
*/
|
|
#define NAME flat_rgba_z_triangle
|
|
#define INTERP_Z 1
|
|
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
|
#define SETUP_CODE \
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
|
|
GLuint pixel; \
|
|
PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
|
|
v2->color[2], v2->color[3]);
|
|
|
|
#define RENDER_SPAN( span ) \
|
|
GLuint i; \
|
|
GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
|
|
for (i = 0; i < span.end; i++) { \
|
|
const GLdepth z = FixedToDepth(span.z); \
|
|
if (z < zRow[i]) { \
|
|
img[i] = pixel; \
|
|
zRow[i] = z; \
|
|
} \
|
|
span.z += span.zStep; \
|
|
}
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_tritemp.h"
|
|
#else
|
|
#include "swrast/s_tritemp.h"
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
* Return pointer to an accelerated triangle function if possible.
|
|
*/
|
|
static swrast_tri_func
|
|
osmesa_choose_triangle_function( GLcontext *ctx )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
|
|
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
|
|
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
|
|
if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
|
|
if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
|
|
if (osmesa->format != OSMESA_RGBA &&
|
|
osmesa->format != OSMESA_BGRA &&
|
|
osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
|
|
if (ctx->Polygon.CullFlag &&
|
|
ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
|
|
return (swrast_tri_func) NULL;
|
|
|
|
if (swrast->_RasterMask == DEPTH_BIT &&
|
|
ctx->Depth.Func == GL_LESS &&
|
|
ctx->Depth.Mask == GL_TRUE &&
|
|
ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
|
|
if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
|
return (swrast_tri_func) smooth_rgba_z_triangle;
|
|
}
|
|
else {
|
|
return (swrast_tri_func) flat_rgba_z_triangle;
|
|
}
|
|
}
|
|
return (swrast_tri_func) NULL;
|
|
}
|
|
|
|
|
|
|
|
/* Override for the swrast triangle-selection function. Try to use one
|
|
* of our internal triangle functions, otherwise fall back to the
|
|
* standard swrast functions.
|
|
*/
|
|
static void
|
|
osmesa_choose_triangle( GLcontext *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
swrast->Triangle = osmesa_choose_triangle_function( ctx );
|
|
if (!swrast->Triangle)
|
|
_swrast_choose_triangle( ctx );
|
|
}
|
|
|
|
static void
|
|
osmesa_choose_line( GLcontext *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
swrast->Line = osmesa_choose_line_function( ctx );
|
|
if (!swrast->Line)
|
|
_swrast_choose_line( ctx );
|
|
}
|
|
|
|
|
|
#define OSMESA_NEW_LINE (_NEW_LINE | \
|
|
_NEW_TEXTURE | \
|
|
_NEW_LIGHT | \
|
|
_NEW_DEPTH | \
|
|
_NEW_RENDERMODE | \
|
|
_SWRAST_NEW_RASTERMASK)
|
|
|
|
#define OSMESA_NEW_TRIANGLE (_NEW_POLYGON | \
|
|
_NEW_TEXTURE | \
|
|
_NEW_LIGHT | \
|
|
_NEW_DEPTH | \
|
|
_NEW_RENDERMODE | \
|
|
_SWRAST_NEW_RASTERMASK)
|
|
|
|
|
|
/**
|
|
* Don't use _mesa_delete_renderbuffer since we can't free rb->Data.
|
|
*/
|
|
static void
|
|
osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
|
|
{
|
|
_mesa_free(rb);
|
|
}
|
|
|
|
|
|
/**
|
|
* Allocate renderbuffer storage. We don't actually allocate any storage
|
|
* since we're using a user-provided buffer.
|
|
* Just set up all the gl_renderbuffer methods.
