
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
2295 lines
89 KiB
C
2295 lines
89 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "common/gen_l3_config.h"
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#include "common/gen_sample_positions.h"
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#include "nir/nir_xfb_info.h"
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#include "vk_util.h"
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#include "vk_format_info.h"
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static uint32_t
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vertex_element_comp_control(enum isl_format format, unsigned comp)
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{
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uint8_t bits;
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switch (comp) {
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case 0: bits = isl_format_layouts[format].channels.r.bits; break;
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case 1: bits = isl_format_layouts[format].channels.g.bits; break;
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case 2: bits = isl_format_layouts[format].channels.b.bits; break;
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case 3: bits = isl_format_layouts[format].channels.a.bits; break;
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default: unreachable("Invalid component");
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}
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/*
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* Take in account hardware restrictions when dealing with 64-bit floats.
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*
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* From Broadwell spec, command reference structures, page 586:
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* "When SourceElementFormat is set to one of the *64*_PASSTHRU formats,
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* 64-bit components are stored * in the URB without any conversion. In
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* this case, vertex elements must be written as 128 or 256 bits, with
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* VFCOMP_STORE_0 being used to pad the output as required. E.g., if
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* R64_PASSTHRU is used to copy a 64-bit Red component into the URB,
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* Component 1 must be specified as VFCOMP_STORE_0 (with Components 2,3
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* set to VFCOMP_NOSTORE) in order to output a 128-bit vertex element, or
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* Components 1-3 must be specified as VFCOMP_STORE_0 in order to output
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* a 256-bit vertex element. Likewise, use of R64G64B64_PASSTHRU requires
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* Component 3 to be specified as VFCOMP_STORE_0 in order to output a
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* 256-bit vertex element."
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*/
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if (bits) {
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return VFCOMP_STORE_SRC;
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} else if (comp >= 2 &&
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!isl_format_layouts[format].channels.b.bits &&
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isl_format_layouts[format].channels.r.type == ISL_RAW) {
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/* When emitting 64-bit attributes, we need to write either 128 or 256
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* bit chunks, using VFCOMP_NOSTORE when not writing the chunk, and
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* VFCOMP_STORE_0 to pad the written chunk */
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return VFCOMP_NOSTORE;
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} else if (comp < 3 ||
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isl_format_layouts[format].channels.r.type == ISL_RAW) {
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/* Note we need to pad with value 0, not 1, due hardware restrictions
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* (see comment above) */
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return VFCOMP_STORE_0;
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} else if (isl_format_layouts[format].channels.r.type == ISL_UINT ||
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isl_format_layouts[format].channels.r.type == ISL_SINT) {
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assert(comp == 3);
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return VFCOMP_STORE_1_INT;
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} else {
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assert(comp == 3);
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return VFCOMP_STORE_1_FP;
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}
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}
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static void
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emit_vertex_input(struct anv_pipeline *pipeline,
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const VkPipelineVertexInputStateCreateInfo *info)
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{
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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/* Pull inputs_read out of the VS prog data */
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const uint64_t inputs_read = vs_prog_data->inputs_read;
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const uint64_t double_inputs_read =
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vs_prog_data->double_inputs_read & inputs_read;
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assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
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const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0;
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const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0;
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const bool needs_svgs_elem = vs_prog_data->uses_vertexid ||
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vs_prog_data->uses_instanceid ||
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vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_baseinstance;
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uint32_t elem_count = __builtin_popcount(elements) -
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__builtin_popcount(elements_double) / 2;
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const uint32_t total_elems =
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MAX2(1, elem_count + needs_svgs_elem + vs_prog_data->uses_drawid);
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uint32_t *p;
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const uint32_t num_dwords = 1 + total_elems * 2;
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p = anv_batch_emitn(&pipeline->batch, num_dwords,
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GENX(3DSTATE_VERTEX_ELEMENTS));
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if (!p)
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return;
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for (uint32_t i = 0; i < total_elems; i++) {
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/* The SKL docs for VERTEX_ELEMENT_STATE say:
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*
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* "All elements must be valid from Element[0] to the last valid
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* element. (I.e. if Element[2] is valid then Element[1] and
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* Element[0] must also be valid)."
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*
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* The SKL docs for 3D_Vertex_Component_Control say:
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*
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* "Don't store this component. (Not valid for Component 0, but can
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* be used for Component 1-3)."
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*
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* So we can't just leave a vertex element blank and hope for the best.
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* We have to tell the VF hardware to put something in it; so we just
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* store a bunch of zero.
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*
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* TODO: Compact vertex elements so we never end up with holes.
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*/
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.Valid = true,
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.Component0Control = VFCOMP_STORE_0,
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.Component1Control = VFCOMP_STORE_0,
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + i * 2], &element);
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}
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for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
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const VkVertexInputAttributeDescription *desc =
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&info->pVertexAttributeDescriptions[i];
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enum isl_format format = anv_get_isl_format(&pipeline->device->info,
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desc->format,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_TILING_LINEAR);
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assert(desc->binding < MAX_VBS);
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if ((elements & (1 << desc->location)) == 0)
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continue; /* Binding unused */
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uint32_t slot =
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__builtin_popcount(elements & ((1 << desc->location) - 1)) -
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DIV_ROUND_UP(__builtin_popcount(elements_double &
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((1 << desc->location) -1)), 2);
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = desc->binding,
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.Valid = true,
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.SourceElementFormat = format,
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.EdgeFlagEnable = false,
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.SourceElementOffset = desc->offset,
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.Component0Control = vertex_element_comp_control(format, 0),
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.Component1Control = vertex_element_comp_control(format, 1),
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.Component2Control = vertex_element_comp_control(format, 2),
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.Component3Control = vertex_element_comp_control(format, 3),
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + slot * 2], &element);
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#if GEN_GEN >= 8
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/* On Broadwell and later, we have a separate VF_INSTANCING packet
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* that controls instancing. On Haswell and prior, that's part of
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* VERTEX_BUFFER_STATE which we emit later.
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*/
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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vfi.InstancingEnable = pipeline->vb[desc->binding].instanced;
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vfi.VertexElementIndex = slot;
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vfi.InstanceDataStepRate =
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pipeline->vb[desc->binding].instance_divisor;
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}
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#endif
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}
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const uint32_t id_slot = elem_count;
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if (needs_svgs_elem) {
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/* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:
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* "Within a VERTEX_ELEMENT_STATE structure, if a Component
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* Control field is set to something other than VFCOMP_STORE_SRC,
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* no higher-numbered Component Control fields may be set to
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* VFCOMP_STORE_SRC"
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*
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* This means, that if we have BaseInstance, we need BaseVertex as
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* well. Just do all or nothing.
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*/
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uint32_t base_ctrl = (vs_prog_data->uses_firstvertex ||
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vs_prog_data->uses_baseinstance) ?
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VFCOMP_STORE_SRC : VFCOMP_STORE_0;
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = ANV_SVGS_VB_INDEX,
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.Valid = true,
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.SourceElementFormat = ISL_FORMAT_R32G32_UINT,
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.Component0Control = base_ctrl,
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.Component1Control = base_ctrl,
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#if GEN_GEN >= 8
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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#else
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.Component2Control = VFCOMP_STORE_VID,
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.Component3Control = VFCOMP_STORE_IID,
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#endif
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + id_slot * 2], &element);
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}
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#if GEN_GEN >= 8
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS), sgvs) {
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sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
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sgvs.VertexIDComponentNumber = 2;
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sgvs.VertexIDElementOffset = id_slot;
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sgvs.InstanceIDEnable = vs_prog_data->uses_instanceid;
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sgvs.InstanceIDComponentNumber = 3;
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sgvs.InstanceIDElementOffset = id_slot;
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}
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#endif
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const uint32_t drawid_slot = elem_count + needs_svgs_elem;
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if (vs_prog_data->uses_drawid) {
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = ANV_DRAWID_VB_INDEX,
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.Valid = true,
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.SourceElementFormat = ISL_FORMAT_R32_UINT,
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.Component0Control = VFCOMP_STORE_SRC,
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.Component1Control = VFCOMP_STORE_0,
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL,
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&p[1 + drawid_slot * 2],
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&element);
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#if GEN_GEN >= 8
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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vfi.VertexElementIndex = drawid_slot;
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}
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#endif
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}
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}
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void
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genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
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const struct gen_l3_config *l3_config,
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VkShaderStageFlags active_stages,
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const unsigned entry_size[4])
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{
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const struct gen_device_info *devinfo = &device->info;
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#if GEN_IS_HASWELL
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const unsigned push_constant_kb = devinfo->gt == 3 ? 32 : 16;
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#else
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const unsigned push_constant_kb = GEN_GEN >= 8 ? 32 : 16;
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#endif
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const unsigned urb_size_kb = gen_get_l3_config_urb_size(devinfo, l3_config);
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unsigned entries[4];
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unsigned start[4];
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gen_get_urb_config(devinfo,
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1024 * push_constant_kb, 1024 * urb_size_kb,
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active_stages &
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
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active_stages & VK_SHADER_STAGE_GEOMETRY_BIT,
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entry_size, entries, start);
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#if GEN_GEN == 7 && !GEN_IS_HASWELL
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/* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
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*
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* "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
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* needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
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* 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
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* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
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* needs to be sent before any combination of VS associated 3DSTATE."
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*/
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anv_batch_emit(batch, GEN7_PIPE_CONTROL, pc) {
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pc.DepthStallEnable = true;
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pc.PostSyncOperation = WriteImmediateData;
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pc.Address = (struct anv_address) { &device->workaround_bo, 0 };
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}
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#endif
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for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {
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anv_batch_emit(batch, GENX(3DSTATE_URB_VS), urb) {
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urb._3DCommandSubOpcode += i;
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urb.VSURBStartingAddress = start[i];
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urb.VSURBEntryAllocationSize = entry_size[i] - 1;
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urb.VSNumberofURBEntries = entries[i];
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}
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}
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}
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static void
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emit_urb_setup(struct anv_pipeline *pipeline)
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{
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unsigned entry_size[4];
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for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
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const struct brw_vue_prog_data *prog_data =
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!anv_pipeline_has_stage(pipeline, i) ? NULL :
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(const struct brw_vue_prog_data *) pipeline->shaders[i]->prog_data;
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entry_size[i] = prog_data ? prog_data->urb_entry_size : 1;
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}
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genX(emit_urb_setup)(pipeline->device, &pipeline->batch,
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pipeline->urb.l3_config,
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pipeline->active_stages, entry_size);
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}
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static void
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emit_3dstate_sbe(struct anv_pipeline *pipeline)
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{
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
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#if GEN_GEN >= 8
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ), sbe);
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#endif
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return;
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}
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const struct brw_vue_map *fs_input_map =
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&anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
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struct GENX(3DSTATE_SBE) sbe = {
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GENX(3DSTATE_SBE_header),
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.AttributeSwizzleEnable = true,
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.PointSpriteTextureCoordinateOrigin = UPPERLEFT,
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.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs,
|
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.ConstantInterpolationEnable = wm_prog_data->flat_inputs,
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};
|
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|
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#if GEN_GEN >= 9
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for (unsigned i = 0; i < 32; i++)
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sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
|
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#endif
|
||
|
||
#if GEN_GEN >= 8
|
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/* On Broadwell, they broke 3DSTATE_SBE into two packets */
|
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struct GENX(3DSTATE_SBE_SWIZ) swiz = {
|
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GENX(3DSTATE_SBE_SWIZ_header),
|
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};
|
||
#else
|
||
# define swiz sbe
|
||
#endif
|
||
|
||
/* Skip the VUE header and position slots by default */
|
||
unsigned urb_entry_read_offset = 1;
|
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int max_source_attr = 0;
|
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for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
|
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int input_index = wm_prog_data->urb_setup[attr];
|
||
|
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if (input_index < 0)
|
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continue;
|
||
|
||
/* gl_Layer is stored in the VUE header */
|
||
if (attr == VARYING_SLOT_LAYER) {
|
||
urb_entry_read_offset = 0;
|
||
continue;
|
||
}
|
||
|
||
if (attr == VARYING_SLOT_PNTC) {
|
||
sbe.PointSpriteTextureCoordinateEnable = 1 << input_index;
|
||
continue;
|
||
}
|
||
|
||
const int slot = fs_input_map->varying_to_slot[attr];
|
||
|
||
if (input_index >= 16)
|
||
continue;
|
||
|
||
if (slot == -1) {
|
||
/* This attribute does not exist in the VUE--that means that the
|
||
* vertex shader did not write to it. It could be that it's a
|
||
* regular varying read by the fragment shader but not written by
|
||
* the vertex shader or it's gl_PrimitiveID. In the first case the
|
||
* value is undefined, in the second it needs to be
|
||
* gl_PrimitiveID.
