859 lines
24 KiB
C
859 lines
24 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
/**
|
|
* Tiling engine.
|
|
*
|
|
* Builds per-tile display lists and executes them on calls to
|
|
* lp_setup_flush().
|
|
*/
|
|
|
|
#include "pipe/p_defines.h"
|
|
#include "util/u_framebuffer.h"
|
|
#include "util/u_inlines.h"
|
|
#include "util/u_memory.h"
|
|
#include "util/u_pack_color.h"
|
|
#include "lp_context.h"
|
|
#include "lp_scene.h"
|
|
#include "lp_scene_queue.h"
|
|
#include "lp_texture.h"
|
|
#include "lp_debug.h"
|
|
#include "lp_fence.h"
|
|
#include "lp_rast.h"
|
|
#include "lp_setup_context.h"
|
|
#include "lp_screen.h"
|
|
#include "lp_state.h"
|
|
#include "state_tracker/sw_winsys.h"
|
|
|
|
#include "draw/draw_context.h"
|
|
#include "draw/draw_vbuf.h"
|
|
|
|
|
|
static void set_scene_state( struct lp_setup_context *, enum setup_state );
|
|
|
|
|
|
struct lp_scene *
|
|
lp_setup_get_current_scene(struct lp_setup_context *setup)
|
|
{
|
|
if (!setup->scene) {
|
|
|
|
/* wait for a free/empty scene
|
|
*/
|
|
setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
|
|
|
|
assert(lp_scene_is_empty(setup->scene));
|
|
|
|
lp_scene_begin_binning(setup->scene,
|
|
&setup->fb );
|
|
}
|
|
return setup->scene;
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if the size of the current scene has exceeded the limit.
|
|
* If so, flush/render it.
|
|
*/
|
|
static void
|
|
setup_check_scene_size_and_flush(struct lp_setup_context *setup)
|
|
{
|
|
if (setup->scene) {
|
|
struct lp_scene *scene = lp_setup_get_current_scene(setup);
|
|
unsigned size = lp_scene_get_size(scene);
|
|
|
|
if (size > LP_MAX_SCENE_SIZE) {
|
|
/*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
|
|
set_scene_state( setup, SETUP_FLUSHED );
|
|
/*assert(lp_scene_get_size(scene) == 0);*/
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
first_triangle( struct lp_setup_context *setup,
|
|
const float (*v0)[4],
|
|
const float (*v1)[4],
|
|
const float (*v2)[4])
|
|
{
|
|
set_scene_state( setup, SETUP_ACTIVE );
|
|
lp_setup_choose_triangle( setup );
|
|
setup->triangle( setup, v0, v1, v2 );
|
|
}
|
|
|
|
static void
|
|
first_line( struct lp_setup_context *setup,
|
|
const float (*v0)[4],
|
|
const float (*v1)[4])
|
|
{
|
|
set_scene_state( setup, SETUP_ACTIVE );
|
|
lp_setup_choose_line( setup );
|
|
setup->line( setup, v0, v1 );
|
|
}
|
|
|
|
static void
|
|
first_point( struct lp_setup_context *setup,
|
|
const float (*v0)[4])
|
|
{
|
|
set_scene_state( setup, SETUP_ACTIVE );
|
|
lp_setup_choose_point( setup );
|
|
setup->point( setup, v0 );
|
|
}
|
|
|
|
static void reset_context( struct lp_setup_context *setup )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
/* Reset derived state */
|
|
setup->constants.stored_size = 0;
|
|
setup->constants.stored_data = NULL;
|
|
setup->fs.stored = NULL;
|
|
setup->dirty = ~0;
|
|
|
|
/* no current bin */
|
|
setup->scene = NULL;
|
|
|
|
/* Reset some state:
|
|
*/
|
|
setup->clear.flags = 0;
|
|
|
|
/* Have an explicit "start-binning" call and get rid of this
|
|
* pointer twiddling?
