
The GL_EXT_multisampled_render_to_texture spec explicitly allow reading from these FBOs. "Similarly, for ReadPixels: 'An INVALID_OPERATION error is generated if the value of READ_- FRAMEBUFFER_BINDING (see section 9) is non-zero, the read framebuffer is framebuffer complete, and the value of SAMPLE_BUFFERS for the read framebuffer is one.' These errors do not apply to textures and renderbuffers that have associated multisample data specified by the mechanisms described in this extension, i.e., the above operations are allowed even when SAMPLE_BUFFERS is non-zero for renderbuffers created via Renderbuffer- StorageMultisampleEXT or textures attached via FramebufferTexture2D- MultisampleEXT." Signed-off-by: Italo Nicola <italonicola@collabora.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10747>
180 lines
5.2 KiB
C
180 lines
5.2 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef FRAMEBUFFER_H
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#define FRAMEBUFFER_H
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#include "mtypes.h"
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struct gl_config;
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struct gl_context;
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struct gl_renderbuffer;
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extern struct gl_framebuffer *
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_mesa_new_framebuffer(struct gl_context *ctx, GLuint name);
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extern void
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_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
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const struct gl_config *visual);
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extern void
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_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
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extern void
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_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
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extern void
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_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
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extern void
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_mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
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struct gl_framebuffer *fb);
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static inline void
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_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
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struct gl_framebuffer *fb)
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{
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if (*ptr != fb)
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_mesa_reference_framebuffer_(ptr, fb);
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}
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extern void
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_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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GLuint width, GLuint height);
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extern void
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_mesa_resizebuffers( struct gl_context *ctx );
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extern void
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_mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
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unsigned idx, int *bbox);
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static inline GLuint
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_mesa_geometric_width(const struct gl_framebuffer *buffer)
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{
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return buffer->_HasAttachments ?
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buffer->Width : buffer->DefaultGeometry.Width;
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}
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static inline GLuint
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_mesa_geometric_height(const struct gl_framebuffer *buffer)
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{
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return buffer->_HasAttachments ?
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buffer->Height : buffer->DefaultGeometry.Height;
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}
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static inline GLuint
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_mesa_geometric_samples(const struct gl_framebuffer *buffer)
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{
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return buffer->_HasAttachments ?
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buffer->Visual.samples :
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buffer->DefaultGeometry._NumSamples;
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}
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static inline GLuint
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_mesa_geometric_layers(const struct gl_framebuffer *buffer)
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{
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return buffer->_HasAttachments ?
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buffer->MaxNumLayers : buffer->DefaultGeometry.Layers;
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}
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#define Y_0_TOP 1
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#define Y_0_BOTTOM 2
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static inline GLuint
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_mesa_fb_orientation(const struct gl_framebuffer *fb)
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{
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if (fb && fb->FlipY) {
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/* Drawing into a window (on-screen buffer).
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*
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* Negate Y scale to flip image vertically.
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* The NDC Y coords prior to viewport transformation are in the range
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* [y=-1=bottom, y=1=top]
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* Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
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* H is the window height.
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* Use the viewport transformation to invert Y.
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*/
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return Y_0_TOP;
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}
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else {
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/* Drawing into user-created FBO (very likely a texture).
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*
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* For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
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*/
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return Y_0_BOTTOM;
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}
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}
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extern void
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_mesa_update_draw_buffer_bounds(struct gl_context *ctx,
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struct gl_framebuffer *drawFb);
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extern void
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_mesa_update_framebuffer_visual(struct gl_context *ctx,
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struct gl_framebuffer *fb);
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extern void
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_mesa_update_framebuffer(struct gl_context *ctx,
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struct gl_framebuffer *readFb,
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struct gl_framebuffer *drawFb);
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extern GLboolean
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_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format);
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extern GLboolean
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_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format);
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extern GLenum
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_mesa_get_color_read_type(struct gl_context *ctx,
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struct gl_framebuffer *fb,
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const char *caller);
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extern GLenum
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_mesa_get_color_read_format(struct gl_context *ctx,
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struct gl_framebuffer *fb,
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const char *caller);
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extern struct gl_renderbuffer *
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_mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
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GLenum format);
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extern bool
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_mesa_has_rtt_samples(const struct gl_framebuffer *fb);
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extern void
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_mesa_print_framebuffer(const struct gl_framebuffer *fb);
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extern bool
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_mesa_is_multisample_enabled(const struct gl_context *ctx);
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extern bool
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_mesa_is_alpha_test_enabled(const struct gl_context *ctx);
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void
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_mesa_draw_buffer_allocate(struct gl_context *ctx);
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#endif /* FRAMEBUFFER_H */
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