dc293ffe5076c11464e4620cbfe992034bb98107

The blitter VS expects coords to fit in a signed int16. When this is not the case, use util_blitter_draw_rectangle instead. Since util_blitter_draw_rectangle sets vertex elements, we need to make sure they're properly restored. The alternative to this fallback would be to pass coordinates unpacked (so 4 SGPRs instead of 2), but this doesn't fix the fbo-blit-check-limits test because of uv interpolation precision issue. Using 2 triangles instead of a rectangle + disabling window_space_position helps but then this breaks some GLES3 tests, like dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x (which doesn't pass either if u_blitter is used for all cases). Using a single triangle covering the whole rectangles fixes all cases but it then requires to setup scissors to not write too much pixels... So, instead of adding so much complexity, let's use u_blitter for the "large coordinates" fallback, and keep the rectangle blit for the other cases. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32698>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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