|
||
*/
|
||
swiz.Attribute[input_index].ConstantSource = PRIM_ID;
|
||
swiz.Attribute[input_index].ComponentOverrideX = true;
|
||
swiz.Attribute[input_index].ComponentOverrideY = true;
|
||
swiz.Attribute[input_index].ComponentOverrideZ = true;
|
||
swiz.Attribute[input_index].ComponentOverrideW = true;
|
||
} else {
|
||
/* We have to subtract two slots to accout for the URB entry output
|
||
* read offset in the VS and GS stages.
|
||
*/
|
||
const int source_attr = slot - 2 * urb_entry_read_offset;
|
||
assert(source_attr >= 0 && source_attr < 32);
|
||
max_source_attr = MAX2(max_source_attr, source_attr);
|
||
swiz.Attribute[input_index].SourceAttribute = source_attr;
|
||
}
|
||
}
|
||
|
||
sbe.VertexURBEntryReadOffset = urb_entry_read_offset;
|
||
sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2);
|
||
#if GEN_GEN >= 8
|
||
sbe.ForceVertexURBEntryReadOffset = true;
|
||
sbe.ForceVertexURBEntryReadLength = true;
|
||
#endif
|
||
|
||
uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch,
|
||
GENX(3DSTATE_SBE_length));
|
||
if (!dw)
|
||
return;
|
||
GENX(3DSTATE_SBE_pack)(&pipeline->batch, dw, &sbe);
|
||
|
||
#if GEN_GEN >= 8
|
||
dw = anv_batch_emit_dwords(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ_length));
|
||
if (!dw)
|
||
return;
|
||
GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz);
|
||
#endif
|
||
}
|
||
|
||
static const uint32_t vk_to_gen_cullmode[] = {
|
||
[VK_CULL_MODE_NONE] = CULLMODE_NONE,
|
||
[VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
|
||
[VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
|
||
[VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
|
||
};
|
||
|
||
static const uint32_t vk_to_gen_fillmode[] = {
|
||
[VK_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
|
||
[VK_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
|
||
[VK_POLYGON_MODE_POINT] = FILL_MODE_POINT,
|
||
};
|
||
|
||
static const uint32_t vk_to_gen_front_face[] = {
|
||
[VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
|
||
[VK_FRONT_FACE_CLOCKWISE] = 0
|
||
};
|
||
|
||
/** Returns the final polygon mode for rasterization
|
||
*
|
||
* This function takes into account polygon mode, primitive topology and the
|
||
* different shader stages which might generate their own type of primitives.
|
||
*/
|
||
static VkPolygonMode
|
||
anv_raster_polygon_mode(struct anv_pipeline *pipeline,
|
||
const VkPipelineInputAssemblyStateCreateInfo *ia_info,
|
||
const VkPipelineRasterizationStateCreateInfo *rs_info)
|
||
{
|
||
/* Points always override everything. This saves us from having to handle
|
||
* rs_info->polygonMode in all of the line cases below.
|
||
*/
|
||
if (rs_info->polygonMode == VK_POLYGON_MODE_POINT)
|
||
return VK_POLYGON_MODE_POINT;
|
||
|
||
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
|
||
switch (get_gs_prog_data(pipeline)->output_topology) {
|
||
case _3DPRIM_POINTLIST:
|
||
return VK_POLYGON_MODE_POINT;
|
||
|
||
case _3DPRIM_LINELIST:
|
||
case _3DPRIM_LINESTRIP:
|
||
case _3DPRIM_LINELOOP:
|
||
return VK_POLYGON_MODE_LINE;
|
||
|
||
case _3DPRIM_TRILIST:
|
||
case _3DPRIM_TRIFAN:
|
||
case _3DPRIM_TRISTRIP:
|
||
case _3DPRIM_RECTLIST:
|
||
case _3DPRIM_QUADLIST:
|
||
case _3DPRIM_QUADSTRIP:
|
||
case _3DPRIM_POLYGON:
|
||
return rs_info->polygonMode;
|
||
}
|
||
unreachable("Unsupported GS output topology");
|
||
} else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
|
||
switch (get_tes_prog_data(pipeline)->output_topology) {
|
||
case BRW_TESS_OUTPUT_TOPOLOGY_POINT:
|
||
return VK_POLYGON_MODE_POINT;
|
||
|
||
case BRW_TESS_OUTPUT_TOPOLOGY_LINE:
|
||
return VK_POLYGON_MODE_LINE;
|
||
|
||
case BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW:
|
||
case BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW:
|
||
return rs_info->polygonMode;
|
||
}
|
||
unreachable("Unsupported TCS output topology");
|
||
} else {
|
||
switch (ia_info->topology) {
|
||
case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
|
||
return VK_POLYGON_MODE_POINT;
|
||
|
||
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
|
||
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
|
||
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
|
||
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
|
||
return VK_POLYGON_MODE_LINE;
|
||
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
|
||
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
|
||
return rs_info->polygonMode;
|
||
|
||
default:
|
||
unreachable("Unsupported primitive topology");
|
||
}
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_rs_state(struct anv_pipeline *pipeline,
|
||
const VkPipelineRasterizationStateCreateInfo *rs_info,
|
||
const VkPipelineMultisampleStateCreateInfo *ms_info,
|
||
const struct anv_render_pass *pass,
|
||
const struct anv_subpass *subpass)
|
||
{
|
||
struct GENX(3DSTATE_SF) sf = {
|
||
GENX(3DSTATE_SF_header),
|
||
};
|
||
|
||
sf.ViewportTransformEnable = true;
|
||
sf.StatisticsEnable = true;
|
||
sf.TriangleStripListProvokingVertexSelect = 0;
|
||
sf.LineStripListProvokingVertexSelect = 0;
|
||
sf.TriangleFanProvokingVertexSelect = 1;
|
||
sf.VertexSubPixelPrecisionSelect = _8Bit;
|
||
|
||
const struct brw_vue_prog_data *last_vue_prog_data =
|
||
anv_pipeline_get_last_vue_prog_data(pipeline);
|
||
|
||
if (last_vue_prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
|
||
sf.PointWidthSource = Vertex;
|
||
} else {
|
||
sf.PointWidthSource = State;
|
||
sf.PointWidth = 1.0;
|
||
}
|
||
|
||
#if GEN_GEN >= 8
|
||
struct GENX(3DSTATE_RASTER) raster = {
|
||
GENX(3DSTATE_RASTER_header),
|
||
};
|
||
#else
|
||
# define raster sf
|
||
#endif
|
||
|
||
/* For details on 3DSTATE_RASTER multisample state, see the BSpec table
|
||
* "Multisample Modes State".
|
||
*/
|
||
#if GEN_GEN >= 8
|
||
raster.DXMultisampleRasterizationEnable = true;
|
||
/* NOTE: 3DSTATE_RASTER::ForcedSampleCount affects the BDW and SKL PMA fix
|
||
* computations. If we ever set this bit to a different value, they will
|
||
* need to be updated accordingly.
|
||
*/
|
||
raster.ForcedSampleCount = FSC_NUMRASTSAMPLES_0;
|
||
raster.ForceMultisampling = false;
|
||
#else
|
||
raster.MultisampleRasterizationMode =
|
||
(ms_info && ms_info->rasterizationSamples > 1) ?
|
||
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
|
||
#endif
|
||
|
||
raster.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
|
||
raster.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
|
||
raster.FrontFaceFillMode = vk_to_gen_fillmode[rs_info->polygonMode];
|
||
raster.BackFaceFillMode = vk_to_gen_fillmode[rs_info->polygonMode];
|
||
raster.ScissorRectangleEnable = true;
|
||
|
||
#if GEN_GEN >= 9
|
||
/* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
|
||
raster.ViewportZFarClipTestEnable = pipeline->depth_clip_enable;
|
||
raster.ViewportZNearClipTestEnable = pipeline->depth_clip_enable;
|
||
#elif GEN_GEN >= 8
|
||
raster.ViewportZClipTestEnable = pipeline->depth_clip_enable;
|
||
#endif
|
||
|
||
raster.GlobalDepthOffsetEnableSolid = rs_info->depthBiasEnable;
|
||
raster.GlobalDepthOffsetEnableWireframe = rs_info->depthBiasEnable;
|
||
raster.GlobalDepthOffsetEnablePoint = rs_info->depthBiasEnable;
|
||
|
||
#if GEN_GEN == 7
|
||
/* Gen7 requires that we provide the depth format in 3DSTATE_SF so that it
|
||
* can get the depth offsets correct.
|
||
*/
|
||
if (subpass->depth_stencil_attachment) {
|
||
VkFormat vk_format =
|
||
pass->attachments[subpass->depth_stencil_attachment->attachment].format;
|
||
assert(vk_format_is_depth_or_stencil(vk_format));
|
||
if (vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_DEPTH_BIT) {
|
||
enum isl_format isl_format =
|
||
anv_get_isl_format(&pipeline->device->info, vk_format,
|
||
VK_IMAGE_ASPECT_DEPTH_BIT,
|
||
VK_IMAGE_TILING_OPTIMAL);
|
||
sf.DepthBufferSurfaceFormat =
|
||
isl_format_get_depth_format(isl_format, false);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
#if GEN_GEN >= 8
|
||
GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf);
|
||
GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);
|
||
#else
|
||
# undef raster
|
||
GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
|
||
#endif
|
||
}
|
||
|
||
static void
|
||
emit_ms_state(struct anv_pipeline *pipeline,
|
||
const VkPipelineMultisampleStateCreateInfo *info)
|
||
{
|
||
uint32_t samples = 1;
|
||
uint32_t log2_samples = 0;
|
||
|
||
/* From the Vulkan 1.0 spec:
|
||
* If pSampleMask is NULL, it is treated as if the mask has all bits
|
||
* enabled, i.e. no coverage is removed from fragments.
