88 lines
2.8 KiB
C
88 lines
2.8 KiB
C
/*
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* Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Authors:
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* Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
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*/
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#ifndef _R700_VERTPROG_H_
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#define _R700_VERTPROG_H_
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#include "main/glheader.h"
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#include "main/mtypes.h"
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#include "r700_shader.h"
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#include "r700_assembler.h"
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typedef struct ArrayDesc //TEMP
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{
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GLint size; //number of data element
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GLenum type; //data element type
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GLsizei stride;
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} ArrayDesc;
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struct r700_vertex_program
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{
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struct gl_vertex_program mesa_program; /* Must be first */
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struct r700_vertex_program *next;
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r700_AssemblerBase r700AsmCode;
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R700_Shader r700Shader;
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GLboolean translated;
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GLboolean loaded;
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GLboolean needUpdateVF;
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void * shaderbo;
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ArrayDesc aos_desc[VERT_ATTRIB_MAX];
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};
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//Internal
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unsigned int Map_Vertex_Output(r700_AssemblerBase *pAsm,
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struct gl_vertex_program *mesa_vp,
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unsigned int unStart);
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unsigned int Map_Vertex_Input(r700_AssemblerBase *pAsm,
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struct gl_vertex_program *mesa_vp,
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unsigned int unStart);
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GLboolean Process_Vertex_Program_Vfetch_Instructions(
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struct r700_vertex_program *vp,
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struct gl_vertex_program *mesa_vp);
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void Map_Vertex_Program(struct r700_vertex_program *vp,
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struct gl_vertex_program *mesa_vp);
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GLboolean Find_Instruction_Dependencies_vp(struct r700_vertex_program *vp,
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struct gl_vertex_program *mesa_vp);
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GLboolean r700TranslateVertexShader(struct r700_vertex_program *vp,
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struct gl_vertex_program *mesa_vp);
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/* Interface */
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extern void r700SelectVertexShader(GLcontext *ctx);
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extern GLboolean r700SetupVertexProgram(GLcontext * ctx);
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extern void * r700GetActiveVpShaderBo(GLcontext * ctx);
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#endif /* _R700_VERTPROG_H_ */
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