|
|
*/
|
|
setup->line = first_line;
|
|
setup->point = first_point;
|
|
setup->triangle = first_triangle;
|
|
}
|
|
|
|
|
|
/** Rasterize all scene's bins */
|
|
static void
|
|
lp_setup_rasterize_scene( struct lp_setup_context *setup )
|
|
{
|
|
struct lp_scene *scene = lp_setup_get_current_scene(setup);
|
|
|
|
lp_scene_rasterize(scene, setup->rast);
|
|
|
|
reset_context( setup );
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
begin_binning( struct lp_setup_context *setup )
|
|
{
|
|
struct lp_scene *scene = lp_setup_get_current_scene(setup);
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
|
|
(setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
|
|
(setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
|
|
|
|
if (setup->fb.nr_cbufs) {
|
|
if (setup->clear.flags & PIPE_CLEAR_COLOR) {
|
|
lp_scene_bin_everywhere( scene,
|
|
lp_rast_clear_color,
|
|
setup->clear.color );
|
|
scene->has_color_clear = TRUE;
|
|
}
|
|
}
|
|
|
|
if (setup->fb.zsbuf) {
|
|
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
|
|
lp_scene_bin_everywhere( scene,
|
|
lp_rast_clear_zstencil,
|
|
setup->clear.zstencil );
|
|
scene->has_depth_clear = TRUE;
|
|
}
|
|
}
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
|
|
}
|
|
|
|
|
|
/* This basically bins and then flushes any outstanding full-screen
|
|
* clears.
|
|
*
|
|
* TODO: fast path for fullscreen clears and no triangles.
|
|
*/
|
|
static void
|
|
execute_clears( struct lp_setup_context *setup )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
begin_binning( setup );
|
|
lp_setup_rasterize_scene( setup );
|
|
}
|
|
|
|
|
|
static void
|
|
set_scene_state( struct lp_setup_context *setup,
|
|
enum setup_state new_state )
|
|
{
|
|
unsigned old_state = setup->state;
|
|
|
|
if (old_state == new_state)
|
|
return;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
|
|
|
|
switch (new_state) {
|
|
case SETUP_ACTIVE:
|
|
begin_binning( setup );
|
|
break;
|
|
|
|
case SETUP_CLEARED:
|
|
if (old_state == SETUP_ACTIVE) {
|
|
assert(0);
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case SETUP_FLUSHED:
|
|
if (old_state == SETUP_CLEARED)
|
|
execute_clears( setup );
|
|
else
|
|
lp_setup_rasterize_scene( setup );
|
|
break;
|
|
|
|
default:
|
|
assert(0 && "invalid setup state mode");
|
|
}
|
|
|
|
setup->state = new_state;
|
|
}
|
|
|
|
|
|
/**
|
|
* \param flags bitmask of PIPE_FLUSH_x flags
|
|
*/
|
|
void
|
|
lp_setup_flush( struct lp_setup_context *setup,
|
|
unsigned flags )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
if (setup->scene) {
|
|
struct lp_scene *scene = lp_setup_get_current_scene(setup);
|
|
union lp_rast_cmd_arg dummy = {0};
|
|
|
|
if (flags & (PIPE_FLUSH_SWAPBUFFERS |
|
|
PIPE_FLUSH_FRAME)) {
|
|
/* Store colors in the linear color buffer(s).
|
|
* If we don't do this here, we'll end up converting the tiled
|
|
* data to linear in the texture_unmap() function, which will
|
|
* not be a parallel/threaded operation as here.
|
|
*/
|
|
lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
|
|
}
|
|
}
|
|
|
|
set_scene_state( setup, SETUP_FLUSHED );
|
|
}
|
|
|
|
|
|
void
|
|
lp_setup_bind_framebuffer( struct lp_setup_context *setup,
|
|
const struct pipe_framebuffer_state *fb )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
/* Flush any old scene.
|
|
*/
|
|
set_scene_state( setup, SETUP_FLUSHED );
|
|
|
|
/* Set new state. This will be picked up later when we next need a
|
|
* scene.
