Files
third_party_mesa3d/src/mesa/main/framebuffer.h
Italo Nicola d7b9da2673 mesa/main: allow readpix/teximage to read from implicitly multisampled fbos
The GL_EXT_multisampled_render_to_texture spec explicitly allow reading
from these FBOs.

"Similarly, for ReadPixels:
 'An INVALID_OPERATION error is generated if the value of READ_-
FRAMEBUFFER_BINDING (see section 9) is non-zero, the read framebuffer is
framebuffer complete, and the value of SAMPLE_BUFFERS for the read
framebuffer is one.'

 These errors do not apply to textures and renderbuffers that have
associated multisample data specified by the mechanisms described in
this extension, i.e., the above operations are allowed even when
SAMPLE_BUFFERS is non-zero for renderbuffers created via Renderbuffer-
StorageMultisampleEXT or textures attached via FramebufferTexture2D-
MultisampleEXT."

Signed-off-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10747>
2023-08-01 21:22:28 +00:00

180 lines
5.2 KiB
C

/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H
#include "mtypes.h"
struct gl_config;
struct gl_context;
struct gl_renderbuffer;
extern struct gl_framebuffer *
_mesa_new_framebuffer(struct gl_context *ctx, GLuint name);
extern void
_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
const struct gl_config *visual);
extern void
_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
extern void
_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
extern void
_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
extern void
_mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
struct gl_framebuffer *fb);
static inline void
_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
struct gl_framebuffer *fb)
{
if (*ptr != fb)
_mesa_reference_framebuffer_(ptr, fb);
}
extern void
_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height);
extern void
_mesa_resizebuffers( struct gl_context *ctx );
extern void
_mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
unsigned idx, int *bbox);
static inline GLuint
_mesa_geometric_width(const struct gl_framebuffer *buffer)
{
return buffer->_HasAttachments ?
buffer->Width : buffer->DefaultGeometry.Width;
}
static inline GLuint
_mesa_geometric_height(const struct gl_framebuffer *buffer)
{
return buffer->_HasAttachments ?
buffer->Height : buffer->DefaultGeometry.Height;
}
static inline GLuint
_mesa_geometric_samples(const struct gl_framebuffer *buffer)
{
return buffer->_HasAttachments ?
buffer->Visual.samples :
buffer->DefaultGeometry._NumSamples;
}
static inline GLuint
_mesa_geometric_layers(const struct gl_framebuffer *buffer)
{
return buffer->_HasAttachments ?
buffer->MaxNumLayers : buffer->DefaultGeometry.Layers;
}
#define Y_0_TOP 1
#define Y_0_BOTTOM 2
static inline GLuint
_mesa_fb_orientation(const struct gl_framebuffer *fb)
{
if (fb && fb->FlipY) {
/* Drawing into a window (on-screen buffer).
*
* Negate Y scale to flip image vertically.
* The NDC Y coords prior to viewport transformation are in the range
* [y=-1=bottom, y=1=top]
* Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
* H is the window height.
* Use the viewport transformation to invert Y.
*/
return Y_0_TOP;
}
else {
/* Drawing into user-created FBO (very likely a texture).
*
* For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
*/
return Y_0_BOTTOM;
}
}
extern void
_mesa_update_draw_buffer_bounds(struct gl_context *ctx,
struct gl_framebuffer *drawFb);
extern void
_mesa_update_framebuffer_visual(struct gl_context *ctx,
struct gl_framebuffer *fb);
extern void
_mesa_update_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFb,
struct gl_framebuffer *drawFb);
extern GLboolean
_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format);
extern GLboolean
_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format);
extern GLenum
_mesa_get_color_read_type(struct gl_context *ctx,
struct gl_framebuffer *fb,
const char *caller);
extern GLenum
_mesa_get_color_read_format(struct gl_context *ctx,
struct gl_framebuffer *fb,
const char *caller);
extern struct gl_renderbuffer *
_mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
GLenum format);
extern bool
_mesa_has_rtt_samples(const struct gl_framebuffer *fb);
extern void
_mesa_print_framebuffer(const struct gl_framebuffer *fb);
extern bool
_mesa_is_multisample_enabled(const struct gl_context *ctx);
extern bool
_mesa_is_alpha_test_enabled(const struct gl_context *ctx);
void
_mesa_draw_buffer_allocate(struct gl_context *ctx);
#endif /* FRAMEBUFFER_H */