|
|
*/
|
|
static GLboolean
|
|
osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
|
|
GLenum internalFormat, GLuint width, GLuint height)
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
|
|
if (osmesa->format == OSMESA_RGBA) {
|
|
rb->GetRow = get_row_RGBA;
|
|
rb->GetValues = get_values_RGBA;
|
|
rb->PutRow = put_row_RGBA;
|
|
rb->PutMonoRow = put_mono_row_RGBA;
|
|
rb->PutValues = put_values_RGBA;
|
|
rb->PutMonoValues = put_mono_values_RGBA;
|
|
}
|
|
else if (osmesa->format == OSMESA_BGRA) {
|
|
rb->GetRow = get_row_BGRA;
|
|
rb->GetValues = get_values_BGRA;
|
|
rb->PutRow = put_row_BGRA;
|
|
rb->PutMonoRow = put_mono_row_BGRA;
|
|
rb->PutValues = put_values_BGRA;
|
|
rb->PutMonoValues = put_mono_values_BGRA;
|
|
}
|
|
else if (osmesa->format == OSMESA_ARGB) {
|
|
rb->GetRow = get_row_ARGB;
|
|
rb->GetValues = get_values_ARGB;
|
|
rb->PutRow = put_row_ARGB;
|
|
rb->PutMonoRow = put_mono_row_ARGB;
|
|
rb->PutValues = put_values_ARGB;
|
|
rb->PutMonoValues = put_mono_values_ARGB;
|
|
}
|
|
else if (osmesa->format == OSMESA_RGB) {
|
|
rb->GetRow = get_row_RGB;
|
|
rb->GetValues = get_values_RGB;
|
|
rb->PutRow = put_row_RGB;
|
|
rb->PutMonoRow = put_mono_row_RGB;
|
|
rb->PutValues = put_values_RGB;
|
|
rb->PutMonoValues = put_mono_values_RGB;
|
|
}
|
|
else if (osmesa->format == OSMESA_BGR) {
|
|
rb->GetRow = get_row_BGR;
|
|
rb->GetValues = get_values_BGR;
|
|
rb->PutRow = put_row_BGR;
|
|
rb->PutMonoRow = put_mono_row_BGR;
|
|
rb->PutValues = put_values_BGR;
|
|
rb->PutMonoValues = put_mono_values_BGR;
|
|
}
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE
|
|
else if (osmesa->format == OSMESA_RGB_565) {
|
|
rb->GetRow = get_row_RGB_565;
|
|
rb->GetValues = get_values_RGB_565;
|
|
rb->PutRow = put_row_RGB_565;
|
|
rb->PutMonoRow = put_mono_row_RGB_565;
|
|
rb->PutValues = put_values_RGB_565;
|
|
rb->PutMonoValues = put_mono_values_RGB_565;
|
|
}
|
|
#endif
|
|
else if (osmesa->format == OSMESA_COLOR_INDEX) {
|
|
rb->GetRow = get_row_CI;
|
|
rb->GetValues = get_values_CI;
|
|
rb->PutRow = put_row_CI;
|
|
rb->PutMonoRow = put_mono_row_CI;
|
|
rb->PutValues = put_values_CI;
|
|
rb->PutMonoValues = put_mono_values_CI;
|
|
}
|
|
else {
|
|
_mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Allocate a new renderbuffer tpo describe the user-provided color buffer.
|
|
*/
|
|
static struct gl_renderbuffer *
|
|
new_osmesa_renderbuffer(GLenum format)
|
|
{
|
|
struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
|
|
if (rb) {
|
|
const GLuint name = 0;
|
|
_mesa_init_renderbuffer(rb, name);
|
|
|
|
rb->Delete = osmesa_delete_renderbuffer;
|
|
rb->AllocStorage = osmesa_renderbuffer_storage;
|
|
|
|
if (format == OSMESA_COLOR_INDEX) {
|
|
rb->_BaseFormat = GL_COLOR_INDEX;
|
|
rb->InternalFormat = GL_COLOR_INDEX;
|
|
rb->DataType = GL_UNSIGNED_BYTE;
|
|
}
|
|
else {
|
|
rb->_BaseFormat = GL_RGBA;
|
|
rb->InternalFormat = GL_RGBA;
|
|
rb->DataType = CHAN_TYPE;
|
|
}
|
|
}
|
|
return rb;
|
|
}
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** Public Functions *****/
|
|
/**********************************************************************/
|
|
|
|
|
|
/*
|
|
* Create an Off-Screen Mesa rendering context. The only attribute needed is
|
|
* an RGBA vs Color-Index mode flag.
|
|
*
|
|
* Input: format - either GL_RGBA or GL_COLOR_INDEX
|
|
* sharelist - specifies another OSMesaContext with which to share
|
|
* display lists. NULL indicates no sharing.
