
This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
60 lines
1.3 KiB
HTML
60 lines
1.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 19.2.0 Release Notes / TBD</h1>
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<p>
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Mesa 19.2.0 is a new development release. People who are concerned
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with stability and reliability should stick with a previous release or
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wait for Mesa 19.2.1.
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</p>
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<p>
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Mesa 19.2.0 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.5. OpenGL
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4.5 is <strong>only</strong> available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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TBD.
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</pre>
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<h2>New features</h2>
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<ul>
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<li>EGL_EXT_platform_device</li>
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>TBD</li>
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>TBD</li>
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</ul>
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</div>
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</body>
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</html>
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