Files
third_party_mesa3d/src/mesa/drivers/dri/intel/intel_fbo.c
Eric Anholt 19f585a3cf intel-gem: Fix Y-tiling span setup.
The boolean that the server gives us for whether the region is tiled was
getting used as the enum for what tiling mode.  Instead, guess the correct
tiling in screen setup.

Also, fix the Y-tiling pitch setup.  The pitch to the next tile in Y is
32 scanlines, not 8.
2008-07-02 09:10:21 -07:00

719 lines
21 KiB
C

/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "imports.h"
#include "mtypes.h"
#include "fbobject.h"
#include "framebuffer.h"
#include "renderbuffer.h"
#include "context.h"
#include "texformat.h"
#include "texrender.h"
#include "intel_context.h"
#include "intel_buffers.h"
#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_span.h"
#define FILE_DEBUG_FLAG DEBUG_FBO
#define INTEL_RB_CLASS 0x12345678
/* XXX FBO: move this to intel_context.h (inlined) */
/**
* Return a gl_renderbuffer ptr casted to intel_renderbuffer.
* NULL will be returned if the rb isn't really an intel_renderbuffer.
* This is determiend by checking the ClassID.
*/
struct intel_renderbuffer *
intel_renderbuffer(struct gl_renderbuffer *rb)
{
struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
/*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
return irb;
}
else
return NULL;
}
struct intel_renderbuffer *
intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
{
if (attIndex >= 0)
return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
else
return NULL;
}
void
intel_flip_renderbuffers(struct intel_framebuffer *intel_fb)
{
int current_page = intel_fb->pf_current_page;
int next_page = (current_page + 1) % intel_fb->pf_num_pages;
struct gl_renderbuffer *tmp_rb;
/* Exchange renderbuffers if necessary but make sure their reference counts
* are preserved.
*/
if (intel_fb->color_rb[current_page] &&
intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
&intel_fb->color_rb[current_page]->Base) {
tmp_rb = NULL;
_mesa_reference_renderbuffer(&tmp_rb,
intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
tmp_rb = &intel_fb->color_rb[current_page]->Base;
_mesa_reference_renderbuffer(
&intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
_mesa_reference_renderbuffer(&tmp_rb, NULL);
}
if (intel_fb->color_rb[next_page] &&
intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
&intel_fb->color_rb[next_page]->Base) {
tmp_rb = NULL;
_mesa_reference_renderbuffer(&tmp_rb,
intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
tmp_rb = &intel_fb->color_rb[next_page]->Base;
_mesa_reference_renderbuffer(
&intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
_mesa_reference_renderbuffer(&tmp_rb, NULL);
}
}
struct intel_region *
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
if (irb)
return irb->region;
else
return NULL;
}
/**
* Create a new framebuffer object.
*/
static struct gl_framebuffer *
intel_new_framebuffer(GLcontext * ctx, GLuint name)
{
/* Only drawable state in intel_framebuffer at this time, just use Mesa's
* class
*/
return _mesa_new_framebuffer(ctx, name);
}
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
GET_CURRENT_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
ASSERT(irb);
if (irb->PairedStencil || irb->PairedDepth) {
intel_unpair_depth_stencil(ctx, irb);
}
if (intel && irb->region) {
intel_region_release(&irb->region);
}
_mesa_free(irb);
}
/**
* Return a pointer to a specific pixel in a renderbuffer.
*/
static void *
intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
* the span routines.
