
Switch over to use the CoordsReplaceBits bitmask. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
312 lines
10 KiB
C
312 lines
10 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2007 VMware, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
/*
|
|
* Authors:
|
|
* Keith Whitwell <keithw@vmware.com>
|
|
*/
|
|
|
|
#include "main/macros.h"
|
|
#include "main/framebuffer.h"
|
|
#include "st_context.h"
|
|
#include "st_atom.h"
|
|
#include "st_debug.h"
|
|
#include "st_program.h"
|
|
#include "pipe/p_context.h"
|
|
#include "pipe/p_defines.h"
|
|
#include "cso_cache/cso_context.h"
|
|
|
|
|
|
static GLuint translate_fill( GLenum mode )
|
|
{
|
|
switch (mode) {
|
|
case GL_POINT:
|
|
return PIPE_POLYGON_MODE_POINT;
|
|
case GL_LINE:
|
|
return PIPE_POLYGON_MODE_LINE;
|
|
case GL_FILL:
|
|
return PIPE_POLYGON_MODE_FILL;
|
|
default:
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void update_raster_state( struct st_context *st )
|
|
{
|
|
struct gl_context *ctx = st->ctx;
|
|
struct pipe_rasterizer_state *raster = &st->state.rasterizer;
|
|
const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
|
|
const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
|
|
|
|
memset(raster, 0, sizeof(*raster));
|
|
|
|
/* _NEW_POLYGON, _NEW_BUFFERS
|
|
*/
|
|
{
|
|
raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
|
|
|
|
/* _NEW_TRANSFORM */
|
|
if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
|
|
raster->front_ccw ^= 1;
|
|
}
|
|
|
|
/*
|
|
* Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
|
|
* opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
|
|
* must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
|
|
* case, we must invert Y and flip the notion of front vs. back.
|
|
*/
|
|
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
|
|
/* Drawing to an FBO. The viewport will be inverted. */
|
|
raster->front_ccw ^= 1;
|
|
}
|
|
}
|
|
|
|
/* _NEW_LIGHT
|
|
*/
|
|
raster->flatshade = ctx->Light.ShadeModel == GL_FLAT;
|
|
|
|
raster->flatshade_first = ctx->Light.ProvokingVertex ==
|
|
GL_FIRST_VERTEX_CONVENTION_EXT;
|
|
|
|
/* _NEW_LIGHT | _NEW_PROGRAM */
|
|
raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
|
|
|
|
/*_NEW_LIGHT | _NEW_BUFFERS */
|
|
raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
|
|
ctx->Light._ClampVertexColor;
|
|
|
|
/* _NEW_POLYGON
|
|
*/
|
|
if (ctx->Polygon.CullFlag) {
|
|
switch (ctx->Polygon.CullFaceMode) {
|
|
case GL_FRONT:
|
|
raster->cull_face = PIPE_FACE_FRONT;
|
|
break;
|
|
case GL_BACK:
|
|
raster->cull_face = PIPE_FACE_BACK;
|
|
break;
|
|
case GL_FRONT_AND_BACK:
|
|
raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
raster->cull_face = PIPE_FACE_NONE;
|
|
}
|
|
|
|
/* _NEW_POLYGON
|
|
*/
|
|
{
|
|
if (ST_DEBUG & DEBUG_WIREFRAME) {
|
|
raster->fill_front = PIPE_POLYGON_MODE_LINE;
|
|
raster->fill_back = PIPE_POLYGON_MODE_LINE;
|
|
}
|
|
else {
|
|
raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
|
|
raster->fill_back = translate_fill( ctx->Polygon.BackMode );
|
|
}
|
|
|
|
/* Simplify when culling is active:
|
|
*/
|
|
if (raster->cull_face & PIPE_FACE_FRONT) {
|
|
raster->fill_front = raster->fill_back;
|
|
}
|
|
|
|
if (raster->cull_face & PIPE_FACE_BACK) {
|
|
raster->fill_back = raster->fill_front;
|
|
}
|
|
}
|
|
|
|
/* _NEW_POLYGON
|
|
*/
|
|
if (ctx->Polygon.OffsetPoint ||
|
|
ctx->Polygon.OffsetLine ||
|
|
ctx->Polygon.OffsetFill) {
|
|
raster->offset_point = ctx->Polygon.OffsetPoint;
|
|
raster->offset_line = ctx->Polygon.OffsetLine;
|
|
raster->offset_tri = ctx->Polygon.OffsetFill;
|
|
raster->offset_units = ctx->Polygon.OffsetUnits;
|
|
raster->offset_scale = ctx->Polygon.OffsetFactor;
|
|
raster->offset_clamp = ctx->Polygon.OffsetClamp;
|
|
}
|
|
|
|
raster->poly_smooth = ctx->Polygon.SmoothFlag;
|
|
raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
|
|
|
|
/* _NEW_POINT
|
|
*/
|
|
raster->point_size = ctx->Point.Size;
|
|
raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag;
|
|
|
|
/* _NEW_POINT | _NEW_PROGRAM
|
|
*/
|
|
if (ctx->Point.PointSprite) {
|
|
/* origin */
|
|
if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
|
|
(st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
|
|
raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
|
|
else
|
|
raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
|
|
|
|
/* Coord replacement flags. If bit 'k' is set that means
|
|
* that we need to replace GENERIC[k] attrib with an automatically
|
|
* computed texture coord.
