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third_party_mesa3d/src/mesa/state_tracker/st_sampler_view.c
2022-08-12 14:24:52 +00:00

599 lines
19 KiB
C

/*
* Copyright 2016 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "pipe/p_context.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "program/prog_instruction.h"
#include "st_context.h"
#include "st_sampler_view.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_cb_texture.h"
/* Subtract remaining private references. Typically used before
* destruction. See the header file for explanation.
*/
static void
st_remove_private_references(struct st_sampler_view *sv)
{
if (sv->private_refcount) {
assert(sv->private_refcount > 0);
p_atomic_add(&sv->view->reference.count, -sv->private_refcount);
sv->private_refcount = 0;
}
}
/* Return a sampler view while incrementing the refcount by 1. */
static struct pipe_sampler_view *
get_sampler_view_reference(struct st_sampler_view *sv,
struct pipe_sampler_view *view)
{
if (unlikely(sv->private_refcount <= 0)) {
assert(sv->private_refcount == 0);
/* This is the number of atomic increments we will skip. */
sv->private_refcount = 100000000;
p_atomic_add(&view->reference.count, sv->private_refcount);
}
/* Return a reference while decrementing the private refcount. */
sv->private_refcount--;
return view;
}
/**
* Set the given view as the current context's view for the texture.
*
* Overwrites any pre-existing view of the context.
*
* Takes ownership of the view (i.e., stores the view without incrementing the
* reference count).
*
* \return the view, or NULL on error. In case of error, the reference to the
* view is released.
*/
static struct pipe_sampler_view *
st_texture_set_sampler_view(struct st_context *st,
struct gl_texture_object *stObj,
struct pipe_sampler_view *view,
bool glsl130_or_later, bool srgb_skip_decode,
bool get_reference, bool locked)
{
struct st_sampler_views *views;
struct st_sampler_view *free = NULL;
struct st_sampler_view *sv;
GLuint i;
if (!locked)
simple_mtx_lock(&stObj->validate_mutex);
views = stObj->sampler_views;
for (i = 0; i < views->count; ++i) {
sv = &views->views[i];
/* Is the array entry used ? */
if (sv->view) {
/* check if the context matches */
if (sv->view->context == st->pipe) {
st_remove_private_references(sv);
pipe_sampler_view_reference(&sv->view, NULL);
goto found;
}
} else {
/* Found a free slot, remember that */
free = sv;
}
}
/* Couldn't find a slot for our context, create a new one */
if (free) {
sv = free;
} else {
if (views->count >= views->max) {
/* Allocate a larger container. */
unsigned new_max = 2 * views->max;
unsigned new_size = sizeof(*views) + new_max * sizeof(views->views[0]);
if (new_max < views->max ||
new_max > (UINT_MAX - sizeof(*views)) / sizeof(views->views[0])) {
pipe_sampler_view_reference(&view, NULL);
goto out;
}
struct st_sampler_views *new_views = malloc(new_size);
if (!new_views) {
pipe_sampler_view_reference(&view, NULL);
goto out;
}
new_views->count = views->count;
new_views->max = new_max;
memcpy(&new_views->views[0], &views->views[0],
views->count * sizeof(views->views[0]));
/* Initialize the pipe_sampler_view pointers to zero so that we don't
* have to worry about racing against readers when incrementing
* views->count.
*/
memset(&new_views->views[views->count], 0,
(new_max - views->count) * sizeof(views->views[0]));
/* Use memory release semantics to ensure that concurrent readers will
* get the correct contents of the new container.
*
* Also, the write should be atomic, but that's guaranteed anyway on
* all supported platforms.
*/
p_atomic_set(&stObj->sampler_views, new_views);
/* We keep the old container around until the texture object is
* deleted, because another thread may still be reading from it. We
* double the size of the container each time, so we end up with
* at most twice the total memory allocation.
*/
views->next = stObj->sampler_views_old;
stObj->sampler_views_old = views;
views = new_views;
}
sv = &views->views[views->count];
/* Since modification is guarded by the lock, only the write part of the
* increment has to be atomic, and that's already guaranteed on all
* supported platforms without using an atomic intrinsic.
