Files
third_party_mesa3d/src/glsl/hir_field_selection.cpp
Dave Airlie 65ac360823 glsl: add ast/parser support for subroutine parsing storage (v3.2)
This is the guts of the GLSL parser and AST support for
shader subroutines.

The code creates a subroutine type in the parser, and
uses that there to validate the identifiers. The parser
also distinguishes between subroutine types/function prototypes
/uniforms and subroutine defintions for functions.

Then in the AST conversion it recreates the types, and
stores the subroutine definition info or subroutine info
into the ir_function along with a side lookup table in
the parser state. It also converts subroutine calls into
the enhanced ir_call.

v2: move to handling method calls in
function handling not in field selection.
v3: merge Chris's previous parser patches in here, to
make it clearer what's changed in one place.
v3.1: add more documentation, drop unused include
v3.2: drop is_subroutine_def

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:35 +10:00

83 lines
3.1 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "ir.h"
#include "glsl_parser_extras.h"
#include "ast.h"
#include "glsl_types.h"
ir_rvalue *
_mesa_ast_field_selection_to_hir(const ast_expression *expr,
exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
ir_rvalue *result = NULL;
ir_rvalue *op;
op = expr->subexpressions[0]->hir(instructions, state);
/* There are two kinds of field selection. There is the selection of a
* specific field from a structure, and there is the selection of a
* swizzle / mask from a vector. Which is which is determined entirely
* by the base type of the thing to which the field selection operator is
* being applied.
*/
YYLTYPE loc = expr->get_location();
if (op->type->is_error()) {
/* silently propagate the error */
} else if (op->type->base_type == GLSL_TYPE_STRUCT
|| op->type->base_type == GLSL_TYPE_INTERFACE) {
result = new(ctx) ir_dereference_record(op,
expr->primary_expression.identifier);
if (result->type->is_error()) {
_mesa_glsl_error(& loc, state, "cannot access field `%s' of "
"structure",
expr->primary_expression.identifier);
}
} else if (op->type->is_vector() ||
(state->ARB_shading_language_420pack_enable &&
op->type->is_scalar())) {
ir_swizzle *swiz = ir_swizzle::create(op,
expr->primary_expression.identifier,
op->type->vector_elements);
if (swiz != NULL) {
result = swiz;
} else {
/* FINISHME: Logging of error messages should be moved into
* FINISHME: ir_swizzle::create. This allows the generation of more
* FINISHME: specific error messages.
*/
_mesa_glsl_error(& loc, state, "invalid swizzle / mask `%s'",
expr->primary_expression.identifier);
}
} else {
_mesa_glsl_error(& loc, state, "cannot access field `%s' of "
"non-structure / non-vector",
expr->primary_expression.identifier);
}
return result ? result : ir_rvalue::error_value(ctx);
}