12 lines
168 B
GLSL
12 lines
168 B
GLSL
#version 120
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/* FAIL - array must have an implicit or explicit size */
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void main()
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{
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vec4 a[];
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a = vec4 [2] (vec4(1.0), vec4(2.0));
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gl_Position = gl_Vertex;
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}
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