*/
return NULL;
}
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
*/
static GLboolean
intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLboolean softwareBuffer = GL_FALSE;
int cpp;
ASSERT(rb->Name != 0);
switch (internalFormat) {
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
rb->_ActualFormat = GL_RGB5;
rb->DataType = GL_UNSIGNED_BYTE;
rb->RedBits = 5;
rb->GreenBits = 6;
rb->BlueBits = 5;
cpp = 2;
break;
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
rb->_ActualFormat = GL_RGBA8;
rb->DataType = GL_UNSIGNED_BYTE;
rb->RedBits = 8;
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 8;
cpp = 4;
break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->StencilBits = 8;
cpp = 4;
break;
case GL_DEPTH_COMPONENT16:
rb->_ActualFormat = GL_DEPTH_COMPONENT16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->DepthBits = 16;
cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->DepthBits = 24;
cpp = 4;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->DepthBits = 24;
rb->StencilBits = 8;
cpp = 4;
break;
default:
_mesa_problem(ctx,
"Unexpected format in intel_alloc_renderbuffer_storage");
return GL_FALSE;
}
intelFlush(ctx);
/* free old region */
if (irb->region) {
intel_region_release(&irb->region);
}
/* allocate new memory region/renderbuffer */
if (softwareBuffer) {
return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
width, height);
}
else {
/* Choose a pitch to match hardware requirements:
*/
GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
/* alloc hardware renderbuffer */
DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
height, pitch);
irb->region = intel_region_alloc(intel, cpp, pitch, height);
if (!irb->region)
return GL_FALSE; /* out of memory? */
ASSERT(irb->region->buffer);
rb->Width = width;
rb->Height = height;
/* This sets the Get/PutRow/Value functions */
/* XXX can we choose a different tile here? */
intel_set_span_functions(&irb->Base, INTEL_TILE_NONE);
return GL_TRUE;
}
}
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
* Not used for user-created renderbuffers!
*/
static GLboolean
intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
rb->_ActualFormat = internalFormat;
return GL_TRUE;
}
static void
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
int i;
_mesa_resize_framebuffer(ctx, fb, width, height);
fb->Initialized = GL_TRUE; /* XXX remove someday */
if (fb->Name != 0) {
return;
}
/* Make sure all window system renderbuffers are up to date */
for (i = 0; i < 3; i++) {
struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
/* only resize if size is changing */
if (rb && (rb->Width != width || rb->Height != height)) {
rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
}
}
}
static GLboolean
intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
return GL_FALSE;
}
void
intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
struct intel_region *region)
{
struct intel_region *old;
old = rb->region;
rb->region = NULL;
intel_region_reference(&rb->region, region);
intel_region_release(&old);
rb->pfMap = region->map;
rb->pfPitch = region->pitch;
}
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
*/
struct intel_renderbuffer *
intel_create_renderbuffer(intelScreenPrivate *intelScreen,
GLenum intFormat, enum tiling_mode tiling)
{
GET_CURRENT_CONTEXT(ctx);
struct intel_renderbuffer *irb;
const GLuint name = 0;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
switch (intFormat) {
case GL_RGB5:
irb->Base._ActualFormat = GL_RGB5;
irb->Base._BaseFormat = GL_RGBA;
irb->Base.RedBits = 5;
irb->Base.GreenBits = 6;
irb->Base.BlueBits = 5;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case GL_RGBA8:
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
irb->Base.RedBits = 8;
irb->Base.GreenBits = 8;
irb->Base.BlueBits = 8;
irb->Base.AlphaBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case GL_STENCIL_INDEX8_EXT:
irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
irb->Base._BaseFormat = GL_STENCIL_INDEX;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case GL_DEPTH_COMPONENT16:
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 16;
irb->Base.DataType = GL_UNSIGNED_SHORT;
break;
case GL_DEPTH_COMPONENT24:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 24;
irb->Base.DataType = GL_UNSIGNED_INT;
break;
case GL_DEPTH24_STENCIL8_EXT:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
irb->Base.DepthBits = 24;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
break;
default:
_mesa_problem(NULL,
"Unexpected intFormat in intel_create_renderbuffer");
return NULL;
}
irb->Base.InternalFormat = intFormat;
irb->tiling = tiling;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_window_storage;
irb->Base.GetPointer = intel_get_pointer;
/* This sets the Get/PutRow/Value functions. In classic mode, all access
* is through the aperture and will be swizzled by the fence registers, so
* we don't need the span functions to perfom tile swizzling
*/
if (intelScreen->ttm)
intel_set_span_functions(&irb->Base, tiling);
else
intel_set_span_functions(&irb->Base, INTEL_TILE_NONE);
return irb;
}
/**
* Create a new renderbuffer object.
* Typically called via glBindRenderbufferEXT().
