
These will get reused by new ARB_debug_output messages in drivers/core, instead of having the caller pass GL enums and have us immediately switch-statement those into enums. Add source enums will be handled in the next commit, because the way different sources are handled at the moment is pretty strange. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
1073 lines
31 KiB
C
1073 lines
31 KiB
C
/**
|
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* \file errors.c
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* Mesa debugging and error handling functions.
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*/
|
|
|
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/*
|
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* Mesa 3-D graphics library
|
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* Version: 7.1
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*
|
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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|
|
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#include "errors.h"
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#include "enums.h"
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#include "imports.h"
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#include "context.h"
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#include "dispatch.h"
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#include "hash.h"
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#include "mtypes.h"
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#include "version.h"
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|
|
|
|
|
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struct gl_client_severity
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|
{
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struct simple_node link;
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GLuint ID;
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};
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|
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static char out_of_memory[] = "Debugging error: out of memory";
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|
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#define enum_is(e, kind1, kind2) \
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((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE)
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#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind)
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#define source_is(s, kind) enum_is(s, SOURCE, kind)
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#define type_is(t, kind) enum_is(t, TYPE, kind)
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|
|
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/* Prevent define collision on Windows */
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#undef ERROR
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|
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|
enum {
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SOURCE_APPLICATION,
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SOURCE_THIRD_PARTY,
|
|
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SOURCE_COUNT,
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SOURCE_ANY = -1
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};
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|
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static const GLenum debug_type_enums[] = {
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GL_DEBUG_TYPE_ERROR,
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
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GL_DEBUG_TYPE_PORTABILITY,
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GL_DEBUG_TYPE_PERFORMANCE,
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|
GL_DEBUG_TYPE_OTHER,
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|
};
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|
|
|
static const GLenum debug_severity_enums[] = {
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GL_DEBUG_SEVERITY_LOW,
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|
GL_DEBUG_SEVERITY_MEDIUM,
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GL_DEBUG_SEVERITY_HIGH,
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|
};
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|
|
|
static enum mesa_debug_type
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gl_enum_to_debug_type(GLenum e)
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|
{
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int i;
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|
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for (i = 0; i < Elements(debug_type_enums); i++) {
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if (debug_type_enums[i] == e)
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break;
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|
}
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return i;
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}
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|
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|
static enum mesa_debug_severity
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gl_enum_to_debug_severity(GLenum e)
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|
{
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int i;
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|
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for (i = 0; i < Elements(debug_severity_enums); i++) {
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if (debug_severity_enums[i] == e)
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break;
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|
}
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return i;
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|
}
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|
|
|
static int
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|
enum_to_index(GLenum e)
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|
{
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|
switch (e) {
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case GL_DEBUG_SOURCE_APPLICATION_ARB:
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|
return (int)SOURCE_APPLICATION;
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|
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
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|
return (int)SOURCE_THIRD_PARTY;
|
|
|
|
case GL_DONT_CARE:
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return (int)SOURCE_ANY;
|
|
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|
default:
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|
assert(0 && "unreachable");
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return -2;
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};
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}
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|
|
|
/*
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* We store a bitfield in the hash table, with five possible values total.
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*
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* The ENABLED_BIT's purpose is self-explanatory.
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*
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* The FOUND_BIT is needed to differentiate the value of DISABLED from
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|
* the value returned by HashTableLookup() when it can't find the given key.
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|
*
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|
* The KNOWN_SEVERITY bit is a bit complicated:
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|
*
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|
* A client may call Control() with an array of IDs, then call Control()
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* on all message IDs of a certain severity, then Insert() one of the
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* previously specified IDs, giving us a known severity level, then call
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|
* Control() on all message IDs of a certain severity level again.
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*
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* After the first call, those IDs will have a FOUND_BIT, but will not
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* exist in any severity-specific list, so the second call will not
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* impact them. This is undesirable but unavoidable given the API:
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* The only entrypoint that gives a severity for a client-defined ID
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|
* is the Insert() call.
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|
*
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* For the sake of Control(), we want to maintain the invariant
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* that an ID will either appear in none of the three severity lists,
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* or appear once, to minimize pointless duplication and potential surprises.
