
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17687>
599 lines
19 KiB
C
599 lines
19 KiB
C
/*
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* Copyright 2016 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "pipe/p_context.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "main/context.h"
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "main/teximage.h"
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#include "main/texobj.h"
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#include "program/prog_instruction.h"
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#include "st_context.h"
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#include "st_sampler_view.h"
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#include "st_texture.h"
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#include "st_format.h"
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#include "st_cb_texture.h"
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/* Subtract remaining private references. Typically used before
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* destruction. See the header file for explanation.
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*/
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static void
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st_remove_private_references(struct st_sampler_view *sv)
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{
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if (sv->private_refcount) {
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assert(sv->private_refcount > 0);
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p_atomic_add(&sv->view->reference.count, -sv->private_refcount);
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sv->private_refcount = 0;
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}
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}
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/* Return a sampler view while incrementing the refcount by 1. */
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static struct pipe_sampler_view *
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get_sampler_view_reference(struct st_sampler_view *sv,
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struct pipe_sampler_view *view)
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{
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if (unlikely(sv->private_refcount <= 0)) {
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assert(sv->private_refcount == 0);
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/* This is the number of atomic increments we will skip. */
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sv->private_refcount = 100000000;
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p_atomic_add(&view->reference.count, sv->private_refcount);
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}
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/* Return a reference while decrementing the private refcount. */
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sv->private_refcount--;
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return view;
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}
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/**
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* Set the given view as the current context's view for the texture.
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*
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* Overwrites any pre-existing view of the context.
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*
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* Takes ownership of the view (i.e., stores the view without incrementing the
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* reference count).
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*
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* \return the view, or NULL on error. In case of error, the reference to the
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* view is released.
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*/
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static struct pipe_sampler_view *
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st_texture_set_sampler_view(struct st_context *st,
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struct gl_texture_object *stObj,
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struct pipe_sampler_view *view,
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bool glsl130_or_later, bool srgb_skip_decode,
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bool get_reference, bool locked)
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{
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struct st_sampler_views *views;
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struct st_sampler_view *free = NULL;
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struct st_sampler_view *sv;
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GLuint i;
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if (!locked)
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simple_mtx_lock(&stObj->validate_mutex);
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views = stObj->sampler_views;
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for (i = 0; i < views->count; ++i) {
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sv = &views->views[i];
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/* Is the array entry used ? */
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if (sv->view) {
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/* check if the context matches */
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if (sv->view->context == st->pipe) {
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st_remove_private_references(sv);
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pipe_sampler_view_reference(&sv->view, NULL);
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goto found;
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}
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} else {
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/* Found a free slot, remember that */
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free = sv;
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}
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}
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/* Couldn't find a slot for our context, create a new one */
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if (free) {
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sv = free;
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} else {
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if (views->count >= views->max) {
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/* Allocate a larger container. */
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unsigned new_max = 2 * views->max;
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unsigned new_size = sizeof(*views) + new_max * sizeof(views->views[0]);
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if (new_max < views->max ||
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new_max > (UINT_MAX - sizeof(*views)) / sizeof(views->views[0])) {
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pipe_sampler_view_reference(&view, NULL);
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goto out;
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}
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struct st_sampler_views *new_views = malloc(new_size);
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if (!new_views) {
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pipe_sampler_view_reference(&view, NULL);
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goto out;
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}
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new_views->count = views->count;
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new_views->max = new_max;
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memcpy(&new_views->views[0], &views->views[0],
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views->count * sizeof(views->views[0]));
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/* Initialize the pipe_sampler_view pointers to zero so that we don't
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* have to worry about racing against readers when incrementing
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* views->count.
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*/
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memset(&new_views->views[views->count], 0,
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(new_max - views->count) * sizeof(views->views[0]));
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/* Use memory release semantics to ensure that concurrent readers will
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* get the correct contents of the new container.
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*
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* Also, the write should be atomic, but that's guaranteed anyway on
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* all supported platforms.
