Francisco Jerez e2eba3c7da intel/brw/xe2+: Adjust performance analysis divergence weight due to EU fusion removal.
This reduces the penalty the heuristic gives to SIMD32 shaders
relative to SIMD16 in presence of discard control flow on Xe2+.  The
penalty was meant to account for the inefficient divergence behavior
of SIMD32 shaders on Gfx12.x platforms, since Gfx12 hardware had EUs
bundled in groups of two, and each pair shared control flow logic so
both EUs could only execute instructions in lockstep, which meant that
SIMD32 shaders had an effective warp size of 64 on Gfx12.x.

This change switches back to more optimistic modelling of discard
divergence.  With it we gain about 6% performance in a Shadow of the
Tomb Raider trace (tested on BMG).

One may wonder if there are still workloads that would suffer
materially from enabling SIMD32 for all pixel shaders on Xe2 instead
of using this heuristic, since Xe2 EUs have twice the GRF space, twice
the FPU throughput and better divergence behavior than Xe, but the
answer seems to be yes unfortunately: E.g. Superposition has some
pixel shaders where SIMD32 has substantially worse scheduling due to
the increased number of false dependencies due to higher register
pressure, and using SIMD32 for them reduces performance significantly.
The heuristic seems to model this correctly so it doesn't look like we
can do without it at least right now on Xe2.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31697>
2024-10-24 22:06:52 +00:00
2024-10-23 17:12:17 +00:00
2022-11-22 19:04:13 +00:00
2024-09-20 11:03:50 +00:00
2024-10-24 16:42:41 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-10-21 01:14:35 +00:00
2024-10-21 17:39:59 +00:00
2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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