|
||
*
|
||
* 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
|
||
*/
|
||
#if GEN_GEN >= 8
|
||
uint32_t sample_mask = 0xffff;
|
||
#else
|
||
uint32_t sample_mask = 0xff;
|
||
#endif
|
||
|
||
if (info) {
|
||
samples = info->rasterizationSamples;
|
||
log2_samples = __builtin_ffs(samples) - 1;
|
||
}
|
||
|
||
if (info && info->pSampleMask)
|
||
sample_mask &= info->pSampleMask[0];
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), ms) {
|
||
ms.NumberofMultisamples = log2_samples;
|
||
|
||
ms.PixelLocation = CENTER;
|
||
#if GEN_GEN >= 8
|
||
/* The PRM says that this bit is valid only for DX9:
|
||
*
|
||
* SW can choose to set this bit only for DX9 API. DX10/OGL API's
|
||
* should not have any effect by setting or not setting this bit.
|
||
*/
|
||
ms.PixelPositionOffsetEnable = false;
|
||
#else
|
||
|
||
switch (samples) {
|
||
case 1:
|
||
GEN_SAMPLE_POS_1X(ms.Sample);
|
||
break;
|
||
case 2:
|
||
GEN_SAMPLE_POS_2X(ms.Sample);
|
||
break;
|
||
case 4:
|
||
GEN_SAMPLE_POS_4X(ms.Sample);
|
||
break;
|
||
case 8:
|
||
GEN_SAMPLE_POS_8X(ms.Sample);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
#endif
|
||
}
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), sm) {
|
||
sm.SampleMask = sample_mask;
|
||
}
|
||
}
|
||
|
||
static const uint32_t vk_to_gen_logic_op[] = {
|
||
[VK_LOGIC_OP_COPY] = LOGICOP_COPY,
|
||
[VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
|
||
[VK_LOGIC_OP_AND] = LOGICOP_AND,
|
||
[VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
|
||
[VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
|
||
[VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP,
|
||
[VK_LOGIC_OP_XOR] = LOGICOP_XOR,
|
||
[VK_LOGIC_OP_OR] = LOGICOP_OR,
|
||
[VK_LOGIC_OP_NOR] = LOGICOP_NOR,
|
||
[VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV,
|
||
[VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
|
||
[VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
|
||
[VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
|
||
[VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
|
||
[VK_LOGIC_OP_NAND] = LOGICOP_NAND,
|
||
[VK_LOGIC_OP_SET] = LOGICOP_SET,
|
||
};
|
||
|
||
static const uint32_t vk_to_gen_blend[] = {
|
||
[VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO,
|
||
[VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE,
|
||
[VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
|
||
[VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
|
||
[VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
|
||
[VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
|
||
[VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR]= BLENDFACTOR_INV_CONST_COLOR,
|
||
[VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA]= BLENDFACTOR_INV_CONST_ALPHA,
|
||
[VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
|
||
[VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
|
||
[VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
|
||
[VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
|
||
};
|
||
|
||
static const uint32_t vk_to_gen_blend_op[] = {
|
||
[VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
|
||
[VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
|
||
[VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
|
||
[VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
|
||
[VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
|
||
};
|
||
|
||
static const uint32_t vk_to_gen_compare_op[] = {
|
||
[VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
|
||
[VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
|
||
[VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
|
||
[VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL,
|
||
[VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
|
||
[VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
|
||
[VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL,
|
||
[VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
|
||
};
|
||
|
||
static const uint32_t vk_to_gen_stencil_op[] = {
|
||
[VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
|
||
[VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
|
||
[VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
|
||
[VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
|
||
[VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
|
||
[VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
|
||
[VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
|
||
[VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
|
||
};
|
||
|
||
/* This function sanitizes the VkStencilOpState by looking at the compare ops
|
||
* and trying to determine whether or not a given stencil op can ever actually
|
||
* occur. Stencil ops which can never occur are set to VK_STENCIL_OP_KEEP.
|
||
* This function returns true if, after sanitation, any of the stencil ops are
|
||
* set to something other than VK_STENCIL_OP_KEEP.
|
||
*/
|
||
static bool
|
||
sanitize_stencil_face(VkStencilOpState *face,
|
||
VkCompareOp depthCompareOp)
|
||
{
|
||
/* If compareOp is ALWAYS then the stencil test will never fail and failOp
|
||
* will never happen. Set failOp to KEEP in this case.
|
||
*/
|
||
if (face->compareOp == VK_COMPARE_OP_ALWAYS)
|
||
face->failOp = VK_STENCIL_OP_KEEP;
|
||
|
||
/* If compareOp is NEVER or depthCompareOp is NEVER then one of the depth
|
||
* or stencil tests will fail and passOp will never happen.
|
||
*/
|
||
if (face->compareOp == VK_COMPARE_OP_NEVER ||
|
||
depthCompareOp == VK_COMPARE_OP_NEVER)
|
||
face->passOp = VK_STENCIL_OP_KEEP;
|
||
|
||
/* If compareOp is NEVER or depthCompareOp is ALWAYS then either the
|
||
* stencil test will fail or the depth test will pass. In either case,
|
||
* depthFailOp will never happen.
|
||
*/
|
||
if (face->compareOp == VK_COMPARE_OP_NEVER ||
|
||
depthCompareOp == VK_COMPARE_OP_ALWAYS)
|
||
face->depthFailOp = VK_STENCIL_OP_KEEP;
|
||
|
||
return face->failOp != VK_STENCIL_OP_KEEP ||
|
||
face->depthFailOp != VK_STENCIL_OP_KEEP ||
|
||
face->passOp != VK_STENCIL_OP_KEEP;
|
||
}
|
||
|
||
/* Intel hardware is fairly sensitive to whether or not depth/stencil writes
|
||
* are enabled. In the presence of discards, it's fairly easy to get into the
|
||
* non-promoted case which means a fairly big performance hit. From the Iron
|
||
* Lake PRM, Vol 2, pt. 1, section 8.4.3.2, "Early Depth Test Cases":
|
||
*
|
||
* "Non-promoted depth (N) is active whenever the depth test can be done
|
||
* early but it cannot determine whether or not to write source depth to
|
||
* the depth buffer, therefore the depth write must be performed post pixel
|
||
* shader. This includes cases where the pixel shader can kill pixels,
|
||
* including via sampler chroma key, as well as cases where the alpha test
|
||
* function is enabled, which kills pixels based on a programmable alpha
|
||
* test. In this case, even if the depth test fails, the pixel cannot be
|
||
* killed if a stencil write is indicated. Whether or not the stencil write
|
||
* happens depends on whether or not the pixel is killed later. In these
|
||
* cases if stencil test fails and stencil writes are off, the pixels can
|
||
* also be killed early. If stencil writes are enabled, the pixels must be
|
||
* treated as Computed depth (described above)."
|
||
*
|
||
* The same thing as mentioned in the stencil case can happen in the depth
|
||
* case as well if it thinks it writes depth but, thanks to the depth test
|
||
* being GL_EQUAL, the write doesn't actually matter. A little extra work
|
||
* up-front to try and disable depth and stencil writes can make a big
|
||
* difference.
|
||
*
|
||
* Unfortunately, the way depth and stencil testing is specified, there are
|
||
* many case where, regardless of depth/stencil writes being enabled, nothing
|
||
* actually gets written due to some other bit of state being set. This
|
||
* function attempts to "sanitize" the depth stencil state and disable writes
|
||
* and sometimes even testing whenever possible.
|
||
*/
|
||
static void
|
||
sanitize_ds_state(VkPipelineDepthStencilStateCreateInfo *state,
|
||
bool *stencilWriteEnable,
|
||
VkImageAspectFlags ds_aspects)
|
||
{
|
||
*stencilWriteEnable = state->stencilTestEnable;
|
||
|
||
/* If the depth test is disabled, we won't be writing anything. Make sure we
|
||
* treat the test as always passing later on as well.
|
||
*
|
||
* Also, the Vulkan spec requires that if either depth or stencil is not
|
||
* present, the pipeline is to act as if the test silently passes. In that
|
||
* case we won't write either.
|
||
*/
|
||
if (!state->depthTestEnable || !(ds_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
|
||
state->depthWriteEnable = false;
|
||
state->depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
||
}
|
||
|
||
if (!(ds_aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
|
||
*stencilWriteEnable = false;
|
||
state->front.compareOp = VK_COMPARE_OP_ALWAYS;
|
||
state->back.compareOp = VK_COMPARE_OP_ALWAYS;
|
||
}
|
||
|
||
/* If the stencil test is enabled and always fails, then we will never get
|
||
* to the depth test so we can just disable the depth test entirely.
|
||
*/
|
||
if (state->stencilTestEnable &&
|
||
state->front.compareOp == VK_COMPARE_OP_NEVER &&
|
||
state->back.compareOp == VK_COMPARE_OP_NEVER) {
|
||
state->depthTestEnable = false;
|
||
state->depthWriteEnable = false;
|
||
}
|
||
|
||
/* If depthCompareOp is EQUAL then the value we would be writing to the
|
||
* depth buffer is the same as the value that's already there so there's no
|
||
* point in writing it.
|
||
*/
|
||
if (state->depthCompareOp == VK_COMPARE_OP_EQUAL)
|
||
state->depthWriteEnable = false;
|
||
|
||
/* If the stencil ops are such that we don't actually ever modify the
|
||
* stencil buffer, we should disable writes.
|
||
*/
|
||
if (!sanitize_stencil_face(&state->front, state->depthCompareOp) &&
|
||
!sanitize_stencil_face(&state->back, state->depthCompareOp))
|
||
*stencilWriteEnable = false;
|
||
|
||
/* If the depth test always passes and we never write out depth, that's the
|
||
* same as if the depth test is disabled entirely.
|
||
*/
|
||
if (state->depthCompareOp == VK_COMPARE_OP_ALWAYS &&
|
||
!state->depthWriteEnable)
|
||
state->depthTestEnable = false;
|
||
|
||
/* If the stencil test always passes and we never write out stencil, that's
|
||
* the same as if the stencil test is disabled entirely.
|
||
*/
|
||
if (state->front.compareOp == VK_COMPARE_OP_ALWAYS &&
|
||
state->back.compareOp == VK_COMPARE_OP_ALWAYS &&
|
||
!*stencilWriteEnable)
|
||
state->stencilTestEnable = false;
|
||
}
|
||
|
||
static void
|
||
emit_ds_state(struct anv_pipeline *pipeline,
|
||
const VkPipelineDepthStencilStateCreateInfo *pCreateInfo,
|
||
const struct anv_render_pass *pass,
|
||
const struct anv_subpass *subpass)
|
||
{
|
||
#if GEN_GEN == 7
|
||
# define depth_stencil_dw pipeline->gen7.depth_stencil_state
|
||
#elif GEN_GEN == 8
|
||
# define depth_stencil_dw pipeline->gen8.wm_depth_stencil
|
||
#else
|
||
# define depth_stencil_dw pipeline->gen9.wm_depth_stencil
|
||
#endif
|
||
|
||
if (pCreateInfo == NULL) {
|
||
/* We're going to OR this together with the dynamic state. We need
|
||
* to make sure it's initialized to something useful.