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|
*
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* Because Insert() is the only place that will learn an ID's severity,
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* it should insert an ID into the appropriate list, but only if the ID
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* doesn't exist in it or any other list yet. Because searching all three
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* lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
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*/
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enum {
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FOUND_BIT = 1 << 0,
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ENABLED_BIT = 1 << 1,
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KNOWN_SEVERITY = 1 << 2,
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|
|
|
/* HashTable reserves zero as a return value meaning 'not found' */
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NOT_FOUND = 0,
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DISABLED = FOUND_BIT,
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ENABLED = ENABLED_BIT | FOUND_BIT
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};
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/**
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* Returns the state of the given message ID in a client-controlled
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* namespace.
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* 'source', 'type', and 'severity' are array indices like TYPE_ERROR,
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* not GL enums.
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*/
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static GLboolean
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get_message_state(struct gl_context *ctx, int source,
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enum mesa_debug_type type,
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GLuint id,
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enum mesa_debug_severity severity)
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|
{
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|
struct gl_client_namespace *nspace =
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&ctx->Debug.ClientIDs.Namespaces[source][type];
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|
uintptr_t state;
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|
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|
/* In addition to not being able to store zero as a value, HashTable also
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can't use zero as a key. */
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|
if (id)
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state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
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else
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state = nspace->ZeroID;
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/* Only do this once for each ID. This makes sure the ID exists in,
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at most, one list, and does not pointlessly appear multiple times. */
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|
if (!(state & KNOWN_SEVERITY)) {
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struct gl_client_severity *entry;
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|
|
|
if (state == NOT_FOUND) {
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|
if (ctx->Debug.ClientIDs.Defaults[severity][source][type])
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|
state = ENABLED;
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|
else
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|
state = DISABLED;
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|
}
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|
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|
entry = malloc(sizeof *entry);
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|
if (!entry)
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|
goto out;
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|
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state |= KNOWN_SEVERITY;
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|
|
|
if (id)
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|
_mesa_HashInsert(nspace->IDs, id, (void*)state);
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|
else
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|
nspace->ZeroID = state;
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|
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|
entry->ID = id;
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|
insert_at_tail(&nspace->Severity[severity], &entry->link);
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|
}
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|
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|
out:
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|
return !!(state & ENABLED_BIT);
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|
}
|
|
|
|
/**
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|
* Sets the state of the given message ID in a client-controlled
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|
* namespace.
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|
* 'source' and 'type' are array indices like TYPE_ERROR, not GL enums.
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|
*/
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|
static void
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|
set_message_state(struct gl_context *ctx, int source, int type,
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|
GLuint id, GLboolean enabled)
|
|
{
|
|
struct gl_client_namespace *nspace =
|
|
&ctx->Debug.ClientIDs.Namespaces[source][type];
|
|
uintptr_t state;
|
|
|
|
/* In addition to not being able to store zero as a value, HashTable also
|
|
can't use zero as a key. */
|
|
if (id)
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|
state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
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|
else
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|
state = nspace->ZeroID;
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|
|
|
if (state == NOT_FOUND)
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state = enabled ? ENABLED : DISABLED;
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else {
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|
if (enabled)
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|
state |= ENABLED_BIT;
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|
else
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|
state &= ~ENABLED_BIT;
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|
}
|
|
|
|
if (id)
|
|
_mesa_HashInsert(nspace->IDs, id, (void*)state);
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|
else
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|
nspace->ZeroID = state;
|
|
}
|
|
|
|
/**
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|
* Whether a debugging message should be logged or not.
|
|
* For implementation-controlled namespaces, we keep an array
|
|
* of booleans per namespace, per context, recording whether
|
|
* each individual message is enabled or not. The message ID
|
|
* is an index into the namespace's array.