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*/
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p_atomic_set(&stObj->sampler_views, new_views);
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/* We keep the old container around until the texture object is
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* deleted, because another thread may still be reading from it. We
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* double the size of the container each time, so we end up with
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* at most twice the total memory allocation.
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*/
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views->next = stObj->sampler_views_old;
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stObj->sampler_views_old = views;
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views = new_views;
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}
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sv = &views->views[views->count];
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/* Since modification is guarded by the lock, only the write part of the
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* increment has to be atomic, and that's already guaranteed on all
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* supported platforms without using an atomic intrinsic.
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*/
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views->count++;
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}
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found:
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assert(sv->view == NULL);
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sv->glsl130_or_later = glsl130_or_later;
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sv->srgb_skip_decode = srgb_skip_decode;
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sv->view = view;
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sv->st = st;
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if (get_reference)
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view = get_sampler_view_reference(sv, view);
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out:
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if (!locked)
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simple_mtx_unlock(&stObj->validate_mutex);
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return view;
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}
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/**
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* Return the most-recently validated sampler view for the texture \p stObj
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* in the given context, if any.
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*
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* Performs no additional validation.
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*/
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struct st_sampler_view *
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st_texture_get_current_sampler_view(const struct st_context *st,
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const struct gl_texture_object *stObj)
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{
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struct st_sampler_views *views = p_atomic_read(&stObj->sampler_views);
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for (unsigned i = 0; i < views->count; ++i) {
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struct st_sampler_view *sv = &views->views[i];
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if (sv->view && sv->view->context == st->pipe)
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return sv;
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}
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return NULL;
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}
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/**
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* For the given texture object, release any sampler views which belong
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* to the calling context. This is used to free any sampler views
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* which belong to the context before the context is destroyed.
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*/
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void
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st_texture_release_context_sampler_view(struct st_context *st,
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struct gl_texture_object *stObj)
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{
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GLuint i;
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simple_mtx_lock(&stObj->validate_mutex);
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struct st_sampler_views *views = stObj->sampler_views;
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for (i = 0; i < views->count; ++i) {
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struct st_sampler_view *sv = &views->views[i];
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if (sv->view && sv->view->context == st->pipe) {
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st_remove_private_references(sv);
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pipe_sampler_view_reference(&sv->view, NULL);
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break;
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}
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}
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simple_mtx_unlock(&stObj->validate_mutex);
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}
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/**
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* Release all sampler views attached to the given texture object, regardless
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* of the context. This is called fairly frequently. For example, whenever
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* the texture's base level, max level or swizzle change.
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*/
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void
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st_texture_release_all_sampler_views(struct st_context *st,
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struct gl_texture_object *stObj)
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{
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/* TODO: This happens while a texture is deleted, because the Driver API
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* is asymmetric: the driver allocates the texture object memory, but
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* mesa/main frees it.
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*/
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if (!stObj->sampler_views)
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return;
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simple_mtx_lock(&stObj->validate_mutex);
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struct st_sampler_views *views = stObj->sampler_views;
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for (unsigned i = 0; i < views->count; ++i) {
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struct st_sampler_view *stsv = &views->views[i];
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if (stsv->view) {
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st_remove_private_references(stsv);
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if (stsv->st && stsv->st != st) {
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/* Transfer this reference to the zombie list. It will
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* likely be freed when the zombie list is freed.
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*/
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st_save_zombie_sampler_view(stsv->st, stsv->view);
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stsv->view = NULL;
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} else {
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pipe_sampler_view_reference(&stsv->view, NULL);
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}
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}
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}
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views->count = 0;
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simple_mtx_unlock(&stObj->validate_mutex);
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}
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/*
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* Delete the texture's sampler views and st_sampler_views containers.
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* This is to be called just before a texture is deleted.
