910 lines
25 KiB
C
910 lines
25 KiB
C
/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
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/*
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* Mesa 3-D graphics library
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* Version: 3.1
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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* Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
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* terms stated above.
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*
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* Thank you for your contribution, David!
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*
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* Please make note of the above copyright/license statement. If you
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* contributed code or bug fixes to this code under the previous (GNU
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* Library) license and object to the new license, your code will be
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* removed at your request. Please see the Mesa docs/COPYRIGHT file
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* for more information.
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*
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* Additional Mesa/3Dfx driver developers:
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* Daryll Strauss <daryll@precisioninsight.com>
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* Keith Whitwell <keith@precisioninsight.com>
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*
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* See fxapi.h for more revision/author details.
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*/
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/* fxdd.c - 3Dfx VooDoo Mesa device driver functions */
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#ifdef HAVE_CONFIG_H
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#include "conf.h"
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#endif
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#if defined(FX)
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#include "types.h"
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#include "fxdrv.h"
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#include "enums.h"
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#include "extensions.h"
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/* These lookup table are used to extract RGB values in [0,255] from
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* 16-bit pixel values.
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*/
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GLubyte FX_PixelToR[0x10000];
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GLubyte FX_PixelToG[0x10000];
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GLubyte FX_PixelToB[0x10000];
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/*
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* Initialize the FX_PixelTo{RGB} arrays.
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* Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
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*/
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void fxInitPixelTables(GLboolean bgrOrder)
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{
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GLuint pixel;
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for (pixel = 0; pixel <= 0xffff; pixel++) {
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GLuint r, g, b;
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if (bgrOrder) {
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r = (pixel & 0x001F) << 3;
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g = (pixel & 0x07E0) >> 3;
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b = (pixel & 0xF800) >> 8;
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}
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else {
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r = (pixel & 0xF800) >> 8;
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g = (pixel & 0x07E0) >> 3;
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b = (pixel & 0x001F) << 3;
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}
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r = r * 255 / 0xF8; /* fill in low-order bits */
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g = g * 255 / 0xFC;
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b = b * 255 / 0xF8;
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FX_PixelToR[pixel] = r;
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FX_PixelToG[pixel] = g;
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FX_PixelToB[pixel] = b;
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}
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}
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/**********************************************************************/
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/***** Miscellaneous functions *****/
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/**********************************************************************/
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/* Enalbe/Disable dithering */
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void fxDDDither(GLcontext *ctx, GLboolean enable)
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{
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDDither()\n");
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}
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if (enable) {
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FX_grDitherMode(GR_DITHER_4x4);
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} else {
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FX_grDitherMode(GR_DITHER_DISABLE);
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}
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}
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/* Return buffer size information */
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void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
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}
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*width=fxMesa->width;
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*height=fxMesa->height;
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
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}
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}
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/* Set current drawing color */
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static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
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GLubyte blue, GLubyte alpha )
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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GLubyte col[4];
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ASSIGN_4V( col, red, green, blue, alpha );
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
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}
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fxMesa->color=FXCOLOR4(col);
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}
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/* Implements glClearColor() */
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static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
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GLubyte blue, GLubyte alpha )
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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GLubyte col[4];
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ASSIGN_4V( col, red, green, blue, 255 );
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
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}
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fxMesa->clearC=FXCOLOR4( col );
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fxMesa->clearA=alpha;
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}
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/* Clear the color and/or depth buffers */
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static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
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GLint x, GLint y, GLint width, GLint height )
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
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GLbitfield newMask = mask & ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n",x,y,width,height);
