Files
third_party_mesa3d/src/intel/compiler/brw_mesh.cpp
Marcin Ślusarz 9bac88856d intel/compiler: fix loading of draw_id from task & mesh payload
Previously both destination and source were floats, so no casting was
performed, but with 7664c85b1d source register was reinterpreted as
unsigned integer, so MOV started casting that integer to float.

Fixes: 7664c85b1d ("intel/compiler: Create and use struct for TASK and MESH thread payloads")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18886>
2022-09-29 17:17:25 +00:00

1296 lines
46 KiB
C++

/*
* Copyright © 2021 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_compiler.h"
#include "brw_fs.h"
#include "brw_nir.h"
#include "brw_private.h"
#include "compiler/nir/nir_builder.h"
#include "dev/intel_debug.h"
using namespace brw;
static bool
brw_nir_lower_load_uniforms_filter(const nir_instr *instr,
UNUSED const void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
return intrin->intrinsic == nir_intrinsic_load_uniform;
}
static nir_ssa_def *
brw_nir_lower_load_uniforms_impl(nir_builder *b, nir_instr *instr,
UNUSED void *data)
{
assert(instr->type == nir_instr_type_intrinsic);
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
assert(intrin->intrinsic == nir_intrinsic_load_uniform);
/* Read the first few 32-bit scalars from InlineData. */
if (nir_src_is_const(intrin->src[0]) &&
nir_dest_bit_size(intrin->dest) == 32 &&
nir_dest_num_components(intrin->dest) == 1) {
unsigned off = nir_intrinsic_base(intrin) + nir_src_as_uint(intrin->src[0]);
unsigned off_dw = off / 4;
if (off % 4 == 0 && off_dw < BRW_TASK_MESH_PUSH_CONSTANTS_SIZE_DW) {
off_dw += BRW_TASK_MESH_PUSH_CONSTANTS_START_DW;
return nir_load_mesh_inline_data_intel(b, 32, off_dw);
}
}
return brw_nir_load_global_const(b, intrin,
nir_load_mesh_inline_data_intel(b, 64, 0), 0);
}
static bool
brw_nir_lower_load_uniforms(nir_shader *nir)
{
return nir_shader_lower_instructions(nir, brw_nir_lower_load_uniforms_filter,
brw_nir_lower_load_uniforms_impl, NULL);
}
static inline int
type_size_scalar_dwords(const struct glsl_type *type, bool bindless)
{
return glsl_count_dword_slots(type, bindless);
}
/* TODO(mesh): Make this a common function. */
static void
shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
{
assert(glsl_type_is_vector_or_scalar(type));
uint32_t comp_size = glsl_type_is_boolean(type)
? 4 : glsl_get_bit_size(type) / 8;
unsigned length = glsl_get_vector_elements(type);
*size = comp_size * length,
*align = comp_size * (length == 3 ? 4 : length);
}
static bool
brw_nir_lower_launch_mesh_workgroups_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_launch_mesh_workgroups)
return false;
b->cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *local_invocation_index = nir_load_local_invocation_index(b);
/* Make sure that the mesh workgroup size is taken from the first invocation
* (nir_intrinsic_launch_mesh_workgroups requirement)
*/
nir_ssa_def *cmp = nir_ieq(b, local_invocation_index, nir_imm_int(b, 0));
nir_if *if_stmt = nir_push_if(b, cmp);
{
/* TUE header contains 4 words:
*
* - Word 0 for Task Count.
*
* - Words 1-3 used for "Dispatch Dimensions" feature, to allow mapping a
* 3D dispatch into the 1D dispatch supported by HW.
*/
nir_ssa_def *x = nir_channel(b, intrin->src[0].ssa, 0);
nir_ssa_def *y = nir_channel(b, intrin->src[0].ssa, 1);
nir_ssa_def *z = nir_channel(b, intrin->src[0].ssa, 2);
nir_ssa_def *task_count = nir_imul(b, x, nir_imul(b, y, z));
nir_ssa_def *tue_header = nir_vec4(b, task_count, x, y, z);
nir_store_task_payload(b, tue_header, nir_imm_int(b, 0));
}
nir_pop_if(b, if_stmt);
nir_instr_remove(instr);
return true;
}
static bool
brw_nir_lower_launch_mesh_workgroups(nir_shader *nir)
{
return nir_shader_instructions_pass(nir,
brw_nir_lower_launch_mesh_workgroups_instr,
nir_metadata_none,
NULL);
}
static void
brw_nir_lower_tue_outputs(nir_shader *nir, brw_tue_map *map)
{
memset(map, 0, sizeof(*map));
NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out,
type_size_scalar_dwords, nir_lower_io_lower_64bit_to_32);
/* From bspec: "It is suggested that SW reserve the 16 bytes following the
* TUE Header, and therefore start the SW-defined data structure at 32B
* alignment. This allows the TUE Header to always be written as 32 bytes
* with 32B alignment, the most optimal write performance case."
*/
map->per_task_data_start_dw = 8;
/* Lowering to explicit types will start offsets from task_payload_size, so
* set it to start after the header.