|
|
*/
|
|
util_copy_framebuffer_state(&setup->fb, fb);
|
|
}
|
|
|
|
|
|
void
|
|
lp_setup_clear( struct lp_setup_context *setup,
|
|
const float *color,
|
|
double depth,
|
|
unsigned stencil,
|
|
unsigned flags )
|
|
{
|
|
struct lp_scene *scene = lp_setup_get_current_scene(setup);
|
|
unsigned i;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
|
|
|
|
|
|
if (flags & PIPE_CLEAR_COLOR) {
|
|
for (i = 0; i < 4; ++i)
|
|
setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
|
|
}
|
|
|
|
if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
|
|
setup->clear.zstencil.clear_zstencil =
|
|
util_pack_z_stencil(setup->fb.zsbuf->format,
|
|
depth,
|
|
stencil);
|
|
}
|
|
|
|
if (setup->state == SETUP_ACTIVE) {
|
|
/* Add the clear to existing scene. In the unusual case where
|
|
* both color and depth-stencil are being cleared when there's
|
|
* already been some rendering, we could discard the currently
|
|
* binned scene and start again, but I don't see that as being
|
|
* a common usage.
|
|
*/
|
|
if (flags & PIPE_CLEAR_COLOR) {
|
|
lp_scene_bin_everywhere( scene,
|
|
lp_rast_clear_color,
|
|
setup->clear.color );
|
|
scene->has_color_clear = TRUE;
|
|
}
|
|
|
|
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
|
|
lp_scene_bin_everywhere( scene,
|
|
lp_rast_clear_zstencil,
|
|
setup->clear.zstencil );
|
|
scene->has_depth_clear = TRUE;
|
|
}
|
|
|
|
}
|
|
else {
|
|
/* Put ourselves into the 'pre-clear' state, specifically to try
|
|
* and accumulate multiple clears to color and depth_stencil
|
|
* buffers which the app or state-tracker might issue
|
|
* separately.
|
|
*/
|
|
set_scene_state( setup, SETUP_CLEARED );
|
|
|
|
setup->clear.flags |= flags;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Emit a fence.
|
|
*/
|
|
struct pipe_fence_handle *
|
|
lp_setup_fence( struct lp_setup_context *setup )
|
|
{
|
|
if (setup->num_threads == 0) {
|
|
return NULL;
|
|
}
|
|
else {
|
|
struct lp_scene *scene = lp_setup_get_current_scene(setup);
|
|
const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
|
|
struct lp_fence *fence = lp_fence_create(rank);
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
|
|
|
|
set_scene_state( setup, SETUP_ACTIVE );
|
|
|
|
/* insert the fence into all command bins */
|
|
lp_scene_bin_everywhere( scene,
|
|
lp_rast_fence,
|
|
lp_rast_arg_fence(fence) );
|
|
|
|
return (struct pipe_fence_handle *) fence;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
lp_setup_set_triangle_state( struct lp_setup_context *setup,
|
|
unsigned cull_mode,
|
|
boolean ccw_is_frontface,
|
|
boolean scissor,
|
|
boolean gl_rasterization_rules)
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
setup->ccw_is_frontface = ccw_is_frontface;
|
|
setup->cullmode = cull_mode;
|
|
setup->triangle = first_triangle;
|
|
setup->scissor_test = scissor;
|
|
setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
|
|
}
|
|
|
|
|
|
|
|
void
|
|
lp_setup_set_fs_inputs( struct lp_setup_context *setup,
|
|
const struct lp_shader_input *input,
|
|
unsigned nr )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
|
|
|
|
memcpy( setup->fs.input, input, nr * sizeof input[0] );
|
|
setup->fs.nr_inputs = nr;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_fs_functions( struct lp_setup_context *setup,
|
|
lp_jit_frag_func jit_function0,
|
|
lp_jit_frag_func jit_function1,
|
|
boolean opaque )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
|
|
/* FIXME: reference count */
|
|
|
|
setup->fs.current.jit_function[0] = jit_function0;
|
|
setup->fs.current.jit_function[1] = jit_function1;
|
|
setup->fs.current.opaque = opaque;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_fs_constants(struct lp_setup_context *setup,
|
|
struct pipe_resource *buffer)
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
|
|
|
|
pipe_resource_reference(&setup->constants.current, buffer);
|
|
|
|
setup->dirty |= LP_SETUP_NEW_CONSTANTS;