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}
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if (mask == (DD_BACK_LEFT_BIT | DD_DEPTH_BIT)
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&& colorMask == 0xffffffff) {
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/* common case: clear back color buffer and depth buffer */
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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return 0;
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}
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/* depth masking */
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if (newMask & DD_DEPTH_BIT) {
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FX_grDepthMask(FXTRUE);
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CLEAR_BITS(newMask, DD_DEPTH_BIT);
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}
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else {
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FX_grDepthMask(FXFALSE);
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}
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if (colorMask != 0xffffffff) {
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/* do masked color clear in software */
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softwareMask |= (newMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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CLEAR_BITS(newMask, (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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}
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if (newMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
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if (newMask & DD_FRONT_LEFT_BIT) {
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FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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}
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if (newMask & DD_BACK_LEFT_BIT) {
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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}
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CLEAR_BITS(newMask, (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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}
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else if (mask & DD_DEPTH_BIT) {
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/* clear depth but not color */
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FX_grColorMask(FXFALSE,FXFALSE);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
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ctx->Color.ColorMask[GCOMP] ||
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ctx->Color.ColorMask[BCOMP],
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ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
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}
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/* Restore depth mask state */
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if (mask & DD_DEPTH_BIT) {
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if (ctx->Depth.Mask) {
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FX_grDepthMask(FXTRUE);
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}
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else {
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FX_grDepthMask(FXFALSE);
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}
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}
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return newMask | softwareMask;
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}
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/* Set the buffer used for drawing */
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/* XXX support for separate read/draw buffers hasn't been tested */
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static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode )
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n",mode);
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}
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if (mode == GL_FRONT_LEFT) {
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fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
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FX_grRenderBuffer(fxMesa->currentFB);
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return GL_TRUE;
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}
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else if (mode == GL_BACK_LEFT) {
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fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
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FX_grRenderBuffer(fxMesa->currentFB);
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return GL_TRUE;
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}
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else {
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return GL_FALSE;
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}
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}
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/* Set the buffer used for reading */
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/* XXX support for separate read/draw buffers hasn't been tested */
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static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
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GLenum mode )
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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(void) buffer;
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n",mode);
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}
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if (mode == GL_FRONT_LEFT) {
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fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
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FX_grRenderBuffer(fxMesa->currentFB);
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}
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else if (mode == GL_BACK_LEFT) {
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fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
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FX_grRenderBuffer(fxMesa->currentFB);
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}
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}
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#ifdef XF86DRI
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static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
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{
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int i;
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py=fxMesa->height+fxMesa->y_offset-py;
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for (i=0; i<fxMesa->numClipRects; i++) {
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if ((px>=fxMesa->pClipRects[i].x1) &&
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(px<fxMesa->pClipRects[i].x2) &&
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(py>=fxMesa->pClipRects[i].y1) &&
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(py<fxMesa->pClipRects[i].y2)) return GL_TRUE;
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}
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return GL_FALSE;
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}
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#endif
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static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
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GLsizei width, GLsizei height,
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const struct gl_pixelstore_attrib *unpack,
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const GLubyte *bitmap)
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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FxU16 *p;
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GrLfbInfo_t info;
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const GLubyte *pb;
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int x,y,xmin,xmax,ymin,ymax;
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GLint r,g,b,a,scrwidth,scrheight,stride;
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FxU16 color;
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/* TODO: with a little work, these bitmap unpacking parameter restrictions
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* could be removed.