*/
nir->info.task_payload_size = map->per_task_data_start_dw * 4;
NIR_PASS(_, nir, nir_lower_vars_to_explicit_types,
nir_var_mem_task_payload, shared_type_info);
NIR_PASS(_, nir, nir_lower_explicit_io,
nir_var_mem_task_payload, nir_address_format_32bit_offset);
map->size_dw = ALIGN(DIV_ROUND_UP(nir->info.task_payload_size, 4), 8);
}
static void
brw_print_tue_map(FILE *fp, const struct brw_tue_map *map)
{
fprintf(fp, "TUE (%d dwords)\n\n", map->size_dw);
}
static bool
brw_nir_adjust_task_payload_offsets_instr(struct nir_builder *b,
nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_store_task_payload:
case nir_intrinsic_load_task_payload: {
nir_src *offset_src = nir_get_io_offset_src(intrin);
if (nir_src_is_const(*offset_src))
assert(nir_src_as_uint(*offset_src) % 4 == 0);
b->cursor = nir_before_instr(&intrin->instr);
/* Regular I/O uses dwords while explicit I/O used for task payload uses
* bytes. Normalize it to dwords.
*
* TODO(mesh): Figure out how to handle 8-bit, 16-bit.
*/
assert(offset_src->is_ssa);
nir_ssa_def *offset = nir_ishr_imm(b, offset_src->ssa, 2);
nir_instr_rewrite_src(&intrin->instr, offset_src, nir_src_for_ssa(offset));
return true;
}
default:
return false;
}
}
static bool
brw_nir_adjust_task_payload_offsets(nir_shader *nir)
{
return nir_shader_instructions_pass(nir,
brw_nir_adjust_task_payload_offsets_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
}
static void
brw_nir_adjust_payload(nir_shader *shader, const struct brw_compiler *compiler)
{
/* Adjustment of task payload offsets must be performed *after* last pass
* which interprets them as bytes, because it changes their unit.
*/
bool adjusted = false;
NIR_PASS(adjusted, shader, brw_nir_adjust_task_payload_offsets);
if (adjusted) /* clean up the mess created by offset adjustments */
NIR_PASS(_, shader, nir_opt_constant_folding);
}
const unsigned *
brw_compile_task(const struct brw_compiler *compiler,
void *mem_ctx,
struct brw_compile_task_params *params)
{
struct nir_shader *nir = params->nir;
const struct brw_task_prog_key *key = params->key;
struct brw_task_prog_data *prog_data = params->prog_data;
const bool debug_enabled = INTEL_DEBUG(DEBUG_TASK);
brw_nir_lower_tue_outputs(nir, &prog_data->map);
nir_lower_task_shader_options lower_ts_opt = {
.payload_to_shared_for_atomics = true,
.payload_to_shared_for_small_types = true,
};
NIR_PASS(_, nir, nir_lower_task_shader, lower_ts_opt);
NIR_PASS(_, nir, brw_nir_lower_launch_mesh_workgroups);
prog_data->base.base.stage = MESA_SHADER_TASK;
prog_data->base.base.total_shared = nir->info.shared_size;
prog_data->base.base.total_scratch = 0;
prog_data->base.local_size[0] = nir->info.workgroup_size[0];
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
prog_data->uses_drawid =
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
const unsigned required_dispatch_width =
brw_required_dispatch_width(&nir->info);
fs_visitor *v[3] = {0};
const char *error[3] = {0};
for (unsigned simd = 0; simd < 3; simd++) {
if (!brw_simd_should_compile(mem_ctx, simd, compiler->devinfo, &prog_data->base,
required_dispatch_width, &error[simd]))
continue;
const unsigned dispatch_width = 8 << simd;
nir_shader *shader = nir_shader_clone(mem_ctx, nir);
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
NIR_PASS(_, shader, brw_nir_lower_load_uniforms);
NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width);
brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
key->base.robust_buffer_access);
brw_nir_adjust_payload(shader, compiler);
v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
&prog_data->base.base, shader, dispatch_width,
debug_enabled);
if (prog_data->base.prog_mask) {
unsigned first = ffs(prog_data->base.prog_mask) - 1;
v[simd]->import_uniforms(v[first]);
}
const bool allow_spilling = !prog_data->base.prog_mask;
if (v[simd]->run_task(allow_spilling))
brw_simd_mark_compiled(simd, &prog_data->base, v[simd]->spilled_any_registers);
else
error[simd] = ralloc_strdup(mem_ctx, v[simd]->fail_msg);
}
int selected_simd = brw_simd_select(&prog_data->base);
if (selected_simd < 0) {
params->error_str = ralloc_asprintf(mem_ctx, "Can't compile shader: %s, %s and %s.\n",
error[0], error[1], error[2]);;
return NULL;
}
fs_visitor *selected = v[selected_simd];
prog_data->base.prog_mask = 1 << selected_simd;
if (unlikely(debug_enabled)) {
fprintf(stderr, "Task Output ");
brw_print_tue_map(stderr, &prog_data->map);
}
fs_generator g(compiler, params->log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_TASK);
if (unlikely(debug_enabled)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s task shader %s",
nir->info.label ? nir->info.label
: "unnamed",
nir->info.name));
}
g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
selected->performance_analysis.require(), params->stats);
delete v[0];
delete v[1];
delete v[2];
return g.get_assembly();
}
static void
brw_nir_lower_tue_inputs(nir_shader *nir, const brw_tue_map *map)
{
if (!map)
return;
nir->info.task_payload_size = map->per_task_data_start_dw * 4;
bool progress = false;
NIR_PASS(progress, nir, nir_lower_vars_to_explicit_types,
nir_var_mem_task_payload, shared_type_info);
if (progress) {
/* The types for Task Output and Mesh Input should match, so their sizes
* should also match.