|
|
* Return: an OSMesaContext or 0 if error
|
|
*/
|
|
GLAPI OSMesaContext GLAPIENTRY
|
|
OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
|
|
{
|
|
const GLint accumBits = (format == OSMESA_COLOR_INDEX) ? 0 : 16;
|
|
return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
|
|
8, accumBits, sharelist);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* New in Mesa 3.5
|
|
*
|
|
* Create context and specify size of ancillary buffers.
|
|
*/
|
|
GLAPI OSMesaContext GLAPIENTRY
|
|
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
|
|
GLint accumBits, OSMesaContext sharelist )
|
|
{
|
|
OSMesaContext osmesa;
|
|
struct dd_function_table functions;
|
|
GLint rshift, gshift, bshift, ashift;
|
|
GLint rind, gind, bind, aind;
|
|
GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
|
|
GLboolean rgbmode;
|
|
const GLuint i4 = 1;
|
|
const GLubyte *i1 = (GLubyte *) &i4;
|
|
const GLint little_endian = *i1;
|
|
|
|
rind = gind = bind = aind = 0;
|
|
if (format==OSMESA_COLOR_INDEX) {
|
|
indexBits = 8;
|
|
rshift = gshift = bshift = ashift = 0;
|
|
rgbmode = GL_FALSE;
|
|
}
|
|
else if (format==OSMESA_RGBA) {
|
|
indexBits = 0;
|
|
redBits = CHAN_BITS;
|
|
greenBits = CHAN_BITS;
|
|
blueBits = CHAN_BITS;
|
|
alphaBits = CHAN_BITS;
|
|
rind = 0;
|
|
gind = 1;
|
|
bind = 2;
|
|
aind = 3;
|
|
if (little_endian) {
|
|
rshift = 0;
|
|
gshift = 8;
|
|
bshift = 16;
|
|
ashift = 24;
|
|
}
|
|
else {
|
|
rshift = 24;
|
|
gshift = 16;
|
|
bshift = 8;
|
|
ashift = 0;
|
|
}
|
|
rgbmode = GL_TRUE;
|
|
}
|
|
else if (format==OSMESA_BGRA) {
|
|
indexBits = 0;
|
|
redBits = CHAN_BITS;
|
|
greenBits = CHAN_BITS;
|
|
blueBits = CHAN_BITS;
|
|
alphaBits = CHAN_BITS;
|
|
bind = 0;
|
|
gind = 1;
|
|
rind = 2;
|
|
aind = 3;
|
|
if (little_endian) {
|
|
bshift = 0;
|
|
gshift = 8;
|
|
rshift = 16;
|
|
ashift = 24;
|
|
}
|
|
else {
|
|
bshift = 24;
|
|
gshift = 16;
|
|
rshift = 8;
|
|
ashift = 0;
|
|
}
|
|
rgbmode = GL_TRUE;
|
|
}
|
|
else if (format==OSMESA_ARGB) {
|
|
indexBits = 0;
|
|
redBits = CHAN_BITS;
|
|
greenBits = CHAN_BITS;
|
|
blueBits = CHAN_BITS;
|
|
alphaBits = CHAN_BITS;
|
|
aind = 0;
|
|
rind = 1;
|
|
gind = 2;
|
|
bind = 3;
|
|
if (little_endian) {
|
|
ashift = 0;
|
|
rshift = 8;
|
|
gshift = 16;
|
|
bshift = 24;
|
|
}
|
|
else {
|
|
ashift = 24;
|
|
rshift = 16;
|
|
gshift = 8;
|
|
bshift = 0;
|
|
}
|
|
rgbmode = GL_TRUE;
|
|
}
|
|
else if (format==OSMESA_RGB) {
|
|
indexBits = 0;
|
|
redBits = CHAN_BITS;
|
|
greenBits = CHAN_BITS;
|
|
blueBits = CHAN_BITS;
|
|
alphaBits = 0;
|
|
bshift = 0;
|
|
gshift = 8;
|
|
rshift = 16;
|
|
ashift = 24;
|
|
rind = 0;
|
|
gind = 1;
|
|
bind = 2;
|
|
rgbmode = GL_TRUE;
|
|
}
|
|
else if (format==OSMESA_BGR) {
|
|
indexBits = 0;
|
|
redBits = CHAN_BITS;
|
|
greenBits = CHAN_BITS;
|
|
blueBits = CHAN_BITS;
|
|
alphaBits = 0;
|
|
bshift = 0;
|
|
gshift = 8;
|
|
rshift = 16;
|
|
ashift = 24;
|
|
rind = 2;
|
|
gind = 1;
|
|
bind = 0;
|
|