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*/
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if((unpack->Alignment!=1) ||
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(unpack->RowLength!=0) ||
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(unpack->SkipPixels!=0) ||
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(unpack->SkipRows!=0) ||
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(unpack->SwapBytes) ||
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(unpack->LsbFirst))
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return GL_FALSE;
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if (ctx->Scissor.Enabled) {
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xmin=ctx->Scissor.X;
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xmax=ctx->Scissor.X+ctx->Scissor.Width;
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ymin=ctx->Scissor.Y;
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ymax=ctx->Scissor.Y+ctx->Scissor.Height;
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} else {
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xmin=0;
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xmax=fxMesa->width;
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ymin=0;
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ymax=fxMesa->height;
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}
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xmin+=fxMesa->x_offset;
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xmax+=fxMesa->x_offset;
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#ifdef XF86DRI
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#define ISCLIPPED(rx, ry) ( ((rx)<xmin) || ((rx)>=xmax) || !inClipRects(fxMesa, rx, ry))
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#else
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#define ISCLIPPED(rx, ry) ( ((rx)<xmin) || ((rx)>=xmax) )
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#endif
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#define DRAWBIT(i) { \
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if(!ISCLIPPED(x+px, y)) \
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if( (*pb) & (1<<(i)) ) \
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(*p)=color; \
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p++; \
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x++; \
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if(x>=width) { \
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pb++; \
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break; \
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} \
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}
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scrwidth=fxMesa->width;
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scrheight=fxMesa->height;
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if ((px>=scrwidth) || (px+width<=0) || (py>=scrheight) || (py+height<=0))
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return GL_TRUE;
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pb=bitmap;
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if(py<0) {
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pb+=(height*(-py)) >> (3+1);
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height+=py;
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py=0;
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}
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if (py+height>=scrheight)
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height-=(py+height)-scrheight;
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info.size=sizeof(info);
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if(!FX_grLfbLock(GR_LFB_WRITE_ONLY,
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fxMesa->currentFB,
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GR_LFBWRITEMODE_565,
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GR_ORIGIN_UPPER_LEFT,
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FXFALSE,
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&info)) {
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#ifndef FX_SILENT
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fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
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#endif
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return GL_TRUE;
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}
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r=(GLint)(ctx->Current.RasterColor[0]*255.0f);
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g=(GLint)(ctx->Current.RasterColor[1]*255.0f);
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b=(GLint)(ctx->Current.RasterColor[2]*255.0f);
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a=(GLint)(ctx->Current.RasterColor[3]*255.0f);
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color=(FxU16)
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( ((FxU16)0xf8 & b) <<(11-3)) |
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( ((FxU16)0xfc & g) <<(5-3+1)) |
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( ((FxU16)0xf8 & r) >> 3);
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stride=info.strideInBytes>>1;
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/* This code is a bit slow... */
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if (py>ymin) ymin=py;
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if (py+height<ymax) ymax=py+height;
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px+=fxMesa->x_offset;
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scrheight=fxMesa->height+fxMesa->y_offset;
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for(y=ymin; y<ymax; y++) {
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p=((FxU16 *)info.lfbPtr)+px+((scrheight-y)*stride);
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for(x=0;;) {
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DRAWBIT(7); DRAWBIT(6); DRAWBIT(5); DRAWBIT(4);
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DRAWBIT(3); DRAWBIT(2); DRAWBIT(1); DRAWBIT(0);
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pb++;
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}
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}
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FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
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#undef ISCLIPPED
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#undef DRAWBIT
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return GL_TRUE;
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}
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static void fxDDFinish(GLcontext *ctx)
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{
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FX_grFlush();
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}
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static GLint fxDDGetParameteri(const GLcontext *ctx, GLint param)
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{
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switch(param) {
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case DD_HAVE_HARDWARE_FOG:
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return 1;
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default:
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fprintf(stderr,"fx Driver: internal error in fxDDGetParameteri(): %x\n",param);
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fxCloseHardware();
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exit(-1);
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return 0;
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}
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}
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void fxDDSetNearFar(GLcontext *ctx, GLfloat n, GLfloat f)
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{
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FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG;
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ctx->Driver.RenderStart = fxSetupFXUnits;
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}
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/* KW: Put the word Mesa in the render string because quakeworld
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* checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
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* Why?