*/
assert(map->size_dw == ALIGN(DIV_ROUND_UP(nir->info.task_payload_size, 4), 8));
} else {
/* Mesh doesn't read any input, to make it clearer set the
* task_payload_size to zero instead of keeping an incomplete size that
* just includes the header.
*/
nir->info.task_payload_size = 0;
}
NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_task_payload,
nir_address_format_32bit_offset);
}
/* Mesh URB Entry consists of an initial section
*
* - Primitive Count
* - Primitive Indices (from 0 to Max-1)
* - Padding to 32B if needed
*
* optionally followed by a section for per-primitive data,
* in which each primitive (from 0 to Max-1) gets
*
* - Primitive Header (e.g. ViewportIndex)
* - Primitive Custom Attributes
*
* then followed by a section for per-vertex data
*
* - Vertex Header (e.g. Position)
* - Vertex Custom Attributes
*
* Each per-element section has a pitch and a starting offset. All the
* individual attributes offsets in start_dw are considering the first entry
* of the section (i.e. where the Position for first vertex, or ViewportIndex
* for first primitive). Attributes for other elements are calculated using
* the pitch.
*/
static void
brw_compute_mue_map(struct nir_shader *nir, struct brw_mue_map *map)
{
memset(map, 0, sizeof(*map));
for (int i = 0; i < VARYING_SLOT_MAX; i++)
map->start_dw[i] = -1;
unsigned vertices_per_primitive =
num_mesh_vertices_per_primitive(nir->info.mesh.primitive_type);
map->max_primitives = nir->info.mesh.max_primitives_out;
map->max_vertices = nir->info.mesh.max_vertices_out;
uint64_t outputs_written = nir->info.outputs_written;
/* Assign initial section. */
if (BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT) & outputs_written) {
map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT] = 0;
outputs_written &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT);
}
if (BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES) & outputs_written) {
map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES] = 1;
outputs_written &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
}
/* One dword for primitives count then K extra dwords for each
* primitive. Note this should change when we implement other index types.
*/
const unsigned primitive_list_size_dw = 1 + vertices_per_primitive * map->max_primitives;
/* TODO(mesh): Multiview. */
map->per_primitive_header_size_dw =
(nir->info.outputs_written & (BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) |
BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE) |
BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE) |
BITFIELD64_BIT(VARYING_SLOT_LAYER))) ? 8 : 0;
map->per_primitive_start_dw = ALIGN(primitive_list_size_dw, 8);
map->per_primitive_data_size_dw = 0;
u_foreach_bit64(location, outputs_written & nir->info.per_primitive_outputs) {
assert(map->start_dw[location] == -1);
unsigned start;
switch (location) {
case VARYING_SLOT_PRIMITIVE_SHADING_RATE:
start = map->per_primitive_start_dw + 0;
break;
case VARYING_SLOT_LAYER:
start = map->per_primitive_start_dw + 1; /* RTAIndex */
break;
case VARYING_SLOT_VIEWPORT:
start = map->per_primitive_start_dw + 2;
break;
case VARYING_SLOT_CULL_PRIMITIVE:
start = map->per_primitive_start_dw + 3;
break;
default:
assert(location == VARYING_SLOT_PRIMITIVE_ID ||
location >= VARYING_SLOT_VAR0);
start = map->per_primitive_start_dw +
map->per_primitive_header_size_dw +
map->per_primitive_data_size_dw;
map->per_primitive_data_size_dw += 4;
break;
}
map->start_dw[location] = start;
}
map->per_primitive_pitch_dw = ALIGN(map->per_primitive_header_size_dw +
map->per_primitive_data_size_dw, 8);
map->per_vertex_start_dw = ALIGN(map->per_primitive_start_dw +
map->per_primitive_pitch_dw * map->max_primitives, 8);
/* TODO(mesh): Multiview. */
unsigned fixed_header_size = 8;
map->per_vertex_header_size_dw = ALIGN(fixed_header_size +
nir->info.clip_distance_array_size +
nir->info.cull_distance_array_size, 8);
map->per_vertex_data_size_dw = 0;
u_foreach_bit64(location, outputs_written & ~nir->info.per_primitive_outputs) {