|
||
*/
|
||
pipeline->writes_stencil = false;
|
||
pipeline->stencil_test_enable = false;
|
||
pipeline->writes_depth = false;
|
||
pipeline->depth_test_enable = false;
|
||
memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw));
|
||
return;
|
||
}
|
||
|
||
VkImageAspectFlags ds_aspects = 0;
|
||
if (subpass->depth_stencil_attachment) {
|
||
VkFormat depth_stencil_format =
|
||
pass->attachments[subpass->depth_stencil_attachment->attachment].format;
|
||
ds_aspects = vk_format_aspects(depth_stencil_format);
|
||
}
|
||
|
||
VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo;
|
||
sanitize_ds_state(&info, &pipeline->writes_stencil, ds_aspects);
|
||
pipeline->stencil_test_enable = info.stencilTestEnable;
|
||
pipeline->writes_depth = info.depthWriteEnable;
|
||
pipeline->depth_test_enable = info.depthTestEnable;
|
||
|
||
/* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
|
||
|
||
#if GEN_GEN <= 7
|
||
struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
|
||
#else
|
||
struct GENX(3DSTATE_WM_DEPTH_STENCIL) depth_stencil = {
|
||
#endif
|
||
.DepthTestEnable = info.depthTestEnable,
|
||
.DepthBufferWriteEnable = info.depthWriteEnable,
|
||
.DepthTestFunction = vk_to_gen_compare_op[info.depthCompareOp],
|
||
.DoubleSidedStencilEnable = true,
|
||
|
||
.StencilTestEnable = info.stencilTestEnable,
|
||
.StencilFailOp = vk_to_gen_stencil_op[info.front.failOp],
|
||
.StencilPassDepthPassOp = vk_to_gen_stencil_op[info.front.passOp],
|
||
.StencilPassDepthFailOp = vk_to_gen_stencil_op[info.front.depthFailOp],
|
||
.StencilTestFunction = vk_to_gen_compare_op[info.front.compareOp],
|
||
.BackfaceStencilFailOp = vk_to_gen_stencil_op[info.back.failOp],
|
||
.BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info.back.passOp],
|
||
.BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info.back.depthFailOp],
|
||
.BackfaceStencilTestFunction = vk_to_gen_compare_op[info.back.compareOp],
|
||
};
|
||
|
||
#if GEN_GEN <= 7
|
||
GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
|
||
#else
|
||
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, depth_stencil_dw, &depth_stencil);
|
||
#endif
|
||
}
|
||
|
||
static bool
|
||
is_dual_src_blend_factor(VkBlendFactor factor)
|
||
{
|
||
return factor == VK_BLEND_FACTOR_SRC1_COLOR ||
|
||
factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR ||
|
||
factor == VK_BLEND_FACTOR_SRC1_ALPHA ||
|
||
factor == VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
|
||
}
|
||
|
||
static void
|
||
emit_cb_state(struct anv_pipeline *pipeline,
|
||
const VkPipelineColorBlendStateCreateInfo *info,
|
||
const VkPipelineMultisampleStateCreateInfo *ms_info)
|
||
{
|
||
struct anv_device *device = pipeline->device;
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
struct GENX(BLEND_STATE) blend_state = {
|
||
#if GEN_GEN >= 8
|
||
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
|
||
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
|
||
#endif
|
||
};
|
||
|
||
uint32_t surface_count = 0;
|
||
struct anv_pipeline_bind_map *map;
|
||
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
map = &pipeline->shaders[MESA_SHADER_FRAGMENT]->bind_map;
|
||
surface_count = map->surface_count;
|
||
}
|
||
|
||
const uint32_t num_dwords = GENX(BLEND_STATE_length) +
|
||
GENX(BLEND_STATE_ENTRY_length) * surface_count;
|
||
pipeline->blend_state =
|
||
anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
|
||
|
||
bool has_writeable_rt = false;
|
||
uint32_t *state_pos = pipeline->blend_state.map;
|
||
state_pos += GENX(BLEND_STATE_length);
|
||
#if GEN_GEN >= 8
|
||
struct GENX(BLEND_STATE_ENTRY) bs0 = { 0 };
|
||
#endif
|
||
for (unsigned i = 0; i < surface_count; i++) {
|
||
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
|
||
|
||
/* All color attachments are at the beginning of the binding table */
|
||
if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
|
||
break;
|
||
|
||
/* We can have at most 8 attachments */
|
||
assert(i < 8);
|
||
|
||
if (info == NULL || binding->index >= info->attachmentCount) {
|
||
/* Default everything to disabled */
|
||
struct GENX(BLEND_STATE_ENTRY) entry = {
|
||
.WriteDisableAlpha = true,
|
||
.WriteDisableRed = true,
|
||
.WriteDisableGreen = true,
|
||
.WriteDisableBlue = true,
|
||
};
|
||
GENX(BLEND_STATE_ENTRY_pack)(NULL, state_pos, &entry);
|
||
state_pos += GENX(BLEND_STATE_ENTRY_length);
|
||
continue;
|
||
}
|
||
|
||
assert(binding->binding == 0);
|
||
const VkPipelineColorBlendAttachmentState *a =
|
||
&info->pAttachments[binding->index];
|
||
|
||
struct GENX(BLEND_STATE_ENTRY) entry = {
|
||
#if GEN_GEN < 8
|
||
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
|
||
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
|
||
#endif
|
||
.LogicOpEnable = info->logicOpEnable,
|
||
.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
|
||
.ColorBufferBlendEnable = a->blendEnable,
|
||
.ColorClampRange = COLORCLAMP_RTFORMAT,
|
||
.PreBlendColorClampEnable = true,
|
||
.PostBlendColorClampEnable = true,
|
||
.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
|
||
.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
|
||
.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
|
||
.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
|
||
.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
|
||
.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
|
||
.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
|
||
.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
|
||
.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
|
||
.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
|
||
};
|
||
|
||
if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
|
||
a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
|
||
a->colorBlendOp != a->alphaBlendOp) {
|
||
#if GEN_GEN >= 8
|
||
blend_state.IndependentAlphaBlendEnable = true;
|
||
#else
|
||
entry.IndependentAlphaBlendEnable = true;
|
||
#endif
|
||
}
|
||
|
||
/* The Dual Source Blending documentation says:
|
||
*
|
||
* "If SRC1 is included in a src/dst blend factor and
|
||
* a DualSource RT Write message is not used, results
|
||
* are UNDEFINED. (This reflects the same restriction in DX APIs,
|
||
* where undefined results are produced if “o1” is not written
|
||
* by a PS – there are no default values defined)."
|
||
*
|
||
* There is no way to gracefully fix this undefined situation
|
||
* so we just disable the blending to prevent possible issues.
|
||
*/
|
||
if (!wm_prog_data->dual_src_blend &&
|
||
(is_dual_src_blend_factor(a->srcColorBlendFactor) ||
|
||
is_dual_src_blend_factor(a->dstColorBlendFactor) ||
|
||
is_dual_src_blend_factor(a->srcAlphaBlendFactor) ||
|
||
is_dual_src_blend_factor(a->dstAlphaBlendFactor))) {
|
||
vk_debug_report(&device->instance->debug_report_callbacks,
|
||
VK_DEBUG_REPORT_WARNING_BIT_EXT,
|
||
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT,
|
||
(uint64_t)(uintptr_t)device,
|
||
0, 0, "anv",
|
||
"Enabled dual-src blend factors without writing both targets "
|
||
"in the shader. Disabling blending to avoid GPU hangs.");
|
||
entry.ColorBufferBlendEnable = false;
|
||
}
|
||
|
||
if (a->colorWriteMask != 0)
|
||
has_writeable_rt = true;
|
||
|
||
/* Our hardware applies the blend factor prior to the blend function
|
||
* regardless of what function is used. Technically, this means the
|
||
* hardware can do MORE than GL or Vulkan specify. However, it also
|
||
* means that, for MIN and MAX, we have to stomp the blend factor to
|
||
* ONE to make it a no-op.
|
||
*/
|
||
if (a->colorBlendOp == VK_BLEND_OP_MIN ||
|
||
a->colorBlendOp == VK_BLEND_OP_MAX) {
|
||
entry.SourceBlendFactor = BLENDFACTOR_ONE;
|
||
entry.DestinationBlendFactor = BLENDFACTOR_ONE;
|
||
}
|
||
if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
|
||
a->alphaBlendOp == VK_BLEND_OP_MAX) {
|
||
entry.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
|
||
entry.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
|
||
}
|
||
GENX(BLEND_STATE_ENTRY_pack)(NULL, state_pos, &entry);
|
||
state_pos += GENX(BLEND_STATE_ENTRY_length);
|
||
#if GEN_GEN >= 8
|
||
if (i == 0)
|
||
bs0 = entry;
|
||
#endif
|
||
}
|
||
|
||
#if GEN_GEN >= 8
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND), blend) {
|
||
blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable;
|
||
blend.HasWriteableRT = has_writeable_rt;
|
||
blend.ColorBufferBlendEnable = bs0.ColorBufferBlendEnable;
|
||
blend.SourceAlphaBlendFactor = bs0.SourceAlphaBlendFactor;
|
||
blend.DestinationAlphaBlendFactor = bs0.DestinationAlphaBlendFactor;
|
||
blend.SourceBlendFactor = bs0.SourceBlendFactor;
|
||
blend.DestinationBlendFactor = bs0.DestinationBlendFactor;
|
||
blend.AlphaTestEnable = false;
|
||
blend.IndependentAlphaBlendEnable =
|
||
blend_state.IndependentAlphaBlendEnable;
|
||
}
|
||
#else
|
||
(void)has_writeable_rt;
|
||
#endif
|
||
|
||
GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
|
||
bsp.BlendStatePointer = pipeline->blend_state.offset;
|
||
#if GEN_GEN >= 8
|
||
bsp.BlendStatePointerValid = true;
|
||
#endif
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_clip(struct anv_pipeline *pipeline,
|
||
const VkPipelineInputAssemblyStateCreateInfo *ia_info,
|
||
const VkPipelineViewportStateCreateInfo *vp_info,
|
||
const VkPipelineRasterizationStateCreateInfo *rs_info)
|
||
{
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
(void) wm_prog_data;
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), clip) {
|
||
clip.ClipEnable = true;
|
||
clip.StatisticsEnable = true;
|
||
clip.EarlyCullEnable = true;
|
||
clip.APIMode = APIMODE_D3D;
|
||
clip.GuardbandClipTestEnable = true;
|
||
|
||
/* Only enable the XY clip test when the final polygon rasterization
|
||
* mode is VK_POLYGON_MODE_FILL. We want to leave it disabled for
|
||
* points and lines so we get "pop-free" clipping.
|
||
*/
|
||
VkPolygonMode raster_mode =
|
||
anv_raster_polygon_mode(pipeline, ia_info, rs_info);
|
||
clip.ViewportXYClipTestEnable = (raster_mode == VK_POLYGON_MODE_FILL);
|
||
|
||
#if GEN_GEN >= 8
|
||
clip.VertexSubPixelPrecisionSelect = _8Bit;
|
||
#endif
|
||
|
||
clip.ClipMode = CLIPMODE_NORMAL;
|
||
|
||
clip.TriangleStripListProvokingVertexSelect = 0;
|
||
clip.LineStripListProvokingVertexSelect = 0;
|
||
clip.TriangleFanProvokingVertexSelect = 1;
|
||
|
||
clip.MinimumPointWidth = 0.125;
|
||
clip.MaximumPointWidth = 255.875;
|
||
|
||
const struct brw_vue_prog_data *last =
|
||
anv_pipeline_get_last_vue_prog_data(pipeline);
|
||
|
||
/* From the Vulkan 1.0.45 spec:
|
||
*
|
||
* "If the last active vertex processing stage shader entry point's
|
||
* interface does not include a variable decorated with
|
||
* ViewportIndex, then the first viewport is used."