rgbmode = GL_TRUE;
|
|
}
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE
|
|
else if (format==OSMESA_RGB_565) {
|
|
indexBits = 0;
|
|
redBits = 5;
|
|
greenBits = 6;
|
|
blueBits = 5;
|
|
alphaBits = 0;
|
|
rshift = 11;
|
|
gshift = 5;
|
|
bshift = 0;
|
|
ashift = 0;
|
|
rind = 0; /* not used */
|
|
gind = 0;
|
|
bind = 0;
|
|
rgbmode = GL_TRUE;
|
|
}
|
|
#endif
|
|
else {
|
|
return NULL;
|
|
}
|
|
|
|
osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
|
|
if (osmesa) {
|
|
osmesa->gl_visual = _mesa_create_visual( rgbmode,
|
|
GL_FALSE, /* double buffer */
|
|
GL_FALSE, /* stereo */
|
|
redBits,
|
|
greenBits,
|
|
blueBits,
|
|
alphaBits,
|
|
indexBits,
|
|
depthBits,
|
|
stencilBits,
|
|
accumBits,
|
|
accumBits,
|
|
accumBits,
|
|
alphaBits ? accumBits : 0,
|
|
1 /* num samples */
|
|
);
|
|
if (!osmesa->gl_visual) {
|
|
FREE(osmesa);
|
|
return NULL;
|
|
}
|
|
|
|
/* Initialize device driver function table */
|
|
_mesa_init_driver_functions(&functions);
|
|
/* override with our functions */
|
|
functions.GetString = get_string;
|
|
functions.UpdateState = osmesa_update_state;
|
|
functions.GetBufferSize = get_buffer_size;
|
|
|
|
if (!_mesa_initialize_context(&osmesa->mesa,
|
|
osmesa->gl_visual,
|
|
sharelist ? &sharelist->mesa
|
|
: (GLcontext *) NULL,
|
|
&functions, (void *) osmesa)) {
|
|
_mesa_destroy_visual( osmesa->gl_visual );
|
|
FREE(osmesa);
|
|
return NULL;
|
|
}
|
|
|
|
_mesa_enable_sw_extensions(&(osmesa->mesa));
|
|
_mesa_enable_1_3_extensions(&(osmesa->mesa));
|
|
_mesa_enable_1_4_extensions(&(osmesa->mesa));
|
|
_mesa_enable_1_5_extensions(&(osmesa->mesa));
|
|
|
|
osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
|
|
if (!osmesa->gl_buffer) {
|
|
_mesa_destroy_visual( osmesa->gl_visual );
|
|
_mesa_free_context_data( &osmesa->mesa );
|
|
FREE(osmesa);
|
|
return NULL;
|
|
}
|
|
|
|
_mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
|
|
new_osmesa_renderbuffer(format));
|
|
_mesa_add_soft_renderbuffers(osmesa->gl_buffer,
|
|
GL_FALSE, /* color */
|
|
osmesa->gl_visual->haveDepthBuffer,
|
|
osmesa->gl_visual->haveStencilBuffer,
|
|
osmesa->gl_visual->haveAccumBuffer,
|
|
GL_FALSE, /* alpha */
|
|
GL_FALSE /* aux */ );
|
|
|
|
osmesa->format = format;
|
|
osmesa->buffer = NULL;
|
|
osmesa->width = 0;
|
|
osmesa->height = 0;
|
|
osmesa->userRowLength = 0;
|
|
osmesa->rowlength = 0;
|
|
osmesa->yup = GL_TRUE;
|
|
osmesa->rshift = rshift;
|
|
osmesa->gshift = gshift;
|
|
osmesa->bshift = bshift;
|
|
osmesa->ashift = ashift;
|
|
osmesa->rInd = rind;
|
|
osmesa->gInd = gind;
|
|
osmesa->bInd = bind;
|
|
osmesa->aInd = aind;
|
|
|
|
/* Initialize the software rasterizer and helper modules. */
|
|
{
|
|
GLcontext *ctx = &osmesa->mesa;
|
|
SWcontext *swrast;
|
|
struct swrast_device_driver *swdd;
|
|
TNLcontext *tnl;
|
|
|
|
if (!_swrast_CreateContext( ctx ) ||
|
|
!_ac_CreateContext( ctx ) ||
|
|
!_tnl_CreateContext( ctx ) ||
|
|