assert(map->start_dw[location] == -1);
unsigned start;
switch (location) {
case VARYING_SLOT_PSIZ:
start = map->per_vertex_start_dw + 3;
break;
case VARYING_SLOT_POS:
start = map->per_vertex_start_dw + 4;
break;
case VARYING_SLOT_CLIP_DIST0:
start = map->per_vertex_start_dw + fixed_header_size + 0;
break;
case VARYING_SLOT_CLIP_DIST1:
start = map->per_vertex_start_dw + fixed_header_size + 4;
break;
case VARYING_SLOT_CULL_DIST0:
case VARYING_SLOT_CULL_DIST1:
unreachable("cull distances should be lowered earlier");
break;
default:
assert(location >= VARYING_SLOT_VAR0);
start = map->per_vertex_start_dw +
map->per_vertex_header_size_dw +
map->per_vertex_data_size_dw;
map->per_vertex_data_size_dw += 4;
break;
}
map->start_dw[location] = start;
}
map->per_vertex_pitch_dw = ALIGN(map->per_vertex_header_size_dw +
map->per_vertex_data_size_dw, 8);
map->size_dw =
map->per_vertex_start_dw + map->per_vertex_pitch_dw * map->max_vertices;
assert(map->size_dw % 8 == 0);
}
static void
brw_print_mue_map(FILE *fp, const struct brw_mue_map *map)
{
fprintf(fp, "MUE map (%d dwords, %d primitives, %d vertices)\n",
map->size_dw, map->max_primitives, map->max_vertices);
fprintf(fp, " %4d: VARYING_SLOT_PRIMITIVE_COUNT\n",
map->start_dw[VARYING_SLOT_PRIMITIVE_COUNT]);
fprintf(fp, " %4d: VARYING_SLOT_PRIMITIVE_INDICES\n",
map->start_dw[VARYING_SLOT_PRIMITIVE_INDICES]);
fprintf(fp, " ----- per primitive (start %d, header_size %d, data_size %d, pitch %d)\n",
map->per_primitive_start_dw,
map->per_primitive_header_size_dw,
map->per_primitive_data_size_dw,
map->per_primitive_pitch_dw);
for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
if (map->start_dw[i] < 0)
continue;
const unsigned offset = map->start_dw[i];
if (offset >= map->per_primitive_start_dw &&
offset < map->per_primitive_start_dw + map->per_primitive_pitch_dw) {
fprintf(fp, " %4d: %s\n", offset,
gl_varying_slot_name_for_stage((gl_varying_slot)i,
MESA_SHADER_MESH));
}
}
fprintf(fp, " ----- per vertex (start %d, header_size %d, data_size %d, pitch %d)\n",
map->per_vertex_start_dw,
map->per_vertex_header_size_dw,
map->per_vertex_data_size_dw,
map->per_vertex_pitch_dw);
for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
if (map->start_dw[i] < 0)
continue;
const unsigned offset = map->start_dw[i];
if (offset >= map->per_vertex_start_dw &&
offset < map->per_vertex_start_dw + map->per_vertex_pitch_dw) {
fprintf(fp, " %4d: %s\n", offset,
gl_varying_slot_name_for_stage((gl_varying_slot)i,
MESA_SHADER_MESH));
}
}
fprintf(fp, "\n");
}
static void
brw_nir_lower_mue_outputs(nir_shader *nir, const struct brw_mue_map *map)
{
nir_foreach_shader_out_variable(var, nir) {
int location = var->data.location;
assert(location >= 0);
assert(map->start_dw[location] != -1);
var->data.driver_location = map->start_dw[location];
}
NIR_PASS(_, nir, nir_lower_io, nir_var_shader_out,
type_size_scalar_dwords, nir_lower_io_lower_64bit_to_32);
}
static void
brw_nir_initialize_mue(nir_shader *nir,
const struct brw_mue_map *map,
unsigned dispatch_width)
{
assert(map->per_primitive_header_size_dw > 0);
nir_builder b;
nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
nir_builder_init(&b, entrypoint);
b.cursor = nir_before_block(nir_start_block(entrypoint));
nir_ssa_def *dw_off = nir_imm_int(&b, 0);
nir_ssa_def *zerovec = nir_imm_vec4(&b, 0, 0, 0, 0);
/* TODO(mesh): can we write in bigger batches, generating fewer SENDs? */
assert(!nir->info.workgroup_size_variable);
const unsigned workgroup_size = nir->info.workgroup_size[0] *
nir->info.workgroup_size[1] *
nir->info.workgroup_size[2];
/* Invocations from a single workgroup will cooperate in zeroing MUE. */
/* How many prims each invocation needs to cover without checking its index? */
unsigned prims_per_inv = map->max_primitives / workgroup_size;
/* Zero first 4 dwords of MUE Primitive Header:
* Reserved, RTAIndex, ViewportIndex, CullPrimitiveMask.
*/
nir_ssa_def *local_invocation_index = nir_load_local_invocation_index(&b);
/* Zero primitive headers distanced by workgroup_size, starting from
* invocation index.