|
||
*/
|
||
if (vp_info && (last->vue_map.slots_valid & VARYING_BIT_VIEWPORT)) {
|
||
clip.MaximumVPIndex = vp_info->viewportCount - 1;
|
||
} else {
|
||
clip.MaximumVPIndex = 0;
|
||
}
|
||
|
||
/* From the Vulkan 1.0.45 spec:
|
||
*
|
||
* "If the last active vertex processing stage shader entry point's
|
||
* interface does not include a variable decorated with Layer, then
|
||
* the first layer is used."
|
||
*/
|
||
clip.ForceZeroRTAIndexEnable =
|
||
!(last->vue_map.slots_valid & VARYING_BIT_LAYER);
|
||
|
||
#if GEN_GEN == 7
|
||
clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
|
||
clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
|
||
clip.ViewportZClipTestEnable = pipeline->depth_clip_enable;
|
||
clip.UserClipDistanceClipTestEnableBitmask = last->clip_distance_mask;
|
||
clip.UserClipDistanceCullTestEnableBitmask = last->cull_distance_mask;
|
||
#else
|
||
clip.NonPerspectiveBarycentricEnable = wm_prog_data ?
|
||
(wm_prog_data->barycentric_interp_modes &
|
||
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS) != 0 : 0;
|
||
#endif
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_streamout(struct anv_pipeline *pipeline,
|
||
const VkPipelineRasterizationStateCreateInfo *rs_info)
|
||
{
|
||
#if GEN_GEN >= 8
|
||
const struct brw_vue_prog_data *prog_data =
|
||
anv_pipeline_get_last_vue_prog_data(pipeline);
|
||
const struct brw_vue_map *vue_map = &prog_data->vue_map;
|
||
#endif
|
||
|
||
nir_xfb_info *xfb_info;
|
||
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
|
||
xfb_info = pipeline->shaders[MESA_SHADER_GEOMETRY]->xfb_info;
|
||
else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
|
||
xfb_info = pipeline->shaders[MESA_SHADER_TESS_EVAL]->xfb_info;
|
||
else
|
||
xfb_info = pipeline->shaders[MESA_SHADER_VERTEX]->xfb_info;
|
||
|
||
pipeline->xfb_used = xfb_info ? xfb_info->buffers_written : 0;
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_STREAMOUT), so) {
|
||
so.RenderingDisable = rs_info->rasterizerDiscardEnable;
|
||
|
||
#if GEN_GEN >= 8
|
||
if (xfb_info) {
|
||
so.SOFunctionEnable = true;
|
||
so.SOStatisticsEnable = true;
|
||
|
||
const VkPipelineRasterizationStateStreamCreateInfoEXT *stream_info =
|
||
vk_find_struct_const(rs_info, PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT);
|
||
so.RenderStreamSelect = stream_info ?
|
||
stream_info->rasterizationStream : 0;
|
||
|
||
so.Buffer0SurfacePitch = xfb_info->buffers[0].stride;
|
||
so.Buffer1SurfacePitch = xfb_info->buffers[1].stride;
|
||
so.Buffer2SurfacePitch = xfb_info->buffers[2].stride;
|
||
so.Buffer3SurfacePitch = xfb_info->buffers[3].stride;
|
||
|
||
int urb_entry_read_offset = 0;
|
||
int urb_entry_read_length =
|
||
(prog_data->vue_map.num_slots + 1) / 2 - urb_entry_read_offset;
|
||
|
||
/* We always read the whole vertex. This could be reduced at some
|
||
* point by reading less and offsetting the register index in the
|
||
* SO_DECLs.
|
||
*/
|
||
so.Stream0VertexReadOffset = urb_entry_read_offset;
|
||
so.Stream0VertexReadLength = urb_entry_read_length - 1;
|
||
so.Stream1VertexReadOffset = urb_entry_read_offset;
|
||
so.Stream1VertexReadLength = urb_entry_read_length - 1;
|
||
so.Stream2VertexReadOffset = urb_entry_read_offset;
|
||
so.Stream2VertexReadLength = urb_entry_read_length - 1;
|
||
so.Stream3VertexReadOffset = urb_entry_read_offset;
|
||
so.Stream3VertexReadLength = urb_entry_read_length - 1;
|
||
}
|
||
#endif /* GEN_GEN >= 8 */
|
||
}
|
||
|
||
#if GEN_GEN >= 8
|
||
if (xfb_info) {
|
||
struct GENX(SO_DECL) so_decl[MAX_XFB_STREAMS][128];
|
||
int next_offset[MAX_XFB_BUFFERS] = {0, 0, 0, 0};
|
||
int decls[MAX_XFB_STREAMS] = {0, 0, 0, 0};
|
||
|
||
memset(so_decl, 0, sizeof(so_decl));
|
||
|
||
for (unsigned i = 0; i < xfb_info->output_count; i++) {
|
||
const nir_xfb_output_info *output = &xfb_info->outputs[i];
|
||
unsigned buffer = output->buffer;
|
||
unsigned stream = xfb_info->buffer_to_stream[buffer];
|
||
|
||
/* Our hardware is unusual in that it requires us to program SO_DECLs
|
||
* for fake "hole" components, rather than simply taking the offset
|
||
* for each real varying. Each hole can have size 1, 2, 3, or 4; we
|
||
* program as many size = 4 holes as we can, then a final hole to
|
||
* accommodate the final 1, 2, or 3 remaining.
|
||
*/
|
||
int hole_dwords = (output->offset - next_offset[buffer]) / 4;
|
||
while (hole_dwords > 0) {
|
||
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
|
||
.HoleFlag = 1,
|
||
.OutputBufferSlot = buffer,
|
||
.ComponentMask = (1 << MIN2(hole_dwords, 4)) - 1,
|
||
};
|
||
hole_dwords -= 4;
|
||
}
|
||
|
||
int varying = output->location;
|
||
uint8_t component_mask = output->component_mask;
|
||
/* VARYING_SLOT_PSIZ contains three scalar fields packed together:
|
||
* - VARYING_SLOT_LAYER in VARYING_SLOT_PSIZ.y
|
||
* - VARYING_SLOT_VIEWPORT in VARYING_SLOT_PSIZ.z
|
||
* - VARYING_SLOT_PSIZ in VARYING_SLOT_PSIZ.w
|
||
*/
|
||
if (varying == VARYING_SLOT_LAYER) {
|
||
varying = VARYING_SLOT_PSIZ;
|
||
component_mask = 1 << 1; // SO_DECL_COMPMASK_Y
|
||
} else if (varying == VARYING_SLOT_VIEWPORT) {
|
||
varying = VARYING_SLOT_PSIZ;
|
||
component_mask = 1 << 2; // SO_DECL_COMPMASK_Z
|
||
} else if (varying == VARYING_SLOT_PSIZ) {
|
||
component_mask = 1 << 3; // SO_DECL_COMPMASK_W
|
||
}
|
||
|
||
next_offset[buffer] = output->offset +
|
||
__builtin_popcount(component_mask) * 4;
|
||
|
||
so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
|
||
.OutputBufferSlot = buffer,
|
||
.RegisterIndex = vue_map->varying_to_slot[varying],
|
||
.ComponentMask = component_mask,
|
||
};
|
||
}
|
||
|
||
int max_decls = 0;
|
||
for (unsigned s = 0; s < MAX_XFB_STREAMS; s++)
|
||
max_decls = MAX2(max_decls, decls[s]);
|
||
|
||
uint8_t sbs[MAX_XFB_STREAMS] = { };
|
||
for (unsigned b = 0; b < MAX_XFB_BUFFERS; b++) {
|
||
if (xfb_info->buffers_written & (1 << b))
|
||
sbs[xfb_info->buffer_to_stream[b]] |= 1 << b;
|
||
}
|
||
|
||
uint32_t *dw = anv_batch_emitn(&pipeline->batch, 3 + 2 * max_decls,
|
||
GENX(3DSTATE_SO_DECL_LIST),
|
||
.StreamtoBufferSelects0 = sbs[0],
|
||
.StreamtoBufferSelects1 = sbs[1],
|
||
.StreamtoBufferSelects2 = sbs[2],
|
||
.StreamtoBufferSelects3 = sbs[3],
|
||
.NumEntries0 = decls[0],
|
||
.NumEntries1 = decls[1],
|
||
.NumEntries2 = decls[2],
|
||
.NumEntries3 = decls[3]);
|
||
|
||
for (int i = 0; i < max_decls; i++) {
|
||
GENX(SO_DECL_ENTRY_pack)(NULL, dw + 3 + i * 2,
|
||
&(struct GENX(SO_DECL_ENTRY)) {
|
||
.Stream0Decl = so_decl[0][i],
|
||
.Stream1Decl = so_decl[1][i],
|
||
.Stream2Decl = so_decl[2][i],
|
||
.Stream3Decl = so_decl[3][i],
|
||
});
|
||
}
|
||
}
|
||
#endif /* GEN_GEN >= 8 */
|
||
}
|
||
|
||
static uint32_t
|
||
get_sampler_count(const struct anv_shader_bin *bin)
|
||
{
|
||
uint32_t count_by_4 = DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
|
||
|
||
/* We can potentially have way more than 32 samplers and that's ok.
|
||
* However, the 3DSTATE_XS packets only have 3 bits to specify how
|
||
* many to pre-fetch and all values above 4 are marked reserved.
|
||
*/
|
||
return MIN2(count_by_4, 4);
|
||
}
|
||
|
||
static uint32_t
|
||
get_binding_table_entry_count(const struct anv_shader_bin *bin)
|
||
{
|
||
return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
|
||
}
|
||
|
||
static struct anv_address
|
||
get_scratch_address(struct anv_pipeline *pipeline,
|
||
gl_shader_stage stage,
|
||
const struct anv_shader_bin *bin)
|
||
{
|
||
return (struct anv_address) {
|
||
.bo = anv_scratch_pool_alloc(pipeline->device,
|
||
&pipeline->device->scratch_pool,
|
||
stage, bin->prog_data->total_scratch),
|
||
.offset = 0,
|
||
};
|
||
}
|
||
|
||
static uint32_t
|
||
get_scratch_space(const struct anv_shader_bin *bin)
|
||
{
|
||
return ffs(bin->prog_data->total_scratch / 2048);
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_vs(struct anv_pipeline *pipeline)
|
||
{
|
||
const struct gen_device_info *devinfo = &pipeline->device->info;
|
||
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
|
||
const struct anv_shader_bin *vs_bin =
|
||
pipeline->shaders[MESA_SHADER_VERTEX];
|
||
|
||
assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
|
||
vs.Enable = true;
|
||
vs.StatisticsEnable = true;
|
||
vs.KernelStartPointer = vs_bin->kernel.offset;
|
||
#if GEN_GEN >= 8
|
||
vs.SIMD8DispatchEnable =
|
||
vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
|
||
#endif
|
||
|
||
assert(!vs_prog_data->base.base.use_alt_mode);
|
||
#if GEN_GEN < 11
|
||
vs.SingleVertexDispatch = false;
|
||
#endif
|
||
vs.VectorMaskEnable = false;
|
||
/* WA_1606682166:
|
||
* Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
|
||
* Disable the Sampler state prefetch functionality in the SARB by
|
||
* programming 0xB000[30] to '1'.
|
||
*/
|
||
vs.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(vs_bin);
|
||
/* Gen 11 workarounds table #2056 WABTPPrefetchDisable suggests to
|
||
* disable prefetching of binding tables on A0 and B0 steppings.
|
||
* TODO: Revisit this WA on newer steppings.