|
|
}
|
|
|
|
|
|
void
|
|
lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
|
|
float alpha_ref_value )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
|
|
|
|
if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
|
|
setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
}
|
|
|
|
void
|
|
lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
|
|
const ubyte refs[2] )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
|
|
|
|
if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
|
|
setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
|
|
setup->fs.current.jit_context.stencil_ref_front = refs[0];
|
|
setup->fs.current.jit_context.stencil_ref_back = refs[1];
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
}
|
|
|
|
void
|
|
lp_setup_set_blend_color( struct lp_setup_context *setup,
|
|
const struct pipe_blend_color *blend_color )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
assert(blend_color);
|
|
|
|
if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
|
|
memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
|
|
setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
lp_setup_set_scissor( struct lp_setup_context *setup,
|
|
const struct pipe_scissor_state *scissor )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
assert(scissor);
|
|
|
|
if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
|
|
setup->scissor.current = *scissor; /* struct copy */
|
|
setup->dirty |= LP_SETUP_NEW_SCISSOR;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
lp_setup_set_flatshade_first( struct lp_setup_context *setup,
|
|
boolean flatshade_first )
|
|
{
|
|
setup->flatshade_first = flatshade_first;
|
|
}
|
|
|
|
|
|
void
|
|
lp_setup_set_vertex_info( struct lp_setup_context *setup,
|
|
struct vertex_info *vertex_info )
|
|
{
|
|
/* XXX: just silently holding onto the pointer:
|
|
*/
|
|
setup->vertex_info = vertex_info;
|
|
}
|
|
|
|
|
|
/**
|
|
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
|
|
*/
|
|
void
|
|
lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
|
|
unsigned num,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
unsigned i;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
assert(num <= PIPE_MAX_SAMPLERS);
|
|
|
|
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
|
|
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
|
|
|
|
if(view) {
|
|
struct pipe_resource *tex = view->texture;
|
|
struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
|
|
struct lp_jit_texture *jit_tex;
|
|
jit_tex = &setup->fs.current.jit_context.textures[i];
|
|
jit_tex->width = tex->width0;
|
|
jit_tex->height = tex->height0;
|
|
jit_tex->depth = tex->depth0;
|
|
jit_tex->last_level = tex->last_level;
|
|
|
|
/* We're referencing the texture's internal data, so save a
|
|
* reference to it.
|
|
*/
|
|
pipe_resource_reference(&setup->fs.current_tex[i], tex);
|
|
|
|
if (!lp_tex->dt) {
|
|
/* regular texture - setup array of mipmap level pointers */
|
|
int j;
|
|
for (j = 0; j <= tex->last_level; j++) {
|
|
jit_tex->data[j] =
|
|
llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
|
|
LP_TEX_LAYOUT_LINEAR);
|
|
jit_tex->row_stride[j] = lp_tex->row_stride[j];
|
|
jit_tex->img_stride[j] = lp_tex->img_stride[j];
|
|
}
|
|
}
|
|
else {
|
|
/* display target texture/surface */
|
|
/*
|
|
* XXX: Where should this be unmapped?
|
|
*/
|
|
|
|
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
|
|
struct sw_winsys *winsys = screen->winsys;
|
|
jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
|
|
PIPE_TRANSFER_READ);
|
|
jit_tex->row_stride[0] = lp_tex->row_stride[0];
|
|
jit_tex->img_stride[0] = lp_tex->img_stride[0];
|
|
assert(jit_tex->data[0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
|
|
/**
|
|
* Is the given texture referenced by any scene?
|
|
* Note: we have to check all scenes including any scenes currently
|
|
* being rendered and the current scene being built.