*/
for (unsigned prim_in_inv = 0; prim_in_inv < prims_per_inv; ++prim_in_inv) {
nir_ssa_def *prim = nir_iadd_imm(&b, local_invocation_index,
prim_in_inv * workgroup_size);
nir_store_per_primitive_output(&b, zerovec, prim, dw_off,
.base = (int)map->per_primitive_start_dw,
.write_mask = WRITEMASK_XYZW,
.component = 0,
.src_type = nir_type_uint32);
}
/* How many prims are left? */
unsigned remaining = map->max_primitives % workgroup_size;
if (remaining) {
/* Zero "remaining" primitive headers starting from the last one covered
* by the loop above + workgroup_size.
*/
nir_ssa_def *cmp = nir_ilt(&b, local_invocation_index,
nir_imm_int(&b, remaining));
nir_if *if_stmt = nir_push_if(&b, cmp);
{
nir_ssa_def *prim = nir_iadd_imm(&b, local_invocation_index,
prims_per_inv * workgroup_size);
nir_store_per_primitive_output(&b, zerovec, prim, dw_off,
.base = (int)map->per_primitive_start_dw,
.write_mask = WRITEMASK_XYZW,
.component = 0,
.src_type = nir_type_uint32);
}
nir_pop_if(&b, if_stmt);
}
/* If there's more than one subgroup, then we need to wait for all of them
* to finish initialization before we can proceed. Otherwise some subgroups
* may start filling MUE before other finished initializing.
*/
if (workgroup_size > dispatch_width) {
nir_scoped_barrier(&b, NIR_SCOPE_WORKGROUP, NIR_SCOPE_WORKGROUP,
NIR_MEMORY_ACQ_REL, nir_var_shader_out);
}
if (remaining) {
nir_metadata_preserve(entrypoint, nir_metadata_none);
} else {
nir_metadata_preserve(entrypoint, nir_metadata_block_index |
nir_metadata_dominance);
}
}
static bool
brw_nir_adjust_offset_for_arrayed_indices_instr(nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
const struct brw_mue_map *map = (const struct brw_mue_map *) data;
/* Remap per_vertex and per_primitive offsets using the extra source and
* the pitch.
*/
switch (intrin->intrinsic) {
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_store_per_vertex_output: {
const bool is_load = intrin->intrinsic == nir_intrinsic_load_per_vertex_output;
nir_src *index_src = &intrin->src[is_load ? 0 : 1];
nir_src *offset_src = &intrin->src[is_load ? 1 : 2];
assert(index_src->is_ssa);
b->cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *offset =
nir_iadd(b,
offset_src->ssa,
nir_imul_imm(b, index_src->ssa, map->per_vertex_pitch_dw));
nir_instr_rewrite_src(&intrin->instr, offset_src, nir_src_for_ssa(offset));
return true;
}
case nir_intrinsic_load_per_primitive_output:
case nir_intrinsic_store_per_primitive_output: {
const bool is_load = intrin->intrinsic == nir_intrinsic_load_per_primitive_output;
nir_src *index_src = &intrin->src[is_load ? 0 : 1];
nir_src *offset_src = &intrin->src[is_load ? 1 : 2];
assert(index_src->is_ssa);
b->cursor = nir_before_instr(&intrin->instr);
assert(index_src->is_ssa);
nir_ssa_def *offset =
nir_iadd(b,
offset_src->ssa,
nir_imul_imm(b, index_src->ssa, map->per_primitive_pitch_dw));
nir_instr_rewrite_src(&intrin->instr, offset_src, nir_src_for_ssa(offset));
return true;
}
default:
return false;
}
}
static bool
brw_nir_adjust_offset_for_arrayed_indices(nir_shader *nir, const struct brw_mue_map *map)
{
return nir_shader_instructions_pass(nir,
brw_nir_adjust_offset_for_arrayed_indices_instr,
nir_metadata_block_index |
nir_metadata_dominance,
(void *)map);
}
const unsigned *
brw_compile_mesh(const struct brw_compiler *compiler,
void *mem_ctx,
struct brw_compile_mesh_params *params)
{
struct nir_shader *nir = params->nir;
const struct brw_mesh_prog_key *key = params->key;
struct brw_mesh_prog_data *prog_data = params->prog_data;
const bool debug_enabled = INTEL_DEBUG(DEBUG_MESH);
prog_data->base.base.stage = MESA_SHADER_MESH;
prog_data->base.base.total_shared = nir->info.shared_size;
prog_data->base.base.total_scratch = 0;
prog_data->base.local_size[0] = nir->info.workgroup_size[0];
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
prog_data->clip_distance_mask = (1 << nir->info.clip_distance_array_size) - 1;
prog_data->cull_distance_mask =
((1 << nir->info.cull_distance_array_size) - 1) <<
nir->info.clip_distance_array_size;
prog_data->primitive_type = nir->info.mesh.primitive_type;
/* TODO(mesh): Use other index formats (that are more compact) for optimization. */
prog_data->index_format = BRW_INDEX_FORMAT_U32;
prog_data->uses_drawid =
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
brw_nir_lower_tue_inputs(nir, params->tue_map);
brw_compute_mue_map(nir, &prog_data->map);
brw_nir_lower_mue_outputs(nir, &prog_data->map);
const unsigned required_dispatch_width =
brw_required_dispatch_width(&nir->info);
fs_visitor *v[3] = {0};
const char *error[3] = {0};
for (int simd = 0; simd < 3; simd++) {
if (!brw_simd_should_compile(mem_ctx, simd, compiler->devinfo, &prog_data->base,
required_dispatch_width, &error[simd]))
continue;
const unsigned dispatch_width = 8 << simd;
nir_shader *shader = nir_shader_clone(mem_ctx, nir);
/*
* When Primitive Header is enabled, we may not generates writes to all
* fields, so let's initialize everything.