|
||
*/
|
||
vs.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(vs_bin);
|
||
vs.FloatingPointMode = IEEE754;
|
||
vs.IllegalOpcodeExceptionEnable = false;
|
||
vs.SoftwareExceptionEnable = false;
|
||
vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
|
||
|
||
if (GEN_GEN == 9 && devinfo->gt == 4 &&
|
||
anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
|
||
/* On Sky Lake GT4, we have experienced some hangs related to the VS
|
||
* cache and tessellation. It is unknown exactly what is happening
|
||
* but the Haswell docs for the "VS Reference Count Full Force Miss
|
||
* Enable" field of the "Thread Mode" register refer to a HSW bug in
|
||
* which the VUE handle reference count would overflow resulting in
|
||
* internal reference counting bugs. My (Jason's) best guess is that
|
||
* this bug cropped back up on SKL GT4 when we suddenly had more
|
||
* threads in play than any previous gen9 hardware.
|
||
*
|
||
* What we do know for sure is that setting this bit when
|
||
* tessellation shaders are in use fixes a GPU hang in Batman: Arkham
|
||
* City when playing with DXVK (https://bugs.freedesktop.org/107280).
|
||
* Disabling the vertex cache with tessellation shaders should only
|
||
* have a minor performance impact as the tessellation shaders are
|
||
* likely generating and processing far more geometry than the vertex
|
||
* stage.
|
||
*/
|
||
vs.VertexCacheDisable = true;
|
||
}
|
||
|
||
vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
|
||
vs.VertexURBEntryReadOffset = 0;
|
||
vs.DispatchGRFStartRegisterForURBData =
|
||
vs_prog_data->base.base.dispatch_grf_start_reg;
|
||
|
||
#if GEN_GEN >= 8
|
||
vs.UserClipDistanceClipTestEnableBitmask =
|
||
vs_prog_data->base.clip_distance_mask;
|
||
vs.UserClipDistanceCullTestEnableBitmask =
|
||
vs_prog_data->base.cull_distance_mask;
|
||
#endif
|
||
|
||
vs.PerThreadScratchSpace = get_scratch_space(vs_bin);
|
||
vs.ScratchSpaceBasePointer =
|
||
get_scratch_address(pipeline, MESA_SHADER_VERTEX, vs_bin);
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_hs_te_ds(struct anv_pipeline *pipeline,
|
||
const VkPipelineTessellationStateCreateInfo *tess_info)
|
||
{
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL)) {
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_HS), hs);
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_TE), te);
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_DS), ds);
|
||
return;
|
||
}
|
||
|
||
const struct gen_device_info *devinfo = &pipeline->device->info;
|
||
const struct anv_shader_bin *tcs_bin =
|
||
pipeline->shaders[MESA_SHADER_TESS_CTRL];
|
||
const struct anv_shader_bin *tes_bin =
|
||
pipeline->shaders[MESA_SHADER_TESS_EVAL];
|
||
|
||
const struct brw_tcs_prog_data *tcs_prog_data = get_tcs_prog_data(pipeline);
|
||
const struct brw_tes_prog_data *tes_prog_data = get_tes_prog_data(pipeline);
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_HS), hs) {
|
||
hs.Enable = true;
|
||
hs.StatisticsEnable = true;
|
||
hs.KernelStartPointer = tcs_bin->kernel.offset;
|
||
/* WA_1606682166 */
|
||
hs.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(tcs_bin);
|
||
/* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
|
||
hs.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(tcs_bin);
|
||
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
|
||
hs.IncludeVertexHandles = true;
|
||
hs.InstanceCount = tcs_prog_data->instances - 1;
|
||
|
||
hs.VertexURBEntryReadLength = 0;
|
||
hs.VertexURBEntryReadOffset = 0;
|
||
hs.DispatchGRFStartRegisterForURBData =
|
||
tcs_prog_data->base.base.dispatch_grf_start_reg;
|
||
|
||
hs.PerThreadScratchSpace = get_scratch_space(tcs_bin);
|
||
hs.ScratchSpaceBasePointer =
|
||
get_scratch_address(pipeline, MESA_SHADER_TESS_CTRL, tcs_bin);
|
||
|
||
#if GEN_GEN >= 9
|
||
hs.DispatchMode = tcs_prog_data->base.dispatch_mode;
|
||
hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;
|
||
#endif
|
||
}
|
||
|
||
const VkPipelineTessellationDomainOriginStateCreateInfo *domain_origin_state =
|
||
tess_info ? vk_find_struct_const(tess_info, PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO) : NULL;
|
||
|
||
VkTessellationDomainOrigin uv_origin =
|
||
domain_origin_state ? domain_origin_state->domainOrigin :
|
||
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT;
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_TE), te) {
|
||
te.Partitioning = tes_prog_data->partitioning;
|
||
|
||
if (uv_origin == VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT) {
|
||
te.OutputTopology = tes_prog_data->output_topology;
|
||
} else {
|
||
/* When the origin is upper-left, we have to flip the winding order */
|
||
if (tes_prog_data->output_topology == OUTPUT_TRI_CCW) {
|
||
te.OutputTopology = OUTPUT_TRI_CW;
|
||
} else if (tes_prog_data->output_topology == OUTPUT_TRI_CW) {
|
||
te.OutputTopology = OUTPUT_TRI_CCW;
|
||
} else {
|
||
te.OutputTopology = tes_prog_data->output_topology;
|
||
}
|
||
}
|
||
|
||
te.TEDomain = tes_prog_data->domain;
|
||
te.TEEnable = true;
|
||
te.MaximumTessellationFactorOdd = 63.0;
|
||
te.MaximumTessellationFactorNotOdd = 64.0;
|
||
}
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_DS), ds) {
|
||
ds.Enable = true;
|
||
ds.StatisticsEnable = true;
|
||
ds.KernelStartPointer = tes_bin->kernel.offset;
|
||
/* WA_1606682166 */
|
||
ds.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(tes_bin);
|
||
/* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
|
||
ds.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(tes_bin);
|
||
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
|
||
|
||
ds.ComputeWCoordinateEnable =
|
||
tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
|
||
|
||
ds.PatchURBEntryReadLength = tes_prog_data->base.urb_read_length;
|
||
ds.PatchURBEntryReadOffset = 0;
|
||
ds.DispatchGRFStartRegisterForURBData =
|
||
tes_prog_data->base.base.dispatch_grf_start_reg;
|
||
|
||
#if GEN_GEN >= 8
|
||
#if GEN_GEN < 11
|
||
ds.DispatchMode =
|
||
tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8 ?
|
||
DISPATCH_MODE_SIMD8_SINGLE_PATCH :
|
||
DISPATCH_MODE_SIMD4X2;
|
||
#else
|
||
assert(tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8);
|
||
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
|
||
#endif
|
||
|
||
ds.UserClipDistanceClipTestEnableBitmask =
|
||
tes_prog_data->base.clip_distance_mask;
|
||
ds.UserClipDistanceCullTestEnableBitmask =
|
||
tes_prog_data->base.cull_distance_mask;
|
||
#endif
|
||
|
||
ds.PerThreadScratchSpace = get_scratch_space(tes_bin);
|
||
ds.ScratchSpaceBasePointer =
|
||
get_scratch_address(pipeline, MESA_SHADER_TESS_EVAL, tes_bin);
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_gs(struct anv_pipeline *pipeline)
|
||
{
|
||
const struct gen_device_info *devinfo = &pipeline->device->info;
|
||
const struct anv_shader_bin *gs_bin =
|
||
pipeline->shaders[MESA_SHADER_GEOMETRY];
|
||
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
|
||
return;
|
||
}
|
||
|
||
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
|
||
gs.Enable = true;
|
||
gs.StatisticsEnable = true;
|
||
gs.KernelStartPointer = gs_bin->kernel.offset;
|
||
gs.DispatchMode = gs_prog_data->base.dispatch_mode;
|
||
|
||
gs.SingleProgramFlow = false;
|
||
gs.VectorMaskEnable = false;
|
||
/* WA_1606682166 */
|
||
gs.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(gs_bin);
|
||
/* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
|
||
gs.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(gs_bin);
|
||
gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
|
||
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
|
||
|
||
if (GEN_GEN == 8) {
|
||
/* Broadwell is weird. It needs us to divide by 2. */
|
||
gs.MaximumNumberofThreads = devinfo->max_gs_threads / 2 - 1;
|
||
} else {
|
||
gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
|
||
}
|
||
|
||
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
|
||
gs.OutputTopology = gs_prog_data->output_topology;
|
||
gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
|
||
gs.ControlDataFormat = gs_prog_data->control_data_format;
|
||
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
|
||
gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
|
||
gs.ReorderMode = TRAILING;
|
||
|
||
#if GEN_GEN >= 8
|
||
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
|
||
gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
|
||
gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count >= 0 ?
|
||
gs_prog_data->static_vertex_count : 0;
|
||
#endif
|
||
|
||
gs.VertexURBEntryReadOffset = 0;
|
||
gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
|
||
gs.DispatchGRFStartRegisterForURBData =
|
||
gs_prog_data->base.base.dispatch_grf_start_reg;
|
||
|
||
#if GEN_GEN >= 8
|
||
gs.UserClipDistanceClipTestEnableBitmask =
|
||
gs_prog_data->base.clip_distance_mask;
|
||
gs.UserClipDistanceCullTestEnableBitmask =
|
||
gs_prog_data->base.cull_distance_mask;
|
||
#endif
|
||
|
||
gs.PerThreadScratchSpace = get_scratch_space(gs_bin);
|
||
gs.ScratchSpaceBasePointer =
|
||
get_scratch_address(pipeline, MESA_SHADER_GEOMETRY, gs_bin);
|
||
}
|
||
}
|
||
|
||
static bool
|
||
has_color_buffer_write_enabled(const struct anv_pipeline *pipeline,
|
||
const VkPipelineColorBlendStateCreateInfo *blend)
|
||
{
|
||
const struct anv_shader_bin *shader_bin =
|
||
pipeline->shaders[MESA_SHADER_FRAGMENT];
|
||
if (!shader_bin)
|
||
return false;
|
||
|
||
const struct anv_pipeline_bind_map *bind_map = &shader_bin->bind_map;
|
||
for (int i = 0; i < bind_map->surface_count; i++) {
|
||
struct anv_pipeline_binding *binding = &bind_map->surface_to_descriptor[i];
|
||
|
||
if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
|
||
continue;
|
||
|
||
if (binding->index == UINT32_MAX)
|
||
continue;
|
||
|
||
if (blend && blend->pAttachments[binding->index].colorWriteMask != 0)
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_wm(struct anv_pipeline *pipeline, struct anv_subpass *subpass,
|
||
const VkPipelineColorBlendStateCreateInfo *blend,
|
||
const VkPipelineMultisampleStateCreateInfo *multisample)
|
||
{
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
|
||
wm.StatisticsEnable = true;
|
||
wm.LineEndCapAntialiasingRegionWidth = _05pixels;
|
||
wm.LineAntialiasingRegionWidth = _10pixels;
|
||
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
|
||
|
||
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
if (wm_prog_data->early_fragment_tests) {
|
||
wm.EarlyDepthStencilControl = EDSC_PREPS;
|
||
} else if (wm_prog_data->has_side_effects) {
|
||
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
|
||
} else {
|
||
wm.EarlyDepthStencilControl = EDSC_NORMAL;
|
||
}
|
||
|
||
#if GEN_GEN >= 8
|
||
/* Gen8 hardware tries to compute ThreadDispatchEnable for us but
|
||
* doesn't take into account KillPixels when no depth or stencil
|
||
* writes are enabled. In order for occlusion queries to work
|
||
* correctly with no attachments, we need to force-enable PS thread
|
||
* dispatch.