*/
views->count++;
}
found:
assert(sv->view == NULL);
sv->glsl130_or_later = glsl130_or_later;
sv->srgb_skip_decode = srgb_skip_decode;
sv->view = view;
sv->st = st;
if (get_reference)
view = get_sampler_view_reference(sv, view);
out:
if (!locked)
simple_mtx_unlock(&stObj->validate_mutex);
return view;
}
/**
* Return the most-recently validated sampler view for the texture \p stObj
* in the given context, if any.
*
* Performs no additional validation.
*/
struct st_sampler_view *
st_texture_get_current_sampler_view(const struct st_context *st,
const struct gl_texture_object *stObj)
{
struct st_sampler_views *views = p_atomic_read(&stObj->sampler_views);
for (unsigned i = 0; i < views->count; ++i) {
struct st_sampler_view *sv = &views->views[i];
if (sv->view && sv->view->context == st->pipe)
return sv;
}
return NULL;
}
/**
* For the given texture object, release any sampler views which belong
* to the calling context. This is used to free any sampler views
* which belong to the context before the context is destroyed.
*/
void
st_texture_release_context_sampler_view(struct st_context *st,
struct gl_texture_object *stObj)
{
GLuint i;
simple_mtx_lock(&stObj->validate_mutex);
struct st_sampler_views *views = stObj->sampler_views;
for (i = 0; i < views->count; ++i) {
struct st_sampler_view *sv = &views->views[i];
if (sv->view && sv->view->context == st->pipe) {
st_remove_private_references(sv);
pipe_sampler_view_reference(&sv->view, NULL);
break;
}
}
simple_mtx_unlock(&stObj->validate_mutex);
}
/**
* Release all sampler views attached to the given texture object, regardless
* of the context. This is called fairly frequently. For example, whenever
* the texture's base level, max level or swizzle change.
*/
void
st_texture_release_all_sampler_views(struct st_context *st,
struct gl_texture_object *stObj)
{
/* TODO: This happens while a texture is deleted, because the Driver API
* is asymmetric: the driver allocates the texture object memory, but
* mesa/main frees it.
*/
if (!stObj->sampler_views)
return;
simple_mtx_lock(&stObj->validate_mutex);
struct st_sampler_views *views = stObj->sampler_views;
for (unsigned i = 0; i < views->count; ++i) {
struct st_sampler_view *stsv = &views->views[i];
if (stsv->view) {
st_remove_private_references(stsv);
if (stsv->st && stsv->st != st) {
/* Transfer this reference to the zombie list. It will
* likely be freed when the zombie list is freed.
*/
st_save_zombie_sampler_view(stsv->st, stsv->view);
stsv->view = NULL;
} else {
pipe_sampler_view_reference(&stsv->view, NULL);
}
}
}
views->count = 0;
simple_mtx_unlock(&stObj->validate_mutex);
}
/*
* Delete the texture's sampler views and st_sampler_views containers.
* This is to be called just before a texture is deleted.
*/
void
st_delete_texture_sampler_views(struct st_context *st,
struct gl_texture_object *stObj)
{
st_texture_release_all_sampler_views(st, stObj);
/* Free the container of the current per-context sampler views */
assert(stObj->sampler_views->count == 0);
free(stObj->sampler_views);
stObj->sampler_views = NULL;
/* Free old sampler view containers */
while (stObj->sampler_views_old) {
struct st_sampler_views *views = stObj->sampler_views_old;
stObj->sampler_views_old = views->next;
free(views);
}
}
/**
* Return TRUE if the texture's sampler view swizzle is not equal to
* the texture's swizzle.
*
* \param texObj the st texture object,
*/
ASSERTED static boolean
check_sampler_swizzle(const struct st_context *st,
const struct gl_texture_object *texObj,
const struct pipe_sampler_view *sv,
bool glsl130_or_later)
{
unsigned swizzle = glsl130_or_later ? texObj->SwizzleGLSL130 : texObj->Swizzle;
return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
(sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
(sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
(sv->swizzle_a != GET_SWZ(swizzle, 3)));
}
static unsigned
last_level(const struct gl_texture_object *texObj)
{
unsigned ret = MIN2(texObj->Attrib.MinLevel + texObj->_MaxLevel,
texObj->pt->last_level);
if (texObj->Immutable)
ret = MIN2(ret, texObj->Attrib.MinLevel +
texObj->Attrib.NumLevels - 1);
return ret;
}
static unsigned
last_layer(const struct gl_texture_object *texObj)
{
if (texObj->Immutable && texObj->pt->array_size > 1)
return MIN2(texObj->Attrib.MinLayer +
texObj->Attrib.NumLayers - 1,
texObj->pt->array_size - 1);
return texObj->pt->array_size - 1;
}
/**
* Determine the format for the texture sampler view.