*/
if (prog_data->map.per_primitive_header_size_dw > 0)
NIR_PASS_V(shader, brw_nir_initialize_mue, &prog_data->map, dispatch_width);
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
NIR_PASS(_, shader, brw_nir_adjust_offset_for_arrayed_indices, &prog_data->map);
/* Load uniforms can do a better job for constants, so fold before it. */
NIR_PASS(_, shader, nir_opt_constant_folding);
NIR_PASS(_, shader, brw_nir_lower_load_uniforms);
NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width);
brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
key->base.robust_buffer_access);
brw_nir_adjust_payload(shader, compiler);
v[simd] = new fs_visitor(compiler, params->log_data, mem_ctx, &key->base,
&prog_data->base.base, shader, dispatch_width,
debug_enabled);
if (prog_data->base.prog_mask) {
unsigned first = ffs(prog_data->base.prog_mask) - 1;
v[simd]->import_uniforms(v[first]);
}
const bool allow_spilling = !prog_data->base.prog_mask;
if (v[simd]->run_mesh(allow_spilling))
brw_simd_mark_compiled(simd, &prog_data->base, v[simd]->spilled_any_registers);
else
error[simd] = ralloc_strdup(mem_ctx, v[simd]->fail_msg);
}
int selected_simd = brw_simd_select(&prog_data->base);
if (selected_simd < 0) {
params->error_str = ralloc_asprintf(mem_ctx, "Can't compile shader: %s, %s and %s.\n",
error[0], error[1], error[2]);;
return NULL;
}
fs_visitor *selected = v[selected_simd];
prog_data->base.prog_mask = 1 << selected_simd;
if (unlikely(debug_enabled)) {
if (params->tue_map) {
fprintf(stderr, "Mesh Input ");
brw_print_tue_map(stderr, params->tue_map);
}
fprintf(stderr, "Mesh Output ");
brw_print_mue_map(stderr, &prog_data->map);
}
fs_generator g(compiler, params->log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_MESH);
if (unlikely(debug_enabled)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s mesh shader %s",
nir->info.label ? nir->info.label
: "unnamed",
nir->info.name));
}
g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats,
selected->performance_analysis.require(), params->stats);
delete v[0];
delete v[1];
delete v[2];
return g.get_assembly();
}
static unsigned
component_from_intrinsic(nir_intrinsic_instr *instr)
{
if (nir_intrinsic_has_component(instr))
return nir_intrinsic_component(instr);
else
return 0;
}
static void
adjust_handle_and_offset(const fs_builder &bld,
fs_reg &urb_handle,
unsigned &urb_global_offset)
{
/* Make sure that URB global offset is below 2048 (2^11), because
* that's the maximum possible value encoded in Message Descriptor.
*/
unsigned adjustment = (urb_global_offset >> 11) << 11;
if (adjustment) {
fs_builder ubld8 = bld.group(8, 0).exec_all();
ubld8.ADD(urb_handle, urb_handle, brw_imm_ud(adjustment));
urb_global_offset -= adjustment;
}
}
static void
emit_urb_direct_writes(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &src, fs_reg urb_handle)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_nir_src));
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
const unsigned mask = nir_intrinsic_write_mask(instr);
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_nir_src) +
component_from_intrinsic(instr);
/* URB writes are vec4 aligned but the intrinsic offsets are in dwords.
* With a max of 4 components, an intrinsic can require up to two writes.
*
* First URB write will be shifted by comp_shift. If there are other
* components left, then dispatch a second write. In addition to that,
* take mask into account to decide whether each write will be actually
* needed.
*/
const unsigned comp_shift = offset_in_dwords % 4;
const unsigned first_comps = MIN2(comps, 4 - comp_shift);
const unsigned second_comps = comps - first_comps;
const unsigned first_mask = (mask << comp_shift) & 0xF;
const unsigned second_mask = (mask >> (4 - comp_shift)) & 0xF;
unsigned urb_global_offset = offset_in_dwords / 4;
adjust_handle_and_offset(bld, urb_handle, urb_global_offset);
if (first_mask > 0) {
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
fs_builder bld8 = bld.group(8, q);
fs_reg payload_srcs[4];
unsigned length = 0;
for (unsigned i = 0; i < comp_shift; i++)
payload_srcs[length++] = reg_undef;
for (unsigned c = 0; c < first_comps; c++)
payload_srcs[length++] = quarter(offset(src, bld, c), q);
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(first_mask << 16);
srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
BRW_REGISTER_TYPE_F);
bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->mlen = 2 + length;
inst->offset = urb_global_offset;
assert(inst->offset < 2048);
}
}
if (second_mask > 0) {
urb_global_offset++;
adjust_handle_and_offset(bld, urb_handle, urb_global_offset);
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
fs_builder bld8 = bld.group(8, q);
fs_reg payload_srcs[4];
unsigned length = 0;
for (unsigned c = 0; c < second_comps; c++)
payload_srcs[length++] = quarter(offset(src, bld, c + first_comps), q);
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(second_mask << 16);
srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
BRW_REGISTER_TYPE_F);
bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->mlen = 2 + length;
inst->offset = urb_global_offset;
assert(inst->offset < 2048);
}
}
}
static void
emit_urb_indirect_writes(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &src, const fs_reg &offset_src,
fs_reg urb_handle)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
const unsigned base_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
/* Use URB write message that allow different offsets per-slot. The offset
* is in units of vec4s (128 bits), so we use a write for each component,
* replicating it in the sources and applying the appropriate mask based on
* the dword offset.