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*/
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void
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st_delete_texture_sampler_views(struct st_context *st,
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struct gl_texture_object *stObj)
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{
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st_texture_release_all_sampler_views(st, stObj);
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/* Free the container of the current per-context sampler views */
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assert(stObj->sampler_views->count == 0);
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free(stObj->sampler_views);
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stObj->sampler_views = NULL;
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/* Free old sampler view containers */
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while (stObj->sampler_views_old) {
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struct st_sampler_views *views = stObj->sampler_views_old;
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stObj->sampler_views_old = views->next;
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free(views);
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}
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}
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/**
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* Return TRUE if the texture's sampler view swizzle is not equal to
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* the texture's swizzle.
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*
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* \param texObj the st texture object,
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*/
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ASSERTED static boolean
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check_sampler_swizzle(const struct st_context *st,
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const struct gl_texture_object *texObj,
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const struct pipe_sampler_view *sv,
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bool glsl130_or_later)
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{
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unsigned swizzle = glsl130_or_later ? texObj->SwizzleGLSL130 : texObj->Swizzle;
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return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
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(sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
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(sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
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(sv->swizzle_a != GET_SWZ(swizzle, 3)));
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}
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static unsigned
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last_level(const struct gl_texture_object *texObj)
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{
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unsigned ret = MIN2(texObj->Attrib.MinLevel + texObj->_MaxLevel,
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texObj->pt->last_level);
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if (texObj->Immutable)
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ret = MIN2(ret, texObj->Attrib.MinLevel +
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texObj->Attrib.NumLevels - 1);
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return ret;
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}
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static unsigned
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last_layer(const struct gl_texture_object *texObj)
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{
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if (texObj->Immutable && texObj->pt->array_size > 1)
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return MIN2(texObj->Attrib.MinLayer +
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texObj->Attrib.NumLayers - 1,
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texObj->pt->array_size - 1);
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return texObj->pt->array_size - 1;
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}
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/**
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* Determine the format for the texture sampler view.
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*/
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enum pipe_format
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st_get_sampler_view_format(const struct st_context *st,
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const struct gl_texture_object *texObj,
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bool srgb_skip_decode)
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{
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enum pipe_format format;
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GLenum baseFormat = _mesa_base_tex_image(texObj)->_BaseFormat;
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format = texObj->surface_based ? texObj->surface_format : texObj->pt->format;
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if (baseFormat == GL_DEPTH_COMPONENT ||
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baseFormat == GL_DEPTH_STENCIL ||
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baseFormat == GL_STENCIL_INDEX) {
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if (texObj->StencilSampling || baseFormat == GL_STENCIL_INDEX)
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format = util_format_stencil_only(format);
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return format;
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}
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/* If sRGB decoding is off, use the linear format */
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if (srgb_skip_decode)
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format = util_format_linear(format);
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/* if resource format matches then YUV wasn't lowered */
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if (format == texObj->pt->format)
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return format;
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/* Use R8_UNORM for video formats */
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switch (format) {
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case PIPE_FORMAT_NV12:
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if (texObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) {
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format = PIPE_FORMAT_R8_G8B8_420_UNORM;
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break;
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}
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FALLTHROUGH;
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case PIPE_FORMAT_IYUV:
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format = PIPE_FORMAT_R8_UNORM;
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break;