!_swsetup_CreateContext( ctx )) {
|
|
_mesa_destroy_visual(osmesa->gl_visual);
|
|
_mesa_free_context_data(ctx);
|
|
_mesa_free(osmesa);
|
|
return NULL;
|
|
}
|
|
|
|
_swsetup_Wakeup( ctx );
|
|
|
|
/* use default TCL pipeline */
|
|
tnl = TNL_CONTEXT(ctx);
|
|
tnl->Driver.RunPipeline = _tnl_run_pipeline;
|
|
|
|
swdd = _swrast_GetDeviceDriverReference( ctx );
|
|
swdd->SetBuffer = set_buffer;
|
|
|
|
/* no longer used */
|
|
swdd->WriteRGBASpan = NULL;
|
|
swdd->WriteRGBSpan = NULL;
|
|
swdd->WriteMonoRGBASpan = NULL;
|
|
swdd->WriteRGBAPixels = NULL;
|
|
swdd->WriteMonoRGBAPixels = NULL;
|
|
swdd->ReadRGBASpan = NULL;
|
|
swdd->ReadRGBAPixels = NULL;
|
|
|
|
/* Extend the software rasterizer with our optimized line and triangle
|
|
* drawing functions.
|
|
*/
|
|
swrast = SWRAST_CONTEXT( ctx );
|
|
swrast->choose_line = osmesa_choose_line;
|
|
swrast->choose_triangle = osmesa_choose_triangle;
|
|
swrast->invalidate_line |= OSMESA_NEW_LINE;
|
|
swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE;
|
|
}
|
|
}
|
|
return osmesa;
|
|
}
|
|
|
|
|
|
/*
|
|
* Destroy an Off-Screen Mesa rendering context.
|
|
*
|
|
* Input: ctx - the context to destroy
|
|
*/
|
|
GLAPI void GLAPIENTRY
|
|
OSMesaDestroyContext( OSMesaContext ctx )
|
|
{
|
|
if (ctx) {
|
|
_swsetup_DestroyContext( &ctx->mesa );
|
|
_tnl_DestroyContext( &ctx->mesa );
|
|
_ac_DestroyContext( &ctx->mesa );
|
|
_swrast_DestroyContext( &ctx->mesa );
|
|
|
|
_mesa_destroy_visual( ctx->gl_visual );
|
|
_mesa_destroy_framebuffer( ctx->gl_buffer );
|
|
_mesa_free_context_data( &ctx->mesa );
|
|
FREE( ctx );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Recompute the values of the context's rowaddr array.
|
|
*/
|
|
static void
|
|
compute_row_addresses( OSMesaContext ctx )
|
|
{
|
|
GLint bytesPerPixel, bytesPerRow, i;
|
|
GLubyte *origin = (GLubyte *) ctx->buffer;
|
|
|
|
if (ctx->format == OSMESA_COLOR_INDEX) {
|
|
/* CI mode */
|
|
bytesPerPixel = 1 * sizeof(GLchan);
|
|
}
|
|
else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
|
|
/* RGB mode */
|
|
bytesPerPixel = 3 * sizeof(GLchan);
|
|
}
|
|
else if (ctx->format == OSMESA_RGB_565) {
|
|
/* 5/6/5 RGB pixel in 16 bits */
|
|
bytesPerPixel = 2;
|
|
}
|
|
else {
|
|
/* RGBA mode */
|
|
bytesPerPixel = 4 * sizeof(GLchan);
|
|
}
|
|
|
|
bytesPerRow = ctx->rowlength * bytesPerPixel;
|
|
|
|
if (ctx->yup) {
|
|
/* Y=0 is bottom line of window */
|
|
for (i = 0; i < MAX_HEIGHT; i++) {
|
|
ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
|
|
}
|
|
}
|
|
else {
|
|
/* Y=0 is top line of window */
|
|
for (i = 0; i < MAX_HEIGHT; i++) {
|
|
GLint j = ctx->height - i - 1;
|
|
ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Bind an OSMesaContext to an image buffer. The image buffer is just a
|
|
* block of memory which the client provides. Its size must be at least
|
|
* as large as width*height*sizeof(type). Its address should be a multiple
|
|
* of 4 if using RGBA mode.