*/
for (unsigned c = 0; c < comps; c++) {
if (((1 << c) & nir_intrinsic_write_mask(instr)) == 0)
continue;
fs_reg src_comp = offset(src, bld, c);
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
fs_builder bld8 = bld.group(8, q);
fs_reg off = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.MOV(off, quarter(offset_src, q));
bld8.ADD(off, off, brw_imm_ud(c + base_in_dwords));
fs_reg mask = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.AND(mask, off, brw_imm_ud(0x3));
fs_reg one = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.MOV(one, brw_imm_ud(1));
bld8.SHL(mask, one, mask);
bld8.SHL(mask, mask, brw_imm_ud(16));
bld8.SHR(off, off, brw_imm_ud(2));
fs_reg payload_srcs[4];
unsigned length = 0;
for (unsigned j = 0; j < 4; j++)
payload_srcs[length++] = quarter(src_comp, q);
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = mask;
srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, bld.shader->alloc.allocate(length),
BRW_REGISTER_TYPE_F);
bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->mlen = 3 + length;
inst->offset = 0;
}
}
}
static void
emit_urb_direct_reads(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &dest, fs_reg urb_handle)
{
assert(nir_dest_bit_size(instr->dest) == 32);
unsigned comps = nir_dest_num_components(instr->dest);
if (comps == 0)
return;
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_nir_src));
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_nir_src) +
component_from_intrinsic(instr);
unsigned urb_global_offset = offset_in_dwords / 4;
adjust_handle_and_offset(bld, urb_handle, urb_global_offset);
const unsigned comp_offset = offset_in_dwords % 4;
const unsigned num_regs = comp_offset + comps;
fs_builder ubld8 = bld.group(8, 0).exec_all();
fs_reg data = ubld8.vgrf(BRW_REGISTER_TYPE_UD, num_regs);
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
fs_inst *inst = ubld8.emit(SHADER_OPCODE_URB_READ_LOGICAL, data,
srcs, ARRAY_SIZE(srcs));
inst->mlen = 1;
inst->offset = urb_global_offset;
assert(inst->offset < 2048);
inst->size_written = num_regs * REG_SIZE;
for (unsigned c = 0; c < comps; c++) {
fs_reg dest_comp = offset(dest, bld, c);
fs_reg data_comp = horiz_stride(offset(data, ubld8, comp_offset + c), 0);
bld.MOV(retype(dest_comp, BRW_REGISTER_TYPE_UD), data_comp);
}
}
static void
emit_urb_indirect_reads(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &dest, const fs_reg &offset_src, fs_reg urb_handle)
{
assert(nir_dest_bit_size(instr->dest) == 32);
unsigned comps = nir_dest_num_components(instr->dest);
if (comps == 0)
return;
fs_reg seq_ud;
{
fs_builder ubld8 = bld.group(8, 0).exec_all();
seq_ud = ubld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
fs_reg seq_uw = ubld8.vgrf(BRW_REGISTER_TYPE_UW, 1);
ubld8.MOV(seq_uw, fs_reg(brw_imm_v(0x76543210)));
ubld8.MOV(seq_ud, seq_uw);
ubld8.SHL(seq_ud, seq_ud, brw_imm_ud(2));
}
const unsigned base_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
for (unsigned c = 0; c < comps; c++) {
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
fs_builder bld8 = bld.group(8, q);
fs_reg off = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.MOV(off, quarter(offset_src, q));
bld8.ADD(off, off, brw_imm_ud(base_in_dwords + c));
STATIC_ASSERT(IS_POT(REG_SIZE) && REG_SIZE > 1);
fs_reg comp = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
bld8.AND(comp, off, brw_imm_ud(0x3));
bld8.SHL(comp, comp, brw_imm_ud(ffs(REG_SIZE) - 1));
bld8.ADD(comp, comp, seq_ud);
bld8.SHR(off, off, brw_imm_ud(2));
fs_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
fs_reg data = bld8.vgrf(BRW_REGISTER_TYPE_UD, 4);
fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_READ_LOGICAL,
data, srcs, ARRAY_SIZE(srcs));
inst->mlen = 2;
inst->offset = 0;
inst->size_written = 4 * REG_SIZE;
fs_reg dest_comp = offset(dest, bld, c);
bld8.emit(SHADER_OPCODE_MOV_INDIRECT,
retype(quarter(dest_comp, q), BRW_REGISTER_TYPE_UD),
data,
comp,
brw_imm_ud(4));
}
}
}
void
fs_visitor::emit_task_mesh_store(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &urb_handle)
{
fs_reg src = get_nir_src(instr->src[0]);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
fs_builder ubld8 = bld.group(8, 0).exec_all();
fs_reg h = ubld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
ubld8.MOV(h, urb_handle);
ubld8.AND(h, h, brw_imm_ud(0xFFFF));
/* TODO(mesh): for per_vertex and per_primitive, if we could keep around
* the non-array-index offset, we could use to decide if we can perform
* either one or (at most) two writes instead one per component.