*/
static struct gl_renderbuffer *
intel_new_renderbuffer(GLcontext * ctx, GLuint name)
{
/*struct intel_context *intel = intel_context(ctx); */
struct intel_renderbuffer *irb;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
irb->Base.GetPointer = intel_get_pointer;
/* span routines set in alloc_storage function */
return &irb->Base;
}
/**
* Called via glBindFramebufferEXT().
*/
static void
intel_bind_framebuffer(GLcontext * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
/* Integer depth range depends on depth buffer bits */
if (ctx->Driver.DepthRange != NULL)
ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
}
}
/**
* Called via glFramebufferRenderbufferEXT().
*/
static void
intel_framebuffer_renderbuffer(GLcontext * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
intelFlush(ctx);
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
intel_draw_buffer(ctx, fb);
}
static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
DBG("Render to RGBA8 texture OK\n");
}
else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
irb->Base._ActualFormat = GL_RGB5;
irb->Base._BaseFormat = GL_RGB;
DBG("Render to RGB5 texture OK\n");
}
else if (texImage->TexFormat == &_mesa_texformat_z16) {
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
DBG("Render to DEPTH16 texture OK\n");
} else if (texImage->TexFormat == &_mesa_texformat_z24_s8) {
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
DBG("Render to texture BAD FORMAT %d\n",
texImage->TexFormat->MesaFormat);
return GL_FALSE;
}
irb->Base.InternalFormat = irb->Base._ActualFormat;
irb->Base.Width = texImage->Width;
irb->Base.Height = texImage->Height;
irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */
irb->Base.RedBits = texImage->TexFormat->RedBits;
irb->Base.GreenBits = texImage->TexFormat->GreenBits;
irb->Base.BlueBits = texImage->TexFormat->BlueBits;
irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
irb->Base.DepthBits = texImage->TexFormat->DepthBits;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
intel_set_span_functions(&irb->Base, irb->tiling);
irb->RenderToTexture = GL_TRUE;
return GL_TRUE;
}
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapper around the texture image.
* This will have the region info needed for hardware rendering.
*/
static struct intel_renderbuffer *
intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
/* make an intel_renderbuffer to wrap the texture image */
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
/* XXX can we fix this? */
irb->tiling = INTEL_TILE_NONE;
if (!intel_update_wrapper(ctx, irb, texImage)) {
_mesa_free(irb);
return NULL;
}
return irb;
}
/**
* Called by glFramebufferTexture[123]DEXT() (and other places) to
* prepare for rendering into texture memory. This might be called
* many times to choose different texture levels, cube faces, etc
* before intel_finish_render_texture() is ever called.
*/
static void
intel_render_texture(GLcontext * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_texture_image *newImage
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
struct intel_texture_image *intel_image;
GLuint imageOffset;
(void) fb;
ASSERT(newImage);
if (!irb) {
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
_mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
}
else {
/* fallback to software rendering */
_mesa_render_texture(ctx, fb, att);
return;
}
} if (!intel_update_wrapper(ctx, irb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
}
DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
_glthread_GetID(),
att->Texture->Name, newImage->Width, newImage->Height,
irb->Base.RefCount);
/* point the renderbufer's region to the texture image region */
intel_image = intel_texture_image(newImage);
if (irb->region != intel_image->mt->region) {
if (irb->region)
intel_region_release(&irb->region);
intel_region_reference(&irb->region, intel_image->mt->region);
}
/* compute offset of the particular 2D image within the texture region */
imageOffset = intel_miptree_image_offset(intel_image->mt,
att->CubeMapFace,
att->TextureLevel);
if (att->Texture->Target == GL_TEXTURE_3D) {
const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
att->TextureLevel);
imageOffset += offsets[att->Zoffset];
}
/* store that offset in the region */
intel_image->mt->region->draw_offset = imageOffset;
/* update drawing region, etc */
intel_draw_buffer(ctx, fb);
}
/**
* Called by Mesa when rendering to a texture is done.
*/
static void
intel_finish_render_texture(GLcontext * ctx,
struct gl_renderbuffer_attachment *att)
{
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
if (irb) {
/* just release the region */
intel_region_release(&irb->region);
}
else if (att->Renderbuffer) {
/* software fallback */
_mesa_finish_render_texture(ctx, att);
/* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
}
}
/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.
*/
void
intel_fbo_init(struct intel_context *intel)
{
intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
}