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*/
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static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
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{
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switch (name) {
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case GL_RENDERER:
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#if defined(GLX_DIRECT_RENDERING)
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return "Mesa Glide - DRI VB/V3";
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#else
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{
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static char buf[80];
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if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO)
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{
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GrVoodooConfig_t *vc =
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&glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
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sprintf(buf,
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"Mesa Glide v0.30 Voodoo_Graphics %d "
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"CARD/%d FB/%d TM/%d TMU/%s",
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glbCurrentBoard,
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(vc->sliDetect ? (vc->fbRam*2) : vc->fbRam),
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(vc->tmuConfig[GR_TMU0].tmuRam +
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((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)),
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vc->nTexelfx,
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(vc->sliDetect ? "SLI" : "NOSLI"));
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}
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else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
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{
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GrSst96Config_t *sc =
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&glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
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sprintf(buf,
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"Glide v0.30 Voodoo_Rush %d "
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"CARD/%d FB/%d TM/%d TMU/NOSLI",
|
|
glbCurrentBoard,
|
|
sc->fbRam,
|
|
sc->tmuConfig.tmuRam,
|
|
sc->nTexelfx);
|
|
}
|
|
else
|
|
{
|
|
strcpy(buf, "Glide v0.30 UNKNOWN");
|
|
}
|
|
|
|
return (GLubyte *) buf;
|
|
}
|
|
#endif
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
int fxDDInitFxMesaContext( fxMesaContext fxMesa )
|
|
{
|
|
|
|
FX_setupGrVertexLayout();
|
|
|
|
if (getenv("FX_EMULATE_SINGLE_TMU"))
|
|
fxMesa->haveTwoTMUs = GL_FALSE;
|
|
|
|
fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs;
|
|
|
|
if (!getenv("FX_DONT_FAKE_MULTITEX"))
|
|
fxMesa->emulateTwoTMUs = GL_TRUE;
|
|
|
|
if(getenv("FX_GLIDE_SWAPINTERVAL"))
|
|
fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
|
|
else
|
|
fxMesa->swapInterval=1;
|
|
|
|
if(getenv("MESA_FX_SWAP_PENDING"))
|
|
fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING"));
|
|
else
|
|
fxMesa->maxPendingSwapBuffers=2;
|
|
|
|
fxMesa->color=0xffffffff;
|
|
fxMesa->clearC=0;
|
|
fxMesa->clearA=0;
|
|
|
|
fxMesa->stats.swapBuffer=0;
|
|
fxMesa->stats.reqTexUpload=0;
|
|
fxMesa->stats.texUpload=0;
|
|
fxMesa->stats.memTexUpload=0;
|
|
|
|
fxMesa->tmuSrc=FX_TMU_NONE;
|
|
fxMesa->lastUnitsMode=FX_UM_NONE;
|
|
fxTMInit(fxMesa);
|
|
|
|
/* FX units setup */
|
|
|
|
fxMesa->unitsState.alphaTestEnabled=GL_FALSE;
|
|
fxMesa->unitsState.alphaTestFunc=GR_CMP_ALWAYS;
|
|
fxMesa->unitsState.alphaTestRefValue=0;
|
|
|
|
fxMesa->unitsState.blendEnabled=GL_FALSE;
|
|
fxMesa->unitsState.blendSrcFuncRGB=GR_BLEND_ONE;
|
|
fxMesa->unitsState.blendDstFuncRGB=GR_BLEND_ZERO;
|
|
fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
|
|
fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
|
|
|
|
fxMesa->unitsState.depthTestEnabled =GL_FALSE;
|
|
fxMesa->unitsState.depthMask =GL_TRUE;
|
|
fxMesa->unitsState.depthTestFunc =GR_CMP_LESS;
|
|
|
|
FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
|
|
if(fxMesa->haveDoubleBuffer) {
|
|
fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
|
|
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
|
|
} else {
|
|
fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
|
|
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
|
|
}
|
|
|
|
fxMesa->state = NULL;
|
|
fxMesa->fogTable = NULL;
|
|
|
|
fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
|
|
fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES)*sizeof(GrFog_t));
|
|
|
|
if (!fxMesa->state || !fxMesa->fogTable) {
|
|
if (fxMesa->state) free(fxMesa->state);
|
|
if (fxMesa->fogTable) free(fxMesa->fogTable);
|
|
return 0;
|
|
}
|
|
|
|
if(fxMesa->haveZBuffer)
|
|
FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
|
|
|
|
#if (!FXMESA_USE_ARGB)
|
|
FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
|
|
#endif
|
|
|
|
fxMesa->glCtx->Const.MaxTextureLevels=9;
|
|
fxMesa->glCtx->Const.MaxTextureSize=256;
|
|
fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
|
|
fxMesa->glCtx->NewState|=NEW_DRVSTATE1;
|
|
fxMesa->new_state = NEW_ALL;
|
|
|
|
fxDDSetupInit();
|
|
fxDDCvaInit();
|
|
fxDDClipInit();
|
|
fxDDTrifuncInit();
|
|
fxDDFastPathInit();
|
|
|
|
fxSetupDDPointers(fxMesa->glCtx);
|
|
fxDDRenderInit(fxMesa->glCtx);
|
|
fxDDInitExtensions(fxMesa->glCtx);
|
|
|
|
fxDDSetNearFar(fxMesa->glCtx,1.0,100.0);
|
|
|
|
FX_grGlideGetState((GrState*)fxMesa->state);
|
|
|
|
/* XXX Fix me: callback not registered when main VB is created.