|
|
*/
|
|
unsigned
|
|
lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
|
|
const struct pipe_resource *texture )
|
|
{
|
|
unsigned i;
|
|
|
|
/* check the render targets */
|
|
for (i = 0; i < setup->fb.nr_cbufs; i++) {
|
|
if (setup->fb.cbufs[i]->texture == texture)
|
|
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
|
|
}
|
|
if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
|
|
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
|
|
}
|
|
|
|
/* check textures referenced by the scene */
|
|
for (i = 0; i < Elements(setup->scenes); i++) {
|
|
if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
|
|
return PIPE_REFERENCED_FOR_READ;
|
|
}
|
|
}
|
|
|
|
return PIPE_UNREFERENCED;
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by vbuf code when we're about to draw something.
|
|
*/
|
|
void
|
|
lp_setup_update_state( struct lp_setup_context *setup )
|
|
{
|
|
struct lp_scene *scene;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
setup_check_scene_size_and_flush(setup);
|
|
|
|
scene = lp_setup_get_current_scene(setup);
|
|
|
|
assert(setup->fs.current.jit_function);
|
|
|
|
/* Some of the 'draw' pipeline stages may have changed some driver state.
|
|
* Make sure we've processed those state changes before anything else.
|
|
*
|
|
* XXX this is the only place where llvmpipe_context is used in the
|
|
* setup code. This may get refactored/changed...
|
|
*/
|
|
{
|
|
struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
|
|
if (lp->dirty) {
|
|
llvmpipe_update_derived(lp);
|
|
}
|
|
assert(lp->dirty == 0);
|
|
}
|
|
|
|
if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
|
|
uint8_t *stored;
|
|
unsigned i, j;
|
|
|
|
stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
|
|
|
|
if (stored) {
|
|
/* smear each blend color component across 16 ubyte elements */
|
|
for (i = 0; i < 4; ++i) {
|
|
uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
|
|
for (j = 0; j < 16; ++j)
|
|
stored[i*16 + j] = c;
|
|
}
|
|
|
|
setup->blend_color.stored = stored;
|
|
|
|
setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
|
|
}
|
|
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
|
|
float *stored;
|
|
|
|
stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
|
|
|
|
if (stored) {
|
|
stored[0] = (float) setup->scissor.current.minx;
|
|
stored[1] = (float) setup->scissor.current.miny;
|
|
stored[2] = (float) setup->scissor.current.maxx;
|
|
stored[3] = (float) setup->scissor.current.maxy;
|
|
|
|
setup->scissor.stored = stored;
|
|
|
|
setup->fs.current.jit_context.scissor_xmin = stored[0];
|
|
setup->fs.current.jit_context.scissor_ymin = stored[1];
|
|
setup->fs.current.jit_context.scissor_xmax = stored[2];
|
|
setup->fs.current.jit_context.scissor_ymax = stored[3];
|
|
}
|
|
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
|
|
struct pipe_resource *buffer = setup->constants.current;
|
|
|
|
if(buffer) {
|
|
unsigned current_size = buffer->width0;
|
|
const void *current_data = llvmpipe_resource_data(buffer);
|
|
|
|
/* TODO: copy only the actually used constants? */
|
|
|
|
if(setup->constants.stored_size != current_size ||
|
|
!setup->constants.stored_data ||
|
|
memcmp(setup->constants.stored_data,
|
|
current_data,
|
|
current_size) != 0) {
|
|
void *stored;
|
|
|
|
stored = lp_scene_alloc(scene, current_size);
|
|
if(stored) {
|
|
memcpy(stored,
|
|
current_data,
|
|
current_size);
|
|
setup->constants.stored_size = current_size;
|
|
setup->constants.stored_data = stored;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
setup->constants.stored_size = 0;
|
|
setup->constants.stored_data = NULL;
|
|
}
|
|
|
|
setup->fs.current.jit_context.constants = setup->constants.stored_data;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
|
|
if(setup->dirty & LP_SETUP_NEW_FS) {
|
|
if(!setup->fs.stored ||
|
|
memcmp(setup->fs.stored,
|
|
&setup->fs.current,
|
|
sizeof setup->fs.current) != 0) {
|
|
/* The fs state that's been stored in the scene is different from
|
|
* the new, current state. So allocate a new lp_rast_state object
|
|
* and append it to the bin's setup data buffer.