|
|
*/
|
|
static GLboolean
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|
should_log(struct gl_context *ctx, GLenum source, GLenum type,
|
|
GLuint id, GLenum severity)
|
|
{
|
|
if (source == GL_DEBUG_SOURCE_APPLICATION_ARB ||
|
|
source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB) {
|
|
int s = enum_to_index(source);
|
|
enum mesa_debug_type t = gl_enum_to_debug_type(type);
|
|
enum mesa_debug_severity sev = gl_enum_to_debug_severity(severity);
|
|
|
|
return get_message_state(ctx, s, t, sev, id);
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|
}
|
|
|
|
if (type_is(type, ERROR)) {
|
|
if (source_is(source, API))
|
|
return ctx->Debug.ApiErrors[id];
|
|
if (source_is(source, WINDOW_SYSTEM))
|
|
return ctx->Debug.WinsysErrors[id];
|
|
if (source_is(source, SHADER_COMPILER))
|
|
return ctx->Debug.ShaderErrors[id];
|
|
if (source_is(source, OTHER))
|
|
return ctx->Debug.OtherErrors[id];
|
|
}
|
|
|
|
return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
|
|
}
|
|
|
|
/**
|
|
* 'buf' is not necessarily a null-terminated string. When logging, copy
|
|
* 'len' characters from it, store them in a new, null-terminated string,
|
|
* and remember the number of bytes used by that string, *including*
|
|
* the null terminator this time.
|
|
*/
|
|
static void
|
|
_mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
|
|
GLuint id, GLenum severity, GLint len, const char *buf)
|
|
{
|
|
GLint nextEmpty;
|
|
struct gl_debug_msg *emptySlot;
|
|
|
|
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
|
|
|
|
if (!should_log(ctx, source, type, id, severity))
|
|
return;
|
|
|
|
if (ctx->Debug.Callback) {
|
|
ctx->Debug.Callback(source, type, id, severity,
|
|
len, buf, ctx->Debug.CallbackData);
|
|
return;
|
|
}
|
|
|
|
if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
|
|
return;
|
|
|
|
nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages)
|
|
% MAX_DEBUG_LOGGED_MESSAGES;
|
|
emptySlot = &ctx->Debug.Log[nextEmpty];
|
|
|
|
assert(!emptySlot->message && !emptySlot->length);
|
|
|
|
emptySlot->message = malloc(len+1);
|
|
if (emptySlot->message) {
|
|
(void) strncpy(emptySlot->message, buf, (size_t)len);
|
|
emptySlot->message[len] = '\0';
|
|
|
|
emptySlot->length = len+1;
|
|
emptySlot->source = source;
|
|
emptySlot->type = type;
|
|
emptySlot->id = id;
|
|
emptySlot->severity = severity;
|
|
} else {
|
|
/* malloc failed! */
|
|
emptySlot->message = out_of_memory;
|
|
emptySlot->length = strlen(out_of_memory)+1;
|
|
emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB;
|
|
emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB;
|
|
emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY;
|
|
emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB;
|
|
}
|
|
|
|
if (ctx->Debug.NumMessages == 0)
|
|
ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
|
|
|
|
ctx->Debug.NumMessages++;
|
|
}
|
|
|
|
/**
|
|
* Pop the oldest debug message out of the log.
|
|
* Writes the message string, including the null terminator, into 'buf',
|
|
* using up to 'bufSize' bytes. If 'bufSize' is too small, or
|
|
* if 'buf' is NULL, nothing is written.
|
|
*
|
|
* Returns the number of bytes written on success, or when 'buf' is NULL,
|
|
* the number that would have been written. A return value of 0
|
|
* indicates failure.
|
|
*/
|
|
static GLsizei
|
|
_mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type,
|
|
GLuint *id, GLenum *severity, GLsizei bufSize, char *buf)
|
|
{
|
|
struct gl_debug_msg *msg;
|
|
GLsizei length;
|
|
|
|
if (ctx->Debug.NumMessages == 0)
|
|
return 0;
|
|
|
|
msg = &ctx->Debug.Log[ctx->Debug.NextMsg];
|
|
length = msg->length;
|
|
|
|
assert(length > 0 && length == ctx->Debug.NextMsgLength);
|
|
|
|
if (bufSize < length && buf != NULL)
|
|
return 0;
|
|
|
|
if (severity)
|
|
*severity = msg->severity;
|
|
if (source)
|
|
*source = msg->source;
|
|
if (type)
|
|
*type = msg->type;
|
|
if (id)
|
|
*id = msg->id;
|
|
|
|
if (buf) {
|
|
assert(msg->message[length-1] == '\0');
|
|
(void) strncpy(buf, msg->message, (size_t)length);
|
|
}
|
|
|
|
if (msg->message != (char*)out_of_memory)
|
|
free(msg->message);
|
|
msg->message = NULL;
|
|
msg->length = 0;
|
|
|
|
ctx->Debug.NumMessages--;
|
|
ctx->Debug.NextMsg++;
|
|
ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
|
|
ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
|
|
|
|
return length;
|
|
}
|
|
|
|
/**
|
|
* Verify that source, type, and severity are valid enums.
