Files
third_party_mesa3d/src/intel/compiler/brw_mesh.cpp
Caio Oliveira db23c41537 intel/compiler: Add backend compiler basics for Task/Mesh
Task/Mesh stages are CS-like stages, and include many
builtins (e.g. workgroup ID/index) and intrinsics (e.g. workgroup
memory primitives) originally present only in CS.

This commit add two new stages (task and mesh) that 'inherit' from CS
by embedding a brw_cs_prog_data in their own prog_data structure, so
that CS functionality can be easily reused.  They also currently use
the same helpers to select the SIMD variant to use -- that was
recently added for CS.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13661>
2021-12-04 00:41:46 +00:00

264 lines
9.2 KiB
C++

/*
* Copyright © 2021 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_compiler.h"
#include "brw_fs.h"
#include "brw_nir.h"
#include "brw_private.h"
#include "compiler/nir/nir_builder.h"
#include "dev/intel_debug.h"
using namespace brw;
const unsigned *
brw_compile_task(const struct brw_compiler *compiler,
void *mem_ctx,
struct brw_compile_task_params *params)
{
struct nir_shader *nir = params->nir;
const struct brw_task_prog_key *key = params->key;
struct brw_task_prog_data *prog_data = params->prog_data;
const bool debug_enabled = INTEL_DEBUG(DEBUG_TASK);
prog_data->base.base.stage = MESA_SHADER_TASK;
prog_data->base.base.total_shared = nir->info.shared_size;
prog_data->base.local_size[0] = nir->info.workgroup_size[0];
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
const unsigned required_dispatch_width =
brw_required_dispatch_width(&nir->info, key->base.subgroup_size_type);
fs_visitor *v[3] = {0};
const char *error[3] = {0};
for (unsigned simd = 0; simd < 3; simd++) {
if (!brw_simd_should_compile(mem_ctx, simd, compiler->devinfo, &prog_data->base,
required_dispatch_width, &error[simd]))
continue;
const unsigned dispatch_width = 8 << simd;
nir_shader *shader = nir_shader_clone(mem_ctx, nir);
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width);
brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
key->base.robust_buffer_access);
v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
&prog_data->base.base, shader, dispatch_width,
-1 /* shader_time_index */, debug_enabled);
if (prog_data->base.prog_mask) {
unsigned first = ffs(prog_data->base.prog_mask) - 1;
v[simd]->import_uniforms(v[first]);
}
const bool allow_spilling = !prog_data->base.prog_mask;
if (v[simd]->run_task(allow_spilling))
brw_simd_mark_compiled(simd, &prog_data->base, v[simd]->spilled_any_registers);
else
error[simd] = ralloc_strdup(mem_ctx, v[simd]->fail_msg);
}
int selected_simd = brw_simd_select(&prog_data->base);
if (selected_simd < 0) {
params->error_str = ralloc_asprintf(mem_ctx, "Can't compile shader: %s, %s and %s.\n",
error[0], error[1], error[2]);;
return NULL;
}
fs_visitor *selected = v[selected_simd];
prog_data->base.prog_mask = 1 << selected_simd;
fs_generator g(compiler, params->log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_TASK);
if (unlikely(debug_enabled)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s task shader %s",
nir->info.label ? nir->info.label
: "unnamed",
nir->info.name));
}
g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
selected->performance_analysis.require(), params->stats);
delete v[0];
delete v[1];
delete v[2];
return g.get_assembly();
}
const unsigned *
brw_compile_mesh(const struct brw_compiler *compiler,
void *mem_ctx,
struct brw_compile_mesh_params *params)
{
struct nir_shader *nir = params->nir;
const struct brw_mesh_prog_key *key = params->key;
struct brw_mesh_prog_data *prog_data = params->prog_data;
const bool debug_enabled = INTEL_DEBUG(DEBUG_MESH);
prog_data->base.base.stage = MESA_SHADER_MESH;
prog_data->base.base.total_shared = nir->info.shared_size;
prog_data->base.local_size[0] = nir->info.workgroup_size[0];
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
prog_data->primitive_type = nir->info.mesh.primitive_type;
/* TODO(mesh): Use other index formats (that are more compact) for optimization. */
prog_data->index_format = BRW_INDEX_FORMAT_U32;
const unsigned required_dispatch_width =
brw_required_dispatch_width(&nir->info, key->base.subgroup_size_type);
fs_visitor *v[3] = {0};
const char *error[3] = {0};
for (int simd = 0; simd < 3; simd++) {
if (!brw_simd_should_compile(mem_ctx, simd, compiler->devinfo, &prog_data->base,
required_dispatch_width, &error[simd]))
continue;
const unsigned dispatch_width = 8 << simd;
nir_shader *shader = nir_shader_clone(mem_ctx, nir);
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width);
brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
key->base.robust_buffer_access);
v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
&prog_data->base.base, shader, dispatch_width,
-1 /* shader_time_index */, debug_enabled);
if (prog_data->base.prog_mask) {
unsigned first = ffs(prog_data->base.prog_mask) - 1;
v[simd]->import_uniforms(v[first]);
}
const bool allow_spilling = !prog_data->base.prog_mask;
if (v[simd]->run_mesh(allow_spilling))
brw_simd_mark_compiled(simd, &prog_data->base, v[simd]->spilled_any_registers);
else
error[simd] = ralloc_strdup(mem_ctx, v[simd]->fail_msg);
}
int selected_simd = brw_simd_select(&prog_data->base);
if (selected_simd < 0) {
params->error_str = ralloc_asprintf(mem_ctx, "Can't compile shader: %s, %s and %s.\n",
error[0], error[1], error[2]);;
return NULL;
}
fs_visitor *selected = v[selected_simd];
prog_data->base.prog_mask = 1 << selected_simd;
fs_generator g(compiler, params->log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_MESH);
if (unlikely(debug_enabled)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s mesh shader %s",
nir->info.label ? nir->info.label
: "unnamed",
nir->info.name));
}
g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
selected->performance_analysis.require(), params->stats);
delete v[0];
delete v[1];
delete v[2];
return g.get_assembly();
}
void
fs_visitor::nir_emit_task_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_TASK);
switch (instr->intrinsic) {
case nir_intrinsic_store_output:
case nir_intrinsic_load_output:
/* TODO(mesh): Task Output. */
break;
default:
nir_emit_task_mesh_intrinsic(bld, instr);
break;
}
}
void
fs_visitor::nir_emit_mesh_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_MESH);
switch (instr->intrinsic) {
case nir_intrinsic_load_input:
/* TODO(mesh): Mesh Input. */
break;
case nir_intrinsic_store_per_primitive_output:
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_store_output:
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_load_per_primitive_output:
case nir_intrinsic_load_output:
/* TODO(mesh): Mesh Output. */
break;
default:
nir_emit_task_mesh_intrinsic(bld, instr);
break;
}
}
void
fs_visitor::nir_emit_task_mesh_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_MESH || stage == MESA_SHADER_TASK);
switch (instr->intrinsic) {
default:
nir_emit_cs_intrinsic(bld, instr);
break;
}
}