e19644967f20a6baf82c5ffd6973e2b25fac92b3

This can be useful for debugging or working around bugs such as Mesa#106 where Wine is expecting to find a visual that isn't available. v2: - split the indirect GL extension override to its own commit - memset the bitfields to 0 in __glXExtensionsCtrScreen Reviewed-by: Adam Jackson <ajax@redhat.com> v3: - slight rework necessary after splitting the computation of usable extensions (Ian) Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Martin Peres <martin.peres@mupuf.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7212>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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