|
||
*
|
||
* The BDW docs are pretty clear that that this bit isn't validated
|
||
* and probably shouldn't be used in production:
|
||
*
|
||
* "This must always be set to Normal. This field should not be
|
||
* tested for functional validation."
|
||
*
|
||
* Unfortunately, however, the other mechanism we have for doing this
|
||
* is 3DSTATE_PS_EXTRA::PixelShaderHasUAV which causes hangs on BDW.
|
||
* Given two bad options, we choose the one which works.
|
||
*/
|
||
if ((wm_prog_data->has_side_effects || wm_prog_data->uses_kill) &&
|
||
!has_color_buffer_write_enabled(pipeline, blend))
|
||
wm.ForceThreadDispatchEnable = ForceON;
|
||
#endif
|
||
|
||
wm.BarycentricInterpolationMode =
|
||
wm_prog_data->barycentric_interp_modes;
|
||
|
||
#if GEN_GEN < 8
|
||
wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
|
||
wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
|
||
wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
|
||
wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
|
||
|
||
/* If the subpass has a depth or stencil self-dependency, then we
|
||
* need to force the hardware to do the depth/stencil write *after*
|
||
* fragment shader execution. Otherwise, the writes may hit memory
|
||
* before we get around to fetching from the input attachment and we
|
||
* may get the depth or stencil value from the current draw rather
|
||
* than the previous one.
|
||
*/
|
||
wm.PixelShaderKillsPixel = subpass->has_ds_self_dep ||
|
||
wm_prog_data->uses_kill;
|
||
|
||
if (wm.PixelShaderComputedDepthMode != PSCDEPTH_OFF ||
|
||
wm_prog_data->has_side_effects ||
|
||
wm.PixelShaderKillsPixel ||
|
||
has_color_buffer_write_enabled(pipeline, blend))
|
||
wm.ThreadDispatchEnable = true;
|
||
|
||
if (multisample && multisample->rasterizationSamples > 1) {
|
||
wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
|
||
if (wm_prog_data->persample_dispatch) {
|
||
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
|
||
} else {
|
||
wm.MultisampleDispatchMode = MSDISPMODE_PERPIXEL;
|
||
}
|
||
} else {
|
||
wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
|
||
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
|
||
}
|
||
#endif
|
||
}
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_ps(struct anv_pipeline *pipeline,
|
||
const VkPipelineColorBlendStateCreateInfo *blend,
|
||
const VkPipelineMultisampleStateCreateInfo *multisample)
|
||
{
|
||
UNUSED const struct gen_device_info *devinfo = &pipeline->device->info;
|
||
const struct anv_shader_bin *fs_bin =
|
||
pipeline->shaders[MESA_SHADER_FRAGMENT];
|
||
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
|
||
#if GEN_GEN == 7
|
||
/* Even if no fragments are ever dispatched, gen7 hardware hangs if
|
||
* we don't at least set the maximum number of threads.
|
||
*/
|
||
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
|
||
#endif
|
||
}
|
||
return;
|
||
}
|
||
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
#if GEN_GEN < 8
|
||
/* The hardware wedges if you have this bit set but don't turn on any dual
|
||
* source blend factors.
|
||
*/
|
||
bool dual_src_blend = false;
|
||
if (wm_prog_data->dual_src_blend && blend) {
|
||
for (uint32_t i = 0; i < blend->attachmentCount; i++) {
|
||
const VkPipelineColorBlendAttachmentState *bstate =
|
||
&blend->pAttachments[i];
|
||
|
||
if (bstate->blendEnable &&
|
||
(is_dual_src_blend_factor(bstate->srcColorBlendFactor) ||
|
||
is_dual_src_blend_factor(bstate->dstColorBlendFactor) ||
|
||
is_dual_src_blend_factor(bstate->srcAlphaBlendFactor) ||
|
||
is_dual_src_blend_factor(bstate->dstAlphaBlendFactor))) {
|
||
dual_src_blend = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
|
||
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
|
||
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
|
||
ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
|
||
|
||
/* From the Sky Lake PRM 3DSTATE_PS::32 Pixel Dispatch Enable:
|
||
*
|
||
* "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, SIMD32
|
||
* Dispatch must not be enabled for PER_PIXEL dispatch mode."
|
||
*
|
||
* Since 16x MSAA is first introduced on SKL, we don't need to apply
|
||
* the workaround on any older hardware.
|
||
*/
|
||
if (GEN_GEN >= 9 && !wm_prog_data->persample_dispatch &&
|
||
multisample && multisample->rasterizationSamples == 16) {
|
||
assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
|
||
ps._32PixelDispatchEnable = false;
|
||
}
|
||
|
||
ps.KernelStartPointer0 = fs_bin->kernel.offset +
|
||
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
|
||
ps.KernelStartPointer1 = fs_bin->kernel.offset +
|
||
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
|
||
ps.KernelStartPointer2 = fs_bin->kernel.offset +
|
||
brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
|
||
|
||
ps.SingleProgramFlow = false;
|
||
ps.VectorMaskEnable = GEN_GEN >= 8;
|
||
/* WA_1606682166 */
|
||
ps.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(fs_bin);
|
||
/* Gen 11 workarounds table #2056 WABTPPrefetchDisable */
|
||
ps.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(fs_bin);
|
||
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0 ||
|
||
wm_prog_data->base.ubo_ranges[0].length;
|
||
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
|
||
POSOFFSET_SAMPLE: POSOFFSET_NONE;
|
||
#if GEN_GEN < 8
|
||
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
|
||
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
|
||
ps.DualSourceBlendEnable = dual_src_blend;
|
||
#endif
|
||
|
||
#if GEN_IS_HASWELL
|
||
/* Haswell requires the sample mask to be set in this packet as well
|
||
* as in 3DSTATE_SAMPLE_MASK; the values should match.
|
||
*/
|
||
ps.SampleMask = 0xff;
|
||
#endif
|
||
|
||
#if GEN_GEN >= 9
|
||
ps.MaximumNumberofThreadsPerPSD = 64 - 1;
|
||
#elif GEN_GEN >= 8
|
||
ps.MaximumNumberofThreadsPerPSD = 64 - 2;
|
||
#else
|
||
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
|
||
#endif
|
||
|
||
ps.DispatchGRFStartRegisterForConstantSetupData0 =
|
||
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
|
||
ps.DispatchGRFStartRegisterForConstantSetupData1 =
|
||
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
|
||
ps.DispatchGRFStartRegisterForConstantSetupData2 =
|
||
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
|
||
|
||
ps.PerThreadScratchSpace = get_scratch_space(fs_bin);
|
||
ps.ScratchSpaceBasePointer =
|
||
get_scratch_address(pipeline, MESA_SHADER_FRAGMENT, fs_bin);
|
||
}
|
||
}
|
||
|
||
#if GEN_GEN >= 8
|
||
static void
|
||
emit_3dstate_ps_extra(struct anv_pipeline *pipeline,
|
||
struct anv_subpass *subpass,
|
||
const VkPipelineColorBlendStateCreateInfo *blend)
|
||
{
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps);
|
||
return;
|
||
}
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) {
|
||
ps.PixelShaderValid = true;
|
||
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
|
||
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
|
||
ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
|
||
ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
|
||
ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
|
||
ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
|
||
|
||
/* If the subpass has a depth or stencil self-dependency, then we need
|
||
* to force the hardware to do the depth/stencil write *after* fragment
|
||
* shader execution. Otherwise, the writes may hit memory before we get
|
||
* around to fetching from the input attachment and we may get the depth
|
||
* or stencil value from the current draw rather than the previous one.
|
||
*/
|
||
ps.PixelShaderKillsPixel = subpass->has_ds_self_dep ||
|
||
wm_prog_data->uses_kill;
|
||
|
||
#if GEN_GEN >= 9
|
||
ps.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
|
||
ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
|
||
|
||
ps.InputCoverageMaskState = ICMS_NONE;
|
||
if (wm_prog_data->uses_sample_mask) {
|
||
if (wm_prog_data->post_depth_coverage)
|
||
ps.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
|
||
else
|
||
ps.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE;
|
||
}
|
||
#else
|
||
ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
|
||
#endif
|
||
}
|
||
}
|
||
|
||
static void
|
||
emit_3dstate_vf_topology(struct anv_pipeline *pipeline)
|
||
{
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
|
||
vft.PrimitiveTopologyType = pipeline->topology;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
static void
|
||
emit_3dstate_vf_statistics(struct anv_pipeline *pipeline)
|
||
{
|
||
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_STATISTICS), vfs) {
|
||
vfs.StatisticsEnable = true;
|
||
}
|
||
}
|
||
|
||
static void
|
||
compute_kill_pixel(struct anv_pipeline *pipeline,
|
||
const VkPipelineMultisampleStateCreateInfo *ms_info,
|
||
const struct anv_subpass *subpass)
|
||
{
|
||
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
||
pipeline->kill_pixel = false;
|
||
return;
|
||
}
|
||
|
||
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
||
|
||
/* This computes the KillPixel portion of the computation for whether or
|
||
* not we want to enable the PMA fix on gen8 or gen9. It's given by this
|
||
* chunk of the giant formula:
|
||
*
|
||
* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
|
||
* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
|
||
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
|
||
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
|
||
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable)
|
||
*
|
||
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable is always false and so is
|
||
* 3DSTATE_PS_BLEND::AlphaTestEnable since Vulkan doesn't have a concept
|
||
* of an alpha test.
|
||
*/
|
||
pipeline->kill_pixel =
|
||
subpass->has_ds_self_dep || wm_prog_data->uses_kill ||
|
||
wm_prog_data->uses_omask ||
|
||
(ms_info && ms_info->alphaToCoverageEnable);
|
||
}
|
||
|
||
static VkResult
|
||
genX(graphics_pipeline_create)(
|
||
VkDevice _device,
|
||
struct anv_pipeline_cache * cache,
|
||
const VkGraphicsPipelineCreateInfo* pCreateInfo,
|
||
const VkAllocationCallbacks* pAllocator,
|
||
VkPipeline* pPipeline)
|
||
{
|
||
ANV_FROM_HANDLE(anv_device, device, _device);
|
||
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
|
||
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
|
||
struct anv_pipeline *pipeline;
|
||
VkResult result;
|
||
|
||
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
|
||
|
||
/* Use the default pipeline cache if none is specified */
|
||
if (cache == NULL && device->instance->pipeline_cache_enabled)
|
||
cache = &device->default_pipeline_cache;
|
||
|
||
pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
|
||
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
||
if (pipeline == NULL)
|
||
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
result = anv_pipeline_init(pipeline, device, cache,
|
||
pCreateInfo, pAllocator);
|
||
if (result != VK_SUCCESS) {
|
||
vk_free2(&device->alloc, pAllocator, pipeline);
|
||
return result;
|
||
}
|
||
|
||
assert(pCreateInfo->pVertexInputState);
|
||
emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
|
||
assert(pCreateInfo->pRasterizationState);
|
||
emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
|
||
pCreateInfo->pMultisampleState, pass, subpass);
|
||
emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
|
||
emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
|
||
emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
|
||
pCreateInfo->pMultisampleState);
|
||
compute_kill_pixel(pipeline, pCreateInfo->pMultisampleState, subpass);
|
||
|
||
emit_urb_setup(pipeline);
|
||
|
||
emit_3dstate_clip(pipeline,
|
||
pCreateInfo->pInputAssemblyState,
|
||
pCreateInfo->pViewportState,
|
||
pCreateInfo->pRasterizationState);
|
||
emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
|
||
|
||
#if 0
|
||
/* From gen7_vs_state.c */
|
||
|
||
/**
|
||
* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
|
||
* Geometry > Geometry Shader > State:
|
||
*
|
||
* "Note: Because of corruption in IVB:GT2, software needs to flush the
|
||
* whole fixed function pipeline when the GS enable changes value in
|
||
* the 3DSTATE_GS."
