
Task/Mesh stages are CS-like stages, and include many builtins (e.g. workgroup ID/index) and intrinsics (e.g. workgroup memory primitives) originally present only in CS. This commit add two new stages (task and mesh) that 'inherit' from CS by embedding a brw_cs_prog_data in their own prog_data structure, so that CS functionality can be easily reused. They also currently use the same helpers to select the SIMD variant to use -- that was recently added for CS. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
264 lines
9.2 KiB
C++
264 lines
9.2 KiB
C++
/*
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* Copyright © 2021 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "brw_compiler.h"
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#include "brw_fs.h"
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#include "brw_nir.h"
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#include "brw_private.h"
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#include "compiler/nir/nir_builder.h"
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#include "dev/intel_debug.h"
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using namespace brw;
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const unsigned *
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brw_compile_task(const struct brw_compiler *compiler,
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void *mem_ctx,
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struct brw_compile_task_params *params)
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{
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struct nir_shader *nir = params->nir;
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const struct brw_task_prog_key *key = params->key;
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struct brw_task_prog_data *prog_data = params->prog_data;
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const bool debug_enabled = INTEL_DEBUG(DEBUG_TASK);
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prog_data->base.base.stage = MESA_SHADER_TASK;
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prog_data->base.base.total_shared = nir->info.shared_size;
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prog_data->base.local_size[0] = nir->info.workgroup_size[0];
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prog_data->base.local_size[1] = nir->info.workgroup_size[1];
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prog_data->base.local_size[2] = nir->info.workgroup_size[2];
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const unsigned required_dispatch_width =
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brw_required_dispatch_width(&nir->info, key->base.subgroup_size_type);
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fs_visitor *v[3] = {0};
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const char *error[3] = {0};
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for (unsigned simd = 0; simd < 3; simd++) {
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if (!brw_simd_should_compile(mem_ctx, simd, compiler->devinfo, &prog_data->base,
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required_dispatch_width, &error[simd]))
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continue;
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const unsigned dispatch_width = 8 << simd;
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nir_shader *shader = nir_shader_clone(mem_ctx, nir);
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brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
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NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width);
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brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
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key->base.robust_buffer_access);
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v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base.base, shader, dispatch_width,
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-1 /* shader_time_index */, debug_enabled);
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if (prog_data->base.prog_mask) {
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unsigned first = ffs(prog_data->base.prog_mask) - 1;
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v[simd]->import_uniforms(v[first]);
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}
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const bool allow_spilling = !prog_data->base.prog_mask;
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if (v[simd]->run_task(allow_spilling))
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brw_simd_mark_compiled(simd, &prog_data->base, v[simd]->spilled_any_registers);
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else
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error[simd] = ralloc_strdup(mem_ctx, v[simd]->fail_msg);
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}
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int selected_simd = brw_simd_select(&prog_data->base);
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if (selected_simd < 0) {
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params->error_str = ralloc_asprintf(mem_ctx, "Can't compile shader: %s, %s and %s.\n",
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error[0], error[1], error[2]);;
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return NULL;
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}
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fs_visitor *selected = v[selected_simd];
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prog_data->base.prog_mask = 1 << selected_simd;
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fs_generator g(compiler, params->log_data, mem_ctx,
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&prog_data->base.base, false, MESA_SHADER_TASK);
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if (unlikely(debug_enabled)) {
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g.enable_debug(ralloc_asprintf(mem_ctx,
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"%s task shader %s",
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nir->info.label ? nir->info.label
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: "unnamed",
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nir->info.name));
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}
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g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
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selected->performance_analysis.require(), params->stats);
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delete v[0];
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delete v[1];
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delete v[2];
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return g.get_assembly();
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}
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const unsigned *
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brw_compile_mesh(const struct brw_compiler *compiler,
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void *mem_ctx,
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struct brw_compile_mesh_params *params)
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{
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struct nir_shader *nir = params->nir;
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const struct brw_mesh_prog_key *key = params->key;
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struct brw_mesh_prog_data *prog_data = params->prog_data;
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const bool debug_enabled = INTEL_DEBUG(DEBUG_MESH);
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prog_data->base.base.stage = MESA_SHADER_MESH;
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prog_data->base.base.total_shared = nir->info.shared_size;
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prog_data->base.local_size[0] = nir->info.workgroup_size[0];
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prog_data->base.local_size[1] = nir->info.workgroup_size[1];
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prog_data->base.local_size[2] = nir->info.workgroup_size[2];
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prog_data->primitive_type = nir->info.mesh.primitive_type;