|
|
*/
|
|
if (fxMesa->glCtx->VB)
|
|
fxDDRegisterVB( fxMesa->glCtx->VB );
|
|
|
|
/* XXX Fix me too: need to have the 'struct dd' prepared prior to
|
|
* creating the context... The below is broken if you try to insert
|
|
* new stages.
|
|
*/
|
|
if (fxMesa->glCtx->NrPipelineStages)
|
|
fxMesa->glCtx->NrPipelineStages = fxDDRegisterPipelineStages(
|
|
fxMesa->glCtx->PipelineStage,
|
|
fxMesa->glCtx->PipelineStage,
|
|
fxMesa->glCtx->NrPipelineStages);
|
|
|
|
/* Run the config file */
|
|
gl_context_initialize( fxMesa->glCtx );
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void fxDDInitExtensions( GLcontext *ctx )
|
|
{
|
|
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|
|
|
gl_extensions_add( ctx, DEFAULT_ON, "3DFX_set_global_palette", 0 );
|
|
gl_extensions_add( ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
|
|
|
|
if(fxMesa->haveTwoTMUs)
|
|
gl_extensions_add( ctx, DEFAULT_ON, "GL_EXT_texture_env_add", 0);
|
|
|
|
if (!fxMesa->emulateTwoTMUs)
|
|
gl_extensions_disable( ctx, "GL_ARB_multitexture" );
|
|
}
|
|
|
|
/*
|
|
This driver may need to move the drawing operations to a different sub
|
|
window. This modifies the viewport command to add our X,Y offset to all
|
|
drawn objects that go through the viewport transformation.
|
|
*/
|
|
|
|
/************************************************************************/
|
|
/************************************************************************/
|
|
/************************************************************************/
|
|
|
|
/* This is a no-op, since the z-buffer is in hardware */
|
|
static void fxAllocDepthBuffer(GLcontext *ctx)
|
|
{
|
|
if (MESA_VERBOSE&VERBOSE_DRIVER) {
|
|
fprintf(stderr,"fxmesa: fxAllocDepthBuffer()\n");
|
|
}
|
|
}
|
|
|
|
/************************************************************************/
|
|
/************************************************************************/
|
|
/************************************************************************/
|
|
|
|
/* Check if the hardware supports the current context
|
|
*
|
|
* Performs similar work to fxDDChooseRenderState() - should be merged.