*/
if (nir_src_is_const(*offset_nir_src))
emit_urb_direct_writes(bld, instr, src, h);
else
emit_urb_indirect_writes(bld, instr, src, get_nir_src(*offset_nir_src), h);
}
void
fs_visitor::emit_task_mesh_load(const fs_builder &bld, nir_intrinsic_instr *instr,
const fs_reg &urb_handle)
{
fs_reg dest = get_nir_dest(instr->dest);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
fs_builder ubld8 = bld.group(8, 0).exec_all();
fs_reg h = ubld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
ubld8.MOV(h, urb_handle);
ubld8.AND(h, h, brw_imm_ud(0xFFFF));
/* TODO(mesh): for per_vertex and per_primitive, if we could keep around
* the non-array-index offset, we could use to decide if we can perform
* a single large aligned read instead one per component.
*/
if (nir_src_is_const(*offset_nir_src))
emit_urb_direct_reads(bld, instr, dest, h);
else
emit_urb_indirect_reads(bld, instr, dest, get_nir_src(*offset_nir_src), h);
}
void
fs_visitor::nir_emit_task_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_TASK);
const task_mesh_thread_payload &payload = task_mesh_payload();
switch (instr->intrinsic) {
case nir_intrinsic_store_output:
case nir_intrinsic_store_task_payload:
emit_task_mesh_store(bld, instr, payload.urb_output);
break;
case nir_intrinsic_load_output:
case nir_intrinsic_load_task_payload:
emit_task_mesh_load(bld, instr, payload.urb_output);
break;
default:
nir_emit_task_mesh_intrinsic(bld, instr);
break;
}
}
void
fs_visitor::nir_emit_mesh_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_MESH);
const task_mesh_thread_payload &payload = task_mesh_payload();
switch (instr->intrinsic) {
case nir_intrinsic_store_per_primitive_output:
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_store_output:
emit_task_mesh_store(bld, instr, payload.urb_output);
break;
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_load_per_primitive_output:
case nir_intrinsic_load_output:
emit_task_mesh_load(bld, instr, payload.urb_output);
break;
case nir_intrinsic_load_task_payload:
emit_task_mesh_load(bld, instr, payload.task_urb_input);
break;
default:
nir_emit_task_mesh_intrinsic(bld, instr);
break;
}
}
void
fs_visitor::nir_emit_task_mesh_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
{
assert(stage == MESA_SHADER_MESH || stage == MESA_SHADER_TASK);
const task_mesh_thread_payload &payload = task_mesh_payload();
fs_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_dest(instr->dest);
switch (instr->intrinsic) {
case nir_intrinsic_load_mesh_inline_data_intel: {
fs_reg data = offset(payload.inline_parameter, 1, nir_intrinsic_align_offset(instr));
bld.MOV(dest, retype(data, dest.type));
break;
}
case nir_intrinsic_load_draw_id:
dest = retype(dest, BRW_REGISTER_TYPE_UD);
bld.MOV(dest, payload.extended_parameter_0);
break;
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_local_invocation_id:
dest = retype(dest, BRW_REGISTER_TYPE_UD);
bld.MOV(dest, payload.local_index);
/* Task/Mesh only use one dimension. */
if (instr->intrinsic == nir_intrinsic_load_local_invocation_id) {
bld.MOV(offset(dest, bld, 1), brw_imm_uw(0));
bld.MOV(offset(dest, bld, 2), brw_imm_uw(0));
}
break;
case nir_intrinsic_load_num_workgroups:
assert(!nir->info.mesh.nv);
dest = retype(dest, BRW_REGISTER_TYPE_UD);
bld.SHR(offset(dest, bld, 0), retype(brw_vec1_grf(0, 6), dest.type), brw_imm_ud(16));
bld.AND(offset(dest, bld, 1), retype(brw_vec1_grf(0, 4), dest.type), brw_imm_ud(0xffff));
bld.SHR(offset(dest, bld, 2), retype(brw_vec1_grf(0, 4), dest.type), brw_imm_ud(16));
break;
case nir_intrinsic_load_workgroup_index:
dest = retype(dest, BRW_REGISTER_TYPE_UD);
bld.MOV(dest, retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD));
break;
default:
nir_emit_cs_intrinsic(bld, instr);
break;
}
}