*/
enum pipe_format
st_get_sampler_view_format(const struct st_context *st,
const struct gl_texture_object *texObj,
bool srgb_skip_decode)
{
enum pipe_format format;
GLenum baseFormat = _mesa_base_tex_image(texObj)->_BaseFormat;
format = texObj->surface_based ? texObj->surface_format : texObj->pt->format;
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL ||
baseFormat == GL_STENCIL_INDEX) {
if (texObj->StencilSampling || baseFormat == GL_STENCIL_INDEX)
format = util_format_stencil_only(format);
return format;
}
/* If sRGB decoding is off, use the linear format */
if (srgb_skip_decode)
format = util_format_linear(format);
/* if resource format matches then YUV wasn't lowered */
if (format == texObj->pt->format)
return format;
/* Use R8_UNORM for video formats */
switch (format) {
case PIPE_FORMAT_NV12:
if (texObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) {
format = PIPE_FORMAT_R8_G8B8_420_UNORM;
break;
}
FALLTHROUGH;
case PIPE_FORMAT_IYUV:
format = PIPE_FORMAT_R8_UNORM;
break;
case PIPE_FORMAT_P010:
case PIPE_FORMAT_P012:
case PIPE_FORMAT_P016:
format = PIPE_FORMAT_R16_UNORM;
break;
case PIPE_FORMAT_Y210:
case PIPE_FORMAT_Y212:
case PIPE_FORMAT_Y216:
format = PIPE_FORMAT_R16G16_UNORM;
break;
case PIPE_FORMAT_Y410:
format = PIPE_FORMAT_R10G10B10A2_UNORM;
break;
case PIPE_FORMAT_Y412:
case PIPE_FORMAT_Y416:
format = PIPE_FORMAT_R16G16B16A16_UNORM;
break;
case PIPE_FORMAT_YUYV:
case PIPE_FORMAT_UYVY:
if (texObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM ||
texObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM) {
format = texObj->pt->format;
break;
}
format = PIPE_FORMAT_R8G8_UNORM;
break;
case PIPE_FORMAT_AYUV:
format = PIPE_FORMAT_RGBA8888_UNORM;
break;
case PIPE_FORMAT_XYUV:
format = PIPE_FORMAT_RGBX8888_UNORM;
break;
default:
break;
}
return format;
}
static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct st_context *st,
struct gl_texture_object *texObj,
enum pipe_format format,
bool glsl130_or_later)
{
/* There is no need to clear this structure (consider CPU overhead). */
struct pipe_sampler_view templ;
unsigned swizzle = glsl130_or_later ? texObj->SwizzleGLSL130 : texObj->Swizzle;
templ.format = format;
if (texObj->level_override >= 0) {
templ.u.tex.first_level = templ.u.tex.last_level = texObj->level_override;
} else {
templ.u.tex.first_level = texObj->Attrib.MinLevel +
texObj->Attrib.BaseLevel;
templ.u.tex.last_level = last_level(texObj);
}
if (texObj->layer_override >= 0) {
templ.u.tex.first_layer = templ.u.tex.last_layer = texObj->layer_override;
} else {
templ.u.tex.first_layer = texObj->Attrib.MinLayer;
templ.u.tex.last_layer = last_layer(texObj);
}
assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
assert(templ.u.tex.first_level <= templ.u.tex.last_level);
templ.target = gl_target_to_pipe(texObj->Target);
templ.swizzle_r = GET_SWZ(swizzle, 0);
templ.swizzle_g = GET_SWZ(swizzle, 1);
templ.swizzle_b = GET_SWZ(swizzle, 2);
templ.swizzle_a = GET_SWZ(swizzle, 3);
return st->pipe->create_sampler_view(st->pipe, texObj->pt, &templ);
}
struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_context *st,
struct gl_texture_object *texObj,
const struct gl_sampler_object *samp,
bool glsl130_or_later,
bool ignore_srgb_decode,
bool get_reference)
{
struct st_sampler_view *sv;
bool srgb_skip_decode = false;
if (!ignore_srgb_decode && samp->Attrib.sRGBDecode == GL_SKIP_DECODE_EXT)
srgb_skip_decode = true;
simple_mtx_lock(&texObj->validate_mutex);
sv = st_texture_get_current_sampler_view(st, texObj);
if (sv &&
sv->glsl130_or_later == glsl130_or_later &&
sv->srgb_skip_decode == srgb_skip_decode) {
/* Debug check: make sure that the sampler view's parameters are
* what they're supposed to be.
