Alyssa Rosenzweig db8ab52447 gallium: Stub support for Asahi + DRM
Copy-paste a pile of winsys code from panfrost and find-and-replace the name to
asahi. This should contain all the glue code needed for asahi+kmsro.

The kernel driver is under way (led by Asahi Lina, not me), but it's not
wred up here. My goal was rather to run shader-db, which expects a
render node, which means drm-shim, which means DRM loader support. With
this patch and a trivial drm-shim, shader-db runs.

In general I am reticent to touch UABI related code when the UABI hasn't been
finalized upstream, or started design at all, hence the RFC. Realistically this
patch assumes the following about the future UABI:

0. It will be a DRM driver. This is nonnegotiable.

1. The render node will be named "asahi". The other reasonable name would be
   "apple", which I'm using for the display controller (not yet upstream, but
   getting close).

2. Display and rendering will be split in the kernel, requiring kmsro in
   userspace, as agreed in past discussions.

   The 3D accelerator (AGX) and the display controller (DCP) are completely
   orthogonal blocks with separate lineages. True, Apple A14 (~= M1) has AGX and
   DCP together, and it seems like all the chips that will get upstream support
   will have this for the forseeable future. Nevertheless, it's a historical
   coincidence. Apple A12 had an AGX block with a pre-DCP Apple display
   controller, which would use a completely different display driver. Older SoCs
   had a PowerVR block with an Apple shader core, with a pre-DCP Apple display
   controller. Even older SoCs had a pure PowerVR block (+ Apple display).

   The AGX and DCP kernel drivers are not expected to share any nontrivial code.
   We don't gain anything by bundling them together. Likewise, the many
   codec blocks are completely orthogonal. This is all standard practice
   for Arm SoCs.

   It is true that AGX has never been used with a non-Apple display
   controller; it is highly unlikely this would change (either by AGX
   licensing out or something like Mali-DP getting licensed in). But
   an extra kmsro user doesn't actually add more complexity to Mesa, so
   shrug.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com> [meson, ack on gallium]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15940>
2022-10-29 12:04:41 -04:00
2022-10-29 12:04:41 -04:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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