|
|
* glDebugMessageInsertARB only accepts two values for 'source',
|
|
* and glDebugMessageControlARB will additionally accept GL_DONT_CARE
|
|
* in any parameter, so handle those cases specially.
|
|
*/
|
|
static GLboolean
|
|
validate_params(struct gl_context *ctx, unsigned caller,
|
|
GLenum source, GLenum type, GLenum severity)
|
|
{
|
|
#define INSERT 1
|
|
#define CONTROL 2
|
|
switch(source) {
|
|
case GL_DEBUG_SOURCE_APPLICATION_ARB:
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
|
|
break;
|
|
case GL_DEBUG_SOURCE_API_ARB:
|
|
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
|
|
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
|
|
case GL_DEBUG_SOURCE_OTHER_ARB:
|
|
if (caller != INSERT)
|
|
break;
|
|
case GL_DONT_CARE:
|
|
if (caller == CONTROL)
|
|
break;
|
|
default:
|
|
goto error;
|
|
}
|
|
|
|
switch(type) {
|
|
case GL_DEBUG_TYPE_ERROR_ARB:
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
|
case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
|
case GL_DEBUG_TYPE_OTHER_ARB:
|
|
break;
|
|
case GL_DONT_CARE:
|
|
if (caller == CONTROL)
|
|
break;
|
|
default:
|
|
goto error;
|
|
}
|
|
|
|
switch(severity) {
|
|
case GL_DEBUG_SEVERITY_HIGH_ARB:
|
|
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
|
|
case GL_DEBUG_SEVERITY_LOW_ARB:
|
|
break;
|
|
case GL_DONT_CARE:
|
|
if (caller == CONTROL)
|
|
break;
|
|
default:
|
|
goto error;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
error:
|
|
{
|
|
const char *callerstr;
|
|
if (caller == INSERT)
|
|
callerstr = "glDebugMessageInsertARB";
|
|
else if (caller == CONTROL)
|
|
callerstr = "glDebugMessageControlARB";
|
|
else
|
|
return GL_FALSE;
|
|
|
|
_mesa_error( ctx, GL_INVALID_ENUM, "bad values passed to %s"
|
|
"(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
|
|
source, type, severity);
|
|
}
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,
|
|
GLenum severity, GLint length,
|
|
const GLcharARB* buf)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (!validate_params(ctx, INSERT, source, type, severity))
|
|
return; /* GL_INVALID_ENUM */
|
|
|
|
if (length < 0)
|
|
length = strlen(buf);
|
|
|
|
if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageInsertARB"
|
|
"(length=%d, which is not less than "
|
|
"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB=%d)", length,
|
|
MAX_DEBUG_MESSAGE_LENGTH);
|
|
return;
|
|
}
|
|
|
|
_mesa_log_msg(ctx, source, type, id, severity, length, buf);
|
|
}
|
|
|
|
GLuint GLAPIENTRY
|
|
_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
|
|
GLenum* types, GLenum* ids, GLenum* severities,
|
|
GLsizei* lengths, GLcharARB* messageLog)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLuint ret;
|
|
|
|
if (!messageLog)
|
|
logSize = 0;
|
|
|
|
if (logSize < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glGetDebugMessageLogARB"
|
|
"(logSize=%d : logSize must not be negative)", logSize);
|
|
return 0;
|
|
}
|
|
|
|
for (ret = 0; ret < count; ret++) {
|
|
GLsizei written = _mesa_get_msg(ctx, sources, types, ids, severities,
|
|
logSize, messageLog);
|
|
if (!written)
|
|
break;
|
|
|
|
if (messageLog) {
|
|
messageLog += written;
|
|
logSize -= written;
|
|
}
|
|
if (lengths) {
|
|
*lengths = written;
|
|
lengths++;
|
|
}
|
|
|
|
if (severities)
|
|
severities++;
|
|
if (sources)
|
|
sources++;
|
|
if (types)
|
|
types++;
|
|
if (ids)
|
|
ids++;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* 'array' is an array representing a particular debugging-message namespace.