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/* TODO(mesh): Use other index formats (that are more compact) for optimization. */
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prog_data->index_format = BRW_INDEX_FORMAT_U32;
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const unsigned required_dispatch_width =
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brw_required_dispatch_width(&nir->info, key->base.subgroup_size_type);
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fs_visitor *v[3] = {0};
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const char *error[3] = {0};
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for (int simd = 0; simd < 3; simd++) {
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if (!brw_simd_should_compile(mem_ctx, simd, compiler->devinfo, &prog_data->base,
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required_dispatch_width, &error[simd]))
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continue;
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const unsigned dispatch_width = 8 << simd;
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nir_shader *shader = nir_shader_clone(mem_ctx, nir);
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brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
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NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width);
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brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
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key->base.robust_buffer_access);
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v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
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&prog_data->base.base, shader, dispatch_width,
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-1 /* shader_time_index */, debug_enabled);
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if (prog_data->base.prog_mask) {
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unsigned first = ffs(prog_data->base.prog_mask) - 1;
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v[simd]->import_uniforms(v[first]);
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}
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const bool allow_spilling = !prog_data->base.prog_mask;
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if (v[simd]->run_mesh(allow_spilling))
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brw_simd_mark_compiled(simd, &prog_data->base, v[simd]->spilled_any_registers);
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else
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error[simd] = ralloc_strdup(mem_ctx, v[simd]->fail_msg);
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}
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int selected_simd = brw_simd_select(&prog_data->base);
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if (selected_simd < 0) {
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params->error_str = ralloc_asprintf(mem_ctx, "Can't compile shader: %s, %s and %s.\n",
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error[0], error[1], error[2]);;
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return NULL;
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}
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fs_visitor *selected = v[selected_simd];
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prog_data->base.prog_mask = 1 << selected_simd;
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fs_generator g(compiler, params->log_data, mem_ctx,
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&prog_data->base.base, false, MESA_SHADER_MESH);
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if (unlikely(debug_enabled)) {
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g.enable_debug(ralloc_asprintf(mem_ctx,
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"%s mesh shader %s",
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nir->info.label ? nir->info.label
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: "unnamed",
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nir->info.name));
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}
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g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
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selected->performance_analysis.require(), params->stats);
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delete v[0];
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delete v[1];
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delete v[2];
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return g.get_assembly();
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}
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void
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fs_visitor::nir_emit_task_intrinsic(const fs_builder &bld,
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nir_intrinsic_instr *instr)
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{
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assert(stage == MESA_SHADER_TASK);
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switch (instr->intrinsic) {
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case nir_intrinsic_store_output:
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case nir_intrinsic_load_output:
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/* TODO(mesh): Task Output. */
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break;
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default:
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nir_emit_task_mesh_intrinsic(bld, instr);
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break;
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}
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}
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void
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fs_visitor::nir_emit_mesh_intrinsic(const fs_builder &bld,
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nir_intrinsic_instr *instr)
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{
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assert(stage == MESA_SHADER_MESH);
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switch (instr->intrinsic) {
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case nir_intrinsic_load_input:
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/* TODO(mesh): Mesh Input. */
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break;
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case nir_intrinsic_store_per_primitive_output:
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case nir_intrinsic_store_per_vertex_output:
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case nir_intrinsic_store_output:
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case nir_intrinsic_load_per_vertex_output:
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case nir_intrinsic_load_per_primitive_output:
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case nir_intrinsic_load_output:
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/* TODO(mesh): Mesh Output. */
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break;
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default:
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nir_emit_task_mesh_intrinsic(bld, instr);
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break;
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}
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}
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void
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fs_visitor::nir_emit_task_mesh_intrinsic(const fs_builder &bld,
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nir_intrinsic_instr *instr)
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{
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assert(stage == MESA_SHADER_MESH || stage == MESA_SHADER_TASK);
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switch (instr->intrinsic) {
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default:
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nir_emit_cs_intrinsic(bld, instr);
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break;
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}
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}
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