|
||
*
|
||
* The hardware architects have clarified that in this context "flush the
|
||
* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
|
||
* Stall" bit set.
|
||
*/
|
||
if (!device->info.is_haswell && !device->info.is_baytrail)
|
||
gen7_emit_vs_workaround_flush(brw);
|
||
#endif
|
||
|
||
emit_3dstate_vs(pipeline);
|
||
emit_3dstate_hs_te_ds(pipeline, pCreateInfo->pTessellationState);
|
||
emit_3dstate_gs(pipeline);
|
||
emit_3dstate_sbe(pipeline);
|
||
emit_3dstate_wm(pipeline, subpass, pCreateInfo->pColorBlendState,
|
||
pCreateInfo->pMultisampleState);
|
||
emit_3dstate_ps(pipeline, pCreateInfo->pColorBlendState,
|
||
pCreateInfo->pMultisampleState);
|
||
#if GEN_GEN >= 8
|
||
emit_3dstate_ps_extra(pipeline, subpass, pCreateInfo->pColorBlendState);
|
||
emit_3dstate_vf_topology(pipeline);
|
||
#endif
|
||
emit_3dstate_vf_statistics(pipeline);
|
||
|
||
*pPipeline = anv_pipeline_to_handle(pipeline);
|
||
|
||
return pipeline->batch.status;
|
||
}
|
||
|
||
static VkResult
|
||
compute_pipeline_create(
|
||
VkDevice _device,
|
||
struct anv_pipeline_cache * cache,
|
||
const VkComputePipelineCreateInfo* pCreateInfo,
|
||
const VkAllocationCallbacks* pAllocator,
|
||
VkPipeline* pPipeline)
|
||
{
|
||
ANV_FROM_HANDLE(anv_device, device, _device);
|
||
const struct anv_physical_device *physical_device =
|
||
&device->instance->physicalDevice;
|
||
const struct gen_device_info *devinfo = &physical_device->info;
|
||
struct anv_pipeline *pipeline;
|
||
VkResult result;
|
||
|
||
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
|
||
|
||
/* Use the default pipeline cache if none is specified */
|
||
if (cache == NULL && device->instance->pipeline_cache_enabled)
|
||
cache = &device->default_pipeline_cache;
|
||
|
||
pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
|
||
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
||
if (pipeline == NULL)
|
||
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
|
||
|
||
pipeline->device = device;
|
||
|
||
pipeline->blend_state.map = NULL;
|
||
|
||
result = anv_reloc_list_init(&pipeline->batch_relocs,
|
||
pAllocator ? pAllocator : &device->alloc);
|
||
if (result != VK_SUCCESS) {
|
||
vk_free2(&device->alloc, pAllocator, pipeline);
|
||
return result;
|
||
}
|
||
pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
|
||
pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
|
||
pipeline->batch.relocs = &pipeline->batch_relocs;
|
||
pipeline->batch.status = VK_SUCCESS;
|
||
|
||
/* When we free the pipeline, we detect stages based on the NULL status
|
||
* of various prog_data pointers. Make them NULL by default.
|
||
*/
|
||
memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
|
||
|
||
pipeline->needs_data_cache = false;
|
||
|
||
assert(pCreateInfo->stage.stage == VK_SHADER_STAGE_COMPUTE_BIT);
|
||
pipeline->active_stages |= VK_SHADER_STAGE_COMPUTE_BIT;
|
||
ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->stage.module);
|
||
result = anv_pipeline_compile_cs(pipeline, cache, pCreateInfo, module,
|
||
pCreateInfo->stage.pName,
|
||
pCreateInfo->stage.pSpecializationInfo);
|
||
if (result != VK_SUCCESS) {
|
||
vk_free2(&device->alloc, pAllocator, pipeline);
|
||
return result;
|
||
}
|
||
|
||
const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline);
|
||
|
||
anv_pipeline_setup_l3_config(pipeline, cs_prog_data->base.total_shared > 0);
|
||
|
||
uint32_t group_size = cs_prog_data->local_size[0] *
|
||
cs_prog_data->local_size[1] * cs_prog_data->local_size[2];
|
||
uint32_t remainder = group_size & (cs_prog_data->simd_size - 1);
|
||
|
||
if (remainder > 0)
|
||
pipeline->cs_right_mask = ~0u >> (32 - remainder);
|
||
else
|
||
pipeline->cs_right_mask = ~0u >> (32 - cs_prog_data->simd_size);
|
||
|
||
const uint32_t vfe_curbe_allocation =
|
||
ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads +
|
||
cs_prog_data->push.cross_thread.regs, 2);
|
||
|
||
const uint32_t subslices = MAX2(physical_device->subslice_total, 1);
|
||
|
||
const struct anv_shader_bin *cs_bin =
|
||
pipeline->shaders[MESA_SHADER_COMPUTE];
|
||
|
||
anv_batch_emit(&pipeline->batch, GENX(MEDIA_VFE_STATE), vfe) {
|
||
#if GEN_GEN > 7
|
||
vfe.StackSize = 0;
|
||
#else
|
||
vfe.GPGPUMode = true;
|
||
#endif
|
||
vfe.MaximumNumberofThreads =
|
||
devinfo->max_cs_threads * subslices - 1;
|
||
vfe.NumberofURBEntries = GEN_GEN <= 7 ? 0 : 2;
|
||
#if GEN_GEN < 11
|
||
vfe.ResetGatewayTimer = true;
|
||
#endif
|
||
#if GEN_GEN <= 8
|
||
vfe.BypassGatewayControl = true;
|
||
#endif
|
||
vfe.URBEntryAllocationSize = GEN_GEN <= 7 ? 0 : 2;
|
||
vfe.CURBEAllocationSize = vfe_curbe_allocation;
|
||
|
||
if (cs_bin->prog_data->total_scratch) {
|
||
if (GEN_GEN >= 8) {
|
||
/* Broadwell's Per Thread Scratch Space is in the range [0, 11]
|
||
* where 0 = 1k, 1 = 2k, 2 = 4k, ..., 11 = 2M.
|
||
*/
|
||
vfe.PerThreadScratchSpace =
|
||
ffs(cs_bin->prog_data->total_scratch) - 11;
|
||
} else if (GEN_IS_HASWELL) {
|
||
/* Haswell's Per Thread Scratch Space is in the range [0, 10]
|
||
* where 0 = 2k, 1 = 4k, 2 = 8k, ..., 10 = 2M.
|
||
*/
|
||
vfe.PerThreadScratchSpace =
|
||
ffs(cs_bin->prog_data->total_scratch) - 12;
|
||
} else {
|
||
/* IVB and BYT use the range [0, 11] to mean [1kB, 12kB]
|
||
* where 0 = 1kB, 1 = 2kB, 2 = 3kB, ..., 11 = 12kB.
|
||
*/
|
||
vfe.PerThreadScratchSpace =
|
||
cs_bin->prog_data->total_scratch / 1024 - 1;
|
||
}
|
||
vfe.ScratchSpaceBasePointer =
|
||
get_scratch_address(pipeline, MESA_SHADER_COMPUTE, cs_bin);
|
||
}
|
||
}
|
||
|
||
struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
|
||
.KernelStartPointer = cs_bin->kernel.offset,
|
||
/* WA_1606682166 */
|
||
.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(cs_bin),
|
||
/* Gen 11 workarounds table #2056 WABTPPrefetchDisable
|
||
*
|
||
* We add 1 because the CS indirect parameters buffer isn't accounted
|
||
* for in bind_map.surface_count.
|
||
*/
|
||
.BindingTableEntryCount = GEN_GEN == 11 ? 0 : 1 + MIN2(cs_bin->bind_map.surface_count, 30),
|
||
.BarrierEnable = cs_prog_data->uses_barrier,
|
||
.SharedLocalMemorySize =
|
||
encode_slm_size(GEN_GEN, cs_prog_data->base.total_shared),
|
||
|
||
#if !GEN_IS_HASWELL
|
||
.ConstantURBEntryReadOffset = 0,
|
||
#endif
|
||
.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs,
|
||
#if GEN_GEN >= 8 || GEN_IS_HASWELL
|
||
.CrossThreadConstantDataReadLength =
|
||
cs_prog_data->push.cross_thread.regs,
|
||
#endif
|
||
|
||
.NumberofThreadsinGPGPUThreadGroup = cs_prog_data->threads,
|
||
};
|
||
GENX(INTERFACE_DESCRIPTOR_DATA_pack)(NULL,
|
||
pipeline->interface_descriptor_data,
|
||
&desc);
|
||
|
||
*pPipeline = anv_pipeline_to_handle(pipeline);
|
||
|
||
return pipeline->batch.status;
|
||
}
|
||
|
||
VkResult genX(CreateGraphicsPipelines)(
|
||
VkDevice _device,
|
||
VkPipelineCache pipelineCache,
|
||
uint32_t count,
|
||
const VkGraphicsPipelineCreateInfo* pCreateInfos,
|
||
const VkAllocationCallbacks* pAllocator,
|
||
VkPipeline* pPipelines)
|
||
{
|
||
ANV_FROM_HANDLE(anv_pipeline_cache, pipeline_cache, pipelineCache);
|
||
|
||
VkResult result = VK_SUCCESS;
|
||
|
||
unsigned i;
|
||
for (i = 0; i < count; i++) {
|
||
result = genX(graphics_pipeline_create)(_device,
|
||
pipeline_cache,
|
||
&pCreateInfos[i],
|
||
pAllocator, &pPipelines[i]);
|
||
|
||
/* Bail out on the first error as it is not obvious what error should be
|
||
* report upon 2 different failures. */
|
||
if (result != VK_SUCCESS)
|
||
break;
|
||
}
|
||
|
||
for (; i < count; i++)
|
||
pPipelines[i] = VK_NULL_HANDLE;
|
||
|
||
return result;
|
||
}
|
||
|
||
VkResult genX(CreateComputePipelines)(
|
||
VkDevice _device,
|
||
VkPipelineCache pipelineCache,
|
||
uint32_t count,
|
||
const VkComputePipelineCreateInfo* pCreateInfos,
|
||
const VkAllocationCallbacks* pAllocator,
|
||
VkPipeline* pPipelines)
|
||
{
|
||
ANV_FROM_HANDLE(anv_pipeline_cache, pipeline_cache, pipelineCache);
|
||
|
||
VkResult result = VK_SUCCESS;
|
||
|
||
unsigned i;
|
||
for (i = 0; i < count; i++) {
|
||
result = compute_pipeline_create(_device, pipeline_cache,
|
||
&pCreateInfos[i],
|
||
pAllocator, &pPipelines[i]);
|
||
|
||
/* Bail out on the first error as it is not obvious what error should be
|
||
* report upon 2 different failures. */
|
||
if (result != VK_SUCCESS)
|
||
break;
|
||
}
|
||
|
||
for (; i < count; i++)
|
||
pPipelines[i] = VK_NULL_HANDLE;
|
||
|
||
return result;
|
||
}
|