*/
struct pipe_sampler_view *view = sv->view;
assert(texObj->pt == view->texture);
assert(!check_sampler_swizzle(st, texObj, view, glsl130_or_later));
assert(st_get_sampler_view_format(st, texObj, srgb_skip_decode) == view->format);
assert(gl_target_to_pipe(texObj->Target) == view->target);
assert(texObj->level_override >= 0 ||
texObj->Attrib.MinLevel +
texObj->Attrib.BaseLevel == view->u.tex.first_level);
assert(texObj->level_override >= 0 || last_level(texObj) == view->u.tex.last_level);
assert(texObj->layer_override >= 0 ||
texObj->Attrib.MinLayer == view->u.tex.first_layer);
assert(texObj->layer_override >= 0 || last_layer(texObj) == view->u.tex.last_layer);
assert(texObj->layer_override < 0 ||
(texObj->layer_override == view->u.tex.first_layer &&
texObj->layer_override == view->u.tex.last_layer));
if (get_reference)
view = get_sampler_view_reference(sv, view);
simple_mtx_unlock(&texObj->validate_mutex);
return view;
}
/* create new sampler view */
enum pipe_format format = st_get_sampler_view_format(st, texObj,
srgb_skip_decode);
struct pipe_sampler_view *view =
st_create_texture_sampler_view_from_stobj(st, texObj, format,
glsl130_or_later);
view = st_texture_set_sampler_view(st, texObj, view,
glsl130_or_later, srgb_skip_decode,
get_reference, true);
simple_mtx_unlock(&texObj->validate_mutex);
return view;
}
struct pipe_sampler_view *
st_get_buffer_sampler_view_from_stobj(struct st_context *st,
struct gl_texture_object *texObj,
bool get_reference)
{
struct st_sampler_view *sv;
struct gl_buffer_object *stBuf =
texObj->BufferObject;
if (!stBuf || !stBuf->buffer)
return NULL;
sv = st_texture_get_current_sampler_view(st, texObj);
struct pipe_resource *buf = stBuf->buffer;
if (sv) {
struct pipe_sampler_view *view = sv->view;
if (view->texture == buf) {
/* Debug check: make sure that the sampler view's parameters are
* what they're supposed to be.
*/
assert(st_mesa_format_to_pipe_format(st,
texObj->_BufferObjectFormat)
== view->format);
assert(view->target == PIPE_BUFFER);
ASSERTED unsigned base = texObj->BufferOffset;
ASSERTED unsigned size = MIN2(buf->width0 - base,
(unsigned) texObj->BufferSize);
assert(view->u.buf.offset == base);
assert(view->u.buf.size == size);
if (get_reference)
view = get_sampler_view_reference(sv, view);
return view;
}
}
unsigned base = texObj->BufferOffset;
if (base >= buf->width0)
return NULL;
unsigned size = buf->width0 - base;
size = MIN2(size, (unsigned)texObj->BufferSize);
if (!size)
return NULL;
/* Create a new sampler view. There is no need to clear the entire
* structure (consider CPU overhead).
*/
struct pipe_sampler_view templ;
templ.format =
st_mesa_format_to_pipe_format(st, texObj->_BufferObjectFormat);
templ.target = PIPE_BUFFER;
templ.swizzle_r = PIPE_SWIZZLE_X;
templ.swizzle_g = PIPE_SWIZZLE_Y;
templ.swizzle_b = PIPE_SWIZZLE_Z;
templ.swizzle_a = PIPE_SWIZZLE_W;
templ.u.buf.offset = base;
templ.u.buf.size = size;
struct pipe_sampler_view *view =
st->pipe->create_sampler_view(st->pipe, buf, &templ);
view = st_texture_set_sampler_view(st, texObj, view, false, false,
get_reference, false);
return view;
}