|
|
*/
|
|
uint i;
|
|
struct lp_rast_state *stored =
|
|
(struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
|
|
if(stored) {
|
|
memcpy(stored,
|
|
&setup->fs.current,
|
|
sizeof setup->fs.current);
|
|
setup->fs.stored = stored;
|
|
|
|
/* put the state-set command into all bins */
|
|
lp_scene_bin_state_command( scene,
|
|
lp_rast_set_state,
|
|
lp_rast_arg_state(setup->fs.stored) );
|
|
}
|
|
|
|
/* The scene now references the textures in the rasterization
|
|
* state record. Note that now.
|
|
*/
|
|
for (i = 0; i < Elements(setup->fs.current_tex); i++) {
|
|
if (setup->fs.current_tex[i])
|
|
lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
setup->dirty = 0;
|
|
|
|
assert(setup->fs.stored);
|
|
}
|
|
|
|
|
|
|
|
/* Only caller is lp_setup_vbuf_destroy()
|
|
*/
|
|
void
|
|
lp_setup_destroy( struct lp_setup_context *setup )
|
|
{
|
|
uint i;
|
|
|
|
reset_context( setup );
|
|
|
|
util_unreference_framebuffer_state(&setup->fb);
|
|
|
|
for (i = 0; i < Elements(setup->fs.current_tex); i++) {
|
|
pipe_resource_reference(&setup->fs.current_tex[i], NULL);
|
|
}
|
|
|
|
pipe_resource_reference(&setup->constants.current, NULL);
|
|
|
|
/* free the scenes in the 'empty' queue */
|
|
while (1) {
|
|
struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
|
|
if (!scene)
|
|
break;
|
|
lp_scene_destroy(scene);
|
|
}
|
|
|
|
lp_scene_queue_destroy(setup->empty_scenes);
|
|
|
|
lp_rast_destroy( setup->rast );
|
|
|
|
FREE( setup );
|
|
}
|
|
|
|
|
|
/**
|
|
* Create a new primitive tiling engine. Plug it into the backend of
|
|
* the draw module. Currently also creates a rasterizer to use with
|
|
* it.
|
|
*/
|
|
struct lp_setup_context *
|
|
lp_setup_create( struct pipe_context *pipe,
|
|
struct draw_context *draw )
|
|
{
|
|
struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
|
|
struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
|
|
unsigned i;
|
|
|
|
if (!setup)
|
|
return NULL;
|
|
|
|
lp_setup_init_vbuf(setup);
|
|
|
|
setup->empty_scenes = lp_scene_queue_create();
|
|
if (!setup->empty_scenes)
|
|
goto fail;
|
|
|
|
/* XXX: move this to the screen and share between contexts:
|
|
*/
|
|
setup->num_threads = screen->num_threads;
|
|
setup->rast = lp_rast_create(screen->num_threads);
|
|
if (!setup->rast)
|
|
goto fail;
|
|
|
|
setup->vbuf = draw_vbuf_stage(draw, &setup->base);
|
|
if (!setup->vbuf)
|
|
goto fail;
|
|
|
|
draw_set_rasterize_stage(draw, setup->vbuf);
|
|
draw_set_render(draw, &setup->base);
|
|
|
|
/* create some empty scenes */
|
|
for (i = 0; i < MAX_SCENES; i++) {
|
|
setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
|
|
|
|
lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
|
|
}
|
|
|
|
setup->triangle = first_triangle;
|
|
setup->line = first_line;
|
|
setup->point = first_point;
|
|
|
|
setup->dirty = ~0;
|
|
|
|
return setup;
|
|
|
|
fail:
|
|
if (setup->rast)
|
|
lp_rast_destroy( setup->rast );
|
|
|
|
if (setup->vbuf)
|
|
;
|
|
|
|
if (setup->empty_scenes)
|
|
lp_scene_queue_destroy(setup->empty_scenes);
|
|
|
|
FREE(setup);
|
|
return NULL;
|
|
}
|
|
|