|
|
*/
|
|
raster->sprite_coord_enable = ctx->Point.CoordReplaceBits &
|
|
((1u << MAX_TEXTURE_COORD_UNITS) - 1);
|
|
if (!st->needs_texcoord_semantic &&
|
|
fragProg->Base.InputsRead & VARYING_BIT_PNTC) {
|
|
raster->sprite_coord_enable |=
|
|
1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
|
|
}
|
|
|
|
raster->point_quad_rasterization = 1;
|
|
}
|
|
|
|
/* ST_NEW_VERTEX_PROGRAM
|
|
*/
|
|
if (vertProg) {
|
|
if (vertProg->Base.Id == 0) {
|
|
if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
|
|
/* generated program which emits point size */
|
|
raster->point_size_per_vertex = TRUE;
|
|
}
|
|
}
|
|
else if (ctx->API != API_OPENGLES2) {
|
|
/* PointSizeEnabled is always set in ES2 contexts */
|
|
raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
|
|
}
|
|
else {
|
|
/* ST_NEW_TESSEVAL_PROGRAM | ST_NEW_GEOMETRY_PROGRAM */
|
|
/* We have to check the last bound stage and see if it writes psize */
|
|
struct gl_program *last = NULL;
|
|
if (ctx->GeometryProgram._Current)
|
|
last = &ctx->GeometryProgram._Current->Base;
|
|
else if (ctx->TessEvalProgram._Current)
|
|
last = &ctx->TessEvalProgram._Current->Base;
|
|
else if (ctx->VertexProgram._Current)
|
|
last = &ctx->VertexProgram._Current->Base;
|
|
if (last)
|
|
raster->point_size_per_vertex =
|
|
!!(last->OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ));
|
|
}
|
|
}
|
|
if (!raster->point_size_per_vertex) {
|
|
/* clamp size now */
|
|
raster->point_size = CLAMP(ctx->Point.Size,
|
|
ctx->Point.MinSize,
|
|
ctx->Point.MaxSize);
|
|
}
|
|
|
|
/* _NEW_LINE
|
|
*/
|
|
raster->line_smooth = ctx->Line.SmoothFlag;
|
|
if (ctx->Line.SmoothFlag) {
|
|
raster->line_width = CLAMP(ctx->Line.Width,
|
|
ctx->Const.MinLineWidthAA,
|
|
ctx->Const.MaxLineWidthAA);
|
|
}
|
|
else {
|
|
raster->line_width = CLAMP(ctx->Line.Width,
|
|
ctx->Const.MinLineWidth,
|
|
ctx->Const.MaxLineWidth);
|
|
}
|
|
|
|
raster->line_stipple_enable = ctx->Line.StippleFlag;
|
|
raster->line_stipple_pattern = ctx->Line.StipplePattern;
|
|
/* GL stipple factor is in [1,256], remap to [0, 255] here */
|
|
raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
|
|
|
|
/* _NEW_MULTISAMPLE */
|
|
raster->multisample = _mesa_is_multisample_enabled(ctx);
|
|
|
|
/* _NEW_MULTISAMPLE | _NEW_BUFFERS */
|
|
raster->force_persample_interp =
|
|
!st->force_persample_in_shader &&
|
|
_mesa_is_multisample_enabled(ctx) &&
|
|
ctx->Multisample.SampleShading &&
|
|
ctx->Multisample.MinSampleShadingValue *
|
|
_mesa_geometric_samples(ctx->DrawBuffer) > 1;
|
|
|
|
/* _NEW_SCISSOR */
|
|
raster->scissor = ctx->Scissor.EnableFlags;
|
|
|
|
/* _NEW_FRAG_CLAMP */
|
|
raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
|
|
ctx->Color._ClampFragmentColor;
|
|
|
|
raster->half_pixel_center = 1;
|
|
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
|
|
raster->bottom_edge_rule = 1;
|
|
/* _NEW_TRANSFORM */
|
|
if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT)
|
|
raster->bottom_edge_rule ^= 1;
|
|
|
|
/* ST_NEW_RASTERIZER */
|
|
raster->rasterizer_discard = ctx->RasterDiscard;
|
|
|
|
if (st->edgeflag_culls_prims) {
|
|
/* All edge flags are FALSE. Cull the affected faces. */
|
|
if (raster->fill_front != PIPE_POLYGON_MODE_FILL)
|
|
raster->cull_face |= PIPE_FACE_FRONT;
|
|
if (raster->fill_back != PIPE_POLYGON_MODE_FILL)
|
|
raster->cull_face |= PIPE_FACE_BACK;
|
|
}
|
|
|
|
/* _NEW_TRANSFORM */
|
|
raster->depth_clip = !ctx->Transform.DepthClamp;
|
|
raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
|
|
raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
|
|
|
|
cso_set_rasterizer(st->cso_context, raster);
|
|
}
|
|
|
|
const struct st_tracked_state st_update_rasterizer = {
|
|
"st_update_rasterizer", /* name */
|
|
{
|
|
(_NEW_BUFFERS |
|
|
_NEW_LIGHT |
|
|
_NEW_LINE |
|
|
_NEW_MULTISAMPLE |
|
|
_NEW_POINT |
|
|
_NEW_POLYGON |
|
|
_NEW_PROGRAM |
|
|
_NEW_SCISSOR |
|
|
_NEW_FRAG_CLAMP |
|
|
_NEW_TRANSFORM), /* mesa state dependencies*/
|
|
(ST_NEW_VERTEX_PROGRAM |
|
|
ST_NEW_TESSEVAL_PROGRAM |
|
|
ST_NEW_GEOMETRY_PROGRAM |
|
|
ST_NEW_RASTERIZER), /* state tracker dependencies */
|
|
},
|
|
update_raster_state /* update function */
|
|
};
|