|
|
*/
|
|
static GLboolean fxIsInHardware(GLcontext *ctx)
|
|
{
|
|
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|
|
|
if (!ctx->Hint.AllowDrawMem)
|
|
return GL_TRUE; /* you'll take it and like it */
|
|
|
|
if((ctx->RasterMask & STENCIL_BIT) ||
|
|
((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
|
|
((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
|
|
(ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
|
|
(!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
|
|
(ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) &&
|
|
(ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP])))
|
|
)
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
/* Unsupported texture/multitexture cases */
|
|
|
|
if(fxMesa->emulateTwoTMUs) {
|
|
if((ctx->Enabled & (TEXTURE0_3D | TEXTURE1_3D)) ||
|
|
/* Not very well written ... */
|
|
((ctx->Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
|
|
((ctx->Enabled & (TEXTURE0_2D | TEXTURE1_2D))!=(TEXTURE0_2D | TEXTURE1_2D)))
|
|
) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
|
|
(ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if((ctx->Texture.ReallyEnabled & TEXTURE1_2D) &&
|
|
(ctx->Texture.Unit[1].EnvMode==GL_BLEND)) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
|
|
fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
|
|
gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
|
|
gl_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
|
|
|
|
/* KW: This was wrong (I think) and I changed it... which doesn't mean
|
|
* it is now correct...
|
|
*/
|
|
if((ctx->Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
|
|
(ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)))
|
|
{
|
|
/* Can't use multipass to blend a multitextured triangle - fall
|
|
* back to software.
|
|
*/
|
|
if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
|
|
(ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
|
|
(ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */
|
|
{
|
|
if (MESA_VERBOSE&VERBOSE_DRIVER)
|
|
fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
} else {
|
|
if((ctx->Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
|
|
/* Not very well written ... */
|
|
((ctx->Enabled & TEXTURE0_1D) &&
|
|
(!(ctx->Enabled & TEXTURE0_2D)))
|
|
) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
|
|
(ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
|
|
#define INTERESTED (~(NEW_MODELVIEW|NEW_PROJECTION|NEW_PROJECTION|NEW_TEXTURE_MATRIX|NEW_USER_CLIP|NEW_CLIENT_STATE|NEW_TEXTURE_ENABLE))
|
|
|
|
static void fxDDUpdateDDPointers(GLcontext *ctx)
|
|
{
|
|
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
|
GLuint new_state = ctx->NewState;
|
|
|
|
if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_STATE))
|
|
fprintf(stderr,"fxmesa: fxDDUpdateDDPointers(...)\n");
|
|
|
|
if (new_state & (NEW_RASTER_OPS|NEW_TEXTURING))
|
|
fxMesa->is_in_hardware = fxIsInHardware(ctx);
|
|
|
|
if (fxMesa->is_in_hardware) {
|
|
if (fxMesa->new_state)
|
|
fxSetupFXUnits(ctx);
|
|
|
|
if(new_state & INTERESTED) {
|
|
fxDDChooseRenderState( ctx );
|
|
fxMesa->RenderVBTables=fxDDChooseRenderVBTables(ctx);
|
|
fxMesa->RenderVBClippedTab=fxMesa->RenderVBTables[0];
|
|
fxMesa->RenderVBCulledTab=fxMesa->RenderVBTables[1];
|
|
fxMesa->RenderVBRawTab=fxMesa->RenderVBTables[2];