|
|
* I.e., the set of all API errors, or the set of all Shader Compiler errors.
|
|
* 'size' is the size of 'array'. 'count' is the size of 'ids', an array
|
|
* of indices into 'array'. All the elements of 'array' at the indices
|
|
* listed in 'ids' will be overwritten with the value of 'enabled'.
|
|
*
|
|
* If 'count' is zero, all elements in 'array' are overwritten with the
|
|
* value of 'enabled'.
|
|
*/
|
|
static void
|
|
control_messages(GLboolean *array, GLuint size,
|
|
GLsizei count, const GLuint *ids, GLboolean enabled)
|
|
{
|
|
GLsizei i;
|
|
|
|
if (!count) {
|
|
GLuint id;
|
|
for (id = 0; id < size; id++) {
|
|
array[id] = enabled;
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < count; i++) {
|
|
if (ids[i] >= size) {
|
|
/* XXX: The spec doesn't say what to do with a non-existent ID. */
|
|
continue;
|
|
}
|
|
array[ids[i]] = enabled;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the state of all message IDs found in the given intersection
|
|
* of 'source', 'type', and 'severity'. Note that all three of these
|
|
* parameters are array indices, not the corresponding GL enums.
|
|
*
|
|
* This requires both setting the state of all previously seen message
|
|
* IDs in the hash table, and setting the default state for all
|
|
* applicable combinations of source/type/severity, so that all the
|
|
* yet-unknown message IDs that may be used in the future will be
|
|
* impacted as if they were already known.
|
|
*/
|
|
static void
|
|
control_app_messages_by_group(struct gl_context *ctx, int source, int type,
|
|
int severity, GLboolean enabled)
|
|
{
|
|
struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
|
|
int s, t, sev, smax, tmax, sevmax;
|
|
|
|
if (source == SOURCE_ANY) {
|
|
source = 0;
|
|
smax = SOURCE_COUNT;
|
|
} else {
|
|
smax = source+1;
|
|
}
|
|
|
|
if (type == MESA_DEBUG_TYPE_COUNT) {
|
|
type = 0;
|
|
tmax = MESA_DEBUG_TYPE_COUNT;
|
|
} else {
|
|
tmax = type+1;
|
|
}
|
|
|
|
if (severity == MESA_DEBUG_SEVERITY_COUNT) {
|
|
severity = 0;
|
|
sevmax = MESA_DEBUG_SEVERITY_COUNT;
|
|
} else {
|
|
sevmax = severity+1;
|
|
}
|
|
|
|
for (sev = severity; sev < sevmax; sev++)
|
|
for (s = source; s < smax; s++)
|
|
for (t = type; t < tmax; t++) {
|
|
struct simple_node *node;
|
|
struct gl_client_severity *entry;
|
|
|
|
/* change the default for IDs we've never seen before. */
|
|
ClientIDs->Defaults[sev][s][t] = enabled;
|
|
|
|
/* Now change the state of IDs we *have* seen... */
|
|
foreach(node, &ClientIDs->Namespaces[s][t].Severity[sev]) {
|
|
entry = (struct gl_client_severity *)node;
|
|
set_message_state(ctx, s, t, entry->ID, enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
|
|
* require special handling, since the IDs in them are controlled by clients,
|
|
* not the OpenGL implementation.
|
|
*
|
|
* 'count' is the length of the array 'ids'. If 'count' is nonzero, all
|
|
* the given IDs in the namespace defined by 'esource' and 'etype'
|
|
* will be affected.
|
|
*
|
|
* If 'count' is zero, this sets the state of all IDs that match
|
|
* the combination of 'esource', 'etype', and 'eseverity'.