|
|
*
|
|
* Image data is stored in the order of glDrawPixels: row-major order
|
|
* with the lower-left image pixel stored in the first array position
|
|
* (ie. bottom-to-top).
|
|
*
|
|
* If the context's viewport hasn't been initialized yet, it will now be
|
|
* initialized to (0,0,width,height).
|
|
*
|
|
* Input: ctx - the rendering context
|
|
* buffer - the image buffer memory
|
|
* type - data type for pixel components
|
|
* Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
|
|
* are supported. But if Mesa's been compiled with CHAN_BITS==16
|
|
* then type must be GL_UNSIGNED_SHORT. And if Mesa's been build
|
|
* with CHAN_BITS==32 then type must be GL_FLOAT.
|
|
* width, height - size of image buffer in pixels, at least 1
|
|
* Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
|
|
* invalid buffer address, invalid type, width<1, height<1,
|
|
* width>internal limit or height>internal limit.
|
|
*/
|
|
GLAPI GLboolean GLAPIENTRY
|
|
OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
|
|
GLsizei width, GLsizei height )
|
|
{
|
|
if (!ctx || !buffer ||
|
|
width < 1 || height < 1 ||
|
|
width > MAX_WIDTH || height > MAX_HEIGHT) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (ctx->format == OSMESA_RGB_565) {
|
|
if (type != GL_UNSIGNED_SHORT_5_6_5)
|
|
return GL_FALSE;
|
|
}
|
|
else if (type != CHAN_TYPE) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Need to set these before calling _mesa_make_current() since the first
|
|
* time the context is bound, _mesa_make_current() will call our
|
|
* get_buffer_size() function to initialize the viewport. These are the
|
|
* values returned by get_buffer_size():
|
|
*/
|
|
ctx->buffer = buffer;
|
|
ctx->width = width;
|
|
ctx->height = height;
|
|
|
|
osmesa_update_state( &ctx->mesa, 0 );
|
|
_mesa_make_current( &ctx->mesa, ctx->gl_buffer, ctx->gl_buffer );
|
|
|
|
if (ctx->userRowLength)
|
|
ctx->rowlength = ctx->userRowLength;
|
|
else
|
|
ctx->rowlength = width;
|
|
|
|
compute_row_addresses( ctx );
|
|
|
|
/* this will make ensure we recognize the new buffer size */
|
|
_mesa_resize_framebuffer(&ctx->mesa, ctx->gl_buffer, width, height);
|
|
#if 00
|
|
_mesa_ResizeBuffersMESA();
|
|
#endif
|
|
|
|
/* Added by Gerk Huisma: */
|
|
_tnl_MakeCurrent( &ctx->mesa, ctx->mesa.DrawBuffer,
|
|
ctx->mesa.ReadBuffer );
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
|
|
GLAPI OSMesaContext GLAPIENTRY
|
|
OSMesaGetCurrentContext( void )
|
|
{
|
|
GLcontext *ctx = _mesa_get_current_context();
|
|
if (ctx)
|
|
return (OSMesaContext) ctx;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
GLAPI void GLAPIENTRY
|
|
OSMesaPixelStore( GLint pname, GLint value )
|
|
{
|
|
OSMesaContext osmesa = OSMesaGetCurrentContext();
|
|
|
|
switch (pname) {
|
|
case OSMESA_ROW_LENGTH:
|
|
if (value<0) {
|
|
_mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
|
|
"OSMesaPixelStore(value)" );
|
|
return;
|
|
}
|
|
osmesa->userRowLength = value;
|
|
osmesa->rowlength = value ? value : osmesa->width;
|
|
break;
|
|
case OSMESA_Y_UP:
|
|
osmesa->yup = value ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
default:
|
|
_mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
|
|
return;
|
|
}
|
|
|
|
compute_row_addresses( osmesa );
|
|
}
|
|
|
|
|
|
GLAPI void GLAPIENTRY
|
|
OSMesaGetIntegerv( GLint pname, GLint *value )
|
|
{
|
|
OSMesaContext osmesa = OSMesaGetCurrentContext();
|
|
|
|
switch (pname) {