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case PIPE_FORMAT_P010:
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case PIPE_FORMAT_P012:
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case PIPE_FORMAT_P016:
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format = PIPE_FORMAT_R16_UNORM;
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break;
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case PIPE_FORMAT_Y210:
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case PIPE_FORMAT_Y212:
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case PIPE_FORMAT_Y216:
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format = PIPE_FORMAT_R16G16_UNORM;
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break;
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case PIPE_FORMAT_Y410:
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format = PIPE_FORMAT_R10G10B10A2_UNORM;
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break;
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case PIPE_FORMAT_Y412:
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case PIPE_FORMAT_Y416:
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format = PIPE_FORMAT_R16G16B16A16_UNORM;
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break;
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case PIPE_FORMAT_YUYV:
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case PIPE_FORMAT_UYVY:
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if (texObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM ||
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texObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM) {
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format = texObj->pt->format;
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break;
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}
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format = PIPE_FORMAT_R8G8_UNORM;
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break;
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case PIPE_FORMAT_AYUV:
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format = PIPE_FORMAT_RGBA8888_UNORM;
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break;
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case PIPE_FORMAT_XYUV:
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format = PIPE_FORMAT_RGBX8888_UNORM;
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break;
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default:
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break;
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}
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return format;
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}
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static struct pipe_sampler_view *
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st_create_texture_sampler_view_from_stobj(struct st_context *st,
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struct gl_texture_object *texObj,
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enum pipe_format format,
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bool glsl130_or_later)
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{
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/* There is no need to clear this structure (consider CPU overhead). */
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struct pipe_sampler_view templ;
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unsigned swizzle = glsl130_or_later ? texObj->SwizzleGLSL130 : texObj->Swizzle;
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templ.format = format;
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if (texObj->level_override >= 0) {
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templ.u.tex.first_level = templ.u.tex.last_level = texObj->level_override;
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} else {
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templ.u.tex.first_level = texObj->Attrib.MinLevel +
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texObj->Attrib.BaseLevel;
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templ.u.tex.last_level = last_level(texObj);
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}
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if (texObj->layer_override >= 0) {
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templ.u.tex.first_layer = templ.u.tex.last_layer = texObj->layer_override;
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} else {
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templ.u.tex.first_layer = texObj->Attrib.MinLayer;
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templ.u.tex.last_layer = last_layer(texObj);
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}
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assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
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assert(templ.u.tex.first_level <= templ.u.tex.last_level);
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templ.target = gl_target_to_pipe(texObj->Target);
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templ.swizzle_r = GET_SWZ(swizzle, 0);
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templ.swizzle_g = GET_SWZ(swizzle, 1);
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templ.swizzle_b = GET_SWZ(swizzle, 2);
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templ.swizzle_a = GET_SWZ(swizzle, 3);
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return st->pipe->create_sampler_view(st->pipe, texObj->pt, &templ);
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}
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struct pipe_sampler_view *
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st_get_texture_sampler_view_from_stobj(struct st_context *st,
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struct gl_texture_object *texObj,
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const struct gl_sampler_object *samp,
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bool glsl130_or_later,
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bool ignore_srgb_decode,
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bool get_reference)
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{
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struct st_sampler_view *sv;
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bool srgb_skip_decode = false;
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if (!ignore_srgb_decode && samp->Attrib.sRGBDecode == GL_SKIP_DECODE_EXT)
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srgb_skip_decode = true;
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simple_mtx_lock(&texObj->validate_mutex);
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sv = st_texture_get_current_sampler_view(st, texObj);
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if (sv &&
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sv->glsl130_or_later == glsl130_or_later &&
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sv->srgb_skip_decode == srgb_skip_decode) {
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/* Debug check: make sure that the sampler view's parameters are
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* what they're supposed to be.