|
|
*/
|
|
static void
|
|
control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
|
|
GLenum eseverity, GLsizei count, const GLuint *ids,
|
|
GLboolean enabled)
|
|
{
|
|
GLsizei i;
|
|
int source = enum_to_index(esource);
|
|
enum mesa_debug_type type = gl_enum_to_debug_type(etype);
|
|
enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity);
|
|
|
|
if (count)
|
|
assert(severity == MESA_DEBUG_SEVERITY_COUNT
|
|
&& type != MESA_DEBUG_TYPE_COUNT
|
|
&& source != SOURCE_ANY);
|
|
|
|
for (i = 0; i < count; i++)
|
|
set_message_state(ctx, source, type, ids[i], enabled);
|
|
|
|
if (count)
|
|
return;
|
|
|
|
control_app_messages_by_group(ctx, source, type, severity, enabled);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
|
|
GLsizei count, const GLuint *ids,
|
|
GLboolean enabled)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (count < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB"
|
|
"(count=%d : count must not be negative)", count);
|
|
return;
|
|
}
|
|
|
|
if (!validate_params(ctx, CONTROL, source, type, severity))
|
|
return; /* GL_INVALID_ENUM */
|
|
|
|
if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE
|
|
|| source == GL_DONT_CARE)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB"
|
|
"(When passing an array of ids, severity must be"
|
|
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE.");
|
|
return;
|
|
}
|
|
|
|
if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY))
|
|
control_app_messages(ctx, source, type, severity, count, ids, enabled);
|
|
|
|
if (severity_is(severity, HIGH)) {
|
|
if (type_is(type, ERROR)) {
|
|
if (source_is(source, API))
|
|
control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT,
|
|
count, ids, enabled);
|
|
if (source_is(source, WINDOW_SYSTEM))
|
|
control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT,
|
|
count, ids, enabled);
|
|
if (source_is(source, SHADER_COMPILER))
|
|
control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT,
|
|
count, ids, enabled);
|
|
if (source_is(source, OTHER))
|
|
control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT,
|
|
count, ids, enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ctx->Debug.Callback = callback;
|
|
ctx->Debug.CallbackData = (void *) userParam;
|
|
}
|
|
|
|
void
|
|
_mesa_init_errors(struct gl_context *ctx)
|
|
{
|
|
int s, t, sev;
|
|
struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
|
|
|
|
ctx->Debug.Callback = NULL;
|
|
ctx->Debug.SyncOutput = GL_FALSE;
|
|
ctx->Debug.Log[0].length = 0;
|
|
ctx->Debug.NumMessages = 0;
|
|
ctx->Debug.NextMsg = 0;
|
|
ctx->Debug.NextMsgLength = 0;
|
|
|
|
/* Enable all the messages with severity HIGH or MEDIUM by default. */
|
|
memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors);
|
|
memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
|
|
memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
|
|
memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
|
|
memset(ClientIDs->Defaults[MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
|
|
sizeof ClientIDs->Defaults[MESA_DEBUG_SEVERITY_HIGH]);
|
|
memset(ClientIDs->Defaults[MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
|
|
sizeof ClientIDs->Defaults[MESA_DEBUG_SEVERITY_MEDIUM]);
|
|
memset(ClientIDs->Defaults[MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
|
|
sizeof ClientIDs->Defaults[MESA_DEBUG_SEVERITY_LOW]);
|
|
|
|
/* Initialize state for filtering client-provided debug messages. */
|
|
for (s = 0; s < SOURCE_COUNT; s++)
|
|
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
|
|
ClientIDs->Namespaces[s][t].IDs = _mesa_NewHashTable();
|
|
assert(ClientIDs->Namespaces[s][t].IDs);
|
|
|
|
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++)
|
|
make_empty_list(&ClientIDs->Namespaces[s][t].Severity[sev]);
|
|
}
|
|
}
|
|
|
|
void
|
|
_mesa_free_errors_data(struct gl_context *ctx)
|
|
{
|
|
int s, t, sev;
|
|
struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
|
|
|
|
/* Tear down state for filtering client-provided debug messages. */
|
|
for (s = 0; s < SOURCE_COUNT; s++)
|
|
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
|
|
_mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs);
|
|
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
|
|
struct simple_node *node, *tmp;
|
|
struct gl_client_severity *entry;
|
|
|
|
foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) {
|
|
entry = (struct gl_client_severity *)node;
|
|
free(entry);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**********************************************************************/
|
|
/** \name Diagnostics */
|
|
/*@{*/
|
|
|
|
static void
|
|
output_if_debug(const char *prefixString, const char *outputString,
|
|
GLboolean newline)
|
|
{
|
|
static int debug = -1;
|
|
static FILE *fout = NULL;
|
|
|
|
/* Init the local 'debug' var once.