|
|
|
|
ctx->Driver.RasterSetup=fxDDChooseSetupFunction(ctx);
|
|
}
|
|
|
|
ctx->Driver.PointsFunc=fxMesa->PointsFunc;
|
|
ctx->Driver.LineFunc=fxMesa->LineFunc;
|
|
ctx->Driver.TriangleFunc=fxMesa->TriangleFunc;
|
|
ctx->Driver.QuadFunc=fxMesa->QuadFunc;
|
|
} else {
|
|
fxMesa->render_index = FX_FALLBACK;
|
|
}
|
|
}
|
|
|
|
void fxSetupDDPointers(GLcontext *ctx)
|
|
{
|
|
if (MESA_VERBOSE&VERBOSE_DRIVER) {
|
|
fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
|
|
}
|
|
|
|
ctx->Driver.UpdateState=fxDDUpdateDDPointers;
|
|
|
|
ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
|
|
ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
|
|
ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
|
|
ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
|
|
|
|
ctx->Driver.GetString=fxDDGetString;
|
|
|
|
ctx->Driver.Dither=fxDDDither;
|
|
|
|
ctx->Driver.NearFar=fxDDSetNearFar;
|
|
|
|
ctx->Driver.GetParameteri=fxDDGetParameteri;
|
|
|
|
ctx->Driver.ClearIndex=NULL;
|
|
ctx->Driver.ClearColor=fxDDClearColor;
|
|
ctx->Driver.Clear=fxDDClear;
|
|
|
|
ctx->Driver.Index=NULL;
|
|
ctx->Driver.Color=fxDDSetColor;
|
|
|
|
ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
|
|
ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
|
|
ctx->Driver.GetBufferSize=fxDDBufferSize;
|
|
|
|
ctx->Driver.Bitmap=fxDDDrawBitMap;
|
|
ctx->Driver.DrawPixels=NULL;
|
|
|
|
ctx->Driver.Finish=fxDDFinish;
|
|
ctx->Driver.Flush=NULL;
|
|
|
|
ctx->Driver.RenderStart=NULL;
|
|
ctx->Driver.RenderFinish=NULL;
|
|
|
|
ctx->Driver.TexEnv=fxDDTexEnv;
|
|
ctx->Driver.TexImage=fxDDTexImg;
|
|
ctx->Driver.TexSubImage=fxDDTexSubImg;
|
|
ctx->Driver.TexParameter=fxDDTexParam;
|
|
ctx->Driver.BindTexture=fxDDTexBind;
|
|
ctx->Driver.DeleteTexture=fxDDTexDel;
|
|
ctx->Driver.UpdateTexturePalette=fxDDTexPalette;
|
|
ctx->Driver.UseGlobalTexturePalette=fxDDTexUseGlbPalette;
|
|
|
|
ctx->Driver.RectFunc=NULL;
|
|
|
|
ctx->Driver.AlphaFunc=fxDDAlphaFunc;
|
|
ctx->Driver.BlendFunc=fxDDBlendFunc;
|
|
ctx->Driver.DepthFunc=fxDDDepthFunc;
|
|
ctx->Driver.DepthMask=fxDDDepthMask;
|
|
ctx->Driver.ColorMask=fxDDColorMask;
|
|
ctx->Driver.Fogfv=fxDDFogfv;
|
|
ctx->Driver.Scissor=fxDDScissor;
|
|
ctx->Driver.FrontFace=fxDDFrontFace;
|
|
ctx->Driver.CullFace=fxDDCullFace;
|
|
ctx->Driver.ShadeModel=fxDDShadeModel;
|
|
ctx->Driver.Enable=fxDDEnable;
|
|
|
|
ctx->Driver.RegisterVB=fxDDRegisterVB;
|
|
ctx->Driver.UnregisterVB=fxDDUnregisterVB;
|
|
|
|
ctx->Driver.RegisterPipelineStages = fxDDRegisterPipelineStages;
|
|
|
|
ctx->Driver.OptimizeImmediatePipeline = 0; /* nothing done yet */
|
|
ctx->Driver.OptimizePrecalcPipeline = 0;
|
|
|
|
/* if (getenv("MESA_USE_FAST") || getenv("FX_USE_FAST")) */
|
|
/* ctx->Driver.OptimizePrecalcPipeline = fxDDOptimizePrecalcPipeline; */
|
|
|
|
if (!getenv("FX_NO_FAST"))
|
|
ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
|
|
|
|
ctx->Driver.TriangleCaps = DD_TRI_CULL|DD_TRI_OFFSET|DD_TRI_LIGHT_TWOSIDE;
|
|
|
|
fxSetupDDSpanPointers(ctx);
|
|
|
|
FX_CONTEXT(ctx)->render_index = 1; /* force an update */
|
|
fxDDUpdateDDPointers(ctx);
|
|
}
|
|
|
|
|
|
#else
|
|
|
|
|
|
/*
|
|
* Need this to provide at least one external definition.
|
|
*/
|
|
|
|
int gl_fx_dummy_function_dd(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#endif /* FX */
|
|
|