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*/
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struct pipe_sampler_view *view = sv->view;
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assert(texObj->pt == view->texture);
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assert(!check_sampler_swizzle(st, texObj, view, glsl130_or_later));
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assert(st_get_sampler_view_format(st, texObj, srgb_skip_decode) == view->format);
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assert(gl_target_to_pipe(texObj->Target) == view->target);
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|
assert(texObj->level_override >= 0 ||
|
|
texObj->Attrib.MinLevel +
|
|
texObj->Attrib.BaseLevel == view->u.tex.first_level);
|
|
assert(texObj->level_override >= 0 || last_level(texObj) == view->u.tex.last_level);
|
|
assert(texObj->layer_override >= 0 ||
|
|
texObj->Attrib.MinLayer == view->u.tex.first_layer);
|
|
assert(texObj->layer_override >= 0 || last_layer(texObj) == view->u.tex.last_layer);
|
|
assert(texObj->layer_override < 0 ||
|
|
(texObj->layer_override == view->u.tex.first_layer &&
|
|
texObj->layer_override == view->u.tex.last_layer));
|
|
if (get_reference)
|
|
view = get_sampler_view_reference(sv, view);
|
|
simple_mtx_unlock(&texObj->validate_mutex);
|
|
return view;
|
|
}
|
|
|
|
/* create new sampler view */
|
|
enum pipe_format format = st_get_sampler_view_format(st, texObj,
|
|
srgb_skip_decode);
|
|
struct pipe_sampler_view *view =
|
|
st_create_texture_sampler_view_from_stobj(st, texObj, format,
|
|
glsl130_or_later);
|
|
|
|
view = st_texture_set_sampler_view(st, texObj, view,
|
|
glsl130_or_later, srgb_skip_decode,
|
|
get_reference, true);
|
|
simple_mtx_unlock(&texObj->validate_mutex);
|
|
|
|
return view;
|
|
}
|
|
|
|
|
|
struct pipe_sampler_view *
|
|
st_get_buffer_sampler_view_from_stobj(struct st_context *st,
|
|
struct gl_texture_object *texObj,
|
|
bool get_reference)
|
|
{
|
|
struct st_sampler_view *sv;
|
|
struct gl_buffer_object *stBuf =
|
|
texObj->BufferObject;
|
|
|
|
if (!stBuf || !stBuf->buffer)
|
|
return NULL;
|
|
|
|
sv = st_texture_get_current_sampler_view(st, texObj);
|
|
|
|
struct pipe_resource *buf = stBuf->buffer;
|
|
|
|
if (sv) {
|
|
struct pipe_sampler_view *view = sv->view;
|
|
|
|
if (view->texture == buf) {
|
|
/* Debug check: make sure that the sampler view's parameters are
|
|
* what they're supposed to be.
|
|
*/
|
|
assert(st_mesa_format_to_pipe_format(st,
|
|
texObj->_BufferObjectFormat)
|
|
== view->format);
|
|
assert(view->target == PIPE_BUFFER);
|
|
ASSERTED unsigned base = texObj->BufferOffset;
|
|
ASSERTED unsigned size = MIN2(buf->width0 - base,
|
|
(unsigned) texObj->BufferSize);
|
|
assert(view->u.buf.offset == base);
|
|
assert(view->u.buf.size == size);
|
|
if (get_reference)
|
|
view = get_sampler_view_reference(sv, view);
|
|
return view;
|
|
}
|
|
}
|
|
|
|
unsigned base = texObj->BufferOffset;
|
|
|
|
if (base >= buf->width0)
|
|
return NULL;
|
|
|
|
unsigned size = buf->width0 - base;
|
|
size = MIN2(size, (unsigned)texObj->BufferSize);
|
|
if (!size)
|
|
return NULL;
|
|
|
|
/* Create a new sampler view. There is no need to clear the entire
|
|
* structure (consider CPU overhead).
|
|
*/
|
|
struct pipe_sampler_view templ;
|
|
|
|
templ.format =
|
|
st_mesa_format_to_pipe_format(st, texObj->_BufferObjectFormat);
|
|
templ.target = PIPE_BUFFER;
|
|
templ.swizzle_r = PIPE_SWIZZLE_X;
|
|
templ.swizzle_g = PIPE_SWIZZLE_Y;
|
|
templ.swizzle_b = PIPE_SWIZZLE_Z;
|
|
templ.swizzle_a = PIPE_SWIZZLE_W;
|
|
templ.u.buf.offset = base;
|
|
templ.u.buf.size = size;
|
|
|
|
struct pipe_sampler_view *view =
|
|
st->pipe->create_sampler_view(st->pipe, buf, &templ);
|
|
|
|
view = st_texture_set_sampler_view(st, texObj, view, false, false,
|
|
get_reference, false);
|
|
|
|
return view;
|
|
}
|