|
|
* Note: the _mesa_init_debug() function should have been called
|
|
* by now so MESA_DEBUG_FLAGS will be initialized.
|
|
*/
|
|
if (debug == -1) {
|
|
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
|
|
* etc to the named file. Otherwise, output to stderr.
|
|
*/
|
|
const char *logFile = _mesa_getenv("MESA_LOG_FILE");
|
|
if (logFile)
|
|
fout = fopen(logFile, "w");
|
|
if (!fout)
|
|
fout = stderr;
|
|
#ifdef DEBUG
|
|
/* in debug builds, print messages unless MESA_DEBUG="silent" */
|
|
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
|
|
debug = 0;
|
|
else
|
|
debug = 1;
|
|
#else
|
|
/* in release builds, be silent unless MESA_DEBUG is set */
|
|
debug = _mesa_getenv("MESA_DEBUG") != NULL;
|
|
#endif
|
|
}
|
|
|
|
/* Now only print the string if we're required to do so. */
|
|
if (debug) {
|
|
fprintf(fout, "%s: %s", prefixString, outputString);
|
|
if (newline)
|
|
fprintf(fout, "\n");
|
|
fflush(fout);
|
|
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE)
|
|
/* stderr from windows applications without console is not usually
|
|
* visible, so communicate with the debugger instead */
|
|
{
|
|
char buf[4096];
|
|
_mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
|
|
OutputDebugStringA(buf);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/**
|
|
* When a new type of error is recorded, print a message describing
|
|
* previous errors which were accumulated.
|
|
*/
|
|
static void
|
|
flush_delayed_errors( struct gl_context *ctx )
|
|
{
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
|
|
if (ctx->ErrorDebugCount) {
|
|
_mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
|
|
ctx->ErrorDebugCount,
|
|
_mesa_lookup_enum_by_nr(ctx->ErrorValue));
|
|
|
|
output_if_debug("Mesa", s, GL_TRUE);
|
|
|
|
ctx->ErrorDebugCount = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Report a warning (a recoverable error condition) to stderr if
|
|
* either DEBUG is defined or the MESA_DEBUG env var is set.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString printf()-like format string.
|
|
*/
|
|
void
|
|
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
char str[MAX_DEBUG_MESSAGE_LENGTH];
|
|
va_list args;
|
|
va_start( args, fmtString );
|
|
(void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
|
|
va_end( args );
|
|
|
|
if (ctx)
|
|
flush_delayed_errors( ctx );
|
|
|
|
output_if_debug("Mesa warning", str, GL_TRUE);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report an internal implementation problem.
|
|
* Prints the message to stderr via fprintf().
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString problem description string.
|
|
*/
|
|
void
|
|
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
va_list args;
|
|
char str[MAX_DEBUG_MESSAGE_LENGTH];
|
|
static int numCalls = 0;
|
|
|
|
(void) ctx;
|
|
|
|
if (numCalls < 50) {
|
|
numCalls++;
|
|
|
|
va_start( args, fmtString );
|
|
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
|
|
va_end( args );
|
|
fprintf(stderr, "Mesa %s implementation error: %s\n",
|
|
MESA_VERSION_STRING, str);
|
|
fprintf(stderr, "Please report at bugs.freedesktop.org\n");
|
|
}
|
|
}
|
|
|
|
static GLboolean
|
|
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
|
|
{
|
|
static GLint debug = -1;
|
|
|
|
/* Check debug environment variable only once:
|
|
*/
|
|
if (debug == -1) {
|
|
const char *debugEnv = _mesa_getenv("MESA_DEBUG");
|
|
|
|
#ifdef DEBUG
|
|
if (debugEnv && strstr(debugEnv, "silent"))
|
|
debug = GL_FALSE;
|
|
else
|
|
debug = GL_TRUE;
|
|
#else
|
|
if (debugEnv)
|
|
debug = GL_TRUE;
|
|
else
|
|
debug = GL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
if (debug) {
|
|
if (ctx->ErrorValue != error ||
|
|
ctx->ErrorDebugFmtString != fmtString) {
|
|
flush_delayed_errors( ctx );
|
|
ctx->ErrorDebugFmtString = fmtString;
|
|
ctx->ErrorDebugCount = 0;
|
|
return GL_TRUE;
|
|
}
|
|
ctx->ErrorDebugCount++;
|
|
}
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Record an OpenGL state error. These usually occur when the user
|
|
* passes invalid parameters to a GL function.