|
|
case OSMESA_WIDTH:
|
|
*value = osmesa->width;
|
|
return;
|
|
case OSMESA_HEIGHT:
|
|
*value = osmesa->height;
|
|
return;
|
|
case OSMESA_FORMAT:
|
|
*value = osmesa->format;
|
|
return;
|
|
case OSMESA_TYPE:
|
|
*value = CHAN_TYPE;
|
|
return;
|
|
case OSMESA_ROW_LENGTH:
|
|
*value = osmesa->userRowLength;
|
|
return;
|
|
case OSMESA_Y_UP:
|
|
*value = osmesa->yup;
|
|
return;
|
|
case OSMESA_MAX_WIDTH:
|
|
*value = MAX_WIDTH;
|
|
return;
|
|
case OSMESA_MAX_HEIGHT:
|
|
*value = MAX_HEIGHT;
|
|
return;
|
|
default:
|
|
_mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Return the depth buffer associated with an OSMesa context.
|
|
* Input: c - the OSMesa context
|
|
* Output: width, height - size of buffer in pixels
|
|
* bytesPerValue - bytes per depth value (2 or 4)
|
|
* buffer - pointer to depth buffer values
|
|
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
|
|
*/
|
|
GLAPI GLboolean GLAPIENTRY
|
|
OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
|
|
GLint *bytesPerValue, void **buffer )
|
|
{
|
|
struct gl_renderbuffer *rb = NULL;
|
|
|
|
if (c->gl_buffer)
|
|
rb = c->gl_buffer->Attachment[BUFFER_DEPTH].Renderbuffer;
|
|
|
|
if (!rb || !rb->Data) {
|
|
/*if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {*/
|
|
*width = 0;
|
|
*height = 0;
|
|
*bytesPerValue = 0;
|
|
*buffer = 0;
|
|
return GL_FALSE;
|
|
}
|
|
else {
|
|
*width = c->gl_buffer->Width;
|
|
*height = c->gl_buffer->Height;
|
|
if (c->gl_visual->depthBits <= 16)
|
|
*bytesPerValue = sizeof(GLushort);
|
|
else
|
|
*bytesPerValue = sizeof(GLuint);
|
|
*buffer = rb->Data;
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Return the color buffer associated with an OSMesa context.
|
|
* Input: c - the OSMesa context
|
|
* Output: width, height - size of buffer in pixels
|
|
* format - the pixel format (OSMESA_FORMAT)
|
|
* buffer - pointer to color buffer values
|
|
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
|
|
*/
|
|
GLAPI GLboolean GLAPIENTRY
|
|
OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
|
|
GLint *height, GLint *format, void **buffer )
|
|
{
|
|
if (!c->buffer) {
|
|
*width = 0;
|
|
*height = 0;
|
|
*format = 0;
|
|
*buffer = 0;
|
|
return GL_FALSE;
|
|
}
|
|
else {
|
|
*width = c->width;
|
|
*height = c->height;
|
|
*format = c->format;
|
|
*buffer = c->buffer;
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
struct name_function
|
|
{
|
|
const char *Name;
|
|
OSMESAproc Function;
|
|
};
|
|
|
|
static struct name_function functions[] = {
|
|
{ "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
|
|
{ "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
|
|
{ "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
|
|
{ "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
|
|
{ "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
|
|
{ "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
|
|
{ "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
|
|
{ "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
|
|
{ "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
|
|
{ "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
|
|
GLAPI OSMESAproc GLAPIENTRY
|
|
OSMesaGetProcAddress( const char *funcName )
|
|
{
|
|
int i;
|
|
for (i = 0; functions[i].Name; i++) {
|
|
if (_mesa_strcmp(functions[i].Name, funcName) == 0)
|
|
return functions[i].Function;
|
|
}
|
|
return _glapi_get_proc_address(funcName);
|
|
}
|