|
|
*
|
|
* If debugging is enabled (either at compile-time via the DEBUG macro, or
|
|
* run-time via the MESA_DEBUG environment variable), report the error with
|
|
* _mesa_debug().
|
|
*
|
|
* \param ctx the GL context.
|
|
* \param error the error value.
|
|
* \param fmtString printf() style format string, followed by optional args
|
|
*/
|
|
void
|
|
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
|
|
{
|
|
GLboolean do_output, do_log;
|
|
|
|
do_output = should_output(ctx, error, fmtString);
|
|
do_log = should_log(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
|
|
API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB);
|
|
|
|
if (do_output || do_log) {
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
|
|
int len;
|
|
va_list args;
|
|
|
|
va_start(args, fmtString);
|
|
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
va_end(args);
|
|
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
/* Too long error message. Whoever calls _mesa_error should use
|
|
* shorter strings. */
|
|
ASSERT(0);
|
|
return;
|
|
}
|
|
|
|
len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
|
|
_mesa_lookup_enum_by_nr(error), s);
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
/* Same as above. */
|
|
ASSERT(0);
|
|
return;
|
|
}
|
|
|
|
/* Print the error to stderr if needed. */
|
|
if (do_output) {
|
|
output_if_debug("Mesa: User error", s2, GL_TRUE);
|
|
}
|
|
|
|
/* Log the error via ARB_debug_output if needed.*/
|
|
if (do_log) {
|
|
_mesa_log_msg(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB,
|
|
API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB, len, s2);
|
|
}
|
|
}
|
|
|
|
/* Set the GL context error state for glGetError. */
|
|
_mesa_record_error(ctx, error);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report debug information. Print error message to stderr via fprintf().
|
|
* No-op if DEBUG mode not enabled.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString printf()-style format string, followed by optional args.
|
|
*/
|
|
void
|
|
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
#ifdef DEBUG
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
va_list args;
|
|
va_start(args, fmtString);
|
|
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
va_end(args);
|
|
output_if_debug("Mesa", s, GL_FALSE);
|
|
#endif /* DEBUG */
|
|
(void) ctx;
|
|
(void) fmtString;
|
|
}
|
|
|
|
|
|
/**
|
|
* Report debug information from the shader compiler via GL_ARB_debug_output.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param type The namespace to which this message belongs.
|
|
* \param id The message ID within the given namespace.
|
|
* \param msg The message to output. Need not be null-terminated.
|
|
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
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|
*/
|
|
void
|
|
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
|
|
const char *msg, int len )
|
|
{
|
|
GLenum source = GL_DEBUG_SOURCE_SHADER_COMPILER_ARB,
|
|
severity;
|
|
|
|
switch (type) {
|
|
case GL_DEBUG_TYPE_ERROR_ARB:
|
|
assert(id < SHADER_ERROR_COUNT);
|
|
severity = GL_DEBUG_SEVERITY_HIGH_ARB;
|
|
break;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
|
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
|
case GL_DEBUG_TYPE_OTHER_ARB:
|
|
assert(0 && "other categories not implemented yet");
|
|
default:
|
|
_mesa_problem(ctx, "bad enum in _mesa_shader_debug()");
|
|
return;
|
|
}
|
|
|
|
if (len < 0)
|
|
len = strlen(msg);
|
|
|
|
/* Truncate the message if necessary. */
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
|
|
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
|
|
|
|
_mesa_log_msg(ctx, source, type, id, severity, len, msg);
|
|
}
|
|
|
|
/*@}*/
|